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Old Jul 30, 2005, 07:50 AM // 07:50   #141
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Quote:
Originally Posted by JMadisonIV
curious question...
what exactly is the "UpKeep Monitor" used for?

I'm trying to figure out where I want to place it, but I don't know what the point of it is.....
It show what enchantments you maintain. Each of them eats 1 energy regeneration (one arrow). For example Monk spells like Mending, Essence Bond and Balthazar's Spirit are maintain enchantments which show at upkeep monitor.
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Old Jul 31, 2005, 11:46 AM // 11:46   #142
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Found all this interesting so here's mine

A war interface for retards like me :P (hence the huge buttons)
Party is small because i don't have to heal/buff
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Old Aug 02, 2005, 06:24 PM // 18:24   #143
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question: lets say you drag out from the menu the skill icons and whatnot onto the interface.. anyone know how to remove them? i havent figured it out yet XD
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Old Aug 02, 2005, 07:27 PM // 19:27   #144
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Drag them onto the Menu button and they will go away.
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Old Aug 02, 2005, 08:43 PM // 20:43   #145
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Quote:
Originally Posted by Snowman
In every third person game i've played 'A' and 'D' are strafe left and right... then the 'Q' and 'E' are usually rotate left and right...
Well, welcome to the other half of the games.

Seriously, it's pretty evenly split, and if you throw first person games in, things get really confusing. It's certainly not a clear cut default one way.

So it's a good thing the interface is customizable. =)


Quote:
Its also worth noting that the key next to '1' is not assigned (normally the console key)... I have it assigned to skill '8' which is sprint... a very nice easy to reach key for running emergency.
Untrue. Backtick (or Tilde if you hold shift, but it's really the backtick ` key) is bound to "Open chat window". I use it all the time. I really appreciate it being where it is. Looking at the chat history is often important to me, especially since I usually play with at least one other human.

Missing chat is a bad thing.

Quote:
Also 'F' doesnt seem to be assigned to anything, another valuble key in any game..
Except for "select self", which seems important. =)

Quote:
at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?
This would be useful, though not really an issue for me personally. C is easy enough for me to hit, and then spacebar.

I'm sure I'm not the first to say all of these things, but there they are.
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Old Aug 02, 2005, 09:15 PM // 21:15   #146
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Quote:
Originally Posted by Tanik
What? warriors generally only specialize in one weapon type, the attribute points and skills required on your bar make this a very bad idea.. but back on topic. My interface is weird, i remaped most of my stuff to the right side of the keyboard, instaead of wasd i use ijkl and expanded out from there... i dont know why, i just like it better
Having multiple weapon setups with just one weapon type is still very useful.

  • Vampiric weapons: Only equip them when actually fighting. This is easily the best reason to have multiple of a kind of weapon: One sword for carrying around when not fighting, and another vampiric one when actually fighting. (Or whatever, the second doesn't even need to be a sword, but might as well be.)
  • Different focus: Switching from a shield to a focus that actually provides energy can be useful (or vice versa!)
  • Different weapons or focuses for other reasons (energy +15, switch to your weapon/shield pair that has tons of +health bonus when you are getting wounded, use the more offense oriented stuff when healthy, etc.). This is sort of a catchall, but there are other reasons to want weapon sets.

That said, a lot of warriors can probably get by fine with only one weapon set. But there's plenty of reasons to have them, too.
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Old Aug 03, 2005, 01:40 AM // 01:40   #147
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i tried to change mine once....it just felt too out of place. guess ive been playing the standard UI way too long. the only thing ive done is drag the shortcuts to the bottom of the screen :/ so no screen shot needed lol
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Old Aug 04, 2005, 06:30 AM // 06:30   #148
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I'm lefthanded, but I do everything except write with my right hand. It's odd, guess I'm ambidexterous, although I am not by definition.

Anyhoo, I use my right hand for direction (arrow keys but I use r as well), targeting (backslash and bracket keys), and camera angle (mouse). It just makes sense because the mouse isn't used much in my hotkey choices and my left hand is already busy with skills, entering any chat mode, hitting space, t, and control.
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Old Aug 04, 2005, 03:18 PM // 15:18   #149
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Sorry, I've been reading through the thread, but I haven't found this one yet (I apologize if I missed it). Is there a way to move around the clock?

-Diomedes
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Old Aug 04, 2005, 09:06 PM // 21:06   #150
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Quote:
Clock?
Yes, when you're in PvP (and some missions) there's often a timer displayed at the top of the screen. I'd like to move it around (and heck, I wish I could always display it).

You see, I tend to use a lot of timed hexes/enchantments not to mention that I count out the time since my opponent last used some specific skills (so I know how long I have until he/she can do it again). My current solution is to stare at the clock when I'm casting and use it as my timer, but I hate looking at the top of my screen. I've dragged a big clock next to my monitor which I use, but I'd rather just have a nice clock on the screen. That's all, thanks.

-Diomedes
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Old Aug 06, 2005, 09:05 PM // 21:05   #151
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Well i changed my interface because i cant stand my map being on top so i moved it to the bottom right. This makes me free to put my weapons on the left
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Old Aug 08, 2005, 06:08 AM // 06:08   #152
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The only real change I've made to my GW-interface is move the Level Bar down atop of my Health and Energy bars. It frees up a lot of space on the left side of the monitor, and even (if I choose to use it) gives me a place to stick the mini-map (U-key by default).

I'm thinking of different styles to use, but I'm not too sure what I want to do.
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Old Aug 08, 2005, 08:52 AM // 08:52   #153
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i dont get how 2 do this : //// i hit f11 and searched all over and could not find out how to move my exp bar, skill list, and such : /
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Old Aug 08, 2005, 09:19 AM // 09:19   #154
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The only way to change the interface is at the bottom left hand corner and pull up the menu and click customize at the top. there is no quick key for it.
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Old Aug 08, 2005, 12:14 PM // 12:14   #155
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Exactly. Customize is so special, you actually have to look for it instead of hit a button and having it appear for you.
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Old Aug 08, 2005, 05:16 PM // 17:16   #156
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Quote:
Originally Posted by Snowman
Ok, first thing...

In every third person game i've played 'A' and 'D' are strafe left and right... then the 'Q' and 'E' are usually rotate left and right...

For some ultimatly bizzare reason GW have decided to reverse these as default! (I'd be very interested in the reasoning behind this if anyone wants to venture a guess)

I reccomend changing this straight away, for me it makes a big difference, because its now more in line with other games that I have played and dont have to 'Re-learn' my finger coordination, which comes as second nature.

Its also worth noting that the key next to '1' is not assigned (normally the console key)... I have it assigned to skill '8' which is sprint... a very nice easy to reach key for running emergency.

Also 'F' doesnt seem to be assigned to anything, another valuble key in any game.. this I assign to '7' which is Endure pain... again, nice and close for emergency infusion of health.. along with the quick sprint key I am confident that when snow starts melting I can run to fridge quickly

I dont know about anyone else but I find it difficult to use 'C' as 'target closest'.. as a warrior I need to target closest very often. So I have RE-assigned 'T' to that function.. I'm in the thick of battle, I dont know enough of whats going around me to 'call target' (default command for 'T') thats a rangers job.. so I dont mind loosing that shortcut.

I WISH ... oh how I WISH there was a way of making a Macro so that you dont have to press a key to target, then press space bar to tell snowman to attack, and THEN have to activate a skill... bloody annoying that you need so many button presses just to attack.

at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?

The Snowman

How many games have you played? Have you heard of wasd?
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Old Aug 09, 2005, 07:34 PM // 19:34   #157
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I've seen several posts requesting macros in this thread. Well, I have macros. In fact I have 27 I can do whatever I want with. Check out the Saitek Gamer's Keyboard. It comes with what they call a "Command Pad" that has 9 keys, and two seperate keys, each allowing alternate modes for the 9 keys. You can pre-program it for virtually any game or even Windows use, time key-strokes, and more.

Now the downside to using a macro-pad. I play a lot of first-person shooters as well as RPGs, and use the pad in many of both types. Problem is, if somebody else finds out you're macroing and he/she doesn't have a macro-pad, they usually start moaning about how big of a cheater you are. I am accused of cheating all the time in two online FPS games because instead of stopping and leaving myself wide-open while I type in a chat-phrase or set a variable, or do anything else, I simply tap one of my keys on that pad and keep playing.

Yeah, I use it in GW also. I have my warrior's main attack timed perfectly. It will use balanced stance, sever artery, gash, and then final thrust. I have a few others, but I'm not giving out all my combos !
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Old Aug 31, 2005, 03:59 AM // 03:59   #158
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ok when i first started playing i setup my screen, been playing like that for awhile now but after reading this thread i decided to go back and revamp. I might post it after im done, gonna do more switching tomorrow. I noticed when i play sometimes i don't notice effects on me so i moved that right on top of my skill bar. My only problem as of right now, is that my main pvp playing is on my mesmer and I really have trouble switching between 2 or 3 targets that i need to shut down. I know they have "select player x" where x is 1-8 in your group, but they don't have any way of fast switching from say: enemy 7 to enemy 4, unless your lucky and the tab does it for you. I wish there was a way to set like 2 sticky targets to say player 8 the prot monk and player 4 the annoying e/mo (or spirit spammer, or whoever the hell my party is whining that they need to shut down :P )... if anyone has any ideas i was thinking of telling my whole party to ctrl click their corresponding number so we all have a target set, but its difficult in pick up groups to get that sort of thing working. It's killing me because i know i can do my job better if only they gave me this one ability...
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Old Aug 31, 2005, 10:17 AM // 10:17   #159
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We shold also have skill sets that we can make up (only changable in towns/outposts) just like the weapon set
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Old Sep 11, 2005, 05:57 AM // 05:57   #160
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The only thing that you can't really tell from looking at that, is I put the effects monitor vertical along the side. Kinda hard to read it in the screenshot because it's overlapping the district desplay.
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