Mar 22, 2006, 09:48 AM // 09:48
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: PuNk
Profession: W/
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Closest Droks run ever
Dont think ive ever come this close on a Droks run :/
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Mar 22, 2006, 10:24 AM // 10:24
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#2
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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1hp ftw!
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Mar 22, 2006, 11:00 AM // 11:00
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#3
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Wilds Pathfinder
Join Date: Aug 2005
Location: Denmark
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Yarrr!1
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Mar 22, 2006, 12:43 PM // 12:43
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#4
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Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
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Wow!!!!!
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Mar 22, 2006, 01:09 PM // 13:09
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#5
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Krytan Explorer
Join Date: May 2005
Location: Phoenix, AZ
Guild: Semper Reformanda [SeRe]
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lol that is close and like was stated above:
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Mar 22, 2006, 02:06 PM // 14:06
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#6
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Mending instead of Smite hex would get you out of situations like that with alot more hp..
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Mar 22, 2006, 03:40 PM // 15:40
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#8
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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I was about to tell you to zone before your endure ran off and u died at the portal
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Mar 22, 2006, 03:48 PM // 15:48
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#9
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Nicely done. =)
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Mar 22, 2006, 04:41 PM // 16:41
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#10
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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hehe that happened the other day in the arenas... i had 9 degen and i put troll ungenut on at 9 so i had 1 health...just 1 sitting there O_O.....guess which ran out first degen or regen...... >_<
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Mar 22, 2006, 04:50 PM // 16:50
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#11
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Ascalonian Squire
Join Date: Mar 2006
Location: Somewhere in the Universe
Guild: Templar Knights of Balthazar
Profession: Mo/
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I do these runs all the time, and I always love having a +7 regen with a static 1 HP. It rarely happens anymore but it's hilarious when it DOES happen. One thing I found interesting.. If you have endure pain for ~286HP and it goes away when you had about 20 HP to start... If you try to heal yourself... it gets interesting. Healing signet for +130 kills you. Try it in pvp with some friends... it's hilarious.
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Mar 22, 2006, 05:16 PM // 17:16
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#12
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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Wow, That's hilarioous. I haven't seen effectively negative health before.
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Mar 23, 2006, 03:14 AM // 03:14
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#13
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Ascalonian Squire
Join Date: Oct 2005
Guild: One Dasterly Dangerous Guild
Profession: W/Mo
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haha ive been at 1hp a few times before..i just tell my customers..yea i was trying to freak you out! did it work? hehe
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Mar 23, 2006, 04:04 AM // 04:04
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#14
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Banned
Join Date: Oct 2005
Location: Chicago
Guild: Soul Essence,Near Dark,Far Light,eSnc-ND-FL
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gah that always happen to me i seem never to die :/
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Mar 23, 2006, 04:44 AM // 04:44
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#15
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Frost Gate Guardian
Join Date: Aug 2005
Location: With my angel.
Guild: Needs Moar [DESU]
Profession: W/
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Quote:
Originally Posted by Anarion Silverhand
Mending instead of Smite hex would get you out of situations like that with alot more hp..
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I lol'd. Mending > Getting rid of deep freeze. Imagine if you took frenzy too... invinciwamo!
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Mar 23, 2006, 05:40 AM // 05:40
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#16
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Good work I guess, but it has all been done before.
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Mar 23, 2006, 05:51 AM // 05:51
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#17
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Ascalonian Squire
Join Date: Mar 2006
Location: Somewhere in the Universe
Guild: Templar Knights of Balthazar
Profession: Mo/
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Quote:
Originally Posted by Anarion Silverhand
Mending instead of Smite hex would get you out of situations like that with alot more hp..
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Personally as a professional droks runner, I would have to say Anything (except frenzy) > Mending. Zaps up your energy, takes away 1 pip, takes away crucial stat points, gets stripped every 2 steps, and is more or less pointless if you know what you're doing.
That build the guy has in his pic is what I use (except not in that order, to each his own; I would key smash cause I'm hitting wrong keys otherwize) and I have no problem running to droks when there aren't eternal worms. (You know, the worms that keep chasing you long after balanced has run out, long after you're about to approach a group of ice golems and long after you run into the second group of ice golems following the first group, while the worm is still knocking you down.) <--- bad day for a runner.
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Mar 23, 2006, 05:54 AM // 05:54
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#18
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Krytan Explorer
Join Date: Sep 2005
Location: Canada
Guild: The Bretheren of Chaos [Dark]
Profession: W/E
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Hehe nice one. Cant count how many times thats happened to me. Btw, is that roids i see in LucK? If it is tell him cakes said hi.
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Mar 23, 2006, 06:31 AM // 06:31
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#19
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Holy Veil and Smite hex is IMO overkill. When you are able to run past 2 groups of siege golems with Mending and Holy veil on you I see no reason to switch Mending for Smite Hex. And, why NOT bring mending? There are just about no mobs that use Shatter Enchantment. Granted, Heretics use it, but you can easily avoid those.
Anyway, I like my build and am very comfortable with it. "If it works, don't fix it" I like to say..
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Mar 23, 2006, 03:43 PM // 15:43
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#20
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Castration Signet [Ouch]
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That always happens when Endure Pain runs out, and because I activate at relatively low health, as soon as its on, I have to Mega power my way to safety and then I show off to customers by spamming my Health in Team Chat
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