Nov 11, 2008, 05:53 PM // 17:53
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#141
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Picuso
add "and every spirit ally within earshot gains 1...5 health regeneration" (lol)
Next: [Forceful Blow]
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add: if this hits an already weakened foe, he is knocked down
[Battle Rage]
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Nov 12, 2008, 03:52 AM // 03:52
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#142
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Movement and Attack speed is increased by 33% (5..17..21 seconds). You gain double adrenaline if you hit with an energy attack skill. Ends if you use a skill that is not a warrior attack skill.
Adrenaline-4
The speed increase to both attack and movement makes sense for the name Battle Rage as one may assume that anyone going through something like that will hit frantically and chase like crazy. As for the double adrenaline gain only by energy attack skills, that is to keep the AD gain the elite originally had with the condition to help the balancing. Hey, it's better to gain by energy attack skills while attacking and moving faster rather than moving faster and gaining AD, only to lose it all once the stance ends. I tried my best, people. Please, just give me the benefit of the doubt.
[Life Sheath]
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Nov 12, 2008, 05:04 AM // 05:04
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#143
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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5/1/5, Elite Enchantment Spell, for 20 seconds, The next 30...80 damage from any source target ally would take is negated and target ally is healed for that amount instead
[skill]zealous vow[/skill]
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Nov 12, 2008, 05:09 AM // 05:09
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#144
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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1e(they did it with nec skills,why not derv too?)/.25c/8r
for 1..30seconds every time you hit with an attack skill or land a critical hit you gain 1..5 energy.
removes the degen,makes the energy gain more conditional,i would rather have that then the current useless form,would need to require some wind investment though to avoid sins abusing it for endless energy.
[second wind]
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Nov 12, 2008, 12:20 PM // 12:20
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#145
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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1/1/25, Skill. This skill removes all exhaustion, for each point of exhaustion removed, you gain 1...3 energy
[skill]flashing blades[/skill]
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Nov 12, 2008, 01:57 PM // 13:57
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#146
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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10/0/20
Skill. For 5...17 seconds, every time you strike an enemy near your attacking ally, you deal +5...30 damage. This skill ends if your ally's attack is missed or blocked.
[Soul Twisting]
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Nov 12, 2008, 02:45 PM // 14:45
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#147
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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5e/.25cast/10 recharge
the next spirit you summon casts instantly but dies 80...25% faster.
Move it to spawning or communing.
[heal area]
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Nov 12, 2008, 02:47 PM // 14:47
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#148
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Furnace Stoker
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Dammit, I was beaten.
[Heal area], reduce to 90 heal, affects allies only, double healing to summoned creatures
Next:
[Boon Signet].
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Nov 12, 2008, 05:28 PM // 17:28
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#149
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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Remove maximum energy:6
[Peace and Harmony]
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Nov 12, 2008, 05:36 PM // 17:36
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#150
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Pre-Searing Cadet
Join Date: Jun 2008
Location: Scotland
Guild: We Believe In Harvey [Dent]
Profession: D/E
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5E/1C/10R
For 10...20...35 seconds you gain 2...4...6 Energy and 10...35...50 Health Whenever you cast a spell. This enchantment ends if you are under the effects of more than 3 enchantments.
Next skill : Quick Shot
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Nov 12, 2008, 05:41 PM // 17:41
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#151
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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make it non-elite xD
[Reaper's Sweep]
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Nov 12, 2008, 07:51 PM // 19:51
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#152
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by KoKoS
make it non-elite xD
[Reaper's Sweep]
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deals an additional 10...34...42 if target foe is below 50% health
increase recharge to 12
[Hundred Blades]
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Nov 12, 2008, 08:13 PM // 20:13
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#153
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Move to Swordmanship.
5/0/15
Attack twice against target and adjacent foes. Deals +2...5 damage (maximum +15) for each adjacent foe.
It will deal +4...10 (maximum +30), because it hits twice. Something like Elite Eremite's Attack.
Next one: [Price Of Pride]
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Nov 13, 2008, 12:58 AM // 00:58
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#154
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Price of Pride
5/1/8
Hex Spell
For 5..15..25 seconds, whenever target foe uses an elite skill, that foe takes 20..40..60 damage and loses 1..5..7 energy.
[Fertile Season]
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Nov 13, 2008, 11:26 PM // 23:26
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#155
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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why must you give me a ranger spirit..?
10e/5c/45r move to wilderness
lasts 10..50 +50...220 health and +1..15armor.
i guess..
[bull's charge]
Last edited by wind fire and ice; Nov 13, 2008 at 11:29 PM // 23:29..
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Nov 14, 2008, 06:01 AM // 06:01
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#156
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Just take out the draw back of ending the stance when you use a skill. It doesn't even make sense why that's in there anyway.
[Mark of Protection]
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Nov 14, 2008, 02:10 PM // 14:10
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#157
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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10e .5c 25r
same thing it does now except make it disables skills for 1...5secs instead of always 5s.
[gladiator's defense]
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Nov 15, 2008, 03:45 AM // 03:45
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#158
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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5e 0sec 20r
Keep the description, but make it longer so it's at least almost 20 secs.
[Aura of Faith]
(Its current description is different in wiki. Look it up.)
Last edited by Owik Gall; Nov 15, 2008 at 03:50 AM // 03:50..
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Nov 15, 2008, 11:06 AM // 11:06
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#159
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Owik Gall
5e 0sec 20r
Keep the description, but make it longer so it's at least almost 20 secs.
[Aura of Faith]
(Its current description is different in wiki. Look it up.)
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decrease recharge to 5
[Locusts fury]
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Nov 15, 2008, 11:29 AM // 11:29
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#160
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Frost Gate Guardian
Join Date: Oct 2008
Guild: nO, MS, YAY, vOR, EnS
Profession: W/A
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Quote:
Originally Posted by Dre
decrease recharge to 5
[Locusts fury]
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10e 1/4 cast 10s recharge
For 7..10..13 seconds, you double strike while using daggers.
[Smiter's Boon (PvP)] <-- Hey look, the forum needs a gwbbcode fix.
Well, until then...!
25e 1/4c 90r
Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus.
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