Jan 25, 2006, 04:47 PM // 16:47
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#201
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Homsar
In Response To those Who say The Homestarmy isnt Awesome:
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so you won HoH, big deal. don't get me wrong, i'm not saying you guys suck, this UW clearing is nice, and winning halls is cool too. I just find it rather sad that you want to be labelled as "awesome" by everyone. Just be happy with your guild and what you accomplish, you don't have to expect to get praise from everyone for your "awesomeness".
I'll have to agree with maxiemonster on this one, the whole "we're awesome" makes you look more like some arrogant kiddie than an "awesome guy"
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Jan 25, 2006, 07:15 PM // 19:15
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#202
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Ascalonian Squire
Join Date: Dec 2005
Guild: [Larp]Larpers United
Profession: Mo/
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The Entire "we're Awsome" is completly a gimmic that follows up what our guild is. The Homestarmy. Created by fans of Homestarrunner.com. If you would check out the site, you would hear the words Awsome thrown around about 1000 times. We dont think we're better than you, in fact we dont care. We just have fun, and thats what matters most.
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Feb 01, 2006, 02:36 AM // 02:36
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#203
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Krytan Explorer
Join Date: Jul 2005
Location: California
Guild: Lordz of War
Profession: R/E
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Good job guys, "AWESOME!!!"
Sno , are you ready to show us your skillbar?
If not, It's cool !!
Is that you guys did 3 Men Tomb Run ?
Don' mind I Copy your skill bar to do some Run with my Guild :P
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Feb 01, 2006, 04:45 AM // 04:45
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#204
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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dam.. i suk at soloing UW, i die every time i see a dying nightmare =(
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Feb 01, 2006, 07:29 AM // 07:29
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#205
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Uhm dude, he posted every skill he uses for the 3 man team..
Read the topic
And if you still die with spellbreaker on vs nightmares, stick to griffon farming
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Feb 01, 2006, 01:12 PM // 13:12
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#206
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Frost Gate Guardian
Join Date: Sep 2005
Guild: [LOOL]
Profession: W/
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Heheh, nice work.
(Forth from the 3manfowgroup here btw)
I normally clear Forgotten Vale and Ice Wastes ( Unwanted Guests included ), but we usually die doing the quest where the 4155451221 terrorwebs spawn. Got it done twice though, but that was when we had an extra person with us capping spider
(Ract, Avarre, me, you two = Tyria Farming League ftw lol j/k )
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Feb 01, 2006, 10:52 PM // 22:52
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#207
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Krytan Explorer
Join Date: Jul 2005
Location: California
Guild: Lordz of War
Profession: R/E
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How do you beat Ice waste , when u depend the "ice king" ?
How do you kill Dryder ?
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Feb 02, 2006, 10:52 AM // 10:52
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#208
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Eat them..
Just like any other dryder, monk tanks with Spellbreaker, necro kills with spiteful..
Problem is there spawn 24 dryders
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Feb 02, 2006, 11:28 AM // 11:28
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#209
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Well 2-man can clear Servants of Grenth... with 3, have monk start at the spawn point, and nec nearby. Third person takes the quest, monk uses SB, necro places spites on nearby terrors. Third person arrives and the continuous SB is set up, which the nec places massed spitefuls to quickly bring down clusters of dryders.
And pfft, Homestarmy is awesome, and incredibly so.
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Feb 02, 2006, 02:29 PM // 14:29
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#210
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Academy Page
Join Date: Dec 2005
Location: i miss you
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It doesn't happen often, but with lucky fast cast/recharges, proper aggroing, and some nice hex placement, Sno and I have been able to actually keep up with the dryder spawns in a 2 man team. Meaning we've essentially killed 1 spawn before the next group comes in. It's pretty wild. That quest is a blast though, tons of kills in just a minute or two and it's straight chaos the entire way through. Still doesn't quite compare to four horsemen, but that quest just makes me shudder.
Avarre, Forth, or Ract. I'd love to hear from you in game. I'd be happy to assist you in any way on that 3-man fow clearing build. I don't actually want to participate in it, but I've got extensive experience in fissure as well and I'd love to see the 3 of you crush fissure in the near future.
Pants
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Feb 02, 2006, 03:10 PM // 15:10
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#211
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Heh, nice job killing them before the next wave spawns
That quest depends on luck for me
Too many showers = constant knockdown and not much place left to run
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Feb 02, 2006, 03:29 PM // 15:29
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#212
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Academy Page
Join Date: Dec 2005
Location: i miss you
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Ice king has a certain amount of randomness to it. Depending on how the monk dodges showers, the aggro can get screwy on subsequent spawns. Other times you steamroll everything with rock solid aggro the entire duration. Chaos is typical.
Pants
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Feb 02, 2006, 03:44 PM // 15:44
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#213
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Its a fun quest though, the typical 'lots of enemies here, kill them all' sort of griffon-farming mentality thing
Somewhat odd though, I've gotten the quest complete update when only a few dryders have died and more waves have come... does the quest complete when the third wave is summoned or something?
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Feb 02, 2006, 04:13 PM // 16:13
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#214
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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Quote:
Originally Posted by Avarre
Somewhat odd though, I've gotten the quest complete update when only a few dryders have died and more waves have come... does the quest complete when the third wave is summoned or something?
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I think it's bugged. This has happened to my group a few times. Don't let the quest update fool you.
I've found that if spellbreaker is up long enough, the dryders can't build up their energy enough to cast meteor shower, before I can recast it. I run with 16 divine favor, blessed aura, and a 20% enchanting mod, which give a spellbreaker of roughly 28 seconds and a downtime of 17 seconds.
If the dryders have a 4 pip energy regen typical of elementalists, then they will regen 25e in roughly 18 seconds, if they don't cast any other skills during that time, and assuming that they were completely drained, 80% of the time you will not see a single meteor shower. Even if they do meteor shower, just have a freshly applied breeze and prot spirit, and you should be able to tank it w/o a problem. If you suspect you are in trouble(ie don't wait for flashing icons it's too late by then), tell you're friends to back off a little, and reposition so you can cast spellbreaker and then reset protective spirit, w/o having the dryders targeting them.
Question: How is blessed aura and enchanting mods applied?
18s x 1.20 x 1.37 = 29.59s = ~29s
or
18s x 1.57 = 28.26 = ~28s
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Feb 02, 2006, 05:36 PM // 17:36
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#215
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by xcutioner
I think it's bugged. This has happened to my group a few times. Don't let the quest update fool you.
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It's not bugged, the quest is defending the ice king while he does his thing. Once he's done the quest will be complete, however you still need to kill all the dryders or something will die (ice king or reaper.) If either die you're done
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Feb 06, 2006, 12:28 PM // 12:28
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#216
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Banned
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How long should 2 man uw, monk and necro, take if u clear all smites and coldfires, did a quest, and ended up at the 2nd statue? it took me like 1hour or so? I dont think 1 hou r is normal, but hey, you've done it before.
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Feb 06, 2006, 07:15 PM // 19:15
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#217
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Alright me and my friend made it to the chaos plains and we were able to take out Banished dream riders and the Mindblade sprectre after it. After we killed about 4 Banished and cleard the Minblades out, the Groupwith the Wailing Lord and the Two banished Dream riders, and 3 Mindblades in it. right before were were going into battle, The necro's Dail up connection sesson ended, and I was wondering if this group after killing the Banished and Mindblades in it would more Mindblades come?
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Feb 06, 2006, 08:24 PM // 20:24
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#218
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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No, with those groups nothing spawns AFTER you kill them, however there is a random spawn of 3 mindblades that pop up somewhere near them. Be careful of those
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Feb 06, 2006, 10:20 PM // 22:20
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#219
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Still curious as how to beat the 4 horsemen, take on one group at a time, the other rushes the ghost..?
Or do you kill one before the other reaches the statue?
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Feb 06, 2006, 10:55 PM // 22:55
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#220
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Banned
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I was think of a new build for 2 man UW,
Mo/R
Mending
Blessed Alura
Healing Breeze
Protective Spirit
Blessed Sig
Blath Spirit
Serpents Quickness - this is so you can use about a constant spell breaker
Whirling Defense -when you dont need serpents quickness, envade and deal . dmg
am i missing anything important. and for thoes who say energy, bless sig could do a weak coverup. i understand that theres 2 stances, unlikly both is not needed at the same time.
'
What do you think?
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