Oct 31, 2007, 05:16 PM // 17:16
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#1
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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When im bored i go to 3ds max!^_^ im alot better then this BTW
Is just some crazy i deas i put in to 3ds max 9 when im bored, but I still have to learn UV Unwrap is a pain.
Last edited by the pretender; Nov 01, 2007 at 10:04 PM // 22:04..
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Oct 31, 2007, 09:59 PM // 21:59
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#2
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Administrator
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Hmmm, interesting. Do you have any finished or more fleshed out pieces to show?
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Oct 31, 2007, 10:37 PM // 22:37
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#3
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Wilds Pathfinder
Join Date: Mar 2007
Location: Finland
Profession: R/
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LMAOOoo I'm sorryy but teh allmighty biped makes me roffle and cakes. Ehm nice scythe anyways. :'P
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Nov 01, 2007, 12:36 PM // 12:36
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#4
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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Trying to make a dervish mesh !
Yeah i do agree about my bipe but im workign on a derv i just dont whant to get in trouble with ArenaNet it looks just like the one in the game made with maya and uv with 3ds max then put in to zbrush i think it might look even better! my opinion but the skis is comming soon
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Nov 01, 2007, 07:01 PM // 19:01
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#5
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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New Update For Char Model
This is a copy of the 3ds max file http://rapidshare.com/files/66775780/Dervish.max.html
Please Post comments i have to get better! And if anyone knows about UV Unwrap please let me know i have to learn i have lots of chars but no textures thats sucks!
Last edited by the pretender; Nov 02, 2007 at 10:15 AM // 10:15..
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Nov 02, 2007, 03:03 PM // 15:03
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#6
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Wilds Pathfinder
Join Date: Mar 2007
Location: Finland
Profession: R/
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Looking nice! You should have posted that in the first place. Very nice. :]
Hmmm...explaining UV Unwrap is a bit difficult to just type imho, not to mention I'm not much good at it. :[ But I'd be damned if there wasn't a good tutorial about it somewhere. Anyway, you add the Unwrap modifier to your editable poly(I'm guessing) and in polygon mode of your editable poly only choose one bit of polygons at a time and unwarp it. Like, first only select the face polys and unwrap them, then select another part like the skirt polys and add them to the unwrappiness. Adding somekinda "fake" texture helps spot where everything is etc. :d
But ya just unwrap one part at a time and you can arrange them in the unwrap window, save the file and open it in photoshop and paint textures on them. I think google will be your friend here. X)
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Nov 02, 2007, 03:34 PM // 15:34
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#7
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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THks
Is just finish the model but if u take a look at the .max file i made every pice separete, i use guildwarswiki armor set as refferense. im thinking of making a warrior too but first have to finish this one. yeah btw i've also been googling for a long time but all the tutorials are either to fast or to fast and no voice!
but im just goign to use Deep Paint! it seems easy
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Feb 08, 2008, 05:23 PM // 17:23
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#8
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Academy Page
Join Date: Jun 2006
Location: Largo, Florida
Guild: United Aussie Warriors[AUS](1)
Profession: Mo/A
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Im mad
im mad as hell i erase my windows partition to install linux and i lost all my max files im so dam pissed !
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Feb 19, 2008, 10:03 AM // 10:03
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#9
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Australia - other wise chained to my computer
Guild: Bring The Reign [Rain] Alliance
Profession: P/
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wow sorry to hear about windows ur model was looking good (fellow 3d max user) hope u can salvage it love to see more
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