May 19, 2008, 07:57 PM // 19:57
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#2
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Ascalonian Squire
Join Date: May 2007
Location: Inkland
Profession: R/
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Depends how many silly mesmers are on your team who think it is useful to use [skill]simple thievery[/skill] every damn time.
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May 19, 2008, 08:05 PM // 20:05
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#3
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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The same as the probability of you attacking 1 target as 16 mesmers. >.>
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May 19, 2008, 09:14 PM // 21:14
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#4
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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I fear [Arcane thievery] [Echo] [Arcane echo]
brrrrrrrrrr
or you know you could replace a team of echoing mesmers with useless skills with 1 single PD mes....
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May 19, 2008, 09:58 PM // 21:58
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#5
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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OK I'm not that good with maths but here's what I found:
Lets assume that each spell cast is one bit
1 = spell targeted now disabled
0 = spell targeted already disabled
Number of combinations = 2^16 = 65535
Number of possibilities of 8 bits being at one (found that on the net):
C^(p)_(n) = n! / ( p!.(n-p)!)
(source, in french: http://www.iut-bethune.univ-artois.f.../anal_com.html)
with p = combination of elements = 8
n = total number of elements = 16
That gives 12870 possibilities of 8 bits being at one.Now I only considered the cases where there is ONLY 8 bits at one, but that's also true for the cases where 9...16 bits are high also.
If I'm not mistaken the real answer would be given by (ok time for a proper formula):
I don't have any other way to calculate this than calculate each separatly and adding them together, so thats what I did, and it gave me 39203.
(for the records, thats:
8 ->12870
9 ->11440
10->8008
11->4368
12->1820
13->560
14->120
15->16
16->1)
In percents thats 39203/65535 = 59.82%
Now that is the number of possibilities of the whole skill bar to be disabled, so the opposite would be 40.18 % of not having the whole skill bar disabled.
That's more than what I expected, but again the more skills are disabled the harder it is to target a non disabled spell.
I'm not sure about the initial formula tho. Any comment on my maths are welcome, I was trying to apply what I found + some logic.
(Note: I love firefox. It crashed for X reason and I feared I lost this message, but it just saved it somewhere and restaured the session just as it was)
Last edited by Turbobusa; May 19, 2008 at 10:29 PM // 22:29..
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May 19, 2008, 09:59 PM // 21:59
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#6
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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I think it's 16^8 = 1/4 294 967 296.
Edit : O_o what Turbobusa did seems so complicated xD.
Last edited by RedStar; May 19, 2008 at 10:04 PM // 22:04..
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May 19, 2008, 10:50 PM // 22:50
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#7
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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If one of the enemy's 8 skills cannot have the disablement stack then it is certain the skill bar will be totally disabled but I haven't played in a while.
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May 19, 2008, 11:41 PM // 23:41
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#8
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Ascalonian Squire
Join Date: May 2006
Location: subset of R×R×R
Guild: Bubbles [oOo]
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Correct me if I'm wrong, but it seems to me that, because the first spell will never fail, we actually end up with 15 digits, at least 7 of which must be 1 in order to black out the victim's bar entirely. Therefore, we need to find the value of
Code:
15 15!
Σ ----------
k=7 k!(15-k)!
which is apparently equal to 22819, so the chance to black out the skill bar completely is 22819/32768 ~ 0.69638.
Last edited by Owoc; May 19, 2008 at 11:47 PM // 23:47..
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May 20, 2008, 07:40 AM // 07:40
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#9
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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You're right, my reasonning includes combination where it would fail, except it can't.
69.64% total disabling
30.36% one skill not disabled
EDIT:
After rethinking, it appears that this is just impossible to have the first bit +8...15 bits at one, seing as I said that 1 = skill disabled.
If 8 bits are already high, all the skills are disabled. Therefore the 8...15 high bits cases don't exist, the max combinations isn't 2^15, but rather:
with n=15. (note that it gives us 2^14, I'd like to know why)
Chances of 8 bits being at one is still:
which gives us 6435 over 16384 = 39.28% of total disabling (60.72% conversely)
Last edited by Turbobusa; May 20, 2008 at 08:54 AM // 08:54..
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May 20, 2008, 07:56 AM // 07:56
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#10
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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how can you have 16 mesmers on your team????? (copies of AT that is....even with echo......)
and why would you want 16 copies of AT anyways????
__________________
where is the 'all you can eat' cookie bar?
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May 20, 2008, 03:36 PM // 15:36
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#11
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Ascalonian Squire
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What is the reasoning behind the "bits"? Also, bear in mind that it's possible for more than one skill to be missed by all copies of Arcane Thievery. Your calculation assumes that the one minus the probability of the entire bar being blacked out equals the probability that one skill is still active.
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May 20, 2008, 03:59 PM // 15:59
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#12
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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The bits represent the result of the casting of AT.
A high bit refers to "1 skill just got disabled", 0 is "spell disabled was already disabled".
You can also see the number of 1 in your 16 bit number as the number of spells disabled, which is the same.
The reasonning:
- the first spell will never fail
- we must find the chances of having 7 out of 15 AT copies that will disable a non-disabled spell.
- If 8 bits are high, all skills are disabled, therefore the rest of the AT copies will disable an already disabled spell (= 0)
- Hence, there can't be 9 or more bits active at the same time.
- Therefore the only cases where all skills will be disabled are the ones where 8 bits are at one.
- Since the first spell will always disable one spell, we must find the possibilities of having 7 out of the 15 copies of AT left that will disable another spell.
- we must count those cases, and make a ratio between that and the max number of possibilities
some exemples:
0000 0000 0000 0000 = nothing disabled (impossible)
0100 1100 1110 0110 = 8 skills disabled
1100 1100 1110 0110 = 9 skills disabled (impossible)
What I'm not too sure is the maximum number of combinations calculations.
Last edited by Turbobusa; May 20, 2008 at 04:06 PM // 16:06..
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May 20, 2008, 04:27 PM // 16:27
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#13
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Probability? Who cares about probabilities?
PD: My school doesnt :P
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