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Old Sep 12, 2011, 04:15 PM // 16:15   #61
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Danika will be awesome! Great choice! :3

I posted the old "painting craft foam" and "duct tape body cast" in my blog so that it's still available if anyone wants to use it (I took the dwayna blog down a while ago):

Duct Tape Body Cast
From Foam to Gold

in case anyone's doing an armour project this year, or something that requires a snug, custom fit!

Oh, and sorry about the wall-of-text ordeal. I never tidied them up properly. o_o'
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Old Sep 12, 2011, 04:43 PM // 16:43   #62
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Originally Posted by Verene View Post
Konig - how about making a wordpress and posting on there?
I'll probably just post it to the GW2Wiki.

I'll do so when I get chapter 2 done though, the first chapter's too bland to put up alone. May have to re-write it (then again, the first chapters always tend to be the most bland compared to the rest since its the introduction).
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Old Sep 12, 2011, 06:02 PM // 18:02   #63
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Well it's official. I got my idea together for the most part:

Name: Ravenhawk
Art Form: Illustration
Idea: Mad King Party (temporary title)
Progress Gallery: http://roguemina.deviantart.com/gallery/32588572
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Old Sep 12, 2011, 06:15 PM // 18:15   #64
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Yay, added you

I'm thinking about attempting to make MKG plushies, but I'm not sure if I'll have the time for anything complicated.
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Old Sep 12, 2011, 07:39 PM // 19:39   #65
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@Aero Hah, my friends and I are absolutely addicted to that game o___o Something about the music and the speed, its too fun. The idea came into my head while I was playing it and the workshop at the same time.

If it doesn't turn out though, I'm going to have to think of something else :x Im just afraid that they're too different to work well togethor.
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Old Sep 12, 2011, 09:13 PM // 21:13   #66
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Hmm I'm not sure what to make this year... I've been doing some back to the basics lately so my head is all filled with that. I suppose I should read up on the "lore" a bit for inspiration.

What tips do you have for inspiration when ideas aren't just popping up on their own?
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Old Sep 12, 2011, 09:25 PM // 21:25   #67
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@ Thistle Xandra: I dunno how the prices (including shipping) are to the states, but I really love this ebay shop for dress fabrics with lovely drape. I'm sure you'll find some gorgeous sparklies there, just search for colour and look around. At least compared to fabric prices in my country this supplier is very reasonable.
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Old Sep 12, 2011, 09:36 PM // 21:36   #68
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What tips do you have for inspiration when ideas aren't just popping up on their own?
Though this is in terms of writing...

For GW specifically, I do what you suggested to yourself - I go and re-read-up on the lore until I find something interesting.

In general, I like to find a quiet place and just churn ideas around in my noodle. Sometimes I go on long walks and just listen to music, paying close attention to lyrics - never know when a simple phrase will inspire a story out of you.

For instance, I was listening to the song "Winternight" by Crystal Eyes (a lovely, lovely song) and afterwords I wrote a flash fiction about a man surviving a blizzard (which got me an A on the assignment it was for simply because a snowstorm struck when my teacher was reading it ).
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Old Sep 12, 2011, 10:59 PM // 22:59   #69
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Vogue Fabrics is my favorite place to shop for fabric. It's a Chicago-area chain, and the one I usually go to, the one near downtown, is massive. Like, we're talking nearly a full city-block long. You can find almost anything there, and for much better prices than the larger chains.

And of course you can order online
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Old Sep 13, 2011, 01:37 AM // 01:37   #70
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Hi folks. I haven't posted much here on GWGuru (though I'm a regular over on GW2Guru under a different username -- I made this particular account a long time ago, back when I thought that naming myself after an ulcer gel was a good idea. ), but I'd like to join in on this workshop.

Name: bonjela (is there a way to change my username?)
Art Form: Digital Art
Idea: Destiny's Edge carve some pumpkins.
Progress Gallery: http://smg.photobucket.com/albums/v1...oweenWorkshop/
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Old Sep 13, 2011, 03:31 AM // 03:31   #71
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Quote:
Originally Posted by GeminiJuSa View Post
What tips do you have for inspiration when ideas aren't just popping up on their own?
Music ^^ I just have the tendency to get scenes playing in my head when I listen to certain songs. Last year's Halloween Entry actually occured to me while listening to a song

And some progress..could've done more but I have been flipping between doing a comic page and this..I finally decided to just focus on one and got something a bit more concrete. I have the composition thumbnail layer but I disabled it because it looks too messy with the already semi-refined figures.

The idea for this piece actually came from right after Halloween last year. No songs involved in the conceptualization. I was just inspired by the dynamics of the characters in our (RP) guild over the years.

It's simply a costume party featuring some members of our guild in the presence of Mad King Thorn. No sinister stuff this time..maybe..>_>


Last edited by Ravenhawk; Sep 13, 2011 at 03:39 AM // 03:39..
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Old Sep 13, 2011, 05:35 AM // 05:35   #72
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Quote:
Originally Posted by GeminiJuSa View Post
What tips do you have for inspiration when ideas aren't just popping up on their own?
I like to take a simple concept related to the topic (say, costumes or horror) and try to find a joke in it. I may not find a decent joke, but it'll get the creative juices flowing, since it forces me to combine the concept with GW in an unusual way or take it to its logical conclusion.


Quote:
Originally Posted by Ravenhawk View Post
The idea for this piece actually came from right after Halloween last year. No songs involved in the conceptualization. I was just inspired by the dynamics of the characters in our (RP) guild over the years.

It's simply a costume party featuring some members of our guild in the presence of Mad King Thorn. No sinister stuff this time..maybe..>_>

That's pretty. I love how solid Thorn's body looks, though his head seems a bit flat. It looks like you might have tried to add the ridges before you got the shading of the sphere itself right, especially in the bottom right corner, which looks like it's been squashed to make room for his shoulder. Also, I don't know if this was intentional or not, but the woman's hand is in sort of an unfortunate location. XD
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Old Sep 13, 2011, 08:57 AM // 08:57   #73
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great stuff everyone, I'm loving those early peeks! And wow, Tzu, crazy donation!! Would say more but that'll have to wait as I'm a bit busy right now :/ Good luck everyone!!
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Old Sep 13, 2011, 10:50 AM // 10:50   #74
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Originally Posted by bonjela View Post

That's pretty. I love how solid Thorn's body looks, though his head seems a bit flat. It looks like you might have tried to add the ridges before you got the shading of the sphere itself right, especially in the bottom right corner, which looks like it's been squashed to make room for his shoulder. Also, I don't know if this was intentional or not, but the woman's hand is in sort of an unfortunate location. XD
Thanks. And you're right about the shape of Mad King's head and I also realized that I forgot the leaves on the top of his head. About the mesmer's hand, it wasn't intentional haha but the final version will practically cover his entire lower body and I probably have to move him down a bit anyway (or make him bigger depending on how the rest of the figures are going to be positioned) so yeah that will be fixed lol. Oi, I am not really going for Pure Evil award this time (but hey I wont refuse haha)

I am doing the same workflow as I did with my latest drawing where I blocked the silhouettes first as opposed to sketching. I find it very helpful so far in taking down the basic shapes (and making the figures more solid as Bonjela has commented) and seeing the composition in entirety. Thought I'd mention this in case someone might find it helpful.

Last edited by Ravenhawk; Sep 13, 2011 at 10:54 AM // 10:54..
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Old Sep 13, 2011, 03:14 PM // 15:14   #75
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Originally Posted by Ravenhawk View Post
I am doing the same workflow as I did with my latest drawing where I blocked the silhouettes first as opposed to sketching. I find it very helpful so far in taking down the basic shapes (and making the figures more solid as Bonjela has commented) and seeing the composition in entirety. Thought I'd mention this in case someone might find it helpful.
This is a technique I've been considering trying out in my backgrounds, but I'm the sort of person who can't see the forest for the trees, so I end up putting too much love into a single small area and leaving the rest of it as a flat blob.

Here's the background of my piece so far; it's based off a screenshot of the entrance to Lion's Arch in GW2, and you can see that I've done exactly as described in the previous paragraph.



Part of the problem, I think, is that the light source is behind this giant, intricately detailed structure, so hardly anything will be illuminated. I've been trying to throw as much light onto it as I can, but it looks wrong and too blue. Maybe I need to assume that the front will be weakly illuminated by reflected light off the ground, and just block shapes in using navy blue before I add the directly illuminated bits.
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Old Sep 13, 2011, 03:31 PM // 15:31   #76
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This is a technique I've been considering trying out in my backgrounds, but I'm the sort of person who can't see the forest for the trees, so I end up putting too much love into a single small area and leaving the rest of it as a flat blob.
I hear you! I am the same. It's a complete change of mindset. I saw this technique in the Digital Drawing book that I have on the subject of Speed Painting. I chose to ignore this approach for a LONG time because, like you, I find it hard not to dwell on the little details on the initial stages of the drawing. I just gave it a shot when I wanted to try speed painting.

I am not completely used to it yet but I find that it is much faster and I was pleasantly surprised at how easily I was able to draw a somewhat decent full body pic of Mad King within an hour (or maybe two. I dunno exactly since I have been chatting and browsing while drawing ...bad habit lol)

The trick is to start small (zoom out your painting and block the basic shapes/tones) then zoom in as you get to the details. Also the difference between us is that I've usde this technique on figures so far...not so much, if at all, with environment/backgrounds yet but I imagine it works the same way.

Quote:
Here's the background of my piece so far; it's based off a screenshot of the entrance to Lion's Arch in GW2, and you can see that I've done exactly as described in the previous paragraph.



Part of the problem, I think, is that the light source is behind this giant, intricately detailed structure, so hardly anything will be illuminated. I've been trying to throw as much light onto it as I can, but it looks wrong and too blue. Maybe I need to assume that the front will be weakly illuminated by reflected light off the ground, and just block shapes in using navy blue before I add the directly illuminated bits.
Progress looks good and I can see what you mean about the backlight. You're right, a reflected light or a secondary lightsource from the front should help you picture the shapes even better. Which brings me to the realization that I havent even decided on my light source yet in my own work..probably around the front somewhere doh.
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Old Sep 13, 2011, 04:06 PM // 16:06   #77
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Quote:
Originally Posted by bonjela View Post
This is a technique I've been considering trying out in my backgrounds, but I'm the sort of person who can't see the forest for the trees, so I end up putting too much love into a single small area and leaving the rest of it as a flat blob.

Here's the background of my piece so far; it's based off a screenshot of the entrance to Lion's Arch in GW2, and you can see that I've done exactly as described in the previous paragraph.



Part of the problem, I think, is that the light source is behind this giant, intricately detailed structure, so hardly anything will be illuminated. I've been trying to throw as much light onto it as I can, but it looks wrong and too blue. Maybe I need to assume that the front will be weakly illuminated by reflected light off the ground, and just block shapes in using navy blue before I add the directly illuminated bits.
Looks good so far, and I say - simply create a secondary light source in the front! Candles or lanterns or something. That'd cast a soft yellow light, which would both illuminate things so that you can create visible details as well as balance out the heavy blues.
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Old Sep 13, 2011, 05:44 PM // 17:44   #78
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Originally Posted by Verene View Post
Looks good so far, and I say - simply create a secondary light source in the front! Candles or lanterns or something. That'd cast a soft yellow light, which would both illuminate things so that you can create visible details as well as balance out the heavy blues.
Thanks. I considered lanterns, but the object in the background is really huge -- for example, that large thing at the top that I've partially painted blue is actually a ship -- so small light sources on the ground won't do much to illuminate the structure as a whole. I might cover the structure itself in pumpkins and candles, and there will be windows which I can light up with a spooky glow, but those are all details.


Quote:
Originally Posted by Ravenhawk View Post
I hear you! I am the same. It's a complete change of mindset. I saw this technique in the Digital Drawing book that I have on the subject of Speed Painting. I chose to ignore this approach for a LONG time because, like you, I find it hard not to dwell on the little details on the initial stages of the drawing. I just gave it a shot when I wanted to try speed painting.

I am not completely used to it yet but I find that it is much faster and I was pleasantly surprised at how easily I was able to draw a somewhat decent full body pic of Mad King within an hour (or maybe two. I dunno exactly since I have been chatting and browsing while drawing ...bad habit lol)

The trick is to start small (zoom out your painting and block the basic shapes/tones) then zoom in as you get to the details. Also the difference between us is that I've usde this technique on figures so far...not so much, if at all, with environment/backgrounds yet but I imagine it works the same way.
Hehe, yeah, it's the zooming that always gets me. I can work with huge brushes, or tiny little ones, but the middle ground, gradually-getting-smaller brushes end up trapping me into starting on the details too soon. I think I just need more discipline.

The technique definitely worked for your Mad King; when I first saw him I actually assumed you'd traced a screenshot.

-----------------------

Edit: It worked! I need to fix the contrast, but it already looks a lot more solid and less cartoony:


Last edited by bonjela; Sep 13, 2011 at 08:01 PM // 20:01..
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Old Sep 13, 2011, 09:34 PM // 21:34   #79
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Figured I'd post my first chapter (still requires going through some editing, so if you spot an error or have an opinion, bring it up!), second and third should be done before the week is up, but fourth and fifth I'm having issues on getting the specifics planned out (excluding those two, in which I know what will happen but not how, I've outlined the entire thing and come up with a whopping 11 chapters).


Last edited by Konig Des Todes; Sep 13, 2011 at 09:39 PM // 21:39..
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Old Sep 13, 2011, 11:42 PM // 23:42   #80
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Cool introductory chapter. You did a good job of establishing the personalities of the characters, as well as the populated feel of the city. I think you could improve on the description of the setting, however: what does Fahranur smell like? What does the ground feel like under Konig's feet? What are the other people doing? What are the merchants selling?

Some more fine-combed suggestions are under the spoiler. As a general rule (though I break it a couple of times), I've underlined grammar/spelling mistakes, and bolded stuff I personally think could be improved upon.


Last edited by bonjela; Sep 14, 2011 at 01:13 AM // 01:13..
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