Mar 24, 2006, 06:06 PM // 18:06
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#1
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Cantia warrior armor (overpowered)
if you check the screeners i supplied you will see that there is
a cantian knight and cantian dragon/wyvern avaible however
there is a very disturbing factor here
Dragon armor (the tyrian wyvern)
85 AL
+10 vs physical
Dreadnoughts armor (the cantian wyvern)
90 AL
+10 vs physical
you can very clearly see that dread is much more powerful
than dragon (additional 5 universal armor) this can mean
that those who bought fissure wyvern will regret it
when the official factions come out
p.s dread gives simular armor (100) vs physical like gladiators
whilst giving additional +10 armor vs all sick isint it?
Knight armor (tyrian knight)
80 AL
reduced dmg
+10 vs physical
Knight luxon armor (cantian knight)
80 AL
reduced dmg
+20 vs physical
And once again you see a big error in the def,
while knight gives that poor defence luxon
clearly steps over the line when giving simular
to gladiators armor and still give reduced dmg from
attacks!
if this is a bug then it must be fixed (dont wanna my fissure go in vain)
im sure many deep warrior players feel the same...
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Mar 24, 2006, 06:15 PM // 18:15
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#2
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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are you mad , am i the only one who thinks that legionnaire's armor is over powered one, like what is that
80+20+10 = 110..........
and there are alot of builds out there that have constant stance...
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Mar 24, 2006, 06:18 PM // 18:18
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#3
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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and btw they are doing this to acauly buff warrior armor itself, but only by universal armor, the legionaires armor is the one that worrys me....
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Mar 24, 2006, 06:27 PM // 18:27
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#4
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Quote:
Originally Posted by dont feel no pain
are you mad , am i the only one who thinks that legionnaire's armor is over powered one, like what is that
80+20+10 = 110..........
and there are alot of builds out there that have constant stance...
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you are missing my point
i meant that the tyrian max armors are worse than
cantian even though its the same kind of armor
and yes i know that legionares combined with
a shield and defensive stance gives 150 armor
just use a necro to smoke em out
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Mar 24, 2006, 06:41 PM // 18:41
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#5
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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I agree, these armors are better then the Tyrian armors in every single way. The Legionnaire's armor is something completly different. Maybe better, but not better then something else in every single way.
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Mar 24, 2006, 07:07 PM // 19:07
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#6
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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my guess is that the tyrian armor stats will be updated accordingly, and they will be boosted to their canthan equivalents. anet wouldn't allow such a glaring imbalance to remain.
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Mar 24, 2006, 07:56 PM // 19:56
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#7
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Desert Nomad
Join Date: Jun 2005
Location: Brooklyn, NY
Guild: [EYE]
Profession: Rt/A
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This is why there's a 100 armor keg in the training area. It's for you to see if your build is any good against it.
My warrior owns these overpowered armor tanks without a problem.
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Mar 24, 2006, 08:46 PM // 20:46
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#8
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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problary cus there is beginners that dont realise that
they have to have high str XD
its true ive seen it myself
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Mar 26, 2006, 01:16 AM // 01:16
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#9
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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No, soon this armor will not be overpowered. I am a ranger, and I can take warriors down so easily now. With these new skills and new styles of fighting, you better get some better protection.
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Mar 26, 2006, 03:13 AM // 03:13
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#10
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by Meneldil
No, soon this armor will not be overpowered. I am a ranger, and I can take warriors down so easily now. With these new skills and new styles of fighting, you better get some better protection.
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Uh-oh, hadnt thought about the buffing of other classes - guess updating armour isnt so bad after all =D
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Mar 26, 2006, 03:23 AM // 03:23
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#11
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: team love [kiSu]
Profession: W/
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A-NET has always been about balance and skill, so im sure that they will fix the prophecies armor accordingly
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Mar 26, 2006, 11:02 AM // 11:02
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#12
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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I really hope they do, cause they made a big song and dnace about how factions would get no bonus over Proph and lo and behold. Bonuses
Fact is Factions characters get access to all of Prophs armour types, in addition to new ones, and the old ones are superior!
Way to balance the game!
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Mar 26, 2006, 12:07 PM // 12:07
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#13
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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when did anet say they werent going to update the old armors?
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Mar 26, 2006, 03:22 PM // 15:22
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#14
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Frost Gate Guardian
Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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I hope they take the armor down to normal stats only because it's ugly as sin, only armors I really like so far are the assassins and the Eles, The Ritualists look like fashion victims.
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Mar 26, 2006, 05:50 PM // 17:50
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#15
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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Yeah, well as I already mentioned, the other professions are growing stronger too. Elementalists now have 70 armor! And I am glad they have it, because they will need it. I play ranger and I have so many new ways to hurt you. Trust me, it's balanced.
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Mar 26, 2006, 05:52 PM // 17:52
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#16
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Permanently Unbanned
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Well I guess this is what tanks are for... you can't do anything else with a warrior with 20 energy and 2 regen except tanking so I think that 110 al is pretty balanced anyways
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