Apr 27, 2010, 07:51 PM // 19:51
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#21
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Furnace Stoker
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Quote:
Originally Posted by athariel
I wonder if people will demand r9+ rank for WvW when GW2 launches
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People won't demand anything in WvW, you should understand how the format works. It's not a structured PvP with equal sides, here anyone can contribute to your side's success, so even a low level underpowered character is NOT a liability. This is what makes the format such a fantastic alternative and I'm sure I'll be playing it with low level characters just aswell as high ones.
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Apr 27, 2010, 07:56 PM // 19:56
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#22
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Lion's Arch Merchant
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With the information they have provided about levels in the game (being able to elevate a lower level player to be on par with everyone else in the party), it is quite likely that anyone can jump into PvP and be granted the same power level as everyone else. At least, one would hope so.
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Apr 27, 2010, 08:04 PM // 20:04
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#23
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Krytan Explorer
Join Date: Jan 2007
Guild: KURZ
Profession: W/Mo
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I love the world vs world idea... if its anything like what I'm thinking.... because having the ability to go out and gank a random group from behind engauged in combat seems fun.... or running into an area to get an item that helps your worlds economy out would make me feel rewarded.... (btw I don't even play pvp unless it JQ of FA for faction only)
I like the bees idea... could be fun... still not sure if I will like the combat system... (i dont like the way WoW does it and it seems to me that is the way they are shifting kinda)
i do like the combo between characters.. i play ranger and lighting my arrows through a wall of fire from an ele would be awesome
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Apr 27, 2010, 08:08 PM // 20:08
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#24
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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The firewall/water attunement/water trident thing sounds fascinating.
Then again, the Hamstring + Fire storm warrior sounded fascinating before people actually played one.
More infos plz.
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Apr 27, 2010, 08:18 PM // 20:18
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#25
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Krytan Explorer
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It certainly sounds interesting. Waiting to read the next article.
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Apr 27, 2010, 08:21 PM // 20:21
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#26
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Forge Runner
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Game is making its way! I like the town screenshot near the beginning btw.
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Apr 27, 2010, 08:39 PM // 20:39
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#27
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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hooray for ele's being the first class announced! we are the most important.
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Apr 27, 2010, 08:46 PM // 20:46
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#28
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Well, someone certainly knows how to write a riveting piece of gamer tease.
<3
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Apr 27, 2010, 08:53 PM // 20:53
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#29
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by MagmaRed
Using a tree branch as a weapon.... since you cut it off with your axe? Seems like what we already have, but in a less useful manner. In Guild Wars we can kill an Oakheart and it will drop a bow, staff, wand, sword, etc. that we can use as a weapon. Are they removing the weapon drop idea completely, or just modifying it? If I only get a branch, but already use an Axe (which got me the branch), what benefit would the branch give me? And I like that they want to reduce and maybe even eliminate grind, but they can't unless they make the game short. Eventually you run out of things to do, and I have never heard of a game that offered infinite replay without introducing grind or making it repetitive.
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IDK, turn around to the wall of fire behind you that the ele made, light the stick on fire, then light the Oakheart on fire, if the ele hasn't already done that :P
I don't think they meant that as to mean they're eliminating weapon drops so much as making the environment usable to you, whether useful or not. Makeshift weapons, turning boulders into meteors, ect. Maybe hack a tree down to fall on enemies, ect.
Quote:
Originally Posted by jazilla
hooray for ele's being the first class announced! we are the most important.
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I think it's safe to say that the third screenshot teases at Warrior returning, even if it isn't aptly named the Warrior.
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Apr 27, 2010, 09:03 PM // 21:03
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#30
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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well written, very well written.
I of course have a few concerns about GW2 but who doesn't and I would put money on my concerns being someone elses hopes.
Loving the idea of a usable environment along with the hints about being knocked about instead of just on my arse.
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Apr 27, 2010, 09:08 PM // 21:08
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#31
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Sign me up my system is ready unless its DX11
Crosses fingers for the newegg nivida give-away
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Apr 27, 2010, 09:28 PM // 21:28
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#32
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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for those who haven't seen it, screenshot:
http://www.flickr.com/photos/arenane...40121/sizes/o/
regina posted it on twitter
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Apr 27, 2010, 09:32 PM // 21:32
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#33
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Like I tried to suggest before, totally different game. Moreso than I expected, combat sounds very diabloesque, AKA you don't even want click to move when jumping over monster tentacles... and PvP will be not even close to what we know.
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Apr 27, 2010, 09:35 PM // 21:35
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#34
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Interesting. Anxious for the combat article "soon."
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Apr 27, 2010, 09:37 PM // 21:37
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#35
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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still havent answered the question of WHEN will it be released....and if I remember correctly the original guild wars changed quite a bit from beta to release....
just a few things to remember---
__________________
where is the 'all you can eat' cookie bar?
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Apr 27, 2010, 09:57 PM // 21:57
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#36
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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Quote:
Now worlds can compete against each other, through the mists that separate them, for scarce resources that benefit an entire world. Joining this PvP competition is completely optional, just like it was in the original GW, but if you do compete you’re now going to find that your world welcomes you with open arms. You don’t have to join a party to join the fight. All you have to do is get out there and start helping. Everyone has the same objective, and if your world can get 501 people working for the same goal, that’s only going to be more helpful than 500 people.
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Quote:
Originally Posted by athariel
it has PvP info:
I wonder if people will demand r9+ rank for WvW when GW2 launches
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Read bolded part.
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Apr 27, 2010, 10:16 PM // 22:16
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#37
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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I like so far. So no need for heroes or henchies. I wonder if there will be world alliances?
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Apr 27, 2010, 10:16 PM // 22:16
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#38
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Pre-Searing Cadet
Join Date: Feb 2010
Guild: Passionate KISS of the Phoenix
Profession: A/Mo
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Quote:
Originally Posted by slowerpoke
I had to check that the article author wasn't Peter Molyneux
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+1
Seriously though, I know this isn't much leakage, but I feel just as excited as when I saw the trailer for the first time
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Apr 27, 2010, 10:29 PM // 22:29
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#39
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Stuart444
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Neat. It looks like it's stopping the enemy from picking up their weapon.
The Elementalist's dress and hair look pretty cool too.
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Apr 27, 2010, 10:33 PM // 22:33
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#40
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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interesting id say i like some of what i see but a few points still make me womder esp the WvW what happens if the world your in stinks and loses all the time. the other world get an advantage or am i wrong in that
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