Mar 21, 2008, 02:35 AM // 02:35
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#41
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Monkey Island for its insult swordfighting. "How appropriate, you fight like a cow".
Monkey Island 2 for its Spitting competition.
and the whole franchise for its incredible humor and artwork.
if you missed out on this...GET IT.
as far as the marriage is concerned in Sid Meier's Pirates! its fairly lame.
You CAN get married but theres nothing tying you down, the only thing you get out of it is the occasional crummy bit of info from your new wife and the obligation to go to stupid ballroom dances.
huh, on second thoughts its got the real thing down pat.
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Mar 21, 2008, 09:39 PM // 21:39
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#42
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Frost Gate Guardian
Join Date: Aug 2007
Location: US
Guild: Gods Army of the [Dead]
Profession: E/
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Conquer Online (crappy F2P MMORPG) has marriage, houses (that you mine materials for) and has a map where it's always night time and their moon actually coincides with the real phases of the moon.
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Mar 22, 2008, 10:13 PM // 22:13
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#43
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Frost Gate Guardian
Join Date: Jan 2008
Location: Japan
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Oh and
Sins of a Solar Empire:
-renaming your capital ships or planets to anything you'd like, as long as the name doesn't go over the damned character limit
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Mar 22, 2008, 10:15 PM // 22:15
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#44
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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GW- Free gameplay!!! (mmorpg) most require u to pay haha
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Mar 23, 2008, 01:50 AM // 01:50
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#45
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Harvest moon should be on the unique feature thing.
So fun and a game based near entirely on farming is unheard of, aside from it.
Tales of series for the battle system which is fun and refreshing from most rpgs.
Pokemon EV mechanic, not all too common.
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Mar 24, 2008, 05:59 AM // 05:59
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#46
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Wilds Pathfinder
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Mar 24, 2008, 06:02 AM // 06:02
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#47
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Forge Runner
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Quote:
Originally Posted by DarkWasp
I still haven't found a game with better physics. Sure you can't blow up the side of a building or anything, but for the first time objects don't float.
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No really, the physics suck. That's done with no mods, base HL2 game. The physics really are atrocious.
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Mar 24, 2008, 05:33 PM // 17:33
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#48
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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Quote:
Originally Posted by -Loki-
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Well, give me some examples of better physics, I'll put them on the list.
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Mar 24, 2008, 08:06 PM // 20:06
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#49
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Frost Gate Guardian
Join Date: Jan 2008
Location: Japan
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Quote:
Originally Posted by DarkWasp
Well, give me some examples of better physics, I'll put them on the list.
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Crysis and Company of Heroes comes to mind right off the bat. I like how the physics in these games (Half Life 2 included) actually affect gameplay and aren't just eye candy.
And of course, pretty much any game out there that uses a physics processor; even without a PPU, the physics still kick ass.
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Mar 24, 2008, 08:53 PM // 20:53
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#50
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Wild Arms V uses a hex based combat system that is completely unique. Wild Arms IV used it as well, but unfortunately, the rest of that game blowed big time.
Cel Shaded Visuals are somewhat rare in video games these days. The best examples of it's effective use are Zelda: Wind Waker on the gamecube and Tales of Symphonia, also a Gamecube game. Less notable, are games from the Shin Megami Tensei series and certain instalments of the Wild Arms series, which employ a pseudo-cell shaded look. Lastly, Cel Damage, a s**** racing game, used it. The only decent use of cel shading outside of the RPG genre, however, was a game called XIII, (anyone remember that?)
Edit: I forgot TF2 lol
Edit 2: I would have to dispute a few things about "Outside"... Incredible NPC AI is rather taking the mickey, don't you think?
Last edited by Moa Bird Cultist; Mar 24, 2008 at 09:10 PM // 21:10..
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Mar 24, 2008, 10:47 PM // 22:47
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#51
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Forge Runner
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Quote:
Originally Posted by DarkWasp
Well, give me some examples of better physics, I'll put them on the list.
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Have a look at PAIN for PS3.
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Mar 25, 2008, 07:10 AM // 07:10
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#52
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by DarkWasp
Babysitting Characters Throughtout the Game
-ICO - Make funny noises and get the girl to follow you. What?
-Yoshi's Island - Baby Mario keeps floating away!
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You can add Resident Evil 4 to the list here. Your character has to first rescue, then protect the President's daughter and serve as her bodyguard for half the game. If she is captured or killed, you lose. Enemies will pick her up and carry her over their shoulder, and you have to kill them before they escape. You can order her to follow you, stay put, and in some places, hide. Ashley can't climb or drop down from ledges by herself; instead you must catch her. She can also climb on your shoulders to scale locked gates and open them for you from the other side.
"Leon!"
"HEEEELLLP!"
"Help me, Leon!" -random Ashley quotes when she's captured
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Mar 25, 2008, 02:42 PM // 14:42
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#53
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Hall Hero
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Quote:
Originally Posted by -Loki-
Have a look at PAIN for PS3.
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Do you have any earlier examples besides a game that's four years newer than HL2?
Quote:
Originally Posted by Moa Bird Cultist
*snip* I forgot TF2 lol
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Well it doesn't have "unique features", per se, but is unique in how they're are implemented. It's essentially an incredibly light and simplier version of Battlefield, and because of that it's been able to become one of the greatest shooters of all time.
Last edited by Bryant Again; Mar 25, 2008 at 02:46 PM // 14:46..
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Mar 25, 2008, 03:25 PM // 15:25
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#54
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Moa Bird Cultist
(...) however, was a game called XIII, (anyone remember that? (...)
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XIII was and remains an excellent FPS (if a bit easy). Shame the multiplayer was so crap.
I highly recommend that game as well as the graphic novel series its based on, good stuff.
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Mar 25, 2008, 05:11 PM // 17:11
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#55
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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Guild Wars has weather at least, even though it doesn't change... (and lighting effects too!)
I think you should make a category called "Super 1337" and put super smash bros brawl in this category. It deserves it, I think.
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Mar 25, 2008, 07:38 PM // 19:38
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#56
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Hall Hero
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I really dislike Guild War's color shading. Your character will, in a lot of instances, retain the same color and brightness he had in the open sunlight when he goes under a tree or in a cave. It was a real annoying nitpick of mine.
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Mar 25, 2008, 10:47 PM // 22:47
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#57
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Forge Runner
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Quote:
Originally Posted by Bryant Again
Do you have any earlier examples besides a game that's four years newer than HL2?
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Wasn't the point, you just asked for games with better physics. You also never mentioned in your list about the age of the game, just that Half Life 2 had amazing physics. Which it doesn't. Also, about Assassins Creed, you might want to give special mention for animation, both on foot and overall. The games animation was stunning.
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Mar 26, 2008, 05:44 AM // 05:44
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#58
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Hall Hero
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Quote:
Originally Posted by -Loki-
Wasn't the point, you just asked for games with better physics. You also never mentioned in your list about the age of the game, just that Half Life 2 had amazing physics.
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All I asked was if there were other games that had better physics than HL2 during it's time, you may be getting me confused with Darkwasp.
That said, it should be expected that a newer game should have better physics than a now four year old one.
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Mar 26, 2008, 05:58 AM // 05:58
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#59
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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ff7 for ps1 the only game with bad graphics that i still WANT to play
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Mar 26, 2008, 06:35 AM // 06:35
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#60
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Forge Runner
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Quote:
Originally Posted by Bryant Again
That said, it should be expected that a newer game should have better physics than a now four year old one.
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Again, not the point. While HL2 did have an actually make use of physics, they were extremely horrible. Sure, things fell to the floor when they should have, but they were so open to exploitation (see: bunny hopping faster than a vehicle could ever move and flying on a bucket by repeatedly dropping, grabbing and jumping while looking down on the bucket in HL2 done quick). Praising it for making use of physics instead of them being eye candy, sure. Being good? Sorry, they were awful.
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