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Old Aug 30, 2005, 04:54 AM // 04:54   #21
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I dont think idiots in the game can really be classed into the different professions.

Alot of times Warriors are considered to be mindless tanks, and that's only true person by person. It tends to be that way because alot of younger, less mature people will play warrior thinking that its the easiest role.

So the true warrior class who actually know what they're doing get alot of hate off due to the rep they get from those people.

Then again, its hard to find people of any class who dont have a huge ego. You have a 90% chance of getting 3 stupid people with you in the Random Arena.
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Old Aug 30, 2005, 05:00 AM // 05:00   #22
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very true

exception to few warriors
in random
it was funny when 2 wars and 2 healers got in 1 grup in competition and everyone was rank 3+ in it
it was a yay member and some aec ^^ and got 31 consecutives from comp - teams
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Old Aug 30, 2005, 05:17 AM // 05:17   #23
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Quote:
Originally Posted by Weezer_Blue
blahblah
it's random arenas, self-healing for the win. I don't know about you, but I rarely get a monk on my team who isn't smiting in random arenas.
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Old Aug 30, 2005, 05:21 AM // 05:21   #24
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Lol the OP uses the same skills as me that i use with my war except breeze for Live V.

"Well, seeing as you're running what appears to be worse (if that's possible) than paladin premade, I think I have to agree with that mesmer. The majority of you W/Mo's are idiots. Mostly the ones that think Healing Hands and Mending = 1337 h4x0rz. And most of you guys using swords are stupid too... Oh boy... I bet your -2 health degen and crap damage really hits them hard when you could be using an axe or hammer and focusing your skills onto damage rather than horrible innefficient self healing."

Umm... you High? With battle rage you can just spam galrath slash and final thrust, dead target. I also use mending on the person who is gonna be the target for the enemy team. Eg necro, ele mes, Does that make a noob?
Lol at the "And most of you guys using swords are stupid too...", Its the other way around, Tigers fury Axe wars make me puke, and noob hammer wars in arena make my day. I have yet to die from a warrior in arena.

Healing hands is a waste of space, since all warriors do max 9 dmg a hit, and with a fiery hilt on my wingblade i get past their physical defence crap. Swords kills you target quickest than axe or hammer, Thanks to final thrust.

Last edited by Kassad; Aug 30, 2005 at 05:32 AM // 05:32..
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Old Aug 30, 2005, 12:08 PM // 12:08   #25
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Quote:
Originally Posted by Weezer_Blue
Well, seeing as you're running what appears to be worse (if that's possible) than paladin premade, I think I have to agree with that mesmer. The majority of you W/Mo's are idiots. Mostly the ones that think Healing Hands and Mending = 1337 h4x0rz. And most of you guys using swords are stupid too... Oh boy... I bet your -2 health degen and crap damage really hits them hard when you could be using an axe or hammer and focusing your skills onto damage rather than horrible innefficient self healing.
lol my thoughts exactly
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Old Aug 30, 2005, 12:49 PM // 12:49   #26
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Quote:
Originally Posted by =HT=Ingram

Personally I would like to see disconnectors loose something for doing it. maybe LOOSE faction points or fame, for acting like the idiots they are.

Or even better loose the ability to play in the arenas or tomgs, or guild matches for a while. say 1 hr per offense.
That is a little harsh, don't you think?
How would you differentiate between 'leavers', and those who have been 'disconnected' due to 56k Dial-Up cut-off time, or their computer crashing? hmm? If my computer crashed during a Tombs match i can gaurantee i would be as pissed, if not more so, than the team i was with. And i logged back on to find i could not Tomb for another hour? I would be even more pissed.

And, sometimes, in the most extreme cases, you just gotta leave a group. Either because you're sister has been shot in the face by a shotgun-wielding badger, or the group you are with are such idiot incompatents that their is really no point staying in the group 'cause you haven't got a chance in hell of winning anyway.

In other, more simpler terms: Bad Idea.
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Old Aug 30, 2005, 01:50 PM // 13:50   #27
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For PvE, I believe an axe warrior or hammer warrior will own compared to a sword warrior. An axe warrior is better in areas where there are multipe grouped targets due to cyclone axe which reloads faster, hits more surrounding targets than 100 blades, and leaves room for another elite like evicerate. Plus you don't have to worry about foes who don't bleed. For areas where you are more likely to fight one on one, the hammer warrior is superior. You don't have to worry about creatures who don't bleed, you do a lot of damage per hit (although slower), but you have knock down skills like backbreaker which can put a foe on his a$$ for 4sec while you deal max damage and disrupted his current skill due to the knock down.

However for PvP, the sword is not a bad idea. You are most likely attacking a single character at a time, they all bleed, and the attack speed of the sword benefits the opponents who tend to move a lot more. Here a double hit like 100 blades and a finishing move like final thrust can make a big difference. Another skill I like to bring is bull's strike for all those fleeing foes...(monks)!
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Old Aug 30, 2005, 02:15 PM // 14:15   #28
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I normally play either a monk or a ranger in random arenas (don't always have time to get a team together). There might be good sword warriors out there but I haven't seen them in the random arena. Typically my ranger will hold her ground, and when the warrior is almost dead and trys running away I use shatter enchantments for the kill.

When my monk sees a hammer it's shield of judgment and I'm running for my life...
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Old Aug 30, 2005, 03:58 PM // 15:58   #29
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Quote:
Originally Posted by Kassad
Swords kills you target quickest than axe or hammer, Thanks to final thrust.
Nothing a warrior can carry will kill faster than an Axe Warrior with Eviscerate + executioners.

And sorry, but Mending on your skill bar is indefensible. The fact that he then used it on himself is even worse.
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Old Aug 30, 2005, 04:34 PM // 16:34   #30
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Quote:
Originally Posted by super dooper
it's random arenas, self-healing for the win. I don't know about you, but I rarely get a monk on my team who isn't smiting in random arenas.
That's why you should play a Healing/Protecting Monk yourself It's very nice, since I get alot of reactions that they find it nice to have a Healing Monk in Random arenas
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Old Aug 30, 2005, 08:51 PM // 20:51   #31
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I've had a guy leave in random becuase our monk was a protection monk instead of a healing one.
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Old Aug 30, 2005, 09:01 PM // 21:01   #32
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I remember i there was this one W/Mo who had mending and serious healing on him, he was the last one in the group cause the rest died, and the time for them was running out for the mission to end. dont know if you guys know this but the winner if time runs out is the team that gets most kills (for elimination). LOL this guys team killed the other team like 6 times but somehow they ended up with one man left and he was running around the place rofl waiting for the time to run out! NOONE was able to kill him hahahaha and the other team was getting soo pissed off at him it was hilarious lol, each time they would get some dmg on him the mending would kick in lols, btw, that retard idiot son of a b*tch and many other bad names was me lol good times in the arena!!! OH AND WE WON!
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Old Aug 30, 2005, 09:14 PM // 21:14   #33
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smiting > protection > healing for warmos. For that warmo build with battle rage (it sucks, but he really wants to use it) I would suggest dropping all the points in healing, go 16 axe/15 strength, and running Battle Rage, Disrupting Chop, Penetrating Blow, Executioner's Strike, Dismember, Axe Rake, Res Sig, Succor, and casting Succor on two other casters. Then again, eviscerate axe wars and hammer knocklock wars with devastating hammer have been demonstrated pretty conclusively to be the best warrior builds for pvp, and that you are doing something wrong if your warrior is running swords, or running axes without frenzy, sprint, eviscerate, executioner's strike.
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Old Aug 30, 2005, 09:15 PM // 21:15   #34
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I'm sorry to burst everyones high and mighty, "play with an axe its better! noob!" alternativley "use KDAS, not sword, what are you a noob?" and "what? MENDING? OMG ROFL, YOU NOOB" and on and on and on

just SHUT UP

different people have different ways to play.... get over it, just because YOU dont like the build, doesnt mean he, nor anyone else agrees, nor does it mean that he cant use it effectivley, simply because YOU cant or dont see the need in certain skills...

I would be willing to wager MONEY that if that build wasnt working for him... it wouldnt be there...

how many times have you tried a build that just didnt work right? didnt last long, now did it? found a build that many think is noobish, or maybe a little offbeat, but getting tons of kills with it? why change it? (Except to try other things of course)

Every single person in here who came in and commented about the "noob war" needs to A: get OFF the high horse, and B: reread what the hell people are talking about... the discussion wasnt builds, it was NOOBS like you...

get off and get the hell out...

Last edited by Wrynn; Aug 30, 2005 at 09:18 PM // 21:18..
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Old Aug 30, 2005, 09:42 PM // 21:42   #35
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KD/AS isn't really necessary for arena, war/? with just the frenzy/sprint/knocklock and utility from the secondary class. You really only need four to six skill slots from warrior to do your damage job, and you can have your 4 v 4 team all go /mes with drain enchantment and the mo/mes with energy drain and basically play 5 v 4 because you have two warriors, two monks, two copies of fear me (or one if you bring a KD warrior), two copies of energy drain, and four copies of drain enchantment. If you want to keep yourself alive, bring a monk. Warmo with mending and live vicariously are bad, no question about it... we just kill the rest of their team and then point drain enchantments at him and the war dies in fifteen seconds. You need to play your characters to their strengths, and for warriors its two things - damage and disruption. Frenzy is a +50% damage and adrenalin boost, and the double damage aspect doesn't come up often enough for wars to not take it, as well as the fact that it is relatively easy to cancel a frenzy with sprint. The only reason he is bringing a warmo with two self-healing enchantments on him is because dying makes him feel bad, so he builds a character which point is to not die. That build is working for him because he feels like he is accomplishing things by survivng longer...

Besides which, the mes/war probably left he saw the warmo casting mending and live vicariously on himself, because the warmo did have those enchantments on himself when the SS was taken.
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Old Aug 30, 2005, 10:07 PM // 22:07   #36
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Quote:
Originally Posted by ShadeReaver
OH AND WE WON!
Hopefully you didn't bad mouth your teammates like most of the running griefers do, but if you honestly believe that anyone "wins" in situations like these you should hang around fark.com and wait for the "Winning an argument on the internet..." graphic to come up.

Why do so many people find pleasure just in making everyone else playing the game miserable?
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Old Aug 31, 2005, 07:22 AM // 07:22   #37
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My best random teams were the teams with no W/? at all.
Then I randomly get 2 or 3 W-s I become sure that we'll definitely lose.
(Playing Me/W myself)
1. If our Warrior has no hammer - he doesn't provide any threat for enemy casters.
2. He'll probably be so busy hackin and slashin that will never activate his Rez Sig.
3. Two, or even three of them will definitely run to the other side of the map chasing enemy monk and leaving us against 3 enemy spikers (yes, thats the worst scenario)

On the other hand, I like W/Mo-s in the opposing team
1. Those invincible dudes with Mending and Healing Breeze are the best energy source.
2. Yes, often they are really hard to kill, but who cares? Anyway he'll die ... last.
3. I always have power drain for their "Resurrect" and "Rebirth"
4. etc

Thats why i support that quitter, though will never do the same (i just hope i'll have enough patience even after 10 parties with W/Mo-s)
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Old Aug 31, 2005, 01:59 PM // 13:59   #38
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My best run in the randoms was with 3 warriors and I was a healing monk. We won 10 in a row, then went to the team arenas and won 4 in a row (2 flawless). The 15th match we were not doing as well and one of the warriors dropped (possibly the game dropped him, a couple times he didn't enter the game until we had already left the gate)
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Old Aug 31, 2005, 02:03 PM // 14:03   #39
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3 Warriors and a Monk can do well, but my best was 2 monks and 2 Mesmers.

15 wins.

Energy Denial, DoT Air Spiking Mesmer (Me!)
Shutdown, Necro Hexer Mesmer (and someone who could kill warriors in like seconds)
Smite Protection Monk
Straight Healing Monk

We rocked, but like most good random groups someone either drops or gets disconnected after awhile.
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Old Aug 31, 2005, 03:41 PM // 15:41   #40
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my idea for arena disconnects... is they cannot rejoin the arena, until the team they were on, is out of battle... as long as their name is in a team, they cannot join again...
that would curb this nonesense...

i dont arena often, but my wife does, and it never fails... if someone joins a group, and doesnt see a monk, a lot of them leave

such a shame, to leave 3 ppl to fight 4

it sux
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