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Old Aug 17, 2007, 05:27 PM // 17:27   #461
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Old Aug 18, 2007, 12:48 AM // 00:48   #462
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Haha the Xbox symbol.
That looks original, but Imo just lighten up the green "X" to make it look more prominent ^^
Would look really nice then, not that it isn't now
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Old Aug 18, 2007, 11:53 AM // 11:53   #463
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Quote:
Originally Posted by MrGuildBoi
I'm not sure if this is the right place, but is there a way to reset the amount of textures loaded? It's hard to look through 20,000 textures to find 1.
You can press * to filter the textures. Only textures that are drawn on screen when you press * can be selected - I usually hide my interface, get next to a wall, then filter. That usually knocks the number of textures available down to 70/80 ish. You can also press / to reset the filter in case you make a mistake.
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Old Aug 18, 2007, 03:42 PM // 15:42   #464
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Well just started modding a little today so i went with something easy on my paragon, but it came out looking really nice, not done yet tho )

http://i4.photobucket.com/albums/y10...zard/gw064.jpg
http://i4.photobucket.com/albums/y10...zard/gw062.jpg
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Old Aug 18, 2007, 04:36 PM // 16:36   #465
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http://img356.imageshack.us/img356/2427/dervishpp6.png

hmm needs some work..but overall im happy with it - this shot was taken before i ran it though topaz though so its not too good...

Opinions?
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Old Aug 19, 2007, 12:11 PM // 12:11   #466
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Im not sure if you mean the green/white or the red/black... if the full set was red/black it would be incredible looking. If your talking about the green and white, just wow ~

Last edited by Whirlwind; Aug 19, 2007 at 12:21 PM // 12:21..
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Old Aug 19, 2007, 03:47 PM // 15:47   #467
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I present the Diabolic Shield
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Old Aug 19, 2007, 06:21 PM // 18:21   #468
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You could really spend ages adding some little details and whatnot. I've been trying to add a bit of weird uniqueness to my characters.



Here's my Charr Hide set.


Last edited by Traveller; Aug 19, 2007 at 06:34 PM // 18:34..
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Old Aug 19, 2007, 11:26 PM // 23:26   #469
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becuase the topaz filter is so unique now. ;P
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Old Aug 20, 2007, 02:17 AM // 02:17   #470
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eck...no offense but those armors look absolutely terrible.
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Old Aug 20, 2007, 02:48 AM // 02:48   #471
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Holy jesus that Charr Hide armor looks amazing topazed.
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Old Aug 20, 2007, 04:53 AM // 04:53   #472
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Here is something i made quick:

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Old Aug 20, 2007, 05:20 AM // 05:20   #473
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Quote:
Originally Posted by Waldir
Here is something i made quick:

THUNDER! THUNDER! THUNDER CATS!!! HOOOOOOOOOOOOOOOOOO!!!!
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Old Aug 20, 2007, 09:21 AM // 09:21   #474
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Went with something easy to start, editing my eyes on my characters.



I found that My Dervish was best looking with this face, yet the eyes couldn't be blue like I'd hoped, now they can be.



I've already worked on other fun stuff, like storage box, flags, cape.


Also, here is my new welcome screen.


Last edited by Stalker Haras; Aug 20, 2007 at 09:24 AM // 09:24..
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Old Aug 20, 2007, 10:51 AM // 10:51   #475
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Here's my amateur attempt to textmod fow armor. Some other details on the face too.
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Old Aug 20, 2007, 02:56 PM // 14:56   #476
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Quote:
Originally Posted by Chronos the Defiler
This guy seems to think he is a blackops Kakashi :P

Cool man. How did you manage to make it so that only one eye was modified? Usually there's only one model.
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Old Aug 20, 2007, 04:25 PM // 16:25   #477
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Ohhh I want Waldir's Thundercat's shield! *a lot x's infinity!*
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Old Aug 20, 2007, 04:52 PM // 16:52   #478
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Quote:
Originally Posted by Kryth


Here's my amateur attempt to textmod fow armor. Some other details on the face too.
Your boobs look like a pair of eyes, staring me down
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Old Aug 20, 2007, 04:56 PM // 16:56   #479
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Quote:
Originally Posted by prism2525
Cool man. How did you manage to make it so that only one eye was modified? Usually there's only one model.
Because by default that face has 2 different eyes. The red eye you see above is originally white and has a scar through it. Which would lead me to assume the face uses two separate eye models rather than mirroring one like most other faces.
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Old Aug 20, 2007, 05:03 PM // 17:03   #480
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Quote:
Originally Posted by Vahn Roi
Because by default that face has 2 different eyes. The red eye you see above is originally white and has a scar through it. Which would lead me to assume the face uses two separate eye models rather than mirroring one like most other faces.

In the textures, when viewed in photoshop/etc. it only shows 1 eye that you can edit, thusly editing both eyes when you edit that one.
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