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Old Feb 06, 2006, 11:11 PM // 23:11   #221
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the recharge on serpents quickness ruins it all imo, even when you invest large amounts of attr points it's still down half of the time, basically ruining your "infinite spellbreaker" idea
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Old Feb 06, 2006, 11:21 PM // 23:21   #222
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spellbreaker is about 30 seconds long for me, u cast serpent the second u use sb, by the times the 2nd sb ends, serpents woulb be basiccly reacharge bc its 30 sec period.
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Old Feb 07, 2006, 02:53 AM // 02:53   #223
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[QUOTE=Sample Attack Is that you guys did 3 Men Tomb Run ?
[/QUOTE]

I dont think it it can be done because of usually dong a small group for clearing a big job usually includes enchants. And the monsters in tombs will take off ur enchant quickly.
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Old Feb 07, 2006, 02:54 AM // 02:54   #224
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Quote:
Quote:
Originally Posted by Sample Attack
Good job guys, "AWESOME!!!"

Sno , are you ready to show us your skillbar?
If not, It's cool !!

Is that you guys did 3 Men Tomb Run ?

Don' mind I Copy your skill bar to do some Run with my Guild :P
Whats so special about Sno's skillbar.
And not to affend you sno, sort of jelousy you might say,but why is like everyone treating you like a god? Clearing Uw has been done before, i have a few pics for Guild-Hall.net (or something like that).

well all in all, good job on clearing it
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Old Feb 07, 2006, 11:43 AM // 11:43   #225
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1) Edit post > triple post

2) Clearing UW isn't a challenge, clearing it with 3 people is.

3) Having a 55 monk that is able to tank 9 mindblades, 10+ terrors, 10+ smites, basically anything the UW throws out is somewhat impressive.

4) If you knew anything about fingers of chaos, you'd know it doesn't do anything to a W/Me tank, which is the ideal. So long as you can control aggro and your casters have resolve, the tombs doesn't really have anything that poses a major threat. A Dolyak tank (stance tanks aren't as effective because of the horrific energy burning) and a necro with Enfeebling blood and Spiteful spirit would tear through grasps of insanity, and the scythes don't really hit that hard if aggro is kept.

5) You stated you'd use whirling to do damage. It counts as an AoE and makes things flee, horrible idea. The only purpose of your build that exceeds the current would be to clear mindblades, which can already be done (with a little luck) by 2 man teams. Regardless, new builds are always interesting.
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Old Feb 07, 2006, 01:11 PM // 13:11   #226
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like avarre said, edit your own post next time :P

as for the serpent's quickness, let's just assume you can invest 8 attribute points in wildernis, this would give you 23 seconds of serpents quickness and a 45 second recharge

now, let's indeed assume you can pull off a 30 seconds spellbreaker. so, you activate serpents quickness, and then throw up spellbreaker, serpents quickness ends while spellbreaker is still recharging, your spellbreaker will be recharged in 30 seconds, ready to be casted again, however, serpent's quickness will not be recharged, therefor, after 60 seconds of spellbreaker, you chain ends, as you were not under SQ the second time you casted SB and therefor, it does not recharge faster
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Old Feb 07, 2006, 06:49 PM // 18:49   #227
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Quote:
Originally Posted by Avarre
1) Edit post > triple post

2) Clearing UW isn't a challenge, clearing it with 3 people is.

3) Having a 55 monk that is able to tank 9 mindblades, 10+ terrors, 10+ smites, basically anything the UW throws out is somewhat impressive.

4) If you knew anything about fingers of chaos, you'd know it doesn't do anything to a W/Me tank, which is the ideal. So long as you can control aggro and your casters have resolve, the tombs doesn't really have anything that poses a major threat. A Dolyak tank (stance tanks aren't as effective because of the horrific energy burning) and a necro with Enfeebling blood and Spiteful spirit would tear through grasps of insanity, and the scythes don't really hit that hard if aggro is kept.

5) You stated you'd use whirling to do damage. It counts as an AoE and makes things flee, horrible idea. The only purpose of your build that exceeds the current would be to clear mindblades, which can already be done (with a little luck) by 2 man teams. Regardless, new builds are always interesting.
Thanks for clearing some thing up, i had =no idea Whirling Defence was AoE, very bad idea...

Not very often would you need 3 spell breakers, unless maybe on chaos fields.
So can anyone Awsnser my first question. How long should it take to clear all smites, doing first quest, and restoring 1 statue.

Last qustion, where was all of the smites and terror webs mixed up?

Last edited by xxreaper008; Feb 07, 2006 at 06:51 PM // 18:51..
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Old Feb 07, 2006, 07:13 PM // 19:13   #228
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Quote:
Originally Posted by xxreaper008
Not very often would you need 3 spell breakers, unless maybe on chaos fields.
Bone pits, chaos planes AND spawning pools all require a long spellbreaker.

Quote:
So can anyone Awsnser my first question. How long should it take to clear all smites, doing first quest, and restoring 1 statue.
Just clearing the chamber takes about 10 minutes (if done very efficiently.) Then on to smites, which takes an additional ~10 minutes, and "restoring" the ice wastes statue is only a matter of killing 3 dryders, so that won't add to your time. If you mean doing the quest (Ice king, for the ice wastes) then add another ~5 minutes for that one. If you're just looking to get a spider, don't do smites, but instead head to the Forgotten Vale. A typical spider run takes ~25 minutes start to finish (with a fast group.)

Quote:
Last qustion, where was all of the smites and terror webs mixed up?
what?
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Old Feb 07, 2006, 09:29 PM // 21:29   #229
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Originally Posted by Ajantis
Ice king with 2



Nice drops, kinda hard though

Went up the mountain skipping planes (mindblades give probs) and died 2 meters away from the statue due to some unfortunate accident :/

Never been that high up :'(

where did you go to get this, im seeing the drops and im likeing...
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Old Feb 08, 2006, 08:08 AM // 08:08   #230
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That's the ruins of the 'Servants of Grenth' quest (aka: Ice king quest) in the frozen wastes (northern area of Underworld, aka : smites).

The lone green triangle on the picture is the Reaper of the Frozen Wastes, the cluster is the Ice King.
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Old Feb 10, 2006, 12:07 AM // 00:07   #231
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Quote:
Originally Posted by sysfailur
I saw this thread and it made me wanna get the whip crackin on my PVE monk. Soo... 8 hours later she's level 9 in Augury Rock w/ everything you have there for monk san-mark of protection. I like figuring things out on my own when I see stuff like this so I won't be asking for your 20plat class. But I've got a necro buddy and I will be trying to figure out what you're doing :P

I tested this template (with a level 8, 60 armor, all minor rune monk) on about 8 hyrdas outside augury rock. Seems to work good so far as I was able to tank for about 45 seconds with no prob until I started getting knocked down like crazy. UW+lvl20+MOP,etc should be a piece of cake.

Thanks for the strat When I hit 20 and get my attrib I'll snag the sup runes and really do some testing haha

I started at 1am and now....

how do u c how long uve played n stuff.. ive done it before but i forgot x-x
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Old Feb 10, 2006, 12:14 AM // 00:14   #232
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/age

sno congrats on clearing it...and thanks for the 55 monk course last night, very helpful!
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Old Feb 17, 2006, 02:33 PM // 14:33   #233
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To your credit:
* What you did is very impressive. Anyone who thinks that knowing the skills/atts will make them be able to do it has not been in the UW further than Mayor Alegheri. For starters, you'd need to be VERY familiar with the aggro patterns and patrol paths of monsters, something that takes many trips to build.
* I am pleased to see you decided to share the build. I believe sharing information makes the collective group better (which is why I am a major contributor to Guildwiki). The first few pages of your thread were very annoying to read. I am glad you decided to go past the bragging part.

A Challenge to You:
* Me and my monk friend, Panda, have designed a way to 2 man UW and FoW. In the UW, we have been able to do all quests north of the mountains (i.e. the Vale, the Ice Wastes and the Labyrinth). Our build works great against the 6 Mindblades of Escort of Souls, so I suspect it will work well in the Planes too. But I will update you on that.
* In the Fissure, we have been able to clear most of the area around the Tower of Courage and we have totally owned the Battle Field and the Skeleton Army. This is our main project right now. 2-man FoW pays a lot better than anything else.

The reason I decided to post is because of Sno's assertion that it cannot possibly be done with a 2-man build. I think it is misleading others as well as arrogant to say that.

Touchez!
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Old Feb 17, 2006, 02:44 PM // 14:44   #234
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Quote:
Originally Posted by Karlos
A Challenge to You:
* Me and my monk friend, Panda, have designed a way to 2 man UW and FoW. In the UW, we have been able to do all quests north of the mountains (i.e. the Vale, the Ice Wastes and the Labyrinth). Our build works great against the 6 Mindblades of Escort of Souls, so I suspect it will work well in the Planes too. But I will update you on that.
Well a 2man Necro and Monk group can handle 6 mindblades without too much trouble... using Jerrypants' and Sno's build works easily for the escort quest. However, in areas such as the Bone pits (FoC) and the Chaos planes (9 mindblades is infinitely harder than 6), clearly they required a full SB.

Also, if you can find a way to survive 12 terrorwebs and 4 riders at once, coming from multiple sides, while protecting a reaper... let us know
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Old Feb 17, 2006, 03:21 PM // 15:21   #235
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long time no post

still cant figure out the other monk build


/think
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Old Feb 17, 2006, 03:28 PM // 15:28   #236
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Well it's only the last 2 skills I can't get...

Spell Breaker, arcane echo, arcane mimicry, Vengeance, Rebirth, Holy veil... and uh.... meh. Maybe inspired hex, no idea on last 2.
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Old Feb 17, 2006, 06:14 PM // 18:14   #237
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Quote:
Originally Posted by Karlos
A Challenge to You:
* Me and my monk friend, Panda, have designed a way to 2 man UW and FoW. In the UW, we have been able to do all quests north of the mountains (i.e. the Vale, the Ice Wastes and the Labyrinth). Our build works great against the 6 Mindblades of Escort of Souls, so I suspect it will work well in the Planes too. But I will update you on that.
* In the Fissure, we have been able to clear most of the area around the Tower of Courage and we have totally owned the Battle Field and the Skeleton Army. This is our main project right now. 2-man FoW pays a lot better than anything else.

The reason I decided to post is because of Sno's assertion that it cannot possibly be done with a 2-man build. I think it is misleading others as well as arrogant to say that.

Touchez!
My 2man build can clear the vale, ice wastes, the labyrinth, and the twin serpent mountains without a problem. The problem arises when you go to the chaos planes and have to take on 9 mindblades at once. It wouldn't be too difficult if they all came at you at the same time, but they don't. They'll stagger in slowly so you can't kill them as fast as you would kill a set of only 6. It's possible to do, but very risky and doesn't usually work. Again, I'm not saying the mindblades are impossible, but it's very very risky, and usually even if I have enough energy to stay alive (which I can do if I time everything right AND don't get interupted) I won't have enough energy to keep the necro alive through his degen. Assuming by some miracle you get through the chaos planes, you get to the bone pits. If you don't have a spellbreaker on at all times then, theres no way to do it unless you use a non-55hp setup (life steal will own you, not to mention all the other nastiness.)

Call me arrogant if you want, but I still don't believe it can be done with 2 people, and certainly not using a 55hp setup. Prove me wrong if you can, I wish you the best of luck. Also keep in mind I never meant to brag, nor did I ever say anything about how godly or awesome I am. That was all taken care of by random posters and a couple of my ex-guildies.

Quote:
Spell Breaker, arcane echo, arcane mimicry, Vengeance, Rebirth, Holy veil... and uh.... meh. Maybe inspired hex, no idea on last 2.
mantra of resolve, essense bond, healing touch dump holy veil, the necro carries enough hex removal. healing touch is mostly for mindblades and the bone pits, since they will quickly switch targets and through random nasties at the other party members. A couple feasts in the bone pits and the necro will quickly become a bone horror
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Old Mar 25, 2006, 05:54 PM // 17:54   #238
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What's happened to all these screenshots in the beginning of this thread?

Could you post them again please if possible?
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Old Mar 27, 2006, 03:09 AM // 03:09   #239
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Alright, sorry about that I purged my FTP, killing a lot of the earlier pictures. I compiled a mini-version of my best UW shots, which should include most of the ones that were originally posted. They're smaller, but the quality should have been mostly preserved in the bmp.

I've uploaded 2 versions, hope this works for you

Low Res (Jpeg version)
High Res (Bitmap version). Beware dialup users, 8mb file.

If you want to see a full-size version of any of those let me know and I'll post it
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Old Mar 28, 2006, 05:31 AM // 05:31   #240
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Here are a couple from earlier tonight. I was messing around after a spider run, and decided to round up all the colds and smites in the area.



Then I decided to go to a different area for more



I couldn't have gotten more than that only because if I moved any further SouthWest they would have gone back to their patrols.
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