Nov 28, 2007, 05:38 AM // 05:38
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#61
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Academy Page
Join Date: Sep 2006
Location: Trying to play Crysis on GLaDOS' mainframe.
Guild: Grenth's Rejects (GR)
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My main char.
Roderick Bravehart never dies.
Roderick searches the world for an ancient library, not satisfied with how the world has turned out. He finally finds his answer in the lands far to the south of the Echovald forest and becomes a lich. For the history books tell only of a glamourous funeral to a much-loved warrior, Roderick lives on. Unseen.
He becomes one of the main rebels against the Charr during their destruction of Ascalon. And when that time of ultimate destruction arises, he spreads his dark wings and takes to the skies. He watches silently until his time comes once again.
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Nov 28, 2007, 10:06 AM // 10:06
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#62
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Ingram of Haz, One of the last surviving members of the tribe of Haz of the land of Orr. Know of this land you may from long history past, as the city that sunk into the Sea of Sorrows of a long forgotten world of Tyria. After years of fighting, Ingram and many of his remaining clan defeated the Great Destroyer within the far northern Lands of the Norn and ventured forth into the Asuran gate system in the far forgotten reaches of the Central Transfer Chamber.
They emerged from the gate in a great temple under the sea. In an effort to restore Orr and restore their lost civilizations trapped within the Mists, Ingram tampered with the lost Arcane Arts sealed beneath the temple of Arah. Upon learning the secret to restore Orr the crystal of Arah exploded and stirred the great dragons across Tyria. The Asuran gate was destroyed and the mists engulfed the party leaving them trapped, with no hope of returning the way they came. In the end Dwyana showed mercy on the tribe of Haz, but Grenth, still angry with the unlocking of protected magics and arcane arts, tricked the goddess of light and sent them on a fools quest to find the lost Asurna gate buried in the Domain of Anguish and acquire the gem of Primordus to activate the gate. Ingram of Haz diligent to return to Tryia hastily and blindly Thrust the crystal into the gate, and the power serge resulted in a tremendous explosion. A great voice boomed throughout the mists from the portal.
"Ever since I was a hatchling, I looked into the vortex. That's when it choose me, the drumming, the call to WAR!!! Behold the return of the age of Dragons!!! So Tyrians, Basically, Um... End of the World. HERE COME THE DRUMS!!!!"
Ingram badly injured. Both limbs lost, and horribly scared took what was left of his party and stepped through the gate and vanished.
"And so it came to pass that the human race, fell. And Tyria was no more. And I looked down upon my new dominion, as master of all, and I thought it good." Primordus, 105 AoD (Ascension of Dragons).
They emerged 2000 years later but at a loss as to where the gate had lead them in this unfamiliar land. Beyond the legends of Utopia this new realm existed on the other side of the parties knowledge of the world. Ingram emerged a broken man in Paragon City. The Leader of a twisted clan Dr Morbius found him and rebuilt him, gave him cybernetic arms and legs, bade him recover and learn his way in this new world of Heroes and Villains. He journeys even now looking for his way back to the Mists to lead his way home. For surely if there was a way too Paragon City from the Mists there must be a way back. But until that way is discovered, his legacy remains lost. If Grenth sent him there to be rid of him and his troubles, may he send others of his world in the same way? However that is not the most pressing question of the day... The real question is, what is Ingram willing to do to return home? Will his path remain that of virtue, or will he turn to the darker side of his nature once more, in order to fulfill his lost destiny? And who or what will lay in his path? For this future shows little history of his time. Indeed their history begins with the death of the great dragon Primordus and the racial massacre and turmoil that followed. Humans emerged from this battle victorious, but forever changed.
Ingram of Haz is a lost soul, tortured and broken with the knowledge that their adventuring destroyed the world they knew, but his quest to return to his own time and correct their wrongs continues. Perhaps one day the great gate systems combined with the power of the Ouroboros technology; He may find a way to return to his world once more. The menders of Ouroboros of this time protect this knowledge with great care for fear of destroying the timeline and wiping them from existence. But ultimately Ingram of Haz and his clan is not from this time, and find their ways and beliefs somewhat insulting that this godless culture is what is left of their human legacy. Their desire to return home and save their world is overwhelming. But will they be a force for Good or Evil? Or is their returning what saves the human race in the end? And returns Tyria to the will of the gods? Only time will tell.
Last edited by =HT=Ingram; Nov 28, 2007 at 10:27 AM // 10:27..
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Nov 28, 2007, 02:26 PM // 14:26
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#63
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Ascalonian Squire
Join Date: Feb 2007
Guild: The Allegiance Of The Lost
Profession: E/
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Quote:
Originally Posted by Theo Godscythe
So you read the Wheel of Time too...
I'm reading it myself, do you have any idea where to find the last book?
Nice stories by the way.
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thnx! WoT FTW
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Nov 28, 2007, 02:37 PM // 14:37
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#64
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Wilds Pathfinder
Join Date: Jul 2006
Guild: SOS
Profession: R/
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Yeah Wheel of Time is a brilliant series. Sadly Robert Jordan lost his fight against the rare disease he had. It is a great shame, I remember reading a statement on his official site, only a few months ago it seems, where he was so upbeat and determined. He talked about the many projects he had in that wonderful mind of his, which can never be enjoyed by his many fans now.
Fortunately for WoT fans, he was determined enough that the last book was almost finished. Some of it is rough draft and some only an outline of what was to happen. The ending apparently was pre-ordained before he even wrote the first book. So hopefully we will soon hear news of the finished article.
It is a great loss to the realm of Fantasy fiction, but he left a wonderful legacy that will be enjoyed for many generations I am sure.
My own 'stories' of my characters, fall far short of such a benchmark, but I will add more soon.
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Nov 28, 2007, 10:42 PM // 22:42
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#65
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Frost Gate Guardian
Join Date: Nov 2007
Profession: D/
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I don't think any of our stories are as good as his, he really was brilliant. I stumbled upon the series a few month back and I was automatically hooked, it's really intresting.
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Nov 29, 2007, 02:06 AM // 02:06
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#66
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Academy Page
Join Date: Apr 2007
Guild: Oscen Ex Merito [wAw]
Profession: W/R
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My dervish Abasi Isong will retire to tyria and join a small group of Sunspear that are station in Loin Arch acting as a teacher to any1 wishing to join. After a few years a call from Elona Sunspear asking for help fighting with Joko new army he answers the cry for help rembering the Motto: Never fight alone. After year of fighting with the last remaining armys of sunspear he dies after the new leader of the elona sunspear inforces a scorched earth policy to stop Joko from making more undead.
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Nov 29, 2007, 02:29 AM // 02:29
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#67
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Ascalonian Squire
Join Date: Feb 2007
Guild: The Allegiance Of The Lost
Profession: E/
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Nov 29, 2007, 11:02 PM // 23:02
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#68
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Ascalonian Squire
Join Date: Nov 2007
Guild: Daydreaming Cookies
Profession: Me/
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With the wings of a lich in her bags, scars from the fight with a Canthan blademaster over her face, and the blood of a thousand hekets on her ancient guise, young Kumi decided to pick up an entirely different art. The scythe shaped in the form of a large, slim claw, which had always been her favorite instrument of death, had to be given away to the next generation of warriors to protect these lands. Even her companions received a warm good-bye so she could think only about her bright future.
Koda Kumi became a singer who became well-known throughout Cantha. The songs 'Heat' about the most memorable people in the warmest places of Vabbi and 'Believe' about the struggle she had against a creature twenty times and big as she was, far away from civilisation, could be heard at many a tavern. But what really made her famous was the performance she held for a band of 3 adventurers - a warrior, assassin, and an eccentric ritualist - who were setting off for Fire Island Chain to investigate. Kumi really wanted to go with them, but the Canthan people would miss her cheerful chants and beautiful ballads more than the air they breathed. Moved by those words, she decided to stay.
But one stay, she stepped on the feet of a tengu, who slit her throat.
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Dec 03, 2007, 07:11 AM // 07:11
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#69
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Academy Page
Join Date: Sep 2007
Location: Thats for me to know... and for you.../stab
Guild: [Myth]
Profession: E/Mo
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Seeing this thread inspired my to put down in the form of words the stories of my toons as I always imagined them. However I realized that in order for you to understand where they went you would have to know where they came from thus I wrote the backstory as well... After several days I now have a small book ><
To big to post so I'll give you the ends put into one liners with as little story as possible lol, all my toons ends center around the last battle for ascalon city. The first 4 are sisters from ascalon
Bloodrayne: dies in the final battle of ascalon city, desparately looking for her younger sister armitage after miscasting a warp spell on her that she had been researching.
Armitage: wakes up several days after final battle for ascalon city badly injured but alive, being cared for by a young refugee who found her several miles from the now dead city. eventually marries him, has several children, years later with her husband dead and (she thinks) all her children slain by charr, goes to join the dead in ascalon city.
Inverse: does not participate in final battle of ascalon city was in shing jea monastary at the time, marries a young canthan elementalist, has 3 kids, dies in her 60s, accidental cremation due to her natural bond to fire elemental magic.
La Mithra: outlives all her sisters, was in elona at time of final battle for ascalon city, returns after hearing of battle but never finds any of her sisters, thinks they are all dead, spends 60+ years afterward with the norn hunting and tracking is well respected and has many friends among them, however never marries, no kids, dies alone at age 98. Possibly leaves behind her stormbow for me to find in gw2???? 0_<
Kagome: fights in final battle of ascalon city, succumbed to greif over the loss of her childhood friend Kikashi, cries holding her body till Aldeburns reanimation spell steals away her soul.
Kikashi: vowed to fight alongside her childhood friend Kagome, took an arrow to protect her, right in the neck, blead to death in kagomes arms.
*edit* removed deleted toon, and changed some wording.
Last edited by Sheena Inverse; Jan 22, 2008 at 10:22 PM // 22:22..
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Dec 10, 2007, 01:29 AM // 01:29
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#70
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Academy Page
Join Date: Sep 2006
Location: I am here, I am there, I am everywhere
Guild: Sword of Justice [SOJ]
Profession: R/
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Although the Charr rule most of the remnants of ascalon, there are still a few pockets of resistance. The Ebon Hunt, a splinter-guild of the shattered Ebon Vanguard, patrolled the charr homelands and northern ascalon, using sniper teams of rangers to assassinate key Charr. Amongst the best of them were Bestian Trueflight and his brother-in-arms Forrest Phoenix (my friend's ranger). Bestian used to have a caring and accepting heart, and once believed peace was possible with the charr. that is, until they captured and slaughtered his tiger Azure. Now the man barely talks to anyone save Forrest, no objective in life save to cause as much pain to the Charr as possible. Eventually, in a mission gone wrong, Bestian and Forrest were cornered. Surrender never even crossing their minds, they used their final arrows to kill each other, defiant to the last breath.
Legend tells of the charr annhialating anything that crossed their path, being as bloodthirsty as the most vicious of abbadon's minions and as relentless as the afflicted. But there are some places even charr do not step. After the undead queen murukai was dispatched by the heroes of legend, an old and wizened elementalist moved in and set up residence. The mage's spells made the old defenses of the cathederal seem barely lukewarm, and kept all charr warbands at bay for dozens of years. Eventually, a warband went in with hopes of valour and fame. Two days later, the charred (no pun intended) skeleton of the leader was found outside the entrance, with nothing but the words "I eat Charr" inscribed onto the skull. It is not known whether the crazed elementalist still lives, or whether his power seeped into the very stone, but the catherderal's traps still burn with a searing flame, a warning to the charr that no matter how powerful one is, there is always one who can kill it.
There have always been opposites in this world. Black and White, Good and Bad, Yin and Yang - Monk and Necromancer. For all of their young lives, Leaf Greydawn and Vultorr Skarrj bickered and fought. When Leaf aided Kurzick refugees, he was attacked for nothing but spite by a Luxon army, led by the laughing Vultorr. As both rose in rank, their battles escalated, and eventually the two met at Fort Aspenwood, both seriously wounding each other. They both raised their staves, ready to deal the final blow, when war trumpets of a different kind sounded from the north. The imperial army charged down the hill, cutting down luxon and kurzick alike, forcing friend and foe to band together for survival. Stonehealer Greydawn and Admiral Skarrj looked each other in the eye for the first time in years, formed an unspoken truce, and turned to face the kaineng forces. Rallying behind them, both nations organised themselves and pushed back the enemy force, Greydawn and Skarrj at the front. Despite their victory, however, both heroes fell to the emperor's assassins, more unneeded casualties in a senseless war.
The higher you are, the further you fall. When Palawa Joko's army rolled south over vabbi, they caught spearmarshal Winter Stormcry and her bodyguard unawares. Her guard were slaughtered and raised in mockeries of their living forms, whilst Winter was brought before Joko himself. In a matter of hours she had gone from the ultimate bastion of order and good to a naked, defenseless wreck of an assassin. Joko offered her one way out, however - to forsake everything she'd fought for, and join him as his main assassin. With no other choice, she agreed. With a cry, she felt a searing pain at the back of her head, and saw that her ivory-white hair had turned jet black. Looking into the water she saw her eyes had changed blood red and her once beautiful face was now hideous to behold. But she felt stronger, faster...and she liked it. Within a month, she had murdered her best friends in the sunspears, becoming more and more corrupt with each kill. She still "lives" (for wont of a better word) to this day, serving Joko with twisted joy and pleasure.
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Dec 10, 2007, 02:54 AM // 02:54
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#71
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Ascalonian Squire
Join Date: Dec 2007
Profession: Me/
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Mistress Ayameko (Mesmer): After saving Tyria, Cantha, Elona, and Defeating the destroyers will go on to reenact her journey in several plays where she plays as herself. Her other occupation will be the same as her old one by going around dominating the surviving members of the White Mantel, Jade Brotherhood, Am Fah, Kurzicks, Luxons, and Kournans. The only difference this time around is that they will be paying for her service willingly instead of in blood. She will eventually become rich and famous. Then she will become the target of a Charr Stalker who shoots her in the head and then sits down to read the WoW game manual.
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Dec 18, 2007, 09:33 PM // 21:33
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#72
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Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
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After protecting the world and destroying gods I went back to my Homeland, Istan. I became the leader of a squad of powerful Sunspears whom I trained in the way of the spear and the way of the sword. After hearing about a large Kurzick (Allied with Tengu) up-rising I take my soldiers to Cavalon where we ally the Luxons. We then vow to protect Cavalon what ever the cost. We fight for three days straight, earning recognition even from our enemies. As the days pass we start to loose members of the team. Slowly our numbers dwindle. Being one of the last few remaining I summon all my strength and the last few of us charge into battle. We fight with honor and manage to destroy our enemies morale. As the remains of the Kurzick army reach Cavalon they are met by Heroes from all over the world who are protecting the Luxons. I rest in peace knowing that I held off the oncoming armies long enough for Allies to save my second home. My belongings were put on display in the Hall Of Monuments for all to see and many years after the Dragons uprising a young Hero finds the ruins and using my Equipment, once again, saves the world.
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Dec 21, 2007, 01:33 AM // 01:33
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#73
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Academy Page
Join Date: Aug 2007
Guild: Highland Tsunami [HT]
Profession: N/Mo
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I will start with my necromancer, then monk, assassin and finally dervish.
Katherine is gonna have her first child very soon (tommorrow RPwise ^^) and she will spend most of her time exploring and caring for the little one till her death in 1096 at about the age of 44. Dont know why she dies yet, that is something I have yet to figure out.
Mariko will most likely live for a good while longer than Katherine, taking up the Guild's leadership role after Katherine's death. She will handle most everything from inside the Hall, much like she already does now. I think Katherine's death might finally make her forgive herself for her past and finally get rid of all her anger. She also will be the one to teach Katherine's Granddaughter, Daphne, how to be a monk until the age of 69.
Chou's life will probably consist of fighting after the events in GWEN. She will probably end up doing mercenary contracts for the Kurzicks and help Jongrath (my RL boyfriend's assassin) with any missions he needs work with. After that I am not sure, I know she will probably get married at somepoint unlike Mariko and Nedaa, but I have yet to work out the kinks in her story. I know though that one of her decendents is gonna marry Daphne but I have yet to work that out.
Nedaa lives for the longest time out of all of them till the ripe old age of 81. Her life of helping in Elona takes a turn for the worst when a tragic death leaves young Daphne motherless and Nedaa ends up caring for little Daphne at the age of 47. She becomes Daphne's young mother who inspires Daphne to do the best she can and to become a great healer and leader for the guild. Nedaa also teaches Daphne the secrets of how she can foretell future events so that the next generation will know her secrets.
That's all I have so far, I might wanna save this so I can keep it on file. ^^
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Dec 25, 2007, 07:19 AM // 07:19
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#74
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Academy Page
Join Date: Mar 2007
Location: At my computer
Profession: N/
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My necromancer, Touketsu Hasu, devotes his life to the service of Grenth and to expand upon his dark powers. Over the years he becomes stronger and stronger, leading armies of minions to destroy his enemies and using Curses/Blood Magic to obliterate the bodies of those who oppose him. Eventually, this immense dark power overwhelms his human body and his soul, now unbound from the shackles of humanity, goes to the Underworld where he further develops upon his abilities under the direct service of Grenth.
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Dec 25, 2007, 04:23 PM // 16:23
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#75
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Although my two main chars are alive and well, i would expect thier future reads a little like this,
Andromeda Spirit, Warrior, Years of fighting on three continents, have left Andromeda an andrenaline juinkie, longing for the rush of battle, he farmed solo in out of the way places, against massive mobs.
Whereabouts unknown - last seen in Dreadnoughts Drift,after drinking a large quantity of hard iron cider and dwarven ale, charging naked into a large group of stone summit, with his trusty vampiric fellblade, repeatedly using healing signet and frenzy, whilst shouting...Leeeeeeeeeeeeeerrrrrooy.........
Combat Sloth ,Monk -Trod the same grounds as Andromeda, soon after the war against the destroyers, he formed a successful farming partnership with a necromancer, they worked together extensively together in the UW and Fissure Of Woe before going into semi retirement to continue his study.
Last seen in Rin in the final hours, before it fell, trying to maintain enchantments on a warrior, being overwhelmed.by Charr, currently listed as M.I.A ....
Last edited by Angelic Upstart; Dec 25, 2007 at 04:31 PM // 16:31..
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Dec 25, 2007, 08:47 PM // 20:47
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#76
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Krytan Explorer
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Mark Nevermiss, conscious that his best years have passed by and sensing the winds of change stirring all around his homeland of Cantha, knew that divided and plagued by the senseless attrition war between Kurzick and Luxon, who could never be persuaded to see the light, his beloved Cantha thus stood no chance to endure.
Thus it occurred to him to advise the new Canthan emperor, Usoku, who held him in great favor for both to his great services to the empire in the past and his friendship with his father, that change was an absolute necessity.
Mark was one of the imperial generals that swept south through both Kurzick and Luxon lands to finally quell the unrest and unify the land.
He never lived to see the outcome of his designs though, having been assassinated by a shadowy Luxon terrorist called Husam Addin [my sin] who was subsequently caught and executed.
My Tyrian ranger, Dryad Evergreen, settled down in the forests of Arbor Bay caring for the trees and creatures of that area. Her fate is unknown but rumor has it that she is still seen wandering around in that area virtually unchanged by the passage of time.
Of my necromancer, Shirin Nightwind, not much is known either. Whats last known about her is that she wandered off from her friends in the depths of the Slaver's Exile after the defeat of Duncan the Black. She was heard by her friends mumbling to herself about something fascinating awaiting for her in the depths and was never seen or heard of again after that.
My mesmer kate Lightfeather got married to my elementalist Valakas Antharas and settled down in a mountainous retreat to the south of the Echovald forest. They had 3 children, and their descendants live in that area even today.
My monk, Faith Lightfeather, returned home to Shing Jea Island, and spent the rest of her days in peaceful meditation at the monastery.
My dervish, Laith Ben Muhareb, could never settle down. He spent the remainder of his days a wanderer. In the company of Kahmu they first went on pilgrimage to the Crystal Desert seeking divine guidance and from there on an endless path. It is said they became known mystics and philosophers.
My paragon, Andrea Lightfeather became a general in the Kournan army. She died at old age in the fight against the sweeping invasion of the undead.
My warrior Siren Blackcrow remained in the Eye of the North in the company of her new friends in the Ebon Vanguard. She terrorized the charr homelands for decades to come. Little did she suspect that her actions although helped bring down the Shaman caste, they also contributed to the success of the warbands led by Pyre Fierceshot to establish a new charr way of life, which was not altogether what she had in mind. The Charr today, oddly, hold her memory in high regard thinking [mistakingly] that she championed their cause.
Finally we come to my ritualist, Sparactus Antharas. He was experimenting on a new ritual one day when something went wrong and he went into a coma. Apparently his spirit was caught in the limbo between the mists and the living world. His situation hasn't changed over the many decades that have passed since then. His body is kept by the Norn in a safe place in the lowest level of Frostmaw's Burrow's.
Last edited by Mark Nevermiss; Dec 27, 2007 at 06:22 PM // 18:22..
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Dec 27, 2007, 04:57 PM // 16:57
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#77
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Frost Gate Guardian
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Magic Can Throw You Into the Future!
Quote:
Originally Posted by Senrath
All of my characters will most likely vanish mysteriously, leaving nothing, but their descendants, behind.
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I like the vanish mysteriously idea.
I have a sneaking suspicion that my mesmer, Alice, will not only vanish mysteriously...but she will somehow be thrown 250 years into the future! In an attempt to fit in with changed society, she will masquerade as one of her lost descendants and live off her legendary fame. What wondrous adventures she will have!
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Dec 30, 2007, 09:11 AM // 09:11
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#78
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Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
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Vicks the Vice. Warrior. Died attempting to plunder... erm... to "treasure hunt" the hall of heroes. His funeral was attended solely by grieving debt collectors.
Khali Yori. Necromancer. Discovered in the shower with slashed wrists and the message "Blood is Power" smeared on the tiles.
Disciple Teryl. Dervish. Tripped on his robes. Into Sorrow's Furnace. Nothing was recovered.
Cionne Veilspire. Elementalist. Kicked in the head by a Dolyak. Was never the same again.
Leuce Carmentia. Paragon. Lung cancer.
Lord Fancywrists. Ritualist. Arrested for trafficking narcotics disguised as ashes within his urns.
Seven Four. Monk. Fell into a coma after consuming copious amounts of "Blue Drink" while competing for the Sweet Tooth title. Posthumous examinations revealed type two diabetes.
Estmund Dallenmire. Mesmer. Bludgeoned to death by angry mob. Said the wrong words in the wrong tavern to the wrong Norn.
Fei Yen Zhi. Assassin. Didn't see that last crusher.
Genie Blue Jean. Ranger. Eaten by rabbits.
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Jan 02, 2008, 12:25 AM // 00:25
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#79
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Ascalonian Squire
Join Date: Dec 2007
Profession: R/
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Veteran Shot (Ranger): He leaves one day heading north from Sifhalla, and is never heard from again. He lives out the rest of his days in the harsh shiverpeaks, until he dies of old age.
Arcane Awakening (Elementalist): He atempts to improve upon the golem designs of the Asura. He is killed during an explosion caused by Vekk during one of their experiments.
Zarro the Just (Warrior): One night he goes home drunk in his home at Drok's Forge. He is stabbed in the night by paid assassins from a highly anti-human dwarf.
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Jan 02, 2008, 01:13 AM // 01:13
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#80
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Eldin The Lurker (Tyrian Ranger): Will rejoin his Ascalonian comrades in the Ascalon Settlement in Kryta, where he will continue to defend his people. As time passes he begins to turn docile. Later on at the age of 70, when society is run by the stupid kids who grew up listening to rap, and hell breaks loose, he takes up his arms against the epic Ettin Invasion of 1116 AE - and dies in the process. He killed many Ettins though, and gold sup-vigor'd pauldrons littered the fields. The people of Kryta would never go hungry again.
Mistress Shiaris (Tyrian Wammo): Joined the Ebon Vanguard and continued a life of undying assault upon the Charr. She would rise through the ranks and soon become a Lieutenant General of the Vanguard. The vanguard would fall into confusion as many decided she should take the place of the now-aging Langmarr as head of the vanguard. One of Langmarr's loyalists sends a knife through Shiaris's back.
Deszelmic Thickwick (Tyrian Mesmer): Uses his riches (I wish) to retire to a life of peaceful aristocracy and indulgence. Eats too many chocolates and gets a heart attack - his mansion is so large that by the time the monks reach his chamber, he's already gone.
Zhuaxnu Na Su (Canthan Ritualist): Begins delving into herblore and becomes a Shing Jea apothecary. Goes on to save many lives in a terrible plague, and finally figure out an ear-unclogging remedy that WORKS. Dies peacefully in his sleep.
Zurai Gossa (Elonian Dervish): After defeating Abaddon and escaping the hellish Realm of Torment, the dervish quickly forgets about the horiffic things he witnessed in the Torment. However, 19 later, he begins having nightmares about the Torment Demons, the Margonites, and even Abaddon himself - even though the Gods themselves had stated that Abaddon's very essence had been destroyed and he was no more. In an attempt to quell these nightmares, he returns to the Realm of Torment alone to vanquish any remaining demons. Never seen again. Some say his spirit remains in the Realm of Torment to this day, making sure no demon ever arises again.
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