Apr 28, 2010, 01:19 PM // 13:19
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#81
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: N/E
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Quote:
Originally Posted by 4thVariety
if you already have a magician able to conjure up fire from nothing, then why the whole commotion with an Axe and a branch? Just set the thing on fire. You don't need to chop off a branch from a tree to set it on fire.
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"Energy Management" issues? Your Ele dies/leaves but some fire spell is still active? Main class does not specialize in fire magic/is not a caster? Just to name a few. There are hypothetical situations where this could help. Seriously people, think.
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Apr 28, 2010, 01:34 PM // 13:34
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#82
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Quote:
Originally Posted by ilr
If I could summon the friggin thing anywhere I want, then why don't I just cast Attunement for the slow/snare hex and then summon the firewall directly under my opponent? Why the extra step?
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I guess because it takes a while to cast the fire wall, during which the mob can just move out of the way. Being physically forced into an AoE is probably not as easy to counter.
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Apr 28, 2010, 01:41 PM // 13:41
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#83
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Lion's Arch Merchant
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Quote:
Originally Posted by 4thVariety
if you already have a magician able to conjure up fire from nothing, then why the whole commotion with an Axe and a branch? Just set the thing on fire. You don't need to chop off a branch from a tree to set it on fire.
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What if the sentient tree goes berserk when on fire, lashing out with flaming limbs?
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Apr 28, 2010, 01:53 PM // 13:53
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#84
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by FoxBat
Modern games' #1 method for getting around this is actually cooldowns. And as pointed out the Diablo2 engine has rich combo potential, you just have to tweak some numbers to bring it out as an optimal playstyle, 90% of it being ignored is that you need to dump 20 in your most used skills. But yeah I didn't mean to suggest 1x skill spam, more that the game is sliding into arcadey land rewarding fast movement and timing. Plus right now based on concept art I don't think there will be a pure healer class, which is arguably another Diablo landmark. (No need for support classes, no focus on balanced parties, can do reasonably well with any class mix)
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I am not saying you allude to it, more like that DII gameplay eventually degenerated a lot (even for arcadey gameplay)
Yes, cooldowns are solution, thou you still risk optimal non-combo "rotation" with priority system (use button A if ready, if not, use button B, if B is not ready, use button C. Start over)
Considering that most game is supposed to be soloable, pure healer is indeed not likely.
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Apr 28, 2010, 02:28 PM // 14:28
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#86
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Desert Nomad
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Quote:
Originally Posted by Shriketalon
What if the sentient tree goes berserk when on fire, lashing out with flaming limbs?
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This would be made of win. Make it so.
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Apr 28, 2010, 02:39 PM // 14:39
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#87
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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The sentient tree becomes so enraged at being beaten with it's own severed limb that it grabs the party's monk and proceeds to beat the warrior to death with the little screaming healer... monk-hammer go!
I would pay to see that.
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Apr 28, 2010, 03:22 PM // 15:22
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#88
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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Quote:
Originally Posted by Shriketalon
What if the sentient tree goes berserk when on fire, lashing out with flaming limbs?
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My point exactly.
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Apr 28, 2010, 03:54 PM // 15:54
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#89
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Mintha Syl
Also, one thing I didn't understand, sorry if it's already been discussed about in this thread but I didn't have the time to read it all. The part about social interactions makes me understand there won't be instances anymore. Am I right?
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Instances for specific missions/dungeons/quests. Persistent world for everything else.
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Apr 28, 2010, 04:03 PM // 16:03
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#90
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Ascalonian Squire
Join Date: Apr 2008
Guild: Massively Overpowered [MVOP]
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Quote:
Originally Posted by Nerel
The sentient tree becomes so enraged at being beaten with it's own severed limb that it grabs the party's monk and proceeds to beat the warrior to death with the little screaming healer... monk-hammer go!
I would pay to see that.
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Heck, I'd probably pay to see that even if it meant I had to be the Monk.
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Apr 28, 2010, 04:58 PM // 16:58
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#91
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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Quote:
Originally Posted by Skyy High
Well, uh, the campaigns. The dungeons, and elite areas. PvP too, that's a big one...and uh, if you ever got bored and/or finished all of what you wanted to do, you were supposed to stop playing. Titles were added because people wanted something else to work on instead of putting the game down, or going on to PvP. Their existence does not make them mandatory.
If you roll a new character in GW, you can be as effective as a 5 year old character in, what, 40 hours maybe? Make it 60 if you want to get to a decent middle level in some PvE titles for specific skills (no, not max, you don't need to max any titles to use PvE skills at effectively full power). And, if you want to swap builds, it takes all of 10 seconds in town, it's free, and you can go back at any time. Can that be said of any other MMO out there? Hell no, and that's why they can say that there's no mandatory grind in the game.
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I want to see if ArenaNet really agrees with this. That after you beat all the missions and dungeons, you were supposed to just quit playing and not return to the game. This means that in six months after Prophecies launched, everybody should have quit playing.
I'm tired of people saying that title grind is voluntary. So you make a title track and include special emotes for some of them, create a Hall of Monuments, and even have a web page promoting it all, but that's not outright promoting grind? If so, then you can say playing the game is voluntary because you could have just sat in your guild hall and chat with your friends. I could also say that life in general is nothing but a voluntary experience.
When you put something in the game that is obviously a major design point, then that's no longer voluntary: It's a feature. It's obvious to me that titles are a big deal in the game, and ANet has even done actions in the past to slow down title progression on purpose. In short, this game has grind in it, just like every other MMO. You can't just make a bunch of trophies and then use an excuse, "Well, nobody asked you to actually TRY to win them."
As for Guild Wars allowing you to respec your character, my response is: Who cares? Every other game doesn't need a respec option because you have access to every skill that you learned at all times, so you can use them all at once. In any case, I've never heard of any MMORPG where the primary complaint was people were forced out of a party, or they weren't able to do a mission or quest, because of a build issue. The usual design is to make the game so easy that just about any variety of builds work, and therefore nobody cares what you are running. In Guild Wars, this is definitely not how the game is designed. The reason why you have to respec all the time is because everybody has min-maxed everything so you have to run the absolutely most efficient build, or you can forget joining any party as nobody will want to group with you.
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Apr 28, 2010, 05:11 PM // 17:11
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#92
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Desert Nomad
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Quote:
Originally Posted by Coraline Jones
I'm tired of people saying that title grind is voluntary.
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They'll stop, when other people stop whining that they're being forced to grind. When they are not.
Quote:
Originally Posted by Coraline Jones
If so, then you can say playing the game is voluntary because you could have just sat in your guild hall and chat with your friends. I could also say that life in general is nothing but a voluntary experience.
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You're finally starting to understand.
Quote:
Originally Posted by Coraline Jones
When you put something in the game that is obviously a major design point, then that's no longer voluntary
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Wrong.
PvP in GW is a big feature, a major design point. Do I choose to play it? No.
Am I forced to play it, to grind out ranks, fame, faction etc? No. It's optional.
According to the figures Regina quoted a year ago, 90% of GW players also chose not to PvP.
Is our playing experience ruined, because we do not PvP? No.
There are plenty of other things in GW that are big "features". Some of them I chose to grind for - because I wanted to, not because I had to. I have no complaints about that. Others, I decided I didn't want to grind for - so I didn't.
You have the same options. Grind is optional. If you don't want to grind, you don't have to.
Last edited by Riot Narita; Apr 28, 2010 at 05:19 PM // 17:19..
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Apr 28, 2010, 05:22 PM // 17:22
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#93
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Coraline Jones
The reason why you have to respec all the time is because everybody has min-maxed everything so you have to run the absolutely most efficient build, or you can forget joining any party as nobody will want to group with you.
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WoW:
"bt raid lf healer, last spot, pm me!"
"healer here"
(quick inspect)
"lol, you put five points in improved sucking? noob!"
"bt raid lf healer, last spot, pm me!"
I really suggest actually playing other MMO or ponder what build actually is before you berate some core GW designs.
In any case, yes, respeccs are freaking huge deal. Lets see about how Respecs in WoW work:
first, you have to travel to trainer and that can easily cost you 15 minutes.
then, you pay equivalent of ~5 plat for reset. if you make mistake of misclicking, you have to buy reset again at higer, 10 ( 25, 50 ...) plat, price .
finally, you have to buy six consumable items from player market. That can cost anything from ~5 plat to 500.
This does not include re-enchanthing and re-geming some items.
You pretty much need different build for raids, for pvp, for soloing/farming and for non-raid grouping if you want to group with people. You will not be able to seriously raid without raid build and pvp without pvp build.
There is, of course, quick and easy respec. Obtaining this ability costs what is about ~1 mil plat in gw terms and only allows you to switch between two prefedined specs.
Feel free to speak from experience ...
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Apr 28, 2010, 05:53 PM // 17:53
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#94
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Ascalonian Squire
Join Date: Feb 2010
Location: The Netherlands
Guild: The Asuran Golemancers [GOLM]
Profession: N/
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Moar!
http://www.guildwars2.com/en/
Revealed! Guild Wars 2 Combat and the Elementalist
Also clips of Ele skills.. Jawdropping
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Apr 28, 2010, 06:00 PM // 18:00
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#95
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by zwei2stein
WoW:
"bt raid lf healer, last spot, pm me!"
"healer here"
(quick inspect)
"lol, you put five points in improved sucking? noob!"
"bt raid lf healer, last spot, pm me!"
I really suggest actually playing other MMO or ponder what build actually is before you berate some core GW designs.
In any case, yes, respeccs are freaking huge deal. Lets see about how Respecs in WoW work:
first, you have to travel to trainer and that can easily cost you 15 minutes.
then, you pay equivalent of ~5 plat for reset. if you make mistake of misclicking, you have to buy reset again at higer, 10 ( 25, 50 ...) plat, price .
finally, you have to buy six consumable items from player market. That can cost anything from ~5 plat to 500.
This does not include re-enchanthing and re-geming some items.
You pretty much need different build for raids, for pvp, for soloing/farming and for non-raid grouping if you want to group with people. You will not be able to seriously raid without raid build and pvp without pvp build.
There is, of course, quick and easy respec. Obtaining this ability costs what is about ~1 mil plat in gw terms and only allows you to switch between two prefedined specs.
Feel free to speak from experience ...
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Respecs in MMOs also have to do with the overall style of the game. Guild Wars is obviously meant to be more flexible in terms of builds, and I assume they want to carry that flexibility through to GW2. As Coraline started, you don't have access to all your skills at all times like you do most other MMO type games. Can you remember how much of a pain it was back when GW actually MADE you use points to change attributes?
As for the whole stress on the 'best' efficiency... any MMO-type game is going to have that, no matter how little stress there is on it. Why do you think people in PvP base(d) how good they are based on titles? Back when Ursan was in its' prime, people wouldn't take you unless you had max or near max rank. If there is ANY single visible thing that sets you apart from the rest in terms of efficiency, people will find a way to use that to pick bad apart from good, even when it may not make any sense to you at all.
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Apr 28, 2010, 06:02 PM // 18:02
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#96
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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Apr 28, 2010, 06:29 PM // 18:29
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#98
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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*looks at ele vid*
Besides looking awesome.... PCs making comments?! sick!
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Apr 28, 2010, 06:38 PM // 18:38
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#99
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Quote:
Originally Posted by Diablo™
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In the Meteor Shower clip, the two mobs had exactly the same death animation. I hope this will change, as the bigger the mobs are, the stronger these things stick out.
Otherwise I'm impressed by the GFX and the taunts of your PC.
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Apr 28, 2010, 06:49 PM // 18:49
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#100
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Ascalonian Squire
Join Date: Aug 2009
Location: Hungary
Guild: Knights Illuminati Secret Sect [KISS]
Profession: R/
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