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Old Jan 18, 2007, 04:11 PM // 16:11   #221
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Updated list has been posted HERE
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Old Jan 19, 2007, 07:33 AM // 07:33   #222
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come on grey do some female necro's dammit ><
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Old Jan 19, 2007, 12:00 PM // 12:00   #223
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Hi Greyfox

Its been a while since I could get onto the boards long enough to have look at your thread - looks like you've been busy.

I like your background work on the Ranger with Moa work, it looks very realistic; I realise that the work is finished now, however I'd like to give you some hints for future works if you are of a mind to continue this kind of work.

Once you placed the sun behind the ranger and moa you unaligned the light sources in the drawing - the light coming from behind the ranger should have created a halo effect around the outerlying edges of his coat and arms and head, also the Moas head on the left side would be more in shadow. Also you may want to consider a lens flare effect if you have a picture with direct field of vision that show a sun (to give a snapphoto kind of effect)

Im gonna try to find some clothing sites for you and send you some galleries for your personal reference. (dont want to be accused of advertising other sites ) Leather (unless its tanned to the width of a sheet of paper) shouldnt flow over the rangers back and smoothly flow over the Moa. It would crinkle and corregate. This will enable you to do some stunning effects showing the lighting and shades on the Ranger. You can then take the light sources of the environment into consideration and adapt the colouring of the clothes in relation to these sources. This will give you the double advantage of placing your subject in relation to their surrounding and help the viewer's eye have a 3 dimensional reference point on the subject. Nothing says 3d like shading. (Also when you draw a long coat you need to be careful about the hemlines. If you have one at home, put it on and look in a full length mirror. Now turn your shouldiers a quarter turn in any direction you like and you'll see the hemlines follow the contours and direction of your shoulders. Unless the Ranger had pinned his coats hemlines to his left hip, the coat shouldnt have hugged his upper body like that, especially with his shoulders turned. you could have done a great wind flowing through cloak effect that would have been consistent with the speeding ranger/Moa element. (loved the blurred flowers in the immediate field of distance - nice detail and effort) )
Brown is a wonderful colour, takes the best elements of red and yellow and you can play with the blue until you get wonderful effects. When you have large areas of colour to be filled in, try not to fall into a trap of blanket colour washing areas. If you have large areas of colour to fiull in, take your bas colour first then remembering the light sources and contours of the area to be filled shade the appropriate area (without using black) then apply the appropriate highlights.

As always I hope you dont think that Im knocking your work in any way. You have a definite talent and I like what you do.

Brgrds Paul

Last edited by BSSuperman; Jan 19, 2007 at 03:57 PM // 15:57..
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Old Jan 19, 2007, 04:32 PM // 16:32   #224
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Quote:
Originally Posted by Pupu
come on grey do some female necro's dammit ><
Just as soon as someone commissions one, I will >_>

Quote:
Originally Posted by BSSuperman
Hi Greyfox

Its been a while since I could get onto the boards long enough to have look at your thread - looks like you've been busy.

I like your background work on the Ranger with Moa work, it looks very realistic; I realise that the work is finished now, however I'd like to give you some hints for future works if you are of a mind to continue this kind of work.

Once you placed the sun behind the ranger and moa you unaligned the light sources in the drawing - the light coming from behind the ranger should have created a halo effect around the outerlying edges of his coat and arms and head, also the Moas head on the left side would be more in shadow. Also you may want to consider a lens flare effect if you have a picture with direct field of vision that show a sun (to give a snapphoto kind of effect)

Im gonna try to find some clothing sites for you and send you some galleries for your personal reference. (dont want to be accused of advertising other sites ) Leather (unless its tanned to the width of a sheet of paper) shouldnt flow over the rangers back and smoothly flow over the Moa. It would crinkle and corregate. This will enable you to do some stunning effects showing the lighting and shades on the Ranger. You can then take the light sources of the environment into consideration and adapt the colouring of the clothes in relation to these sources. This will give you the double advantage of placing your subject in relation to their surrounding and help the viewer's eye have a 3 dimensional reference point on the subject. Nothing says 3d like shading. (Also when you draw a long coat you need to be careful about the hemlines. If you have one at home, put it on and look in a full length mirror. Now turn your shouldiers a quarter turn in any direction you like and you'll see the hemlines follow the contours and direction of your shoulders. Unless the Ranger had pinned his coats hemlines to his left hip, the coat shouldnt have hugged his upper body like that, especially with his shoulders turned. you could have done a great wind flowing through cloak effect that would have been consistent with the speeding ranger/Moa element. (loved the blurred flowers in the immediate field of distance - nice detail and effort) )
Brown is a wonderful colour, takes the best elements of red and yellow and you can play with the blue until you get wonderful effects. When you have large areas of colour to be filled in, try not to fall into a trap of blanket colour washing areas. If you have large areas of colour to fiull in, take your bas colour first then remembering the light sources and contours of the area to be filled shade the appropriate area (without using black) then apply the appropriate highlights.

As always I hope you dont think that Im knocking your work in any way. You have a definite talent and I like what you do.

Brgrds Paul
Once again, I thank you for you detailed and useful input I've already bookmarked the sites you sent me >_>
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Old Jan 19, 2007, 04:55 PM // 16:55   #225
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I meant to type nice detail and effect - not nice detail and effort when talking about the blurred flowers.
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Old Jan 22, 2007, 04:44 AM // 04:44   #226
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My (first) entry into the Pantheon of Gods contest here on Guru.
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Old Jan 22, 2007, 04:47 AM // 04:47   #227
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Holy Godly Implied Sexuality!
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Old Jan 22, 2007, 04:58 AM // 04:58   #228
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To quote myself from the contest thread:

Quote:
from guild wiki:

"Lyssa is usually portrayed in her natural state; a pair of twain, intertwined goddesses, no illusions or glamours involved. There are stories of young men stopping to gaze longingly at statues of the beautiful goddesses, only to forget themselves and die of thirst while simply looking on."

Remember guys... don't forget to drink!
We all know what those naughty mesmer girls are like... imagine what the twin godesses of mesmers must be like!

I reckon my portrayal barely scratches the surface ^^

Last edited by greyf0x_f0x; Jan 22, 2007 at 05:01 AM // 05:01..
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Old Jan 22, 2007, 05:38 AM // 05:38   #229
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...
...
...

5 days later

...
...
...

RIP.
died while gazing the goddess Lisa.
forgot to drink his water.
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Old Jan 22, 2007, 05:53 AM // 05:53   #230
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Holy Bajesus
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Old Jan 22, 2007, 07:56 AM // 07:56   #231
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Quote:
Originally Posted by greyf0x_f0x
Think that would be "his" arm >_> I tinkered with his left arm holding the bow, because that looked odd, but his right, drawing the bowstring, seems ok to me...

Anyways, here's the last one for tonight, started on the basic background painting.

oh, i should have quoted you to avoid confusion, i meant the previous female hunter with a dead troll one.
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Old Jan 22, 2007, 08:36 AM // 08:36   #232
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Quote:
Originally Posted by Saphrium
oh, i should have quoted you to avoid confusion, i meant the previous female hunter with a dead troll one.
Female RANGER not hunter, this isn't World of Warcraft, also its a Charr, not a troll ^^

Trolls only have one central eye for a start.
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Old Jan 22, 2007, 10:36 AM // 10:36   #233
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One thing I've noticed about the ranger riding the moa, why is the ranger aiming right in front of him to the ground, instead of ahead more?
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Old Jan 22, 2007, 01:44 PM // 13:44   #234
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Quote:
Originally Posted by Stalker Haras
One thing I've noticed about the ranger riding the moa, why is the ranger aiming right in front of him to the ground, instead of ahead more?
I keep thinking that as well, maybe it be worth adding one mob in front of the moa. As it doesn't seem he's aiming at anything right now.
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Old Jan 22, 2007, 02:54 PM // 14:54   #235
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moa's head
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Old Jan 22, 2007, 03:04 PM // 15:04   #236
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He could just be readying his bow for the shot, though the pre-pulled bowstring does confuse me.
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Old Jan 22, 2007, 07:45 PM // 19:45   #237
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Maybe the ranger is trying to catch the moa bird so he jumped on her back and it in fear started running around, while riding on her back he is aiming her head trying to shoot it down

...the background is amazing.
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Old Jan 23, 2007, 10:11 AM // 10:11   #238
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Hi Greyfox, At last some nude drawings, ok, now you and I are gonna have a little talk about body structure (For reference requirements the girl in front is 'A' the girl behind is B') The mesmer B behind the foremost figure A has her head too high in relation to where the end of A's armpit finishes, unless A has a seriously dislocated armpit, B's head cannot physically be this high. B's head would be maximum, eye level with A's breasts.
A's right upper pectorals should start aligned with her breasts, at the moment they appear to snake round from her back to continue up her arm. Ill try and get some stock refernce URLs concerning muscle structure. I dont want to sound as if Im knocking your work but if you are drawing nudes try drawing out rough several times, but litterally draw without skin, try drawing just the muscles and colour in the skin 'over' the muscles. This will (maybe) help you to respect the body structure.
Other than these minor nitpickings you've done rather well to respect scale.(If i'd have drawn them Id have done the hands just a little bigger, shortened B's left forearm just a little and made A's left knee just a little higher- but thats my choice not yours -I think you've done very well)
Are B's hands, resting over A's breasts or are they holding them? If they are holding them then A's breasts need to give the impression that they weigh something. Being supported by a pair of hands would give more of a 'bra-supported' effect resulting in slightly being pushed out to the sides. At the moment it appears that Bs hands are hovering over As breasts. (unless that is the effect you wish to portray in this case consider how that would effect the shading immediately behind and below Bs hands.)
I can see that you've used what you consider to be the contours of the body to place shading. Ill keep coming back to this and Im sorry if it sounds like Im repeating myself. Light Sources. (in capitals ) Where is the light coming from? The body can be shaded to great effect if you have one (or several) clearly defined light sources, make the shading follow this (these) light sources and all the hard work is done. (no the hard work is drawing what you see... but that doesnt apply here in fantasy art (unless you can get people to model for you?? have you considered this?) anyway thats coming from personal experience ... heh) The majority of Bs body should be in shade to place her behind A. At the moment the 2 bodies appear to be on the same plane of dimension. Bs left lower buttock and leg could be far more in shade to imply their place in the field of space.
I dont have any competence with PS so I dont know how the colours work for that, Id have used glazes and washes to create the fabric flowing around them look, I cant help you with PS so I bow before you there. I need to get back to painting... :c Try using oil paints in an appartment and you'll be high on solvents in 10 minutes flat..... what?

As always in the spirit of constructive critiscm I hope that I dont come across as holier than thou or anything - you're doing some v good work. Keep it up.

Brgrds Paul

edit - grammer speeling and other stuff - in response to post below. . . I was typing quickly as I was supposed to be working /sulk

2nd edit - note to mod team your indent tool doesnt work or Im too stupid to make it work.

Last edited by BSSuperman; Jan 23, 2007 at 12:32 PM // 12:32..
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Old Jan 23, 2007, 10:16 AM // 10:16   #239
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Wow, thats a blotch of text I don't think anyone is going to read.

Please use paragraphs. >.<
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Old Jan 23, 2007, 10:21 PM // 22:21   #240
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Firstly, much as I'd like to take credit for being able to render these images purely from imagination, that's not the case. Most of the time, I'll have a raft of stock photos for reference on poses, hands, feet, hair etc. Also as I've said elsewhere, I'm really getting into using a 3D Modelling application to design my poses. Indeed, I used said program for the latest Lyssa image. I've done a quick 3D video render to show you what I was working with:

http://video.google.co.uk/videoplay?...61567473224437

Now I think my image was pretty darn close to that pose, though, that's not to say that it's necessarily correct. The problem with a 3D application, is that even though these models are supposedly human, and their joints lock in all the same places a real humans would. There are just some factors that a computer doesn’t take into account, gravity for example. Also, whilst a pose may be possible, that's not to say it will look natural or comfortable.

I definitely will look to improve the bone structure and musculature of my people; maybe I'll do a few necromancer images, they'd provide me with tons of opportunities to work on naked bones and muscles >_>

Finally, I think the Lyssa piece may have looked more interesting with a more dramatic lighting scheme, giving a few more purple, blue and red tones to the skin. I'm fully aware of the fact that most of my skin is monotone, which real human skin is not. Whilst I usually provide variations in brightness, real skin has both variation in brightness and hue.

Thanks again folks for all the constructive criticism, it's always appreciated
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