Sep 18, 2006, 02:41 PM // 14:41
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#21
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Forge Runner
Join Date: Jun 2005
Location: http://tinyurl.com/4g5ueb8
Guild: Put the peanut in the peanut hole!
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Cuteness~ xD
Always funny :d
Gotta love teh err=7 xD
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Sep 18, 2006, 03:31 PM // 15:31
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#22
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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love your work dude
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Sep 18, 2006, 04:23 PM // 16:23
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#23
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Quote:
Originally Posted by labsenpai
There should be a "City Maintenance" quest that allows you to permanently block all those holes the Afflicted spawn from. Maybe then you'd have a chance to do business with the street merchants...
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Maybe you can use the MM's zombies to do that.
Shiro's brilliant plan, foiled by a block of cement.
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Sep 18, 2006, 11:24 PM // 23:24
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#24
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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*Applauds* Love your work.
Please make some plans to continue past another two comics *beg*
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Sep 19, 2006, 02:51 AM // 02:51
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#25
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by labsenpai
Considering that the roaming Am Fah groups usually number 5+, a pair of sub-20 characters fresh from Seitung would likely die in an ambush...
They are really annoying in the Undercity, patrolling/guarding every pathway with Bosses to boot. Turns leisurely side quests, like Orrian Tome, into nasty affairs.
There should be a "City Maintenance" quest that allows you to permanently block all those holes the Afflicted spawn from. Maybe then you'd have a chance to do business with the street merchants...
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For newly-arrived characters, yes, they are nasty - I just found it interesting that you referred to them rather than the Jade Brotherhood. Although I suppose a reference to the Brotherhood just wouldn't have the ring to it that 'ninja death squad' does .
And yes, some quest to deal with the holes would be nice - I'm visualising a quest where you get given a skill that allows you to fill in the holes, and go around slamming the lid on all the Afflicted. It'd have to be after you defeat Shiro, though, otherwise the holes would probably just get remade...
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Sep 19, 2006, 02:36 PM // 14:36
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#26
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: Mo/E
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The Am Fah are the ones that "ninja rope ambush" from the top of your screen though. The Jades just saunter around lookin for people to beat up.
Are there any RPGs where the countryside is peaceful after you beat the final villain? Meh.
I could probably post "Heal-Doodles" that could be sketched faster than the full strips. I doubt anyone really cares about P-Shop textures...
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Sep 19, 2006, 02:54 PM // 14:54
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#27
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Quote:
Originally Posted by labsenpai
The Am Fah are the ones that "ninja rope ambush" from the top of your screen though.
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Kinda reminds me of spiderman though how those ropes seem to go straight into the air sometimes without an anchor.
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Sep 20, 2006, 02:51 AM // 02:51
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#28
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Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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If someone did that to me..... Healbot does look nice with her hair down though
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Sep 20, 2006, 03:43 AM // 03:43
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#29
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by labsenpai
The Am Fah are the ones that "ninja rope ambush" from the top of your screen though. The Jades just saunter around lookin for people to beat up.
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I think I have seen Jades do it at times - but the Am Fah are certainly the most prolific users of this tactic, yes.
Quote:
Are there any RPGs where the countryside is peaceful after you beat the final villain? Meh.
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True, but the way I'd look at it is that while Shiro is on the loose, there's no real point dealing with the Afflicted, because that would be fighting the symptoms and ignoring the cause...
Once Shiro is dealt with, however, then instead of continuously increasing in number the rate at which new Afflicted are created will drop dramatically or even cease entirely, making it possible for efforts to contain them (such as blocking the holes) more likely to succeed. Of course, you'd have to be wary about wiping them out of the city altogether, as from the gameplay perspective that could make some elites difficult to get - but filling in those holes would still make the streets safer (both because you only have to fight the Afflicted you see rather than having a million more hiding in the hole, and because, well, just because characters (usually) can't fall down the holes doesn't mean NPCs can't...)
Quote:
I could probably post "Heal-Doodles" that could be sketched faster than the full strips. I doubt anyone really cares about P-Shop textures...
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Sounds like fun - and you could always touch them up later if you so choose.
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Sep 22, 2006, 04:42 AM // 04:42
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#30
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Sep 22, 2006, 05:26 AM // 05:26
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#31
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Frost Gate Guardian
Join Date: Jun 2005
Guild: ex-nO, ex-MS, ex-YAY, ex-EnS
Profession: W/
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Quote:
Originally Posted by Lampshade
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Not quite the same thing, ANet's version isn't a movement speed buff.. Just casting speed :/ boo
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Sep 22, 2006, 08:55 PM // 20:55
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#32
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Excellent comic, as usual! Love the Energy Smaks...you should make them created by BiP Corporation.
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Sep 23, 2006, 06:39 AM // 06:39
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#33
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: Mo/E
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Indeed, the point of strip#2 was to chide the skill devs for giving monks "lead sandals".
Gotta love how their "haste" doesn't include enchantments...to think we could've made Aegis work like it did in the beginning!
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Sep 23, 2006, 06:55 AM // 06:55
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#34
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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Quote:
Originally Posted by Unlucky Slayer
I still think a few comics with the mods of Guru as guests would be great.
Another great comic from ya. Hate to see it all end.
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Quoted to bring to the front since no one reads the first page anymore.
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