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Old Sep 11, 2005, 09:15 AM // 09:15   #161
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Old Sep 13, 2005, 07:06 AM // 07:06   #162
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Quote:
Originally Posted by m1970c
We shold also have skill sets that we can make up (only changable in towns/outposts) just like the weapon set
They have something like that in City of Heroes. Actually, I'd like to see something like that, too.

I've made a couple minor tweaks to my window, but the major thing I changed was stretching the Health and Energy bars over the skill buttons, then putting the target display on top of that. That way, I can get a better idea of how much damage I'm doing compared to how much damage I'm taking. It gives me an instant visual comparison.
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Old Sep 18, 2005, 09:59 AM // 09:59   #163
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It wasn't until I read this thread that I found out about customizing your GUI interface, and I'm glad I did, since I was not happy with the layout of the default interface! Anyways, here are my GUI interfaces:

My standard GUI interface. ~2.0MB .png I like to have a wide, clean view of the playing screen without too many icons and windows cluttering the screen. I set my resolution to 1600x1024 for the wider view. Yeah, it won't quite fit my 4:3 monitor, but it makes it look like I'm playing in Widescreen!

GUI interface with all windows open. ~2.0MB .png Ok, I admit it, I'm easily annoyed by overlapping windows, and like to have them nice, neat and orderly!

GUI interface with customized settings. ~2.0 .png Just in case anyone was interested in how I arranged my windows.

8^B
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Old Sep 18, 2005, 06:16 PM // 18:16   #164
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is there a way to turn off that retarded message in tombs maps where its like "primary mission - kill the ghostly. secondary - screw someone etc"

its horribly annoying and block the view of people.
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Old Sep 20, 2005, 05:39 AM // 05:39   #165
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Don't know if there is a way to turn off that message.

Just seeing if this works for anybody else who farms-

I take off my skills because I put the order of skills in an order that keeps me alive. Warrior/monk- 1-Healing Breeze, 2-Cyclone Axe 3-Bonetti's 4-Healing Hands 5-Symbol of wrath 6-Vig spirit 7-Mending 8-balth. spirit.

I take off the experience bar because I never really need to know when I'm going to get my next skill point.I enlarged my health/energy bars because I easily get distracted and don't notice my health or energy when it's really low.

Just an idea
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Old Sep 20, 2005, 07:18 PM // 19:18   #166
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I'm usually playing a healer, whether it be tombs or GvG or PvE, so I eventually adopted this GUI. It's handy because you get a square screen, then everything else you need is at the bottom right. It was annoying having to look from my skill bar back to the party window to check and see if my skills had recharged yet (like Healing Seed), so I made this where everything is in my peripheral vision.

I've used the 1-4, F1-F4 keys for my skills for a while now. It's handy because it means less guessing with your left hand on the keyboard. 5-8 are my weapon slots, but I rarely change, and if I need to, they're all right there next to my skill bar, so I can just click. Other than my GUI and those changed keys, everything else is default.
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Old Sep 21, 2005, 05:51 AM // 05:51   #167
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I've fiddled with my interface so much it's not even funny... I haven't in a while though, I think I've got it the way I like it. Everyone seems to comment that it's excessively huge, but ah well. :)

My controls are QWER for movement, and I've had it that way since Quake 1.. 123456ty for skills, asdfxzcv to select teammates, ~ to view opponent names and call target (and all those other things you can call), tab cancels current action, capslock selects myself, control views party names, g autoruns, and F1 through F4 change equipment.
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Old Sep 24, 2005, 10:01 PM // 22:01   #168
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Thats a good set up Ignotus. I have a set up close to it. I use the number pad for my skills and the number row for my party members 1 - 8. Now I still use the wasd for movement because its easier for me to reach the number row. As far as target closest, I assigned it to the 0/INS button on the number pad and I have attack set up as the ./del button on the number pad. I have my long range weapon set as the + button on the number pad and the close range weapon as the Enter button on the number Pad. It works out great for me and if I really need to specify which person/mob I'm attacking; I just use my left pinky on the tab button to scroll through. Thats my setup and works well. I haven't shuffled anything on my screen yet but since everyone is trying it; I just might as well do it too. LOL.
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Old Oct 02, 2005, 02:25 PM // 14:25   #169
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Is there a way to remove the skill descriptions when my mouse is over a skill in my bar?
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Old Oct 02, 2005, 04:07 PM // 16:07   #170
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Quote:
Originally Posted by Ollj
Is there a way to remove the skill descriptions when my mouse is over a skill in my bar?
Yep I hate those damn tooltips too!
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Old Oct 02, 2005, 09:26 PM // 21:26   #171
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I moved My SkillBar to the very top middle, removed the Experience bar, Thinned down the chat interface and basically made everything around those mods. Like someone Mentioned Id love to be able to move the timer in pvp. Also id like to have timers for everythign I do as well, if I cast Divine Spirit and it lasts me 15 seconds it would be great if it somehow told me exactly how long I got... like on warrior adrenaline, maybe do that in reverse on the skill icons so that it slowly darkens from top to bottem according to how long it last. that would make my pvp experience so much better!
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Old Oct 05, 2005, 01:17 PM // 13:17   #172
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small and centered:

I dont have to see my avatar, i like a 340° view!!!

My enbergy, targets class hex and energy are small and centered.
You barely have to move your mouse and eyes for controll.

I like the radar big and the "trade" button on top of the radar.
The chat window fills the whole left side.
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Old Oct 05, 2005, 06:15 PM // 18:15   #173
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I like to keep things close together so I can compare relative health and energy. I've managed to do this without having it confusing or cluttered (for me).

I find the parallel health bars and energy bar useful for energy management when using skills like, Vampiric Gaze, Vampiric Touch, Ether Feast, etc.

I shrunk the skill monitors and put them to one side which is less distracting but visible. Also my skill monitor is parallel with the enemy's monitor so it's easier to compare.

The experience bar is also shrunken and tucked into an area where it doesn't draw attention - I don't use it much but it's still nice to have around.

The vertical effects monitor looks less cluttered than if it were horozontal - as it would visually clash with the skill bar. With a stack of effects it's still not as intrusive as one might think.

The "trade" button and "drop item" buttons (not shown) have been moved to the space to the right of the skill bar - they're actually on top of each other since I don't imagine having to need both buttons at the same time.

Last edited by Xue Yi Liang; Oct 05, 2005 at 06:17 PM // 18:17..
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Old Oct 05, 2005, 06:19 PM // 18:19   #174
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Quote:
Originally Posted by Ollj
small and centered:

I dont have to see my avatar, i like a 340° view!!!

My enbergy, targets class hex and energy are small and centered.
You barely have to move your mouse and eyes for controll.

I like the radar big and the "trade" button on top of the radar.
The chat window fills the whole left side.
I'll have to remember to sneak up behind you in PvP
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Old Oct 09, 2005, 04:40 AM // 04:40   #175
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Ollj

That interface is... unique.
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Old Oct 09, 2005, 05:59 AM // 05:59   #176
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maybe get a cool looking screen
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Old Oct 09, 2005, 06:20 PM // 18:20   #177
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This is how I lay my interface out. The chat is closed but about an inch and a half tall and the party log is closed using P key but is up near skills in top right
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Old Oct 11, 2005, 09:05 PM // 21:05   #178
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Quote:
Originally Posted by jray14
The numpad works great for left-mouse users:

0 = Do It
. = Target Self
Enter = Cancel Command
1 = Turn Left
2 = Auto Run
3 = Turn Right
4 = Target Next
5 = Target Closest Foe
6 = Called Target
7 = Weapon Set 1
8 = Show Others
9 = Weapon Set 2
NumLock = Target Party Member 1 (useful for follow-the-leader)
/ = (doesn't work-- argh!)
* = Quest Journal
- = Main Map
+ = Map Window
arrows = directional movement

Hold down 8 frequently to see treasures and NPC's (and click on their names to navigate smoothly).
Attack nearest target with 5 0.
Attack called target with 6 0.
Follow the leader with NumLock 0.
Assign items with energy and health modifiers to Weapon Set 1.
Assign items with offense and defense modifiers to Weapon Set 2.
Keep Weapon Set 1 equipped while exploring (7).
Activate Weapon Set 2 after your opening attack in each battle (9).
I might try a different numpad setup becuz my parents got a wireless numpad for their LAPTOP but they dun use it so ill try it with my PC but i would use a different scheme:

Numlock=skill 8
*=skill 7
-=skill 6
+=skill 5
Enter=skill 4
.=skill 3 or 2
0="Do It"
1=skill 1
2= backwards
3=skill 2 or 3
4=strafe left
5=constant run
6=strafe right
7=turn left
8=forward
9=turn right

Also i would like some1 who has the time to PM me the defaults for the keys listed to PM me with that info

THX in advance
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Old Oct 11, 2005, 09:32 PM // 21:32   #179
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I also will change my UI

Im going to try to put my skills in a BACKWARDS L shape becuz thats how my controls are set-up and form most of the other info around it and put stuff in the middle of it

ill post a pic of it later on...
i think
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Old Oct 13, 2005, 08:10 PM // 20:10   #180
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Quote:
Originally Posted by Mistress Develion


This is how I lay my interface out. The chat is closed but about an inch and a half tall and the party log is closed using P key but is up near skills in top right
Nice interface
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