Apr 19, 2008, 05:43 AM // 05:43
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#121
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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As always, I'll have to go with a Ranger skill.
Skill: Sniper Position
Profession: Ranger
Attribute: Marksmanship
Type: Stance
Energy Cost: 10
Recharge: 30 sec
For the next 9...27...31 seconds your arrows move 100% faster and strike for +0...9...11 damage, and your range is increased by 0...12...15%. Sniper Position ends if you move or take damage.
I feel that this sort of skill plays to the Ranger's strengths (hiding in the back lines and dealing damage =P). Seriously though, this skill offers the Ranger the ability to choose a good spot to shoot from and hit quickly and hard, offering major bonuses to interrupters, condition Rangers, and anyone who's ever been dodge-kite by that pesky foe with 5 health left. However, it requires the Ranger to sacrifice movement and is also fairly easy for the enemy to get rid of, which hopefully leaves the stance powerful yet balanced.
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Apr 19, 2008, 10:19 AM // 10:19
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#122
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Academy Page
Join Date: Oct 2007
Location: The Netherlands
Guild: Aatxes for Life [ecto]
Profession: Mo/
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Skill: "I Know I'll Stay Alive!!"
Profession: All
Rank: Survivor
PvE only
Type: Shout
Energy Cost: 10
Activation Time: Instant
Recharge: None
Description: For 0...7...20 seconds you can't receive more than 20 damage per second.
R0=0 sec
R1=7 sec
R2=13 sec
R3=20 sec
I thought there should be a skill reward for this title, so this is my suggestion.
Quote:
Originally Posted by Kendar Muert
Why not name it "I know I'll stay alive!".
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Last edited by Moriean; Apr 19, 2008 at 04:31 PM // 16:31..
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Apr 19, 2008, 10:52 AM // 10:52
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#123
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Lion's Arch Merchant
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Quote:
Originally Posted by XrunehunterX
ok i can reduce the damage bonus but also realize that when this enchantment is on you have - 20 armor for a sin you have a base armor of 70 so you would have 50 armor and then + the fact that you take DOUBLE damage i mean think about that if you got hit even 1 too many times youd bee screwed really fast. all a party has to do is target you for 10 seconds and your prety much dead. now granted that in AB i would agree that would pwn but it only last for a max of 10 secodns and has a recharge or 25 and i can up the recharge time aswell. so personally i think this is a well balanced skill. you need to look at both the ups and the downs. Great potential for dealling damage and great potential for taking damage.
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The "side effects" of using the skill were why I pointed out those two shadow arts skills. They can be used to almost negate the negative effects once you've finished your chain. Consider this as a starting skill bar (replace first blank with your skill):
[build prof=a criticalstrikes=12+1 daggermastery=11+1+1 shadowarts=6 nosave][golden phoenix strike][trampling ox][falling spider][twisting fangs][no skill][feigned neutrality][no skill][res sig][/build]
I've got a primary only sin, with a huge spike that costs me 35 mana (assuming I don't use zealous or get any crits out of 6 hits), with shadow step (meaning basically 0 warning for the target), lots of mean conditions, a quick KD, and after the 2-3 seconds it takes to get the chain off I can put up feigned neutrality to wait out the remaining 5-6 seconds of your skill. To top it all off, I have a utility slot without anything forcing me into a secondary class. I can bring enchant removal, stance removal, other anti-block, snares, condition removal, or other nasties.
Also, there are other ways to remove the enchantment from myself once the spike is over. You don't have to rely on waiting it out. Dervs have some great stuff like [rending touch] or [signet of pious light]. Heck, even tho it's basically useless for non-primaries normally, the monk skill [contemplation of purity] would be great for guaranteed removal in an enchant-heavy team.
And this is a single assassin in a vacuum. A prot monk with [prot spirit] (or [spirit bond]) would go even farther to reducing the impact of the negative effect without the need to spec shadow arts. I could dump those points into an a/e and get [conjure [email protected]] (I'd drop another rank from daggers for the extra two in conjure) for even more bonus damage, like Marlin said. But the point is I now have TWO utility slots, no primary class, and some free attribute points floating around.
I don't want to discourage you here. It's been a lot of fun thinking of ways I could use this skill in game (and I'm sure more creative people then me could do even better) . I just think it has too many positives all together that any one negative can't compensate for them. I've longed for a primary-class IAS (let alone 33%) with assassin for a long time, but it's obvious ANet considers the IAS itself overpowered, and with good reason. It opens the door for all sorts of mean combos/utility with classes that don't have IAS. I honestly think that the 33% on it's own would be elite-worthy, and any one of the additional mechanics (shadow step, + damage, crip) would need a side effect for balance.
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Apr 19, 2008, 12:05 PM // 12:05
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#124
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Moriean
Skill: "I Will Survive!!"
Profession: All
Rank: Survivor
PvE only
Type: Shout
Energy Cost: 10
Activation Time: Instant
Recharge: None
Description: For 0...7...20 seconds you can't receive more than 20 damage per second.
R0=0 sec
R1=7 sec
R2=13 sec
R3=20 sec
I thought there should be a skill reward for this title, so this is my suggestion.
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[skill]"i will survive!"[/skill] Just thought to let you know.....Nice skill though.
Last edited by MarlinBackna; Apr 19, 2008 at 12:09 PM // 12:09..
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Apr 19, 2008, 02:22 PM // 14:22
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#125
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Why not name it "I know I'll stay alive!".
Hehe.Seriously, that's in the next line of the song :P
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Apr 19, 2008, 03:04 PM // 15:04
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#126
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Class: Warrior
Name: "Give Me Strength!"
Skill Type: Shout
Skill Attribute: Strength
Cost: 10 Adrenaline
Recharge: 10 Seconds
Skills Description: For 10 seconds you attack 33% faster and your attacks deal an extra 2..3..4 damage for each party member within earshot. Ends if you use an attack skill.
I might come up with a skill icon too. Watch this Space!
~A Leprechaun~
**Added** See attached skill icon.
**Edit** Changed what the skill does.
Last edited by A Leprechaun; Apr 19, 2008 at 05:01 PM // 17:01..
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Apr 19, 2008, 04:23 PM // 16:23
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#127
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Ascalonian Squire
Join Date: Jan 2008
Guild: The Hunters of Exile
Profession: R/E
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Quote:
Originally Posted by MoriaOrc
The "side effects" of using the skill were why I pointed out those two shadow arts skills. They can be used to almost negate the negative effects once you've finished your chain. Consider this as a starting skill bar (replace first blank with your skill):
[build prof=a criticalstrikes=12+1 daggermastery=11+1+1 shadowarts=6 nosave][golden phoenix strike][trampling ox][falling spider][twisting fangs][no skill][feigned neutrality][no skill][res sig][/build]
I've got a primary only sin, with a huge spike that costs me 35 mana (assuming I don't use zealous or get any crits out of 6 hits), with shadow step (meaning basically 0 warning for the target), lots of mean conditions, a quick KD, and after the 2-3 seconds it takes to get the chain off I can put up feigned neutrality to wait out the remaining 5-6 seconds of your skill. To top it all off, I have a utility slot without anything forcing me into a secondary class. I can bring enchant removal, stance removal, other anti-block, snares, condition removal, or other nasties.
Also, there are other ways to remove the enchantment from myself once the spike is over. You don't have to rely on waiting it out. Dervs have some great stuff like [rending touch] or [signet of pious light]. Heck, even tho it's basically useless for non-primaries normally, the monk skill [contemplation of purity] would be great for guaranteed removal in an enchant-heavy team.
And this is a single assassin in a vacuum. A prot monk with [prot spirit] (or [spirit bond]) would go even farther to reducing the impact of the negative effect without the need to spec shadow arts. I could dump those points into an a/e and get [conjure [email protected]] (I'd drop another rank from daggers for the extra two in conjure) for even more bonus damage, like Marlin said. But the point is I now have TWO utility slots, no primary class, and some free attribute points floating around.
I don't want to discourage you here. It's been a lot of fun thinking of ways I could use this skill in game (and I'm sure more creative people then me could do even better) . I just think it has too many positives all together that any one negative can't compensate for them. I've longed for a primary-class IAS (let alone 33%) with assassin for a long time, but it's obvious ANet considers the IAS itself overpowered, and with good reason. It opens the door for all sorts of mean combos/utility with classes that don't have IAS. I honestly think that the 33% on it's own would be elite-worthy, and any one of the additional mechanics (shadow step, + damage, crip) would need a side effect for balance.
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ahhhh yes well i guess i do see your point in the matter and i guess your prolly right. if anyone want me too i can add a diffrent slightly modified version and then keeep the overpowered version and see wich people like more. so if you want me to do that i can.
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Apr 20, 2008, 01:26 AM // 01:26
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#128
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Lion's Arch Merchant
Join Date: Jul 2007
Location: Bay Area, California "WEST SIDE!"
Guild: Archangels of Tormented Minds
Profession: E/Mo
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Class:mesmer
name:"side effects"
type:elite hex
attribute:domination magic
cost:25 energy
recharge:30 seconds
length:15 seconds
discription: every time target enemy uses a skill on an ally, he/she takes 10...50 damage and suffers weakness for 4...20 seconds.
icon:
This skill should probably be a non-pvp skill, because it completely disables monks.
Last edited by canto; Apr 20, 2008 at 06:25 PM // 18:25..
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Apr 20, 2008, 02:09 AM // 02:09
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#129
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Academy Page
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
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USA Player
IGN: Drake Eleric/ Artemis of Night
Class: Assassin
Campaign: Nightfall
Attribute: Shadow Arts
Shadow Leap
Elite Spell
E:5 R:3 C:1/4
Classic Descirption:
You shadow step to target ally or foe. This spell has double spell range. You cannot attack for 3..2..1 second(s) after casting this spell.
Coincise Description:
Shadow step to target. Double spell range. Can't attack for 3..2..1 seconds after cast.
Boss: Gilford the Leaper (Heket Boss in Vabbi(Any map))
Bosses Green: Gilford's Scythes (Dragon Scythes)
Lightning Damage 7-17
+15% Damage if you are moving
+5 health and +5 energy
(Yes, those aren't normal mods, but greens should have abnormal mods)
~Artty out~
Last edited by Drake Eleric; Apr 21, 2008 at 07:47 PM // 19:47..
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Apr 20, 2008, 06:47 PM // 18:47
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#130
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Ascalonian Squire
Join Date: Aug 2007
Guild: Wut R U [Odin]
Profession: N/
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Skill: Human Sacrifice
Profession: Necromancer
Attribute: Blood Magic
Type: Elite Enchantment Spell
Target: Can only self target.
[American Player] IGN: Kujo Soul Reaper
Sacrifice: 25%
Energy:30
Activation: 5 seconds
Recharge: 60 seconds
Description: For 0...12...15 seconds you are knocked down and suffer from Bleeding, Dazed, Crippled, Deep Wound and Weakness. Your allies gain 0...24...30 health and 0...2...3 energy every 3 seconds. You sacrifice an additional 2% maximum health every 3 seconds for each ally. If you do not die while under this enchantment the skill is disabled for 120 seconds.
Last edited by Soul Saver; Apr 20, 2008 at 07:48 PM // 19:48..
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Apr 20, 2008, 07:35 PM // 19:35
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#131
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Skill Name: Soul Assault
Skill Type: Elite Scythe Attack
Attribute: Scythe Mastery
(USA player) IGN: Osiris Darthrone
Icon:
(Comming Soon!)
Skill Description:
{E} Soul Assault
5 Energy, N/A, 15 Second Recharge
-If this attack hits, steal 5...18...24 health and 1...7...10 energy from each foe you hit.
Thought I'd give the Dervs some love, and yeah I have ALOT more dervish skills I would have liked to contribute, but alas, I can only enter in one. One of my greatest pet peevs is how underdeveloped scythe skills are, and I figured this elite would go along with the dervish theme and be a very useful elite in pve.
Note: I will continually update/nerf this skill until the deadline, add an icon, or even possibly sub this out for one of my other dervish skill ideas, Thanks!!!
Last edited by shoyon456; Apr 20, 2008 at 07:38 PM // 19:38..
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Apr 21, 2008, 07:41 AM // 07:41
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#132
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Academy Page
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
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USA
Elementalist
Energy Storage
10 energy
30 recharge
"Helpful Nudge"
Spell: You lose 15...30...50% of your current energy, and touched target other ally gains 60...120...200% of the energy you lost. For the next 20...7...3 seconds, you suffer -2...-1...-1 energy degeneration.
Your energy lost is calculated after the energy cost of the spell. I think there should be more energy "healing" skills that can help party members, especially in a tight spot were BiP won't cut it for your monk in need, enter the new Mind Blast battery!
Icon will come later, I'm currently doing this on my iPod lol.
Anyone think its overpowered? I think its a great idea, and I want to make it plausible as possible so mabye it'll catch ANet's eye? Good luck everyone, and great contest
edit 1: changed target ally to target other ally
edit 2: changed skill type from Shout to Spell, changed name from "You Can Do It!" to "Helpful Nudge", changed spell range from normal to touch. I felt it had to be elite if it had shout range, and would be too easy to keep your monks pumped up in dire situations, and I want this to be a party saving utility, not the center-piece of a build.
Im thinking of making this a PvE only skill, under the asuran title track. any thoughts?
Last edited by Pyra Fade; Apr 21, 2008 at 02:10 PM // 14:10..
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Apr 21, 2008, 09:38 AM // 09:38
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#133
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Pre-Searing Cadet
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European Player
Skill name: Arrowbind
Icon: Will depict a tornado (maybe added later)
Profession: Ritualist
Skill type: Binding Ritual
Attribute: Communing
Skill Description: Create a level 1...8 spirit. All non-spirit allies within its range have a 75% chance to block incoming arrows. Every time an attack is blocked this way, this spirit takes 20 damage.
10e 3s 30s
Skill name: Good bye sway
Icon: Will depict a hand with a handkerchief (maybe added later)
Profession: Ranger
Skill type: Nature Ritual
Attribute: Unlinked
Skill Description: Create a level 1...8 spirit. For 60 seconds all spirit allies within its range have no effect. This spirit doesn't take melee damage.
10e 5s 30s
Last edited by Fla; Apr 21, 2008 at 09:43 AM // 09:43..
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Apr 21, 2008, 11:26 AM // 11:26
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#134
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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Quote:
Originally Posted by cerb
AIDS [Elite Hex Spell]
(20 Mana / .25s cast / 30s recharge)
Target touched foe is affected by AIDS. Foes affected by AIDS lose 0..1..2% health per second, suffer from weakness, cannot be targeted by skills, and cannot chat. The hex spreads to every touched foe.
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just one problem about band education aids doesn't spread by touching
good idea tho^^
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Apr 21, 2008, 04:00 PM // 16:00
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#135
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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Notes: I am from Asia, so I don't really expect any real prize. Just doing it for the fun of it.
Skill Name: Frosty Disposition
Skill Type: Enchantment
Attribute: Water Magic
(Asian Player) IGN: Shivian Kite
Icon
Skill Description
Frosty Disposition
10 Energy, 1 second cast, 30 second recharge.
Enchantment Spell: For the next 15...45...75 seconds, all targets (Allies and enemies) within earshot, are struck by a Snow Shard for 1 damage every time you use a skill.
Any target on fire, has the Burning Status cleared, and is instead Blinded for 3 second.
Any enemy NOT on fire, struck by the Snow Shard is hit with a Snow Hex.
Snow Hex
Hex Spell: For 1...3...5 seconds, all attacks (Spells, skills, normal attack etc) damage type is changed to Ice type and has movement speed slowed by 10%...30%...55%.
Additional Notes: Imagine someone telling you a "cold" joke, and it sends a shiver down your spine... literally. Thats the feeling I am trying to replicate.
For the symbolism of the skill, imagine someone you are familar with who gives you the "icy feeling" hence the name of this skill.
The snow hex is a joke actually, like as if you are covered with snow.
I was really tempted to change its activation from on usage of skill, to a Called activated skill, to imply that the user is telling a "cold" joke while using the skill, which sent the shiver down his companion's spine.
Usefulness: Synergies well with the Air magic skills that also has added bonuses on water hexes too.
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Apr 21, 2008, 07:22 PM // 19:22
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#136
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by MarlinBackna
He has a point. Might want to up the recharge a bit...not like it really matters
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I fixed it to work better without nerfing it.
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Apr 21, 2008, 08:26 PM // 20:26
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#137
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Furnace Stoker
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Quote:
Originally Posted by Fury Incarnate
As always, I'll have to go with a Ranger skill.
Skill: Sniper Position
Profession: Ranger
Attribute: Marksmanship
Type: Stance
Energy Cost: 10
Recharge: 30 sec
For the next 9...27...31 seconds your arrows move 100% faster and strike for +0...9...11 damage, and your range is increased by 0...12...15%. Sniper Position ends if you move or take damage.
I feel that this sort of skill plays to the Ranger's strengths (hiding in the back lines and dealing damage =P). Seriously though, this skill offers the Ranger the ability to choose a good spot to shoot from and hit quickly and hard, offering major bonuses to interrupters, condition Rangers, and anyone who's ever been dodge-kite by that pesky foe with 5 health left. However, it requires the Ranger to sacrifice movement and is also fairly easy for the enemy to get rid of, which hopefully leaves the stance powerful yet balanced.
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So whats the point of read the wind anymore?...
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Apr 21, 2008, 08:39 PM // 20:39
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#138
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Frost Gate Guardian
Join Date: Feb 2006
Location: CA
Guild: [DNR]
Profession: Mo/
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Ok here goes. No artistic ability=no icon (I'm a science nerd not an art nerd damnit)
Dance of Immolation (elite)
Attribute: Fire magic
Skill Type: AoE Hex
Cost: 25 Energy Cast time: 3/4 sec Recharge: 60 Seconds
Duration: 3 seconds
Skill Effect: All nearby foes are hexed with Dance of Immolation and struck for 25...109...137 fire damage. When this hex ends affected foe and all adjacent foes are struck for 10...50...62 fire damage and suffer from burning for 1...3...4 seconds.
Ok I "made" an icon after all......
Last edited by Medic; Apr 22, 2008 at 10:38 PM // 22:38..
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Apr 21, 2008, 10:11 PM // 22:11
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#139
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Winter's Claws
5e, 3/4 second cast, 3 recharge
Spell. Target foe is struck for 12...48...60 cold damage. If that foe is under the effects of a water magic hex, this spell does an additional 8...32...40 damage.
PS: be glad I didn't do Chocobo's... I mean Yellow Moa's Blessing.
Last edited by Winterclaw; Apr 21, 2008 at 10:14 PM // 22:14..
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Apr 21, 2008, 11:06 PM // 23:06
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#140
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Krytan Explorer
Join Date: Apr 2007
Location: Cantha
Guild: Pixies O Wickid Nawtyness [pixy]
Profession: A/Me
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"gtfo n00b"
Warrior, unlinked: Elite Shout
25energy ~ 3/4sec ~ 60sec (tho technically one-use)
interrupt enemy trashtalk. You, and your target are both knocked down, lose half maximum health, are Dazed for 10 seconds and take a Deep Wound for 10 seconds.
After 10 seconds your target enters your ignore list and you leave the game.
*this skill uses the Bambi emote
sorry, could not resist ..
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