Feb 23, 2005, 08:58 AM // 08:58
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#2
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Pre-Searing Cadet
Join Date: Feb 2005
Location: South Mississippi, USA
Guild: Descendants of Ascalon
Profession: N/E
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Thanks Kunt0r for taking the time to post these pics, real nice.
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Feb 23, 2005, 06:15 PM // 18:15
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#4
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Pre-Searing Cadet
Join Date: Feb 2005
Location: Within the Darkest shadows
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Quote:
Originally Posted by kunt0r
Over one million hits, and I barely advertise the collection )
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Ahh the power of forums! I trust you have a large monthly bandwidth allocation....
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Feb 24, 2005, 08:50 PM // 20:50
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#5
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Core Guru
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Quote:
Originally Posted by Skult ShadowWalker
Ahh the power of forums! I trust you have a large monthly bandwidth allocation.... :D
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Big enough :o)
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Feb 27, 2005, 06:30 AM // 06:30
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#6
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by kunt0r
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Nice. I see from that strange looking blue picture that you figured out how to use the f-12 menu. I love that menu. Some time I'm going to fight an entire battle in the greyscale polygon form.
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Feb 27, 2005, 07:59 AM // 07:59
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#7
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Core Guru
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Quote:
Originally Posted by Weezer_Blue
Nice. I see from that strange looking blue picture that you figured out how to use the f-12 menu. I love that menu. Some time I'm going to fight an entire battle in the greyscale polygon form.
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That menu shows the true power of GW's engine. It blew me away a company could create such a low level engine to not only display that many poly's at once, but use every optimizing trick in the book. To date GW's overall engine blows away even major one's like HL2's and Doom 3's, there choice for optimizations was perfect.
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Feb 28, 2005, 03:48 AM // 03:48
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#8
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by kunt0r
That menu shows the true power of GW's engine. It blew me away a company could create such a low level engine to not only display that many poly's at once, but use every optimizing trick in the book. To date GW's overall engine blows away even major one's like HL2's and Doom 3's, there choice for optimizations was perfect.
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agreed. i once tried to count all the polygons in the face of my monk and i lost count after about 30-something where i could barely see the lines. it's just... amazing. the what's even better is that even in colorless polygon mode, it still blows WoW out of the water.
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Mar 05, 2005, 06:48 AM // 06:48
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#9
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Pre-Searing Cadet
Join Date: Mar 2005
Location: Kent, Washington
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Awesome Screenshots!! thanks for sending them to the forums!
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Mar 05, 2005, 06:12 PM // 18:12
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#11
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Krytan Explorer
Join Date: Feb 2005
Location: in your closet...er....i mean
Guild: Dragon Assassins
Profession: W/Mo
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RAAAAAAR!!! i miss guildwars! and i stilll have......uh.....1,5,8,....13 more days to wait!!!! other than that nice screenshots good work
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Mar 05, 2005, 06:39 PM // 18:39
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#12
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Academy Page
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Wow, that is a nice and huge pic collection, great job.
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Mar 05, 2005, 08:21 PM // 20:21
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#13
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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Agreed those screenshots are very nice!
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