Nov 19, 2008, 04:14 PM // 16:14
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#181
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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[Whirling Axe]
8a, 5e
Elite Axe Attack - Strike target three times for +5..17..21 damage. If all three attacks hit, target is dazed for 2..6 seconds.
How about [Soothing Images]??
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Nov 19, 2008, 05:21 PM // 17:21
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#182
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Wait, costs adrenaline and energy? Interesting.
10e, slightly less time - maybe 5..14..17.
How's about [Winds of Disenchantment]
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Nov 19, 2008, 05:40 PM // 17:40
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#183
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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5e .25c 20r
for 1..22seconds your next 1...5 attacks remove an enchantment.
move to wind
[horns of the ox]
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Nov 19, 2008, 08:47 PM // 20:47
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#184
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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+2..12..20 Damage? (I can't remeber its pre-nerf dmg)
Next: [Supportive Spirit]
Last edited by Picuso; Nov 19, 2008 at 08:48 PM // 20:48..
Reason: Typo
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Nov 20, 2008, 02:41 AM // 02:41
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#185
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Replace while knocked down with while target ally is suffering from a condition or hex.
Picuso: I didn't care. I just went for it.
[Protectors Defense]
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Nov 20, 2008, 03:45 AM // 03:45
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#186
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Krytan Explorer
Join Date: Mar 2008
Location: America
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either add +20 elemental defense to affected allies, OR
shorten recharge to 20 seconds
[mirror of ice]
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Nov 20, 2008, 04:27 AM // 04:27
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#187
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Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
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='~.:.:"i!i!Grenth's Balance!i!i":.:.~'=
*Game Over*
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Nov 20, 2008, 03:00 PM // 15:00
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#188
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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[Grenth's Balance]
50e,0c, non-rechargeable
Elite Summon Spell. Lose all remaining energy. If your party is outnumbered in battle, summon the servants of Grenth. Your new party size can not exceed the number of your attackers. Primary/secondary professions are random, but all attributes will be set to 12. When all foes are defeated, you die.
pve of course lol.
next up - [Signet of Lost Souls]
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Nov 20, 2008, 03:32 PM // 15:32
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#189
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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how is sig of lost souls unbalanced as it is?..
change recharge to 10 i guess..
[incendiary bonds]
Last edited by wind fire and ice; Nov 20, 2008 at 03:34 PM // 15:34..
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Nov 21, 2008, 11:57 AM // 11:57
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#190
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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Elite: 10e/1/45
After 5 seconds, target foe and all nearby foes are struck with 25~65 fire damage and are set on fire for 1~5 secounds. If they were already on fire, they would take 15~55 fire damage, and suffer from daze for 2 seconds.
Balanced stance
(If someone already said it I apologize and try for deadly paradox instead)
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Nov 21, 2008, 12:36 PM // 12:36
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#191
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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[Balanced Stance]
5/0/25
5..10 seconds.
Maybe in PvP Version :"Ends if you move".
Next One: [Earthen Shackles]
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Nov 21, 2008, 05:57 PM // 17:57
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#192
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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10e 2c 15r
Hex Spell. Can only cast on a burning foe. For 5..17..21 seconds target foe moves 90% slower.
This is so foe moves slower during the whole duration of the hex spell, rather than the duration of burning. Let's face it, it does crap if we have to rely on constantly burning to slow it down. So, just make sure the target was burning in order for the hex to apply.
[Healing Seed]
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Nov 21, 2008, 08:45 PM // 20:45
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#193
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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5/ 1/4 / 10
Funcionality changed to "Enchantment Spell. For 3 seconds, next time target other ally takes damage, that ally and all adjacent allies gain 5...40...75 Health."
Something like AoE RoF, withouth damage mitigation (maybe health gained can be low and has to be raised, I'm not sure).
Next One: [Ghostmirror Light]
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Nov 21, 2008, 09:38 PM // 21:38
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#194
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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3/4 cast. Maybe slightly larger numbers but I don't think it's necessary.
In honor of double HA weekend, [Aura of Stability]
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Nov 21, 2008, 10:42 PM // 22:42
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#195
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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5/ 1/4 / 10
For 3..7..8 seconds, next time target other ally would be knocked down, he gains 10...70 health instead.
Next one: [Defile Flesh]
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Nov 22, 2008, 01:26 AM // 01:26
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#196
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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10/1/20
Hex Spell: For 5-15 seconds, target foe and all adjacent foes gain only two-thirds health from healing and suffer 15...20...35 damage whenever healed
Now balance
[energy surge] just for the PVE lulz
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Nov 22, 2008, 01:52 AM // 01:52
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#197
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Academy Page
Join Date: Nov 2005
Profession: R/
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Energy Surge(PvE) 10e/1s/10r
Elite Spell. Target foe gains 1...8...11 energy. For each point of energy gained, that foe and all foes in this location take 12 damage.
I always thought Energy Burn and Energy Surge should be slightly different, meh. I didn't really know what to do with it.
Next:
[Swirling Aura]
Probably already mentioned, but merits further... uh.. mention.
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Nov 22, 2008, 04:30 AM // 04:30
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#198
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Decrease recharge to 30secs and make the blocking 75%. With this, interrupting rangers can kiss your ass. Lol! Sorry for the language.
[Victory Is Mine!]
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Nov 22, 2008, 04:37 PM // 16:37
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#199
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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5e/0c/8r
If target foe is below 50% health you gain all energy and 50...250 back and target foe takes 10..80 damage and suffers from cracked armor.
Move it to strength and make it 50% chance to fail with 8 or less.
[magnetic aura]
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Nov 23, 2008, 10:08 AM // 10:08
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#200
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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[magnetic aura]
reduce recharge to 30 sec
[Magehunter Strike]
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