Jan 14, 2006, 10:24 PM // 22:24
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#121
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Purple Promise
Profession: W/R
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heres me and my guilde friends just havn a good time in uw
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Jan 15, 2006, 12:00 AM // 00:00
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#122
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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That's 39 smite crawlers..???
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Jan 15, 2006, 01:24 AM // 01:24
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#123
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Banned
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Haha, soloing UW is pretty easy, just use ur head a little. For ex, when you see a night mare and aatxes are following you, dont fight then, cast all the enchantments you have, when u have more then 4 enchantments, the night mares die so basicly u cast the enchants, he nightmare appears, make sure u have pleanty of enchants on you, run awayfrom teh aatxes, I usually hide behind the ghosts (which is Sarah ect.) and quickly cast protective spirit. Sometimes the nightmares follow you if u failed to kill themselves and they attack from distence, quicly go on the side of the stairs or somewhere where the targets view is bad so the attack will miss. Cast protective spitit quickly.
the begging is basicly the hardest part for me, after that, its basicly a win. Protective spirit usually lasts around 30 seconds or so, SoJ usuall lasts around 35 seconds. Hope that helps, and hope you can read my spelling, im in a rush atm
Last edited by xxreaper008; Jan 15, 2006 at 01:27 AM // 01:27..
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Jan 15, 2006, 04:21 AM // 04:21
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#124
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by xxreaper008
Haha, soloing UW is pretty easy, just use ur head a little. For ex, when you see a night mare and aatxes are following you, dont fight then, cast all the enchantments you have, when u have more then 4 enchantments, the night mares die so basicly u cast the enchants, he nightmare appears, make sure u have pleanty of enchants on you, run awayfrom teh aatxes, I usually hide behind the ghosts (which is Sarah ect.) and quickly cast protective spirit. Sometimes the nightmares follow you if u failed to kill themselves and they attack from distence, quicly go on the side of the stairs or somewhere where the targets view is bad so the attack will miss. Cast protective spitit quickly.
the begging is basicly the hardest part for me, after that, its basicly a win. Protective spirit usually lasts around 30 seconds or so, SoJ usuall lasts around 35 seconds. Hope that helps, and hope you can read my spelling, im in a rush atm
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You're certainly not talking about ALL of Underworld, but only smite runs. Smite runs ARE easy, it's doing them very quickly and efficiently thats more difficult. We're talking about killing EVERYTHING in UW, most of which I doubt you've ever seen (except in my screenshots perhaps.)
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Jan 15, 2006, 04:57 AM // 04:57
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#125
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by Ajantis
That's 39 smite crawlers..???
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No that was my foolish guildie posting a photoshopped picture. None of my screenshots are altered in any way. (except some blackouts for the purpose of secrecy)
(edit: I had him remove the picture )
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Jan 15, 2006, 05:07 AM // 05:07
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#126
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Ascalonian Squire
Join Date: Dec 2005
Location: USA, Central
Guild: Pyrrhic Victory [pV]
Profession: W/
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That's my boys, getting the job done.
Do you has what it takes? The Homestarmy does.
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Jan 15, 2006, 06:53 AM // 06:53
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#127
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Forge Runner
Join Date: Oct 2005
Profession: W/
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i need to try this with my necro bud =P
btw sno, ure awesome!
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Jan 15, 2006, 02:24 PM // 14:24
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#128
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Banned
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I don't prefer spending time clearing the rest of the Uw bc it mostly a waste of time. You can probally get a better profit farming griffons or trolls as in the time you clear the UW.
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Jan 15, 2006, 02:45 PM // 14:45
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#129
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Frost Gate Guardian
Join Date: May 2005
Guild: [DSA]
Profession: W/Mo
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Quote:
Originally Posted by xxreaper008
I don't prefer spending time clearing the rest of the Uw bc it mostly a waste of time. You can probally get a better profit farming griffons or trolls as in the time you clear the UW.
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ever heard of a thing called "fun"...?
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Jan 15, 2006, 03:00 PM // 15:00
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#130
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Wilds Pathfinder
Join Date: Sep 2005
Profession: W/
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Quote:
Originally Posted by xxreaper008
I don't prefer spending time clearing the rest of the Uw bc it mostly a waste of time. You can probally get a better profit farming griffons or trolls as in the time you clear the UW.
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I dissagree if you think makin 20k+ in 15 min is bad......
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Jan 15, 2006, 07:28 PM // 19:28
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#132
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Wilds Pathfinder
Join Date: Aug 2005
Location: Denmark
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triple post AHHH PANIC x_x
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Jan 15, 2006, 07:36 PM // 19:36
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#133
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by Homsar
finally, i get some notice around here. All this Hype for Jerrypants thinking hes the secret, in reality, its the combo of all 3 that makes this build possible, its pretty much impossible to clear UW without all 3 components. Although i will say this, nobody wears necro pants like the Jerrypants. Nobody. As of this point, my skillbar will remain a secret. Besides, you really think even if we did give you our skillbars, that your could do what we did? Probably not
-Gwen
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You're pretty arrogant. You guys aren't all that great, you're doing something pretty hard, I'm not saying that, but if you can do it, most of us can. At least 80% of playing a build is knowing the build and having experience. "Skill" is very limited in Guild Wars PVE.
And I'm just asking for Jerrypants' build so I can try this too with 2 of my guildmates. I've never had a high level Necromancer, and I'm not that experienced with much of the skills, so no, I can't tell every skill from that skill bar. I'm rather sure you can't come up with the best builds for every proffesion, since you're most likely not experienced with all, and I'm not either, that's why I asked.
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Jan 15, 2006, 08:09 PM // 20:09
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#134
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Lunar Rabbit
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despite what i said earlier... i do kinda have to agree with maxie on this one.
This thread was made to show how far you can get in the underworld with your special build but u have done that now and all subsequent posts have just been about guessing or asking what skills and technique you use.
The 3 of you are really lapping this up and if you arent going to reveal this secret just say so and the thread can be closed.
Unless of course someone equally 'skilled' works it out and wants to post here
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Jan 15, 2006, 08:46 PM // 20:46
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#135
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Banned
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Quote:
Originally Posted by jtchans
I dissagree if you think makin 20k+ in 15 min is bad......
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wow i take that back if you make 20k+ in 15 min or so
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Jan 15, 2006, 08:55 PM // 20:55
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#136
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Wilds Pathfinder
Join Date: Sep 2005
Profession: W/
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Quote:
Originally Posted by xxreaper008
wow i take that back if you make 20k+ in 15 min or so
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It varies
Most of the time you get between 1-5 ecto devide by 2 ~1.5-2 Ecto
Plus all the junk on the groud
Gold Storm/Rare Items
Chests
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Jan 15, 2006, 09:05 PM // 21:05
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#137
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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tsk tsk...
Quote:
Originally Posted by Homsar
Once Again, the Homestarmy proves its awsomeness to the World.
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From http://www.guildwars.com ladder -> "733rd The Homestarmy" :
PvE doesnt prove ANY "awsomeness", if you want to prove yourselves good, get gvg's going, PvE consists only in exploiting the dumb AI in MMORPGs.
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Jan 15, 2006, 09:31 PM // 21:31
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#138
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Krytan Explorer
Join Date: May 2005
Profession: W/
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not too hard to see what's going on ;p second monk cycles spellbreaker and is a failsafe, may provide the SV, may have mantra of resolve for mindblades.. and if the n/me is using a SS build, there's no way he could 'heavily modify' it to kill faster. the only skill that speeds things up decently and only against certain types of monsters is putrid explosion.
sure he could have something like conjure phantasm (haha), or even some blood 'spike' skills or insidious parasite, but it wouldn't speed up the killing much. unless he heavily modified it to do less damage.
congrats though, four horsemen really sucks, nice job.
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Jan 15, 2006, 09:50 PM // 21:50
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#139
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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nice job all, very impressive
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Jan 15, 2006, 10:27 PM // 22:27
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#140
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Academy Page
Join Date: Dec 2005
Location: i miss you
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Quote:
Originally Posted by super dooper
unless he heavily modified it to do less damage
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It's up for debate to say that what I changed does actually do less damage compared to a "traditional" ss/sv build, but damage wasn't my concern. When planning my skills I set out to survive. Survive the mindblades, the riders, the threshers, etc. As long as I was alive, the speed of my damage was fairly inconsequential, seeing that ss provides steady damage on any enemies.
In my set I ran much lower illusion than is commonly seen in ss necros. I'm very confident in my timing and I don't need an excessively long sv to kill smites, or anything else I'd be using sv for. Also knowing that Sno's a cabable monk, there was nothing to worry about from losing a few seconds on sv. I ran max curses of course, and moderately high soul reaping.
I tossed the remainder of the points into inspiration for mantra of resolve, and inspired hex. Mantra was at a high enough level of inspiration that the energy loss from would-be interupts was managable and the duration was long enough that I didn't need to reapply constantly. Inspired hex more than payed for itself, and I was able to toss back hexes from the mindblades, should 1 or 2 slip onto me. The inspired/illusion combo worked well because mindblades hex with illusion most often (Migraine, clumsiness, conjure phant) Tossing them back on the mindblades added an extra little punch to my damage.
For my last slot I ran hex breaker, at little or no domination, depending on how my points looked on the run (Yes, I do alter attributes often, testing which works better overall). Hex breaker was mainly for the bone pits, but it also came in handy for coldfires that lost aggro, or charged blackness, etc. I wouldn't try to hold hex breaker constantly (at little to no domination magic it's a waste of energy) but what I would do was catch hexes on myself. I'm able to recognize long-cast hexes from the threshers and collectors (life siphon, suffering) and occasionally fast hexes (parasitic bond, faintheartedness) and use hex breaker during the cast to prevent myself from getting hexed. If you aren't familiar with the threshers and collectors, they use Feast of Corruption which will severely ruin your day if you are hexed, and only mildly ruin it if you aren't. Inspired hex came into play here as well because I was able to rip parasitic bond and faintheartedness from myself or gwen and back onto the mobs with max curses, upping my killing power. I ran no res at all.
You can guess or figure out my exact stats/runes/weapons on your own, everyone's only been concerned with the skills.
Questions and comments are welcome, feel free to yell and tell me it's a terrible build. The bottom line is that it cleared Uw and completed all the quests in a single 3-man run.
Enjoy, <3 Pants.
ps. thank you for the smiley Jiao.
Last edited by MrJerrypants; Jan 15, 2006 at 10:33 PM // 22:33..
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