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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } If you could make one skill common, which one would it be? - Guild Wars Forums - GW Guru
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Old Aug 29, 2011, 06:32 AM // 06:32   #1
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Default If you could make one skill common, which one would it be?

Note: This is NOT a game suggestion, it's merely playing with the idea that if ANet decided to turn one or a few skills into common profession, which would you like to see in order to create more diversity in builds. Also this would be for PvX, not like the already existing PvE skills. Today there's exactly one common PvX skill useable to all professions and that's Resurrection Signet. If you could pick one more skill in game to put in here, which one would it be, and why? And how would that skill probably affect PvE and PvP?

I'll give an example:
If Remedy Signet became a common skill, it would give everyone access to a condition removal skill. Since most professions already have a condition removal skill that often are superior to this, I don't think it would have too huge impact on the game.

Last edited by Bristlebane; Aug 29, 2011 at 06:49 AM // 06:49..
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Old Aug 29, 2011, 07:14 AM // 07:14   #2
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Healing Signet, since it was originally planned to be
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Old Aug 29, 2011, 07:14 AM // 07:14   #3
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If Shadow Form became a common skill, it would give everyone access to an invincibility skill. Since most professions don't have an invincibility skill, I think this would make PvE much more balanced.
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Old Aug 29, 2011, 07:20 AM // 07:20   #4
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Remember common skills are unlinked, how would for example an unlinked Healing Signet work?
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Old Aug 29, 2011, 07:24 AM // 07:24   #5
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Quote:
Originally Posted by Bristlebane View Post
Remember common skills are unlinked, how would for example an unlinked Healing Signet work?
Just make it heal for a set amount of health, say, 125.
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Old Aug 29, 2011, 07:24 AM // 07:24   #6
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Quote:
Originally Posted by Bristlebane View Post
Remember common skills are unlinked, how would for example an unlinked Healing Signet work?
just have a flat, non-scaled heal.
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Old Aug 29, 2011, 07:28 AM // 07:28   #7
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It would give mesmers a big advantage due to it being a signet, fast casting would negate the -40 armor by half while still receiving full health. In that case it would be best if converted to a skill instead of a signet.
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Old Aug 29, 2011, 07:33 AM // 07:33   #8
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Not really. If in the heat of battle, you're casting a skill that cuts your armor in half (more depending on profession), you're doing something wrong. If you're really strained for health, either let your designated healer heal you, or fall back a bit so you can safely use Healing Signet. So casting time shouldn't make a huge difference, since if you're using it while under heavy pressure, you're probably going to die either way.
This made me think of something else... -40 armor wouldn't be balanced at all, since it would put caster professions at a near-worthless 20 armor rating. Perhaps the armor deduction should be by percent (armor is cut in half), rather than a flat rate of -40 points.
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Old Aug 29, 2011, 07:40 AM // 07:40   #9
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2nd Shadow Form.. Not only will let other classes have access to the only unbeatable skill in the game. But in the process would balance, all the classes in PVE
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Old Aug 29, 2011, 08:08 AM // 08:08   #10
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Quote:
Originally Posted by Pony Slaystation View Post
If Shadow Form became a common skill, it would give everyone access to an invincibility skill. Since most professions don't have an invincibility skill, I think this would make PvE much more balanced.
Winrar!

or maybe Throw dirt. I reckon every class has the capacity to bend down and grab a handful of whatever they're standing on and swing it their opponent's way.
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Old Aug 29, 2011, 09:18 AM // 09:18   #11
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Frenzy! Every class needs to go into rage mode!
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Old Aug 29, 2011, 09:37 AM // 09:37   #12
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Vengeance. That would be interesting.
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Old Aug 29, 2011, 09:50 AM // 09:50   #13
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power return....
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Old Aug 29, 2011, 10:49 AM // 10:49   #14
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Another res signet!
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Old Aug 29, 2011, 11:29 AM // 11:29   #15
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Shadow Form - Elite Stance (unlinked)

Duration 20s
Cost 10e
Recharge 20s
Cast time 1/4 sec

For 20s you cannot be targeted by enemy attack skills and spells targetted against you fail. You cannot move or attack. When Shadow Form ends, you shadowstep to a random nearby location.

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Old Aug 29, 2011, 12:51 PM // 12:51   #16
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Quote:
Originally Posted by Chocolate_Prayers View Post
Winrar!

or maybe Throw dirt. I reckon every class has the capacity to bend down and grab a handful of whatever they're standing on and swing it their opponent's way.
Nowai. Mesmers are too posh for such things.


Agree with Shadow Form suggestion. Let's balance the playing field a bit.
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Old Aug 29, 2011, 12:52 PM // 12:52   #17
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Shadow Farm
Skill. All the mobs on the map shadow step to you and get aggro. When Shadow Farm ends all mobs die and you pick up the drops.

After all, why running all around the map to get aggro? :P I will let you choose the correct duration for this skill ^_^
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Old Aug 29, 2011, 01:47 PM // 13:47   #18
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Echo

124357799
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Old Aug 29, 2011, 01:52 PM // 13:52   #19
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Mending. lol
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Old Aug 29, 2011, 02:25 PM // 14:25   #20
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Word of Censure.

Every class has the right to censure another, especially monks for their bad playing.
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