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Old Apr 17, 2008, 07:17 PM // 19:17   #61
Wilds Pathfinder
 
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Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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Default Deaths Strike

Big Icon:

http://img371.imageshack.us/img371/8...ustomonik4.jpg
Little Icon:


Skill Name: Final Strike
Cost: 10E
Recharge: 25 Sec Recharge
Activation: Instant Activation time
Type: Dual attack [Elite]
Attribute: Dagger Mastery

If target foe is below (50..60..70)% health, this attack deals +(5..10..20) for each enchantment, hex, and condition on the target. (Maximum Damage +100)
If target foe dies from this attack it is instantly recharged, you shadow step to a random location, and gain +(5..12) energy. If this attack misses, or blocked it recharges (33..11..9)% slower.

THAT Icon was MY own idea, and design. NOT a copy!!!
^.^

Last edited by viper11025; Apr 26, 2008 at 05:19 PM // 17:19..
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Old Apr 17, 2008, 07:32 PM // 19:32   #62
are we there yet?
 
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Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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usa

Sorry no icons put a pic something like escape but with a bone fiend would be good.

Minions RUN!
necro death magic AOE
cost 20
casting time 1 second
recharge time 20 seconds.

Description:
target minion and nearby minions are enchanted with RUN and move 33% faster for 1...6 seconds.


minions really do need to keep up with the rest of the group.
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where is the 'all you can eat' cookie bar?
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Old Apr 17, 2008, 07:46 PM // 19:46   #63
Krytan Explorer
 
Join Date: May 2005
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Dispel Hexes

Profession: Monk
Attribute: Smiting Prayers
Type: Enchantment spell

Energy: 5
Activation Time: 3/4
Recharge Time: 12


Skill description:

Elite Enchantment Spell. Remove one Hex from target ally. For 4...9...10 seconds, the next time target ally is the target of a hex, that hex fails and the caster is knocked down.

Concise description
:

Elite Enchantment Spell. (4...9...10 seconds.) Removes one hex from target ally. Causes knock-down to the next foe attempting to hex target ally. No effect unless this ally is hexed.

Notes:
- This enchantment is only applied when a hex is removed.

(European)

Last edited by Draikin; Apr 21, 2008 at 09:41 PM // 21:41..
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Old Apr 17, 2008, 08:14 PM // 20:14   #64
Pre-Searing Cadet
 
Join Date: Sep 2006
Guild: Underground PvP Socity
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Quote:
Originally Posted by Draikin


Dispel Hexes

Profession: Monk
Attribute: Smiting Prayers
Type: Enchantment spell

Energy: 5
Activation Time: 3/4
Recharge Time: 12


Skill description:

Elite Enchantment Spell. Remove one Hex from target ally. For 4...9...10 seconds, the next time target ally is the target of a hex, that hex fails and the caster is knocked down.

Concise description
:

Elite Enchantment Spell. (4...9...10 seconds.) Removes one hex from target ally. Causes knock-down to the next foe attempting to hex target ally. No effect unless this ally is hexed.

Notes:
- This enchantment is only applied when a hex is removed.
thank you now we have another spell to make smiter's boon worthy of bringing^_^
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Old Apr 17, 2008, 08:58 PM // 20:58   #65
Ascalonian Squire
 
Join Date: Mar 2006
Guild: Heroes of Might
Profession: Mo/Me
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Trinity Slash of Fury




Location: USA
Class: Warrior
Attribute: Swordsmanship
Campaign: Prophecies
Type: Elite {E}
Energy Cost: 10
Recharge time: 40 Seconds
Activation time: Instant

Skill Details: Attack one target foe 3 times, with each successful hit add +3... 36....45, to the next hit. But, after the first hit you have a 90% probability of successfully contacting the target again, after the 2nd hit you have a 50% chance of successfully hitting the target again. If the 2nd hit misses then recharge time of skill is cut in half. If the 3rd attack is successful then the target is knocked down. If the 3rd attack is unsuccessful then the user is knocked down.
(I hope by adding in the side affects it made it more balanced)

Concise Explanation: Melee attack 1 target foe with 3 strikes, each strike that hits will had +3...36...45 to the next hit. So, 1st hit is normal dmg, 2nd hit has +3...36...45, and 3rd hit adds a bonus dmg of +6...+72...+90. Foe is knocked down if successful, user is knocked down if unsuccessful. (See how after the first and 2nd hit the bonus dmg stacks. That's why the 3rd hit has a 50% chance of hitting the target foe.)

Last edited by Oblivion Eopia; Apr 21, 2008 at 09:51 PM // 21:51..
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Old Apr 17, 2008, 09:24 PM // 21:24   #66
Furnace Stoker
 
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Lion's Roar


Profession: Warrior
Attribute: Strength
Type: Shout

Adrenaline: 10
Activation Time: Instant
Recharge Time: 30
Realms: PvP & PvE


Skill description:

Elite Shout. You lose all adrenaline, all your attack skills are disabled for 13...11...9...6 seconds. Adjacent foes are knocked down, nearby foes are crippled for 2...7...11...15 seconds, and foes in the area are weakened for 2...7...11...15 seconds. (Conditions do stack)


I find it ridiculous that Anet hasn't subjected the community to a contest like this, we'd basically be doing their work for them!

Last edited by Nevin; Apr 17, 2008 at 09:31 PM // 21:31..
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Old Apr 17, 2008, 09:27 PM // 21:27   #67
Frost Gate Guardian
 
Join Date: Sep 2006
Location: pie land
Guild: Fate Worse than Death
Profession: W/
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Oblivion jsut gave me the greatest idea...

Sword Chucks

Communing

Sword Chucks: For the next 1..15..30 seconds Target Ally wields Sword Chucks. For the next 1..5..10 attacks Target ally attacks 50% faster dealing +1..5..10 damage. All damage delt to foe is also delt to wielder of weapon.

For those who don't know.. 8-bit theater. I don't even read the comic but this popped into my mind. I'll see if i can find a good pic for this...

Staff chucks = stealing my skill!
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Old Apr 17, 2008, 10:39 PM // 22:39   #68
Frost Gate Guardian
 
Join Date: May 2006
Guild: [LOD]
Profession: N/
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Skill: Thespian's Balance
Profession: Mesmer
Attribute: Inspiration Magic
Extra: PvE Only (well it wouldn't have to be but the only way you could use it would be in PvE)

Type: Stance
Energy Cost: 5
Recharge: 45 sec

Description: For 25...90 seconds, while under the effects of a disguise, you cannot be interrupted or knocked down. You also gain +1 energy regeneration.

Personal Opinion - This is obviously a good, but limited skill. You have to be in PvE, to really make it worth the slot you have to be in an area with KDs or interrupts. But if you are, it becomes a very good skill.
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Old Apr 17, 2008, 11:06 PM // 23:06   #69
Frost Gate Guardian
 
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Join Date: Feb 2007
Guild: idk
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Quote:
Originally Posted by Flem
Unbreakable Bond

Profession: Monk
Attribute: Divine Favor


Elite Stance: For 3...9 seconds, enchantments you cast can not be removed. Cost: 5 energy. Recharge: 15 seconds.


Divine Favor: 0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20
....Duration : 3-4-4-5-5-6-6-7-7-8- 8- 9- 9- 10- 10-11-11-12-12-13-13


Mechanics:

- One you use this skill it can only be removed by canceling the stance or having the stance removed by an enemy. As soon as the stance ends, any enchantment you will or have cast, can then be removed.

Notes:

- As it's not a spell, it can not be used in conjunction with Arcane Echo.

- Mirrored Stance can be used on you while under the effects of this skill. The duration for you and the hexer will be equal to your divine favor attribute.

This + Dwarven Stability = (1337pwnage)^1337
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Old Apr 17, 2008, 11:18 PM // 23:18   #70
Site Contributor
 
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Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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Mark of the Bone Dragon

Hex spell - 60 sec duration
30e / 3sec cast/ 30 sec recharge
Attribute death

When hex ends all minions in area are destroyed.
A level 30 bone dragon fiend is summoned.(no scaling needed)
Bone dragon fiend has deafening roar.
When bone dragon fiend dies, its master sacrifices 100% health.
You may only control 1 bone dragon fiend at a time.
(100% failure less than 9 death)

Damage

* Bone Dragon Minions are melee fighters.
* Bone Dragon Minions deal peircing damage.
* Against a 60 AL foe, level 30 Bone Dragon Minions do 75-200 damage, including critical hits. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.

Armor and Health

* Bone Dragon Minions have roughly 110 armor. The health of Bone Dragon Minions is 750


Attack speed

* Bone Dragon Minions attack roughly once every 3.17 seconds (30 attacks in 95 seconds).

Decomposing rate

* Without healing or damage, a level 30 Bone Dragon Minions's life expectancy is 3 minutes.

Behavior

* They are known to sit and pause for a moment when the Minion Master stops and take a while to catch up to the rest of the group. Sometimes while idle, they will stretch wings and/or look around.

Other notes:

This is not a full blown bone dragon but a smaller version image wise and has no additional skills other than the D.R.. This is not an elite skill. Removing hex or if target dies triggers effect. Bone dragon fiend counts as a minion. Bone Dragon Minions do NOT leave exploitable corpses other than their masters.

Last edited by zamial; Apr 18, 2008 at 12:24 AM // 00:24..
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Old Apr 17, 2008, 11:37 PM // 23:37   #71
Frost Gate Guardian
 
Join Date: Jan 2008
Guild: Ancient Gods of Tyria
Profession: R/
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Stand And Fight!

Leadership linked

10 energy 30 recharge

Shout. For the next 10...16...20 seconds you and all allies within earshot cannot be knocked down while attacking.
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Old Apr 17, 2008, 11:45 PM // 23:45   #72
Ascalonian Squire
 
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Guild: Pantheon of Shadows [dei] http://dei.freeforums.org/index.php
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Raging Seraphim

Enchantment Spell: For 1...8...10 seconds, target ally moves 25% faster and any damage received while under this enchantment drains 1...2...5... energy from damage source.

Attribute: Smiting Prayers
Energy: 10
Recharge: 30 sec

I figured monks do not have their own running skill so this could be a nice addition to the bar. I think putting it in smiting balances it from being overpowered, but giving the energy denial from foes targeting you makes it worth using. Other wise it would have been something like a stance in Divine Favor.. Godspeed anyone?!?! hehe

Last edited by aurorascion; Apr 18, 2008 at 02:48 AM // 02:48..
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Old Apr 17, 2008, 11:51 PM // 23:51   #73
Krytan Explorer
 
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Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by JtFiRe55
This + Dwarven Stability = (1337pwnage)^1337
He has a point. Might want to up the recharge a bit...not like it really matters
I'm liking the Smiting Prayers skills people are coming up with. I might actually consider get some Smiting skills for my Monk.
Quote:
Originally Posted by zamial
sacrifice 100% health
That's a bit harsh, don't ya think? Again, not like it matters...

Last edited by MarlinBackna; Apr 17, 2008 at 11:53 PM // 23:53..
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Old Apr 17, 2008, 11:59 PM // 23:59   #74
Lion's Arch Merchant
 
Join Date: Feb 2007
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Region: US



Skill: Mantra of Bewilderment

Mesmer / Inspiration

1030
Elite Stance. (15 seconds) Whenever you interrupt a foe, you steal 0..2..3 energy from that foe, and your interrupt recharges 5..25..35% faster.

Cutoffs (energy stealing):
0-4 -> 0
5-9 -> 1
10-13 -> 2
14+ -> 3

Thoughts:
  • I felt this makes more sense as a stance, as it fits with many of the other Mantras available. It's effects fit with an inspiration line skill, and I wanted to make it available to Mesmer secondaries (particularly rangers, though other classes could also use it).
  • I did not want it to be 100% maintainable in PvP (Dwarven Stability breaks too many stances anyway).
  • If the skill proves too good when used with other classes (particularly ranger), it could move to FC or only work for spell-based interrupts. I think that the significant commitment to Inspiration required to use it effectively would balance against that, though.
  • I'm not sure that the recharge mechanic is possible with ranged interrupts (arrows and spears) or delayed-effect interrupts like Shame and Clumsiness in the current engine. To that end, I might rework the recharge mechanic later.
  • This only works for good interrupters. Players who miss interrupts get no benefit from this skill.

Last edited by MoriaOrc; Apr 18, 2008 at 12:19 AM // 00:19..
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Old Apr 18, 2008, 12:08 AM // 00:08   #75
Site Contributor
 
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Join Date: Apr 2006
Location: Usa
Guild: TKC
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Quote:
Originally Posted by MarlinBackna

That's a bit harsh, don't ya think? Again, not like it matters...
The idea is balance and chaos, this is 1 bad mofo, the ultimate minion with the ultimate price. lol

Last edited by zamial; Apr 18, 2008 at 12:16 AM // 00:16..
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Old Apr 18, 2008, 12:51 AM // 00:51   #76
Wilds Pathfinder
 
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Join Date: Aug 2006
Profession: E/A
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Thunderstorm



Campaign: Core
Profession: Elementalist
Attribute: Air Magic
Type: Spell
Energy Cost: 15
Cast Time: 2 seconds
Recharge Time: 15 Seconds

Spell Description: Create a Thunderstorm at target foe's location. For 5 Seconds, foes within the area of target foe cannot use or be the target of shouts and chants. When this skill ends, all foes within the area are struck for 10...82 lightning damage. This spell has 25% Armor Penetration and causes exhaustion.

Side Notes: Better suited for PvE, but not exclusively. Since it is obvious that you are within the area when Thunderstorm is cast, any sensible player can avoid the ending effects of this skill. I don't think its overpowered, but that's just me. All other Elementalist Type Spells get at least 1 AoE, so i decided to give Air Magic one (Besides Chain/Invoke Lightning cause they only target up to 3 people anyways), even though Air is based more on spiking. Gives the possibility of a decent PvE Air Elementalist.

American

IGN:Tsubanari Ryusen

Last edited by Zhang Zyria; Apr 27, 2008 at 03:58 PM // 15:58..
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Old Apr 18, 2008, 02:00 AM // 02:00   #77
Ascalonian Squire
 
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Wailing Lord's Blessing

Skill details

Campaign: Core
Profession: Ritualist
Attribute: Spawning Power
Type: Elite Spell

10% 10 1 30

Description: Each of your spirits (maximum 4) capable of harming a foe is destroyed and becomes a level 1...16...20 melee banshee minion under your command for 20...35...45 seconds. All your minions other than four banshees are destroyed. Your hexes are disabled for 45 seconds.
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Old Apr 18, 2008, 02:01 AM // 02:01   #78
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Jesus christ, lore people are weird. Get out of my game.
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Old Apr 18, 2008, 02:06 AM // 02:06   #79
Lion's Arch Merchant
 
Join Date: Apr 2007
Profession: R/Rt
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Absorbing Charge


(this is the skill icon for deathly swarm, but my envisioned icon would be very similar to this. Most likely a person standing in the center with "pulses of energy" flowing to them)

Profession: Necromancer
Attribute: Soul Reaping
Type: Spell

1e
1 sec cast
15 second recharge
Sacrifice: 10%+

Skill Description:For each foe within earshot gain 1 energy for every 2 ranks of Soul Reaping (max 20 energy). For each foe in which energy was gained, sacrifice an additional 5% maximum health. For 1...4 seconds you run 25% faster. 50% chance of failure with soul reaping 4 or less.

Notes: Initial 10% sacrifice occurs regardless of cast failure or success, this includes failure by interruption. Additional health sacrifice will only be included upon successful cast completion.

Personal Developer thoughts: I'm just trying to think of a possible way of "buffing" the use of Soul Reaping within PvP. It provides a fairly high energy gain however to offset this there is a high amount of health sacrificed. The more energy you try to get, the more risk you give to yourself as you sac more health. It ideally should make soul reaping alot more viable in higher end PvP where deaths are scarce. Since its non-elite it opens up alot of combination possibilities allowing you to spam many higher end energy skills.

I considered making this an elite skill but that would make it similar to offering of blood as well as limiting the types of builds it could be used in. Instead of making it elite I choose to increase the health sacrifice.

Skill Edits: Added For 1...4 seconds run 25% faster, I decided that the health sacrifice with the skill might be a little extreme if many foes were within earshot. Thus I added this so necros would be able to "hit and run." Obviously I'd need to see the skill in action to know whether the speed boost made the skill too overpowered.

Edit: Forgot to mention that I'm Canadian and thus am ineligible for the best buy prize

Last edited by Inger; Apr 22, 2008 at 03:57 AM // 03:57..
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Old Apr 18, 2008, 02:32 AM // 02:32   #80
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Guild: Oscen Ex Merito [wAw]
Profession: W/R
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(Elite) Hive Mind
Dominions
Spells
Mesmers

Cost 20 enegry
Recharge time 25

One of your enchantments/conduction are transfer to all near by allies in earshout range if you or allies move out of range skills end this skill is also easliy interuprted when casting. (5-20 seconds)

Last edited by Aubis; Apr 18, 2008 at 02:53 PM // 14:53..
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