Feb 06, 2011, 09:22 PM // 21:22
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#501
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Amity is useless in every instance in PvE and PvP. I think it wins.
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Feb 07, 2011, 12:03 AM // 00:03
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#502
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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Quote:
Originally Posted by shifting shadows
Wail of Doom hands down. Completely unusable.
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sure, a ranged blackout which doesn't disable your own skills is pretty bad...
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Feb 07, 2011, 05:04 AM // 05:04
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#503
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by Mashiyu
sure, a ranged blackout which doesn't disable your own skills is pretty bad...
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Actually on further thought it is pretty useless in pve, so for a pve'er, sure WoD is a bad elite.
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Feb 07, 2011, 10:33 AM // 10:33
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#504
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Amity wins this thread dudes, any other elite can have at least one crappy bar to run around with, even stuff like Second Wind and Quick Shot. amity is simply impossible to use on every single bar.
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Feb 07, 2011, 01:27 PM // 13:27
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#505
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Nah, Withdraw Hexes beats it to the prize.
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Feb 11, 2011, 09:13 AM // 09:13
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#506
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Furnace Stoker
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Amnity > Withdraw Hexs.
You can actually have some fun with csting Amnity on people in RA. Withdraw hexes on the other hand is always lame.
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Feb 11, 2011, 11:41 PM // 23:41
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#507
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Frost Gate Guardian
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Second Wind
no idea at what you can use this...
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Feb 12, 2011, 12:49 AM // 00:49
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#508
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by bhavv
Amnity > Withdraw Hexs.
You can actually have some fun with csting Amnity on people in RA. Withdraw hexes on the other hand is always lame.
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Exactly this.
Multiple copies of amity + pacifism in TA was absolutely hilarious.
Quote:
Originally Posted by thedukesd
Second Wind
no idea at what you can use this...
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As has been said before. Second Wind fills the exact same role as Ether Prodigy filled. There were many players that theorycrafted EP vs SW. In the end it largely felt that Second Wind lost because of the 2 second cast time more than anything else.
Last edited by Reverend Dr; Feb 12, 2011 at 02:14 AM // 02:14..
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Feb 13, 2011, 04:17 PM // 16:17
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#509
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by thedukesd
Second Wind
no idea at what you can use this...
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I actually agree with this, if you want energy back you have better options.
If it bloody removed exhaustion then it would be worth someones time.
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Feb 13, 2011, 06:49 PM // 18:49
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#510
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Second wind is not useless (if you know how to be careful with exhaustion, it a decent energy skill)
As Reverend Dr said, it's the 2 second cast time that makes it bad (especially in PvP)
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Feb 15, 2011, 11:39 PM // 23:39
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#511
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I agree that it's bad not that it's useless. It's clear that it's E-management, but why would I use it, theres like 1001 different options to get energy back. I'd probably choose any of them before Second Wind, unless Im forgetting one particularly bad e-management skill or something.
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Feb 15, 2011, 11:40 PM // 23:40
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#512
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Just because something better exists doesn't make a particular skill terrible. Second Wind actually performs a job.
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Feb 16, 2011, 02:34 AM // 02:34
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#513
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Ascalonian Squire
Join Date: Jan 2011
Location: Very small island south of Elona called Kumaki
Guild: Shadow Blade Assassins [Sins]
Profession: R/Me
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Quote:
Originally Posted by Phoenix Ex
Quick shot + Choking gas/Incendiary arrow can be quite good.
Another one I find barely better than Unyielding aura is Lightning surge...pitifully weak for an elite that cause exhaustion, 10 energy, and has a delay?!
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Definitely Lightning Surge, the enemy is usually dead before the thing even goes off.
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Feb 16, 2011, 02:42 AM // 02:42
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#514
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Apok
Why does everyone think Stone Sheath is not worthy for this list?!
Why?!?!?!
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couldn't agree with you more. Stone Sheath is terrible and why would you do it when you can use Stone Striker and Mantra of Earth to get the same effect for yourself without using an elite. Conversion to earth damage with a hex that is removable is terrible. There is zero utility for this in PvP and maybe a gimmick build in PvE...somewhere?
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Feb 16, 2011, 03:18 AM // 03:18
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#515
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Ascalonian Squire
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Quote:
Originally Posted by Cale Roughstar
Decapitate is one of the worst in my opinion. Lose all adrenaline AND energy? If it cost all adrenaline only, it would be an OP skill, but costing all energy just gimps it to the point of hilarity.
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decapaphoenix
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Feb 16, 2011, 06:31 PM // 18:31
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#516
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
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Watch out for the secret Decapitate spike.
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Feb 16, 2011, 06:39 PM // 18:39
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#517
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Ascalonian Squire
Join Date: Sep 2008
Location: Isle of Jade
Guild: Us Are Not [leet]
Profession: Mo/
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I would have to go with Word of Censure. High energy cost, and while the damage is semi decent the disable effect is just stupid.
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Feb 16, 2011, 07:17 PM // 19:17
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#518
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Lion's Arch Merchant
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
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Shatter Storm, hands down.
Pro's- Removes all Enchantments
Con's
- Elite Slot could be spent better
- Can potentially be disabled for a very long period of time
- No Attribute means no advantage over scaled disenchantment skills
To me, if you want to bring a heavy enchantment removal, go /Necromancer and bring Gaze of Contempt
Pro's- Same energy as most enchantment removal skills
- Definite recharge time, regardless of how many were removed
- No Attribute means no required investment
- Non-elite frees up your slot for more viable elites
Con's- Must meet a condition to work properly
- Two second casting time invites interruption (unless Mesmer Primary with FC)
Has anyone ever used Shatter Storm in PvP, let alone PvE?
...didn't think so
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Feb 16, 2011, 07:27 PM // 19:27
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#519
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Avatar of Healing
I would have to go with Word of Censure. High energy cost, and while the damage is semi decent the disable effect is just stupid.
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The disable is negligible in PvP, where Word of Censure is currently part of the meta on a smiter.
Quote:
Originally Posted by Mia Clemons
Con's- Two second casting time invites interruption (unless Mesmer Primary with FC)
Has anyone ever used Shatter Storm in PvP, let alone PvE?
...didn't think so
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That's exactly why people run Shatterstorm over Rend on Paragons in dual paragon spikes.
The disable is nowhere near as much of an issue as you make it out to be. In fact, it substitutes for two or three normal enchant removals - an uncovered Conjure or Mirror of Ice or Attunement or a spot removal on Guardian is only a 7 second recharge, instead of the 20-25 seconds of your other common enchant removals - Shatter, Drain, Strip, and Rend.
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Feb 16, 2011, 07:54 PM // 19:54
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#520
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
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Quote:
Originally Posted by lemming
The disable is negligible in PvP, where Word of Censure is currently part of the meta on a smiter.
That's exactly why people run Shatterstorm over Rend on Paragons in dual paragon spikes.
The disable is nowhere near as much of an issue as you make it out to be. In fact, it substitutes for two or three normal enchant removals - an uncovered Conjure or Mirror of Ice or Attunement or a spot removal on Guardian is only a 7 second recharge, instead of the 20-25 seconds of your other common enchant removals - Shatter, Drain, Strip, and Rend.
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And that's the problem, those that got enchantments you want to remove got a ton of them. Not to mention the 100s of monk protection skills that goes deeerp. The only skills worth removing i agree are Mor after the update and attunements since they got a big effect and costly recharge. But who would spend an elite to remove uncovered Enchantments with as much ease as going /N and spend your elite skill with the back side that you may divert yourself if unlucky.
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