Oct 12, 2011, 06:15 PM // 18:15
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#1
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Ascalonian Squire
Join Date: Oct 2011
Location: Living on the fault line between the 7th and 11th dimension.
Guild: The Imaginary Friends [TIF]
Profession: N/Mo
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Capture a 3D Screen Shot
I don't know if this will help 2D artists, but here is a video tutorial I ran through using 3D Ripper DX and Blender 3D.
After viewing the tutorial I ran GW.EXE in the Ripper and took a shot of my Dervish at the log in screen. This is what imported to Blender.
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In wire screen view I removed a lot of garbage and then went to textured mode.
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When I got done fine tuning some details I ended up with this as my working 3D model.
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Well that's all I have for now, hope it helps out in making your screen shots even more interesting than ever.
BTW the default hotkey for taking a shot is F12 and when done GW asks if you want to log out. You can change the key if you like.
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Oct 12, 2011, 07:30 PM // 19:30
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#2
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Academy Page
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I want to clarify that this program captures the wireframe only, it does not capture skeletal animations or anything else other than what you can see on your screen. "3-D screenshot" is an apt term. You can't, for instance, capture your character at the login screen and then put them in a battle pose (okay, well, you can, but you'd have to do it yourself).
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Oct 12, 2011, 07:56 PM // 19:56
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#3
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Ascalonian Squire
Join Date: Oct 2011
Location: Living on the fault line between the 7th and 11th dimension.
Guild: The Imaginary Friends [TIF]
Profession: N/Mo
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Quote:
Originally Posted by Jette Antral
I want to clarify that this program captures the wireframe only, it does not capture skeletal animations or anything else other than what you can see on your screen. "3-D screenshot" is an apt term. You can't, for instance, capture your character at the login screen and then put them in a battle pose (okay, well, you can, but you'd have to do it yourself).
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You can capture at any point during the game. So if you are fighting a monster and hit F12 it will lag and then capture EVERYTHING in the world. But only the mesh and textures. I was informed that camera angle is important to be level with the ground. So I left the camera alone and took my shot.
I didn't want a butt load of mesh and textures so I use the login screen. If you are handy with the Blender it can add the "bones" to animate or pose your figure. I am not too familiar with the software just thought this idea has potential for posed models getting the right look without using photoshop or gimp. I had to ask some questions on Blender forums because for some reason parts were "inside out" and they told me the normals were flipped. I knew I was abnormal already but now so are my games. lol
I am no 3D expert but apparently Guild Wars worked better than his Halo example. I didn't have to go to all that trouble for a clean shot. Of course his tutorial is a year old and they do have a newer version of Blender released this year. I am told OBJ works with most 3D editors if you don't use Blender.
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Oct 13, 2011, 06:58 PM // 18:58
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#4
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Jungle Guide
Join Date: Aug 2005
Location: Germany
Guild: Phantom Commando
Profession: N/
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Okay.. I have a daft question.. I hit the screenshot button (i set it to F7) but for some odd reason it doesnt do anything.. Am i doing something wrong?
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Oct 13, 2011, 07:32 PM // 19:32
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#5
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Ascalonian Squire
Join Date: Oct 2011
Location: Living on the fault line between the 7th and 11th dimension.
Guild: The Imaginary Friends [TIF]
Profession: N/Mo
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Quote:
Originally Posted by Hailfall
Okay.. I have a daft question.. I hit the screenshot button (i set it to F7) but for some odd reason it doesnt do anything.. Am i doing something wrong?
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Don't know are you following the steps;
1. Run 3D Ripper DX and place the path to the GW.exe on the first line. example; "C:\Guild Wars\Gw.exe"
2. Checkbox "Also capture to Wavefront OBJ"
3. Press the Launch button in the bottom corner.
4. Wait for GW to run and look at the top left corner. Should have a yellow box says "Ready to Capture"
5. Look in output folder for a mess of dds and 3 other files.
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Oct 13, 2011, 08:09 PM // 20:09
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#6
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Jungle Guide
Join Date: Aug 2005
Location: Germany
Guild: Phantom Commando
Profession: N/
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Okay.. 1 t/m 4 done.. but i never get the message that it started or that it has done anything at all what so friggin ever.
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Oct 13, 2011, 08:14 PM // 20:14
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#7
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Desert Nomad
Join Date: Jun 2005
Location: USA
Guild: Kirins of Holy Light
Profession: N/
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Could you then import it in Pepakura and make papercrafts? *considering* Argh, I don't have enough time in my day.
Very neat though.
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Oct 14, 2011, 10:34 AM // 10:34
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#8
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Ascalonian Squire
Join Date: Oct 2011
Location: Living on the fault line between the 7th and 11th dimension.
Guild: The Imaginary Friends [TIF]
Profession: N/Mo
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Quote:
Originally Posted by KiyaKoreena
Could you then import it in Pepakura and make papercrafts? *considering* Argh, I don't have enough time in my day.
Very neat though.
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YES! In fact, I know someone who does that. What KiyaKoreena is talking about is 3D paper models. It prints out the paper with textures and you assemble them. Evan can help you. I love his work.
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Oct 15, 2011, 09:13 PM // 21:13
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#9
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Jungle Guide
Join Date: Aug 2005
Location: Germany
Guild: Phantom Commando
Profession: N/
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Darnit I still can't get it to work.. so weird :S
edit: if we meet ingame could you maybe take a capture of my char that way?
Last edited by Hailfall; Oct 15, 2011 at 10:40 PM // 22:40..
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Nov 01, 2011, 09:33 AM // 09:33
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#10
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Academy Page
Join Date: Nov 2009
Location: In the shadows.
Guild: [SIGH]
Profession: A/
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Quote:
Originally Posted by Hailfall
Darnit I still can't get it to work.. so weird :S
edit: if we meet ingame could you maybe take a capture of my char that way?
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I had the same problem you did Hailfall, but I think it might be due to not being Windows XP or something because I hit the Start Global Monitoring button and got it to work somehow.. Now comes the fun part of cleaning up the model and running it through pepakura designer...
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