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Old Nov 19, 2008, 04:14 PM // 16:14   #181
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[Whirling Axe]

8a, 5e
Elite Axe Attack - Strike target three times for +5..17..21 damage. If all three attacks hit, target is dazed for 2..6 seconds.

How about [Soothing Images]??
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Old Nov 19, 2008, 05:21 PM // 17:21   #182
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Wait, costs adrenaline and energy? Interesting.

10e, slightly less time - maybe 5..14..17.

How's about [Winds of Disenchantment]
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Old Nov 19, 2008, 05:40 PM // 17:40   #183
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5e .25c 20r
for 1..22seconds your next 1...5 attacks remove an enchantment.
move to wind

[horns of the ox]
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Old Nov 19, 2008, 08:47 PM // 20:47   #184
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+2..12..20 Damage? (I can't remeber its pre-nerf dmg)

Next: [Supportive Spirit]

Last edited by Picuso; Nov 19, 2008 at 08:48 PM // 20:48.. Reason: Typo
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Old Nov 20, 2008, 02:41 AM // 02:41   #185
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Replace while knocked down with while target ally is suffering from a condition or hex.

Picuso: I didn't care. I just went for it.

[Protectors Defense]
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Old Nov 20, 2008, 03:45 AM // 03:45   #186
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either add +20 elemental defense to affected allies, OR
shorten recharge to 20 seconds

[mirror of ice]
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Old Nov 20, 2008, 04:27 AM // 04:27   #187
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='~.:.:"i!i!Grenth's Balance!i!i":.:.~'=




*Game Over*
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Old Nov 20, 2008, 03:00 PM // 15:00   #188
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[Grenth's Balance]

50e,0c, non-rechargeable
Elite Summon Spell. Lose all remaining energy. If your party is outnumbered in battle, summon the servants of Grenth. Your new party size can not exceed the number of your attackers. Primary/secondary professions are random, but all attributes will be set to 12. When all foes are defeated, you die.

pve of course lol.

next up - [Signet of Lost Souls]
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Old Nov 20, 2008, 03:32 PM // 15:32   #189
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how is sig of lost souls unbalanced as it is?..
change recharge to 10 i guess..

[incendiary bonds]

Last edited by wind fire and ice; Nov 20, 2008 at 03:34 PM // 15:34..
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Old Nov 21, 2008, 11:57 AM // 11:57   #190
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Elite: 10e/1/45
After 5 seconds, target foe and all nearby foes are struck with 25~65 fire damage and are set on fire for 1~5 secounds. If they were already on fire, they would take 15~55 fire damage, and suffer from daze for 2 seconds.

Balanced stance
(If someone already said it I apologize and try for deadly paradox instead)
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Old Nov 21, 2008, 12:36 PM // 12:36   #191
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[Balanced Stance]
5/0/25
5..10 seconds.

Maybe in PvP Version :"Ends if you move".

Next One: [Earthen Shackles]
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Old Nov 21, 2008, 05:57 PM // 17:57   #192
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10e 2c 15r

Hex Spell. Can only cast on a burning foe. For 5..17..21 seconds target foe moves 90% slower.

This is so foe moves slower during the whole duration of the hex spell, rather than the duration of burning. Let's face it, it does crap if we have to rely on constantly burning to slow it down. So, just make sure the target was burning in order for the hex to apply.

[Healing Seed]
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Old Nov 21, 2008, 08:45 PM // 20:45   #193
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5/ 1/4 / 10
Funcionality changed to "Enchantment Spell. For 3 seconds, next time target other ally takes damage, that ally and all adjacent allies gain 5...40...75 Health."

Something like AoE RoF, withouth damage mitigation (maybe health gained can be low and has to be raised, I'm not sure).

Next One: [Ghostmirror Light]
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Old Nov 21, 2008, 09:38 PM // 21:38   #194
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3/4 cast. Maybe slightly larger numbers but I don't think it's necessary.

In honor of double HA weekend, [Aura of Stability]
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Old Nov 21, 2008, 10:42 PM // 22:42   #195
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5/ 1/4 / 10
For 3..7..8 seconds, next time target other ally would be knocked down, he gains 10...70 health instead.

Next one: [Defile Flesh]
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Old Nov 22, 2008, 01:26 AM // 01:26   #196
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10/1/20

Hex Spell: For 5-15 seconds, target foe and all adjacent foes gain only two-thirds health from healing and suffer 15...20...35 damage whenever healed

Now balance
[energy surge] just for the PVE lulz
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Old Nov 22, 2008, 01:52 AM // 01:52   #197
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Energy Surge(PvE) 10e/1s/10r

Elite Spell. Target foe gains 1...8...11 energy. For each point of energy gained, that foe and all foes in this location take 12 damage.

I always thought Energy Burn and Energy Surge should be slightly different, meh. I didn't really know what to do with it.

Next:

[Swirling Aura]

Probably already mentioned, but merits further... uh.. mention.
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Old Nov 22, 2008, 04:30 AM // 04:30   #198
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Decrease recharge to 30secs and make the blocking 75%. With this, interrupting rangers can kiss your ass. Lol! Sorry for the language.

[Victory Is Mine!]
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Old Nov 22, 2008, 04:37 PM // 16:37   #199
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5e/0c/8r
If target foe is below 50% health you gain all energy and 50...250 back and target foe takes 10..80 damage and suffers from cracked armor.
Move it to strength and make it 50% chance to fail with 8 or less.

[magnetic aura]
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Old Nov 23, 2008, 10:08 AM // 10:08   #200
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[magnetic aura]
reduce recharge to 30 sec

[Magehunter Strike]
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