Nov 09, 2008, 05:05 PM // 17:05
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#121
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Reverted to its previous funcionality
(Am I the one who loved to use it on AB Warriors and watching them self-spiked? Q_Q)
Next: [Quicksand]
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Nov 09, 2008, 05:26 PM // 17:26
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#122
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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25/5/60
1...8...10 spirit, 15...39...45 seconds, knockdowns increased by 1 second, max 4 seconds.
Not sure about that one.
[Archer's Signet]
Last edited by zelgadissan; Nov 09, 2008 at 05:28 PM // 17:28..
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Nov 09, 2008, 05:39 PM // 17:39
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#123
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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20 recharge
For 1..30seconds your bow attacks do 1..8 more damage.
Really hard to figure that one out,any way you look at it an elite signet for a ranger is bad,either has to be way over powered or just an okay elite.
[mark of protection]
Last edited by wind fire and ice; Nov 09, 2008 at 05:42 PM // 17:42..
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Nov 09, 2008, 05:46 PM // 17:46
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#124
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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5/1/25
[Extend Enchantments]
Last edited by Picuso; Nov 09, 2008 at 06:00 PM // 18:00..
Reason: Database Error = New skill to balance Q_Q
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Nov 09, 2008, 08:02 PM // 20:02
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#125
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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just make recharge 10s and put it on a 55hp munk...
[Ebon Battle Standard Of Honor]
Last edited by KoKoS; Nov 09, 2008 at 08:07 PM // 20:07..
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Nov 09, 2008, 08:31 PM // 20:31
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#126
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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fine as is
[Its just a flesh wound]
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Nov 09, 2008, 08:48 PM // 20:48
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#127
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Academy Page
Join Date: Jul 2005
Guild: Ascalon Dung Warriors
Profession: R/Mo
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[skill]It's Just a Flesh wound [/skill]
Same as above, except add: heals ally for 15..48 for each condition removed this way.
[skill]Dancing Daggers[/skill]
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Nov 10, 2008, 01:01 AM // 01:01
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#128
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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reduce casting time (or completely remove) and make it normal ranged instead of half ranged.. (although if it was a dagger mastery skill it would be used more widely)
hm...
go [Shield of Regeneration]
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Nov 10, 2008, 04:45 AM // 04:45
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#129
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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make it 10e and +50 armor and its fine imo.
[vampiric gaze]
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Nov 10, 2008, 10:39 AM // 10:39
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#130
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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5/2/10
(gogo easy interrupt )
Next: [Brambles]
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Nov 10, 2008, 02:12 PM // 14:12
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#131
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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5energy/30sec
[Spike Trap]
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Nov 10, 2008, 08:57 PM // 20:57
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#132
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Guest
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Target foe is interrupted and disarmed for 1-5 seconds, any Weapon Spells on that foe is lost and any weapon spells casted on that foe fails. Foe takes 10-35+ damage.
[Disarm]
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Nov 10, 2008, 10:07 PM // 22:07
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#133
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Quote:
Originally Posted by KoKoS
[Spike Trap]
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15/3/30
Affects nearby foes. Deals 10...34 piercing damage. Causes knock-down. Inflicts Crippling (3...21 seconds) and Bleeding (3...21). Crippled and Bleeding foes affected by Spike Trap will suffer Deep Woud (10 seconds). Easily interrupted.
Next One: [Equinox]
PS: Nice Try Blocksofwood. But a skill that removes Weapon Spells is a great idea.
Last edited by Picuso; Nov 10, 2008 at 10:09 PM // 22:09..
Reason: Forgot to add next skill
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Nov 11, 2008, 12:43 AM // 00:43
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#134
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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While Equinox is on your bar, you gain a +12.5% bravery bonus to all of your other skills.
[rend enchantments]
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Nov 11, 2008, 12:51 AM // 00:51
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#135
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Furnace Stoker
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Up cost to 15 (coz of GoLE)
This one is gonna be hard:
[Ether Signet]
:O
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Nov 11, 2008, 03:34 AM // 03:34
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#136
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Heroes can actually use the skill smartly
Next up:
[skill]Wounding Strike[/skill]
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Nov 11, 2008, 03:49 AM // 03:49
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#137
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Every time you use this skill, you turn gay for 5...17 months.
[skill]dwarven battle stance[/skill]
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Nov 11, 2008, 04:16 AM // 04:16
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#138
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Its a fairly balanced skill...not that op'd but its still useful for what it does,could change it to 5e 15r,but thats all it really could use/needs.
[martyr]
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Nov 11, 2008, 06:21 AM // 06:21
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#139
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Seems kinda weak to me so keep it at the same stats except make it heal for 15..20..25health for each condition transferred.
[Preservation]
Last edited by kazi_saki; Nov 11, 2008 at 06:23 AM // 06:23..
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Nov 11, 2008, 10:31 AM // 10:31
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#140
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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add "and every spirit ally within earshot gains 1...5 health regeneration" (lol)
Next: [Forceful Blow]
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