I suggest that the developers implement an invisible set of values set for each character in the 4-man team. These values (or I'll now call them UP, Usefulness points, yeah yeah, lack of imagination) would start at 0 for each character at spawn. UP is gained by dealing dmg, healing, using skills, summoning spirits/minions, preventing dmg and so forth.
At the end of the match, the game tots up the UP for each character, and whoever does not have at least 15% of the total team UP is denied any form of benefit. Balth faction, exp, whole nine yards, Maybe even incur a penalty.
This could even be put in Alliance Battles, 'cept you also get points for capturing posts. Lazy afker/leech is denied any and all faction gained from that match.
So uh.. waddya think?
Also, while I'm here.. I suggest a change to the Verata's Sacrifice skill, change it to:
Verata's Sacrifice 10 Energy | 2 Casting time | 60 sec recharge
Sacrifice 15% health. All allied minion degeneration is completely reset. Verata's Sacrifice recharges instantly if you control 3 or fewer minions.
L

