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Old Apr 09, 2007, 05:10 PM // 17:10   #21
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Eternal Grove is probably the hardest for masters in Cantha, except you can't really speed run that with heroes/henchies since the mobs come at set times.
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Old Apr 09, 2007, 05:18 PM // 17:18   #22
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Eternal is the hardest masters hands down, having to keep all the guys alive without a real monk or two is a pain. It is doable but eh. Anyways good job, that is all really impressive!
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Old Apr 09, 2007, 06:22 PM // 18:22   #23
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it's not that hard...i did it the other day with 6 heroes and one other guy. you just have to body block the two entrances.
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Old Apr 10, 2007, 04:50 AM // 04:50   #24
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Eternal masters was the only thing I couldn't pull off on my own before heroes, but as it was said above, it is certainly doable now.
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Old Apr 10, 2007, 06:54 AM // 06:54   #25
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yeah, I've been blazing missions with Heros ever since they came out. It's lovely to have the option to do a mission 'alone' if one doesn't want to wait forever for a random-team (in which, sadly often, u're off worse than with henchs)

since Nightfall, it's either a Guild-/Alliance-team or Henchmen for me
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Old Apr 10, 2007, 01:54 PM // 13:54   #26
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...and people still argue that Heroes aren't overpowered.
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Old Apr 10, 2007, 02:42 PM // 14:42   #27
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Heroes are just like bringing guildies who listen to you, run whatever builds you want, and don't bitch. Not to mention split second interrupts.

So yes, heroes ftw.
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Old Apr 10, 2007, 03:00 PM // 15:00   #28
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Quote:
Originally Posted by Zinger314
Boreas Seabed



Masters for Boreas is 20 minutes. (???)
Zinger, you sux. I did that one in under 6 minutes... I'll check for a screenie later tonight when I get home :P

First time I went through factions, I think I got 13:00 and was kinda wtf'ed why master's is 20 minutes ever since.
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Old Apr 16, 2007, 10:38 PM // 22:38   #29
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I have to get in on this......

The eternal Grove was one of the easiest missions I have done with heros/henchmen. I grabbed 2 henchmen monks, 2 warrior henchmen, 1 hero warrior, 1 hero necromancer MM build, 1 hero healer and myself (warrior).

I put the 4 henchmen at one doorway and the 3 heros at the other. I did all the running killing the siege turtles and the rest stayed put at the doorways.
When the siege turtles attack from the sides they targeted my heros and henchmen, and my dedicated group of healers would absorb the damage. After the initial attack and the luxons surrender I would position the juggernauts to the doorways then 2 to the side with the henchmen and 1 to the other side with with heros. Finally I would run to one side or the other lending a hand and checking things out.
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Old Apr 17, 2007, 04:19 AM // 04:19   #30
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Heroes and Henchmen are the top way to beat any mission. Now these days you only can find morons for players in pve now. It's very sad. Monks, assassins, eles and necros who think they are front liners and acts oblivious to their deaths, Tanks who hide in the back....yeah Heroes and Henchmens are the only real solution.
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Old Apr 17, 2007, 12:46 PM // 12:46   #31
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I don't have a picture for it but i mastered Arborstone with pure henches (no heroes) quite easily. Some of the Canthan missions are pretty easy. I've also mastered Gyala with all hench but i cleared the path first.
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Old Apr 17, 2007, 01:20 PM // 13:20   #32
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Well i was worried that Cantha would be long and less fun. But now i see that most missions aren't hard now (i hate you tyria ring of fire mission >_< ) I may go to cantha.
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Old Apr 19, 2007, 04:32 AM // 04:32   #33
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Post the builds or stop bragging
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Old Apr 19, 2007, 04:39 AM // 04:39   #34
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Quote:
Originally Posted by Asrial
Post the builds or stop bragging
Well, lookie here.
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Old Apr 19, 2007, 09:07 PM // 21:07   #35
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u beat my thanaki temple mission record by 7 seconds. i hate u.
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Old Apr 20, 2007, 06:19 AM // 06:19   #36
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So how do these builds stack up in Hard Mode Zinger?
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Old May 07, 2007, 08:43 AM // 08:43   #37
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Yeah, how did you do in HM with your impresive Heroe's builds
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Old May 07, 2007, 09:13 AM // 09:13   #38
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I made the screen after I went to the next outpost. Mesmer+Heroes=fast Unwaking Waters.

http://img213.imageshack.us/img213/739/gw858nj7.png

Quite an old screenie, but I only discovered this thread just now.

EDIT: This was not in HM.(obiviously)

Last edited by eVeRt; May 07, 2007 at 09:15 AM // 09:15..
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Old May 15, 2007, 08:12 AM // 08:12   #39
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Heroes have really helped me out a lot. I remember I struggled with lots of missions but ever since I learned the right ways to use the AI, I've done much better. I even recently got Protector of Cantha, which I'm very happy about!

Never underestimate the power of the hero/henchmen AI. A perfect example would be in one of the Nightfall missions where you have to kill the harbingers with holy water. Well, the PUG group I joined was good, we took care of all the margonites including the mobs around the bonus harbingers but...there was some confusion as to where we should all go. For some strange reason we split up and the NPC we were supposed to protect died.

With heroes and henchmen, you have a great, great advantage. One mind is controlling the action instead of multiple people trying to sync together. Pulling is easier, group actions can be more polished and I generally prefer henchmen over people in most cases.

They have their limitations but that seems to take the backseat when my interrupter ranger makes sure Glint never casts a single skill or when Olias helps to make Varesh as annoying as a hangnail instead of a major headache.

The one seriously major gripe I have about the AI is the lack of a command to have someone pick up an item! My primary character is a warrior (secondary is a dervish) and it's very annoying to carry staves and urns around.

Oh well.
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