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Old Jun 09, 2005, 09:32 AM // 09:32   #161
Ascalonian Squire
 
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my best stuff



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Last edited by renwklo; Jun 11, 2005 at 02:54 AM // 02:54..
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Old Jun 09, 2005, 09:56 PM // 21:56   #162
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i use hammer:
suddering giant slayers hammer of fortitude
blunt dmg: 19-35
damage 14% when health above 50%
health +23
armor penetration +10% chance 6%
damage +20%
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Old Jun 10, 2005, 04:03 PM // 16:03   #163
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heres something new i got.. needs a 5-1 vamp string and maybe ill a full 30 grip ;x

like worth 300k or so

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Old Jun 10, 2005, 05:39 PM // 17:39   #164
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Quote:
Originally Posted by Harge
Fiery Crystalline Sword of Swordsmanship
15-22 Fire Damage (Req. 10??)
+14% Damage (forgot the condition while enchated i think?)
+1 swordsmanship (15%)

Looking to buy a Zelous sword hilt, at least 2:1 ratio. IGN:Gallann Griefblade.

I'll see if I can get a pic up by today.
First of all thats awesome a firey crystalline sword
Second They dont make zealous with a 2 to 1 ratio do they?
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Old Jun 10, 2005, 11:00 PM // 23:00   #165
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Old Jun 10, 2005, 11:52 PM // 23:52   #166
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A little something from perdition rock.
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Old Jun 10, 2005, 11:57 PM // 23:57   #167
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Quote:
suddering giant slayers hammer of fortitude
blunt dmg: 19-35
damage 14% when health above 50%
health +23
armor penetration +10% chance 6%
damage +20%
Suddering == Sundering. The +20% dmg is from the customization I guess, cause there are no +unconditional dmg weapons without ANY downsides. =)
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Old Jun 11, 2005, 12:18 AM // 00:18   #168
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There ARE unconditional dmg weapons without any downsides. I've seen them myself in the game. They are very rare.
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Old Jun 11, 2005, 12:22 AM // 00:22   #169
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Weren't they nerfed? I mean - I only know -10 AC while attacking and -5 energy weps (or -1 energy regen).
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Old Jun 11, 2005, 12:30 AM // 00:30   #170
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If they were nerfed, then I didn't know about it. My mistake.
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Old Jun 11, 2005, 06:15 AM // 06:15   #171
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Check the attachment on my last post...
+10% Damge as a mod
Because it's 10, you know it's not from customization
If you don't believe it(think it's doctored, or whatever else) don't tell me, because I'd rather not hear that again...because it's not doctored, I'm not good enough with graphics programs to do such things...
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Old Jun 11, 2005, 09:35 AM // 09:35   #172
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Yeah - +10% always, but -10 Armor while attacking, so everything is alright. I didn't say there were NO weapons with an unconditional damage modifier, but they ALWAYS have some downsides - like the foci which give you lots of energy (usually energy regen -1 or sth.)

This extensive list confirms that as well:
http://www.gwonline.net/page.php?p=125
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Old Jun 11, 2005, 10:39 AM // 10:39   #173
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Yeah, well for a warrior, -10 armor really isn't more than a flea bite...not much of a downside when each piece of your armor has 80 or 85 defense on it in the end...
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Old Jun 11, 2005, 11:31 AM // 11:31   #174
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yeah from customization. its probly 1 of the best hammers ive seen..lol
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Old Jun 11, 2005, 12:47 PM // 12:47   #175
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Quote:
Yeah, well for a warrior, -10 armor really isn't more than a flea bite...not much of a downside when each piece of your armor has 80 or 85 defense on it in the end...
It depends. If you're using a Hammer and are low on armor anyway it might be a big downside. For swords and axes maybe less. But think of it the other way. The -10 Armor is over 10% of your armor total (12-13% to be precise) so that's also the dmg bonus anyone will get while attacking you. 70 armor and 80 armor is a HUGE difference - if you belive it or not. I know that some godly +20% (Always) weps will be useful in some dmg dealing builts but the Warrior's role in a party isn't exactly the damage dealing - it's damage absorbing. =)
If you consider the -5 energy - well - with the warrior's energy pool of 20 it's the same as if you had a -25% DP on ya. This means you'll be using less attack skills and less secondary skills. You COULD compensate with e.g. a Gladiator's Set but that's where the "armor penalty" comes into play.
I don't want to say that such weapons are bad, they ARE very good, but not much better than good weps WITHOUT such a modifier - they are suitable for only a limited number of specialized builds IMHO.

Small update: The dmg penalty you'll be getting while being hit with lower armor:

AL 85 vs 75 -> 12.3% more damage to you
AL 80 vs 70 -> 13.4% more damage to you

Last edited by Lim-Dul; Jun 11, 2005 at 12:55 PM // 12:55..
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Old Jun 11, 2005, 02:27 PM // 14:27   #176
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I like my bow alot =)

its teh roxors!



I have an ice bow string which should make it an ice bow rather than poision bow, what are your thoughts?
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Old Jun 11, 2005, 07:20 PM // 19:20   #177
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Depends on your secondary class. If you're e.g. a R/E then I would go for elemental damage all along. Fire is too common and pple are usually well protected against it - Ice seems to work well in PvP (but a little worse in PvE as there aren't many monsters prone to Ice damage - maybe in the Ring of Fire or Kryta - on the other hand I've seen many monsters being prone to Lightning damage - maybe THIS is the way to go?)
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Old Jun 12, 2005, 12:08 AM // 00:08   #178
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Heres my bonestaff, been looking for somemore powerful upgrade components though.

Hope to make it a nice Defensive Bone Staff of Fortitude
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Old Jun 12, 2005, 12:10 AM // 00:10   #179
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Defensive! Nah! FInd a better hale head - or an insightful one!
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Old Jun 12, 2005, 02:07 AM // 02:07   #180
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anyone got a pic of a ghost staff?
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