They did tone down several areas significantly, probably because people were complaining about them - Althea's Ashes is a painful example of that. First her ashes were in the temple in the southeast of the Diessa Lowlands, forcing you to deal with 50+ Charr flooding through a chokepoint. Lots of fun.
Then the ashes were moved to where the quest actually indicated they should be found: the Charr Flame Temple corridor. Evil place, packs of 5-6 Charr you needed to take out one by one, slowly inching your way to the main temple, where the heavily guarded ashes resided. Different, still fun.
Then suddenly the packs of 5-6 Charr were halved (literally, to small bunches of three), decimating the challenge the Charr Flame Temple corridor had to offer, and it became yet another vanilla quest you rush through with henchmen.
Generally the missions up until about The Wilds, excluding Frost Gate (the last leg of which still got simplified) and Borlis Pass, were made easier, and countless quests got simplified to the point of redundancy. This is more than just a hunch or feeling, it's just additional NPCs to help you, reduction of opponent numbers, braindead clues on where to go, etc.
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