Dec 03, 2008, 05:54 PM // 17:54
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#1
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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Finite height (WIP project)
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Title: Finite height
Genre: Rogue-like RPG
Graphycs type: DOS Console imitation (ASCII).
Version: v0.15 - Alpha
Development tool: PureBASIC v4.20
Spreading type: FreeWare OpenSource.
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
OK, I zink zat time to show my little project here too come. It's pretty unfinished (not even at Beta stage), but I need some feed back anyways. Just remember, you wan't see here yet:
*) Smart mobs
*) Good interface
*) Most of skills
*) Most of tiletypes
*) Most of races and classes (only HC are playable as for now)
*) Final floor.
...Anyways, it's pretty playable an clearly show basic point of future mechanic, so.... Controls:
Arrows - Movements\Door oening\Melee attack
NumPad arrows - Camera shifting
NumPad 5 - Center camera at player
Enter - Enter exit gate.
Z - Skill selection dialogue.
L - Fullscreen logview.
C - Open\Close door.
% - Show your resists.
@ - Look at mirror.
G - Pick item(s).
X - eXploration mode.
E - Equip\unequip item.
W - Wield\unield item.
D - Drop item.
S - Swallow item.
M - Show list of items on tile.
P - Showl list of character's passive skills.
\ - Toss items between hands.
F - Fire ranged weapons.
T - Throw weapons.
Del - Clean log.
Space - skip tact.
Download link: http://pb.xors3d.com/Misc.%20project...e%20Height.rar
P.S. Waiting for your comments, bugreports and suggestions !
Last edited by Society; Feb 28, 2010 at 04:15 PM // 16:15..
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Dec 03, 2008, 06:03 PM // 18:03
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#2
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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I'll check it out when I get home for sure. Loves me some free games.
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Dec 04, 2008, 06:08 AM // 06:08
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#3
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Krytan Explorer
Join Date: May 2006
Location: Australia
Profession: Mo/
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well i guess it cant be worse then limbo of the lost
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Dec 04, 2008, 09:35 AM // 09:35
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#4
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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Quick patch for skills with range = 1. Redownload plz -_-.
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Dec 05, 2008, 06:08 PM // 18:08
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#5
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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New version uploaded:
+New Chronomancer's skill: Blink step.
+Possiblity to quickly receive full list of items on tile.
+Really extended assortiment of items, randomly scattered on floor.
+Added medicaments and possiblity to take them.
+Possiblity to look at list of passive skills.
+Possiblity to quickly toss items between hands.
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Dec 06, 2008, 10:56 AM // 10:56
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#6
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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Yes-yes... So, what are you, people, thinking fbout removing pre-defined specials from curren [charisma] closing set ?
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Dec 06, 2008, 03:08 PM // 15:08
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#7
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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Found and fixed serious bug, rapidly increased monsters population... Redownload plz.
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Dec 08, 2008, 07:07 PM // 19:07
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#8
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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Yes-yes... Working on firearms mechanic now (dual shooting is possible). Just wait a little more .
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Dec 12, 2008, 06:10 PM // 18:10
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#9
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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New version uploaded:
+Firearms mechanics (still in testing as for now).
+New Chronomancer's skill: Chronobreak.
+New monster race: Eddie
+Increased screen size.
+Item generation extended.
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Dec 13, 2008, 10:49 AM // 10:49
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#10
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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Announce: next update will include mechanics for throwing weapons. Anymore suggestions ?
Last edited by Society; Dec 13, 2008 at 10:54 AM // 10:54..
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Dec 18, 2008, 05:14 PM // 17:14
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#11
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Ascalonian Squire
Join Date: Jun 2008
Profession: Rt/N
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New version uploaded:
+Now it's possible to pick possible part of stacked items.
+Throwing weapons (still testing as for now).
+New ChronoMancer's skill: Space mapping.
+Firearms now leave spent cartridge cases.
+Passive skills for firearms.
+Possiblity to clean log.
+CopyCat's.
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