Apr 09, 2007, 05:10 PM // 17:10
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#21
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Eternal Grove is probably the hardest for masters in Cantha, except you can't really speed run that with heroes/henchies since the mobs come at set times.
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Apr 09, 2007, 05:18 PM // 17:18
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#22
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Eternal is the hardest masters hands down, having to keep all the guys alive without a real monk or two is a pain. It is doable but eh. Anyways good job, that is all really impressive!
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Apr 09, 2007, 06:22 PM // 18:22
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#23
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Krytan Explorer
Join Date: Apr 2005
Guild: [Dark]
Profession: W/
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it's not that hard...i did it the other day with 6 heroes and one other guy. you just have to body block the two entrances.
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Apr 10, 2007, 06:54 AM // 06:54
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#25
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Desert Nomad
Join Date: Mar 2007
Location: UK/Austria
Guild: [bone]
Profession: P/
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yeah, I've been blazing missions with Heros ever since they came out. It's lovely to have the option to do a mission 'alone' if one doesn't want to wait forever for a random-team (in which, sadly often, u're off worse than with henchs)
since Nightfall, it's either a Guild-/Alliance-team or Henchmen for me
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Apr 10, 2007, 01:54 PM // 13:54
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#26
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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...and people still argue that Heroes aren't overpowered.
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Apr 10, 2007, 02:42 PM // 14:42
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#27
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Hall Hero
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Heroes are just like bringing guildies who listen to you, run whatever builds you want, and don't bitch. Not to mention split second interrupts.
So yes, heroes ftw.
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Apr 10, 2007, 03:00 PM // 15:00
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#28
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Forge Runner
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Quote:
Originally Posted by Zinger314
Boreas Seabed
Masters for Boreas is 20 minutes. (???)
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Zinger, you sux. I did that one in under 6 minutes... I'll check for a screenie later tonight when I get home :P
First time I went through factions, I think I got 13:00 and was kinda wtf'ed why master's is 20 minutes ever since.
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Apr 16, 2007, 10:38 PM // 22:38
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#29
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Ascalonian Squire
Join Date: Jul 2006
Guild: N/A
Profession: W/R
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I have to get in on this......
The eternal Grove was one of the easiest missions I have done with heros/henchmen. I grabbed 2 henchmen monks, 2 warrior henchmen, 1 hero warrior, 1 hero necromancer MM build, 1 hero healer and myself (warrior).
I put the 4 henchmen at one doorway and the 3 heros at the other. I did all the running killing the siege turtles and the rest stayed put at the doorways.
When the siege turtles attack from the sides they targeted my heros and henchmen, and my dedicated group of healers would absorb the damage. After the initial attack and the luxons surrender I would position the juggernauts to the doorways then 2 to the side with the henchmen and 1 to the other side with with heros. Finally I would run to one side or the other lending a hand and checking things out.
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Apr 17, 2007, 04:19 AM // 04:19
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#30
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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Heroes and Henchmen are the top way to beat any mission. Now these days you only can find morons for players in pve now. It's very sad. Monks, assassins, eles and necros who think they are front liners and acts oblivious to their deaths, Tanks who hide in the back....yeah Heroes and Henchmens are the only real solution.
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Apr 17, 2007, 12:46 PM // 12:46
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#31
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Lion's Arch Merchant
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I don't have a picture for it but i mastered Arborstone with pure henches (no heroes) quite easily. Some of the Canthan missions are pretty easy. I've also mastered Gyala with all hench but i cleared the path first.
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Apr 17, 2007, 01:20 PM // 13:20
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#32
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Forge Runner
Join Date: Apr 2006
Location: Western Australia.
Guild: Crystal Mountain [CM]
Profession: W/
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Well i was worried that Cantha would be long and less fun. But now i see that most missions aren't hard now (i hate you tyria ring of fire mission >_< ) I may go to cantha.
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Apr 19, 2007, 04:32 AM // 04:32
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#33
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Post the builds or stop bragging
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Apr 19, 2007, 04:39 AM // 04:39
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#34
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Asrial
Post the builds or stop bragging
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Well, lookie here.
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Apr 19, 2007, 09:07 PM // 21:07
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#35
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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u beat my thanaki temple mission record by 7 seconds. i hate u.
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Apr 20, 2007, 06:19 AM // 06:19
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#36
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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So how do these builds stack up in Hard Mode Zinger?
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May 07, 2007, 08:43 AM // 08:43
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#37
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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Yeah, how did you do in HM with your impresive Heroe's builds
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May 07, 2007, 09:13 AM // 09:13
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#38
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Netherlands
Profession: N/
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I made the screen after I went to the next outpost. Mesmer+Heroes=fast Unwaking Waters.
http://img213.imageshack.us/img213/739/gw858nj7.png
Quite an old screenie, but I only discovered this thread just now.
EDIT: This was not in HM.(obiviously)
Last edited by eVeRt; May 07, 2007 at 09:15 AM // 09:15..
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May 15, 2007, 08:12 AM // 08:12
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#39
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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Heroes have really helped me out a lot. I remember I struggled with lots of missions but ever since I learned the right ways to use the AI, I've done much better. I even recently got Protector of Cantha, which I'm very happy about!
Never underestimate the power of the hero/henchmen AI. A perfect example would be in one of the Nightfall missions where you have to kill the harbingers with holy water. Well, the PUG group I joined was good, we took care of all the margonites including the mobs around the bonus harbingers but...there was some confusion as to where we should all go. For some strange reason we split up and the NPC we were supposed to protect died.
With heroes and henchmen, you have a great, great advantage. One mind is controlling the action instead of multiple people trying to sync together. Pulling is easier, group actions can be more polished and I generally prefer henchmen over people in most cases.
They have their limitations but that seems to take the backseat when my interrupter ranger makes sure Glint never casts a single skill or when Olias helps to make Varesh as annoying as a hangnail instead of a major headache.
The one seriously major gripe I have about the AI is the lack of a command to have someone pick up an item! My primary character is a warrior (secondary is a dervish) and it's very annoying to carry staves and urns around.
Oh well.
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