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Old Nov 18, 2010, 08:01 AM // 08:01   #1
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Default Melandru Fanart (3D)

Hey guys, im Tom Lishman, a student studying animation and game design.

A long-time fan of Guildwars, i decided to create a little bit of fan art.

I decided to do Melandru due to the awesome natural feel, and i wanted to create a darker version.

(This is a game-ready, fully mapped and rigged character)



My portfolio: http://tlishman.darkfolio.com
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Old Nov 18, 2010, 08:44 AM // 08:44   #2
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Thats looking great!
what do you mean with "game ready"? could we,with the codes implented, play with that?
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Old Nov 18, 2010, 12:44 PM // 12:44   #3
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it looks nice, how much time did u spend moddeling this ?

also i couldn't help but notice that your sythe has a clipping issue with your left hand
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Old Nov 18, 2010, 05:58 PM // 17:58   #4
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That is amazing. Kinda reminds me of something out of Dead Space. I would love to see a Guild Wars horror game. xD
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Old Nov 18, 2010, 06:12 PM // 18:12   #5
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Quote:
Originally Posted by kajusbonus View Post
Thats looking great!
what do you mean with "game ready"? could we,with the codes implented, play with that?
A model ready that's ready to be in a game.

Anyway. Looks pretty good, perhaps bigger roots in the back like the ingame Avatar form?
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Old Nov 18, 2010, 07:09 PM // 19:09   #6
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looks great! I think the weapon is a little to bland though.. still nicely done
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Old Nov 18, 2010, 07:40 PM // 19:40   #7
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It actually has no natural looking texture AT ALL which imho kinda ruins its look. BUT the design itself is pretty sweet
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Old Nov 19, 2010, 06:33 AM // 06:33   #8
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Nice. I personally like the lightning and specular, kinda gives her a very haunting feeling. Very barren version of Melandru. Makes you want to also see a lush green version hehe. Is this an actual render or game engine rendered and I'm curious what engine did you use?

I took a look at your portfolio. Good stuff, especially the environmental paintings and the Viking Village!
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Old Nov 21, 2010, 01:24 AM // 01:24   #9
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Thanks for the comments guys!

Its basically game-ready, but that render was not in an engine.

I decided to take the idea of Melandru and give it a slightly more fleshy feel in comparison to the in-game avatar and really darken it down.


Ignore the weapon, just a placeholder.

To be honest, the whole thing was a week or so mini-project and i love guildwars, so why the hell not? xD

I actually managed to motion capture animate this, but the data corrupted and i lost the animation.

A shot of her while i was sculpting.
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Old Nov 21, 2010, 11:23 AM // 11:23   #10
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You should try a less shiny texture to make it look more like wood.

When i read 3D i was first thinking of a picture for my nvidia 3d glasses. Can you do stereo as well?
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