Dec 09, 2011, 08:18 PM // 20:18
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#821
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Starter putting down the first colors on Trish's commission to get a feel of the scene.
@ Everyone, Thanks!
@ Aero, I don't have exams at the moment, what made you think that? I got tests starting from december 17.
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Dec 09, 2011, 10:52 PM // 22:52
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#822
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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I must have got confused - we miss you
Trish has kitty ears AND a halo - that's just greedy!
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Dec 10, 2011, 07:45 PM // 19:45
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#823
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Jungle Guide
Join Date: Apr 2009
Guild: Eon
Profession: Me/N
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Quote:
Originally Posted by Tommy's
Thankksss Gemini! I should indeed think of a nice signature.
Finished the last painting.
Again, boobie alert.
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Wow..Tommy..that's just beautiful!
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Dec 23, 2011, 05:38 PM // 17:38
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#824
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Academy Page
Join Date: May 2011
Location: In a house
Profession: Me/
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Finished the last painting.
Again, boobie alert.
Nice smooth texture and very lovely lighting!
... I love this... there are no other words that I can come up with...
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Dec 25, 2011, 01:40 AM // 01:40
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#825
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Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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OU COLOURS <3333333333333333333333333!!!!!!!!!!!!!! love ittt :U!!
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Dec 26, 2011, 05:05 PM // 17:05
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#826
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Some updates. Had very little time to draw lately. But thanks to Santa, I had some now So here's my updates of today.
Peggy 12 rating.
Also worked on Trish' commission, but not confident enough to share x)
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Dec 26, 2011, 06:32 PM // 18:32
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#827
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Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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ouu those look greatt!!
... wha!? :c y u no share?!
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Dec 26, 2011, 08:53 PM // 20:53
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#828
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Academy Page
Join Date: May 2011
Location: In a house
Profession: Me/
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Nice figure studies. I agree with Marshmallow, share Tommy we want to see !
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Dec 27, 2011, 02:37 PM // 14:37
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#829
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Jungle Guide
Join Date: Apr 2009
Guild: Eon
Profession: Me/N
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Your paintings/sketches look more professional everytime I see them.
And yes we want to see the Trish painting! *adds to the peer pressure*
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Dec 27, 2011, 03:16 PM // 15:16
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#830
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Anti-peer sketches! Bridgeman time! The usual nudies.
Will give you a wip on Trish this evening!
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Dec 27, 2011, 04:59 PM // 16:59
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#831
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Academy Page
Join Date: May 2011
Location: In a house
Profession: Me/
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Tommy I like the brush strokes you use for your drawings they are very fluid. Are these studies done on Painter?
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Dec 27, 2011, 06:46 PM // 18:46
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#832
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Thanks 11. It's just a 2B pencil on paper, nothing digital :3
Here is update on Trish' commission. Not sure where I'm going with that chest piece, not really resembling Obisidian that much >.> So much still off lol.
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Dec 27, 2011, 07:51 PM // 19:51
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#833
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Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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Awwwwwh I LOVE ITTT ;O; i srsly cant wait for the finished pic..AND OMG THAT TREE
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Dec 27, 2011, 08:46 PM // 20:46
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#834
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Academy Page
Join Date: May 2011
Location: In a house
Profession: Me/
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Looks like the commission is coming along very nicely. 2B pencil awesome
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Dec 28, 2011, 09:25 AM // 09:25
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#835
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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More Bridgeman. A few days more of Bridgeman, then it's Michelangelo's and Leonardo's turn. I'm ultimately after a combination of those three, with a bit of myself of course
And made some changes to my latest nudy, fixed the animeishness of her face (at least I hope so )
Nudies
Last edited by Tommy's; Dec 28, 2011 at 03:29 PM // 15:29..
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Dec 30, 2011, 02:43 AM // 02:43
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#836
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Pre-Searing Cadet
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Hey man, loved those skin tones. You used any reference? It clearly emanates some sort of vintage feel (:
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Jan 08, 2012, 05:12 PM // 17:12
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#837
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Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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hay tommy ;3 has you seen that nice new scarf? <3
XD im kidding
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Jan 09, 2012, 08:54 AM // 08:54
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#838
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Desert Nomad
Join Date: Mar 2007
Location: UK/Austria
Guild: [bone]
Profession: P/
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awesome work, your progress is stunning. Shows you what you can achieve with some practice and a bee in the bonnet Love the new hair and face of that girl, it's really a portfolio piece now!
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Jan 16, 2012, 07:45 PM // 19:45
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#839
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Trishh, I feel ashamed. I had so little time, due to promotional work I needed to do. Giving that priority since I'm getting paid for it x). But your Ele will see the light of day!
Thanks Morag <3 I still feel like the hair is holding the rest of the work back, think I'm going to change it somewhere in the near future. And hell, a portfolio. Perhaps it's time I started making one
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Jan 18, 2012, 05:47 AM // 05:47
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#840
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Desert Nomad
Join Date: Apr 2009
Guild: Trifecta Luminati [TRI]
Profession: W/
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Nice to see your sketches, Toms. The anatomy studies are coming along nicely. Though I might suggest playing around with your mark making on areas that define muscle structure. At the moment, you're currently using a mostly single and continuous mark for all details on the body. Try playing around with the direction in which you make your lines in order to indicate shifts in structure. It'll help give you a better grasp in filling out form and keep the image from being too flat - unless you're going for a more 2D graphic style.
And the female nude is looking really nice - very nice and subtle details. Only thing I have to say about that is her face isn't nearly as finished as the rest of her body. Though it's in the wippie stages, so I'm not sure how far along with it you are. Anyways, the main issue I'm seeing is the structure of her face isn't entirely there.
You get that the front and side of her skull is there on the right side, but not on the left. Looks like it's mostly because there's no shading on the side of her face, which as a result flattens her face and takes away from the shape of the skull's structure. Adding some shading and lighting to the face to properly match the body should fix that right up though - pretty easy fix.
Other than that, keep on keepin' on!
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