Jun 28, 2011, 05:51 PM // 17:51
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#721
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Jungle Guide
Join Date: Jan 2007
Location: The Netherlands
Guild: None
Profession: R/
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I like Nian's idea. I think shells are the way to go.
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Jun 28, 2011, 08:45 PM // 20:45
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#722
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Site Contributor
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ooh, I love her face... she looks so realistic! Awesome job using no references :O
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Jun 29, 2011, 04:05 PM // 16:05
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#723
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Thanks for the feedback all! And the compliments
Nian convinced me to go back a bit towards the origin. So mermaid influences gogo. The greenblueish dots are resembling the places I'm going to add scales. Some more transparent then others, so a bit of a skinscale combination. Hope her chest looks a bit better this way, I narrowed it and changed the boobs a bit (mostly because I was going to loose the bikini, so they would fall more).
I tried adjusting the pupil a bit more like DBAA said, but in the progress she has gotten a lazy eye xd So I will need to look into that more Think I'm going to redo the face a bit anyway to make it more characteristic instead of so softly and smooth looking.
2 more days till exam. bleh can't wait till I have vacation >.>
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Jun 30, 2011, 09:01 PM // 21:01
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#725
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Jungle Guide
Join Date: Apr 2009
Guild: Eon
Profession: Me/N
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The palettes on this one look really nice. I love her angelic/innocent look. The subtle freckles is a nice touch.
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Jul 01, 2011, 05:16 AM // 05:16
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#726
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Desert Nomad
Join Date: Apr 2009
Guild: Trifecta Luminati [TRI]
Profession: W/
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Nice color palette on this one, Toms. The scale design is a good call - more interesting than the shell idea most people tend to use.
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Jul 04, 2011, 09:23 AM // 09:23
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#727
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Progress on Gattsu's Ram. I figured it would look ugly in the colored pencil sketch style, so I figured I'd make it a quick digital painting. Quite a beastly ram!
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Jul 04, 2011, 12:48 PM // 12:48
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#728
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Found the previous version a bit too monotoned, so I figured I should play some around with the colors. What would suit better, Charr home wastelands or this ghostly scene?
Last edited by Tommy's; Jul 04, 2011 at 01:26 PM // 13:26..
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Jul 04, 2011, 02:00 PM // 14:00
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#729
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Desert Nomad
Join Date: Mar 2007
Location: UK/Austria
Guild: [bone]
Profession: P/
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oh I really love the ghostly blues it'd be even better if the sky had some of the old reds and browns too around the top edges to balance everything out a bit
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Jul 04, 2011, 05:46 PM // 17:46
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#730
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Wilds Pathfinder
Join Date: Oct 2006
Profession: Rt/N
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Ya the first one syncs up quite well but the ghostly blues are just epic. I like Morag's idea to use reds around the top. It'd give the whole piece something like a twilight hours feel.
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Jul 04, 2011, 05:49 PM // 17:49
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#731
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Wilds Pathfinder
Join Date: Dec 2006
Location: Avatar by unsolvedenigma.deviantart
Guild: Denizens of the Underdark [Nite]
Profession: N/Me
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Wow, lucky Gattsu! I agree with the blue with reds on top.
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Jul 11, 2011, 11:42 AM // 11:42
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#732
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Jungle Guide
Join Date: Apr 2009
Guild: Eon
Profession: Me/N
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I think Tommy's get a kick out of making us die in anticipation thinking on how these drawings are gonna look finished! The new one is looking great too. You're right, the blue background made it stand out more.
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Jul 11, 2011, 12:51 PM // 12:51
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#733
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Hahahahahaha, Oh Mina, you make me feel so evil >:]
I've promised myself not to start any new digital works before I finished the old though. Gattsu's Ram is in a stage of approval, currently working on a commission of a cute doggie (don't know if the requester wants his/her name out here). Then its time for Mina to get finished, together with Frost Kisses, going to completely redo frost. Then, I'm finally going to finish my mermaid thingie
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Jul 12, 2011, 09:37 AM // 09:37
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#734
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Finito!
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Jul 12, 2011, 11:15 AM // 11:15
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#735
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Desert Nomad
Join Date: Mar 2007
Location: UK/Austria
Guild: [bone]
Profession: P/
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very cool, I do like the head! I imagined the horns to be much bigger though
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Jul 12, 2011, 03:28 PM // 15:28
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#736
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Wilds Pathfinder
Join Date: Oct 2006
Profession: Rt/N
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I like the way it came out. The rifle looks amazing. Thanks again.
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Jul 12, 2011, 07:53 PM // 19:53
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#737
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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The way the ears and horns are shaped remind me of a charr
Looks really awesome, good job ^^
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Jul 12, 2011, 10:08 PM // 22:08
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#738
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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I like his face and the rifle is cool. The background is pretty wonderful too
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Jul 13, 2011, 04:03 AM // 04:03
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#739
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Desert Nomad
Join Date: Apr 2009
Guild: Trifecta Luminati [TRI]
Profession: W/
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I really like the idea with the ghostly background. They remind me of the spirits you see in that Ascalon Dungeon intro. The spirit on the right is really cool, though his stance seems a bit strange. The silhouette could be stronger if you open the stance up, and bring in more negative space in between areas - that way he doesn't just look like one big shape.
The Ram character is very cool too. Definitely like the axe head attached instead of a bayonet. He definitely reminds me more of a Charr - mainly the horns and that his face isn't as elongated as that of a ram's.
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Jul 13, 2011, 11:33 AM // 11:33
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#740
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Thanks all
And yes Charlie, I got the idea from the ghost from the Ascalon Dungeon trailer But you'll need to explain me the negative space part of your comment, you really lost me there
Some progress on my next commission:
Colors are not 100% spot on, somehow photobucket changes the color of things I upload. Kind of annoying..
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