Aug 06, 2009, 12:03 PM // 12:03
|
#61
|
Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
|
looks pretty freaking cool UraLoo! Make the arrowheads chipped stone instead of iron, since she's in a fetching prehistoric outfit . Also, if she's firing at a dragon she's probably gonna need a bigger bow. I'm full of critiques but im really enjoying that image.
|
|
|
Aug 06, 2009, 12:26 PM // 12:26
|
#62
|
Academy Page
Join Date: Jul 2009
Location: Melbourne, Australia
Profession: N/Mo
|
Quote:
Originally Posted by YunSooJin
looks pretty freaking cool UraLoo! Make the arrowheads chipped stone instead of iron, since she's in a fetching prehistoric outfit . Also, if she's firing at a dragon she's probably gonna need a bigger bow. I'm full of critiques but im really enjoying that image.
|
Thank you very much Yun. When I decide to finish her I'll have to send you a copy.
|
|
|
Aug 06, 2009, 04:36 PM // 16:36
|
#63
|
Wilds Pathfinder
Join Date: Mar 2006
Location: CA
Profession: N/
|
Looks nice so far uraloo,
Something that might help you with your pose is if you got rid of the highlights on her thighs. That would help give it a bit more distance, because right now it looks like it's on the same plane as the rest of her body.
|
|
|
Aug 06, 2009, 05:09 PM // 17:09
|
#64
|
Krytan Explorer
Join Date: Mar 2008
Profession: N/
|
I suspect either her legs need to be straighter, her calves need to come back in under her thighs more, or her body needs to lean forward more.
Unless she is in the process of falling back (which her hair doesn't suggest) her body is past the centre of balance. Her feet should be more in line with her spine.
But yes, I do agree it is coming together as a very nice piece.
|
|
|
Aug 07, 2009, 02:50 AM // 02:50
|
#65
|
Academy Page
Join Date: Jul 2009
Location: Melbourne, Australia
Profession: N/Mo
|
@ BlueXIV - Thank you. I'll give it a shot. Also, thank you for making this thread, it's awesome!
@ Widowmaker - Thank you. Yeah, I think you're right. She doesn't look at all stable at present. I'll work more on making it seem like she has a stronger grip on her stance.
|
|
|
Aug 08, 2009, 01:07 AM // 01:07
|
#66
|
Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
|
Quote:
Originally Posted by Widowmaker
I suspect either her legs need to be straighter, her calves need to come back in under her thighs more, or her body needs to lean forward more.
Unless she is in the process of falling back (which her hair doesn't suggest) her body is past the centre of balance. Her feet should be more in line with her spine.
But yes, I do agree it is coming together as a very nice piece.
|
Well, I thought her pose wasn't stable as well, but if she is in the middle of moving or getting up, it is going to look as if she is going to fall over. And yeah, nice piece
|
|
|
Aug 08, 2009, 02:59 AM // 02:59
|
#67
|
Krytan Explorer
Join Date: Mar 2008
Profession: N/
|
Quote:
Originally Posted by YunSooJin
Well, I thought her pose wasn't stable as well, but if she is in the middle of moving or getting up, it is going to look as if she is going to fall over.
|
Hmm, I must admit I’d disagree with that, if she was either rising or sitting down her body would be leaning forward over her knees to maintain balance as she moves. When rising or lower their body people tend to maintain a line of balance through the centre of their body to their heels/toes unless they have something to lean on as they move.
(Try keeping your back straight and rising out of a chair without shifting your bodyweight to above your feet and without leaning on something.)
|
|
|
Aug 08, 2009, 09:11 PM // 21:11
|
#68
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
|
Right side reflections need redoing.
|
|
|
Aug 08, 2009, 09:50 PM // 21:50
|
#69
|
Site Contributor
Join Date: Mar 2008
Location: UK/norway
Guild: Order Of The Etherbloom Crown [ZEN]
|
not really sure what to say to that until I know what Im looking at... o.o
there's water, a sky, and a giant floating jellyfish-looking.... thing...?
|
|
|
Aug 08, 2009, 09:58 PM // 21:58
|
#70
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
|
Oh yeah this is of a dock-like affair where huge floating colonies can land in the water. The colonies themselves are configured much like men 'o war [earlier depiction here: http://tabnir.deviantart.com/art/Colony-14-105095764].
Will add in small bits to emphasize the scale more later. I will also thin down a lot of stuff to get the scale to become more apparent. Bleh.
Last edited by Espadon; Aug 08, 2009 at 10:01 PM // 22:01..
|
|
|
Aug 08, 2009, 11:08 PM // 23:08
|
#71
|
Wilds Pathfinder
Join Date: Mar 2006
Location: CA
Profession: N/
|
Take another look at the cave entrance thingny on the left. Will post more when i get back.
|
|
|
Aug 10, 2009, 04:25 PM // 16:25
|
#72
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
|
Long time to be away for considering I've seen you ingame consistently for the last few days?
|
|
|
Aug 10, 2009, 05:38 PM // 17:38
|
#73
|
Wilds Pathfinder
Join Date: Mar 2006
Location: CA
Profession: N/
|
Woops forgot to reply yesterday :P. Shoulda just poked me in game :\
Check the perspective on the rocks, the point to a much higher vanishing point than the tower and the gate thingy.
I really like the reflection you have, makes the piece look more dynamic. I think you can push that even more though, even maybe adding really bright golden speculars on the surface to indicate the desert sun.
I noticed that you like to paint with a pretty desaturated pallet; in this case however, you might want to add a bit more in the foreground to bring it a bit more forward.
Maybe fade the gate thing a bit more into the background. If you squint at the piece, thats the only ambiguous part, otherwise it has a powerful silhouette.
Anyways it's a nice piece, the only thing major I noticed about it was the bit of perspective problem (just move the vanishing point a bit higher and it'll be fine). Maybe add a few things? Looks kinda lonely right now :P
|
|
|
Aug 12, 2009, 06:07 PM // 18:07
|
#74
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
|
Okay take two.
|
|
|
Aug 13, 2009, 01:09 AM // 01:09
|
#75
|
Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
|
@ Espadon
Possible to get deeper hues in there? If you're going for a washed out pastel-y look that's fine but if not it seems a little watery to me in general. Woo, critique from someone who doesnt really know anything x) Maybe make the cave entrance darker and lighted from the inside? The structures in the back right dont look like they have the correct lightning either, if the source is directly overhead, or the scene is foggy.. I dunno.
|
|
|
Aug 13, 2009, 01:15 AM // 01:15
|
#76
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
|
Yeah I painted all the lighting as a sunrise but the lighting source is overhead. Phail.
I've never bothered to correct it for some reason, gg. I guess I've always been debating whether to lower the source or to change the shadows.
|
|
|
Aug 13, 2009, 05:41 AM // 05:41
|
#77
|
Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
|
@Espadon
What confuses me about the picture is the intent is not entirely clear to me. Are you going for a desert/scifi look? Just a desert? Its a desert but there's water? Something doesn't quite gel with the whole picture yet. You explained earlier that it was a concept for docking cities, yeah? Well, I don't have any suggestions for how to make it look more docking-y but it's hard to tell what it is at all when simply just looking. Maybe a little more blue on the thrusters at the bottom to indicate its powering down or up?
Another example of a docking city with the same shape but with the whole thing drawn way in the distance would help the viewer guess correctly what you're trying to imply, I think. As of now the docking ship/city can't be clearly seen, since you're only looking at the bottom of it, without any clue to the top.
|
|
|
Aug 13, 2009, 06:32 AM // 06:32
|
#78
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
|
I think we have completely different priorities.
|
|
|
Aug 13, 2009, 06:49 AM // 06:49
|
#79
|
Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
|
Well, you never really specified what you were looking for so.. yeah. I'm just a scrub anyways
|
|
|
Aug 13, 2009, 11:43 AM // 11:43
|
#80
|
Academy Page
Join Date: Dec 2006
Location: Spain
Guild: Caminantes de los Planos
Profession: Me/
|
While I'm completely unable to draw and I stand amazed by your skills, maybe I can contribute a little to Espadons' as the phisicist I'm supposed to be. Is the stone jellyfish thingy getting in or out of the watter? It seems to be raining down watter, which would suggest that it is lifting. In either case, I thing such a massive thing getting out of a lake should cause way more circular waves from the lifting point, while in your current picture the waves seem to be only comming from the shore (which is correct, but those would be minor as compared to the ones the lifting thing would cause).
Feel free to completely ignore this advice if it doesnt make sense to you xD
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:21 AM // 07:21.
|