Apr 16, 2008, 08:01 AM // 08:01
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#41
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Fiery Dance
15E, 20R
Stance. For 15...45...56...60 seconds your movement cannot be slowed, your Fire Magic attribute increases by 0...1...2...2 and you suffer 1...21...31...33% less damage from cold attacks.
Fire Magic Spell
(Icon Comin up soon)
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Apr 16, 2008, 08:27 AM // 08:27
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#42
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Quote:
Originally Posted by Mr. G
Can I remind people of the power of Daze, serious power.....for example there is only *one* conditionless no-elite daze causing skill - [skill]Spear Swipe[/skill]
AoE daze is near....well it is non-existant in PvP
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Well as you can see the skill I made is perfect for this purpose.
@ Prism 2525: overpowered :l Can you imagin it on monks? Cripple won't even work, and all snares = useless. And it lasts enough for them too keep it up constantly.
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Apr 16, 2008, 10:33 AM // 10:33
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#43
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Underground PvP Socity
Profession: W/Mo
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here is my go at this
Meat Shield
Class: Warrior
Attribute: Tactics
Type: Elite Stance
Cost: 10e
Recharge: 15 sec
Full: Move to nearest unexploited corpse. Exploit nearby corpse for 1...5...7 seconds you have an armor bonus based on exploited corpse's primary type,(example monk +60) reduce speed by 50% and have damage is reduced by 2...10...14. If stance ends before its full duration you are knocked down and suffer from daze for 5...3...1 seconds. This stance acts like a held item
Concise: Run and grab body so I don't get hurt but it is heavy and I can't go C+Space
This may sound a bit on the unbalanced side but it has plenty of balances in itself seeing you can't attack and are slowed. This skill was just something I think would be funny to see but not completely useless. Icon coming soon
Last edited by sped13; Apr 16, 2008 at 11:01 AM // 11:01..
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Apr 16, 2008, 12:41 PM // 12:41
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#44
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Academy Page
Join Date: Jul 2006
Location: France
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Would be nice to see a warrior using this skill on a Jotun corpse.
"GNIIIIIIII... sorry team I just.... can't.... lift this!!"
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Apr 16, 2008, 04:04 PM // 16:04
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#45
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Elia
Would be nice to see a warrior using this skill on a Jotun corpse.
"GNIIIIIIII... sorry team I just.... can't.... lift this!!"
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LOLOLOLOLOL! Yeh, the warrior then uses this skill:
"Pump you UP!"
Elite Form: You take the form of Arnold Schwarzenager. You scream for your team to "Take my hand!" and "Get to the choppa!" while lifting huge objects.
Come on guys, keep the ideas coming. Only 3 pages of ideas? I think I can't really choose winners at this point.... lol.
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Apr 16, 2008, 07:46 PM // 19:46
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by Rahja the Thief
LOLOLOLOLOL! Yeh, the warrior then uses this skill:
"Pump you UP!"
Elite Form: You take the form of Arnold Schwarzenager. You scream for your team to "Take my hand!" and "Get to the choppa!" while lifting huge objects.
Come on guys, keep the ideas coming. Only 3 pages of ideas? I think I can't really choose winners at this point.... lol.
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You should totally increase the limit to two skill ideas per person. I got another good idea for one.
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Apr 16, 2008, 09:03 PM // 21:03
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#47
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Lol no plz, the one I posted just popped in my mind as I read about the contest...I won't stand thinking about a second one xD
And that would not increase the people who are taking part of the contest, btw...
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Apr 17, 2008, 04:45 AM // 04:45
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#48
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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I wish this thread could have stayed in Riverside. It is now stagnant, just what I thought would happen. Pity.... I will PM Inde again.
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Apr 17, 2008, 07:55 AM // 07:55
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#49
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Rahja the Thief
I wish this thread could have stayed in Riverside. It is now stagnant, just what I thought would happen. Pity.... I will PM Inde again.
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It's a shame, because Community Contests is where it should be, but people are not looking at it, and if it moves to Riverside you're going to have a lot more proposals. I wish there was a simple solution.
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Apr 17, 2008, 03:11 PM // 15:11
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#50
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Dust-Filled Arrow Head
Elite Bow Attack - 10 energy, 12s recharge.
You fire an arrow which deals no damage. If this attack hits, target and foes adjacent to target are blinded for 8-15 seconds.
maybe a skill icon to follow
[edit] Just read that its only available to you guys across the pond... boooo.. ah well. gl everyone.
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Apr 17, 2008, 03:59 PM // 15:59
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#51
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Academy Page
Join Date: Mar 2008
Profession: R/
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Angelic Avatar (E)
Elite Form.
Energy Cost 15, Casting time 3 sec, Recharge 30.
For 10...60 Seconds, Whenever you take damage, allies within your
earshot gain 15...45 Health and you deal 10...30 damage to any servant of Abaddon next to you. This skill is disabled for 60 seconds.
While using this skill, you take 33% more damage.
You cannot gain Energy while under the effects of this skill.
When this skill ends, all your skills are disabled for 10 seconds and you suffer from Crippled for 10 seconds.
Attribute: Sunspear Title Track. Every rank gives 5 to the duration,
3 to the healing and 2 to the damage dealt of/by this spell.
Edit: You Unlock this skill at rank 8 Sunspear!
Edit2: Skill icon: Restore Condition + Angelic Bond = 1337!
------------------------------------------------------------------------
I live in Europe.
Last edited by jackerduud; Apr 17, 2008 at 04:08 PM // 16:08..
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Apr 17, 2008, 04:08 PM // 16:08
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#52
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Banned
Join Date: Nov 2007
Profession: A/
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Animate Divine Horror
Energy: 20
Casting: 3 seconds
Recharge: 45 seconds
Spell. Exploit nearest corpse to animate a level 1...14...17 Divine Horror.
Every 5 seconds this minion is alive it heals one ally within earshot for 20...60...70 health. This minion dies after 60 seconds. (Death Magic)
A long recharge is required to prevent from making an army of healing minions and replacing healing monks. Also after 1 minute it dies only allowing up to 12 heals, another option is to have it sacrifice health according to the amount it heals for each time it heals.
Last edited by Lexxguard; Apr 18, 2008 at 05:01 AM // 05:01..
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Apr 17, 2008, 04:32 PM // 16:32
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#53
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Academy Page
Join Date: Jan 2006
Location: UK
Profession: W/Mo
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This is tongue in cheek and not for the contest
"Henshin-a-no-no, baby!"
Profession: Monster
Attribute: Unlinked
Type: Attack
Energy: 10
Recharge: 60
You deal 100 physical damage to all adjacent enemies. Struck foes are stripped of there elite forms.
For all you Ursan haters lol (I'm not one of them)
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Apr 17, 2008, 05:04 PM // 17:04
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#54
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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Tsunami-[Elite]
Profession: Elementalist
Attribute: Water Magic
Campaign: EotN
Hex: All nearby Foes are knocked down and struck for 21....101 Cold Damage and are dazed for 2...10 seconds. Any Stance target Foes where in end. This skill causes Exaustion.
Energy cost: 15
Casting time: 3
Recharge time: 15
sorry^^ paint FTL xD
little explanation to all the ones who don't understand why this and that happens in this skill xD :
a gigantic wave hits you so you suffer from pretty decent damage and logicaly you get knocked down unless you are godzilla. And i doubt very much
that you will get back on your legs and be totally normal after been hit by a tsunami that's where the dazed comes in, exaustion seems totally fair^^
anyone think too overpowerd? meh i don't think so sounds fair^^
Last edited by GWEXTREEMFAN; Apr 18, 2008 at 03:54 PM // 15:54..
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Apr 17, 2008, 05:32 PM // 17:32
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#55
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Pretty Hate Machines [NIN]
Profession: Me/
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I don't know how well I'll do at this, but it sounds like fun! So I gave it shot
Hypnotic Trance
Attribute: Domination Magic
Energy Cost: 20
Activation Time: 3 Seconds
Recharge Time: 120 seconds
Skill Description: Elite Hex Spell. For 10...30 seconds, Target Foe is hexed with Hypnotic Trance and becomes a Target Ally. New Target ally maintains all skills and attributes and attacks other target foes. When Hypnotic Trance ends, New Target ally returns to Target Foe status. This hex cannot be echoed.
Edit: I hope I don't get in trouble for changing everything, but I just had too!
Last edited by -Sonata-; Apr 17, 2008 at 10:54 PM // 22:54..
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Apr 17, 2008, 05:50 PM // 17:50
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#56
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Soul Battery - Communing Elite Skill. For 45 seconds, the next time anyone dies within earshot, a Level 1...14...16 Spirit of Power spawns and consumes that person's corpse. All allies within its range gain +0...2...3 energy regeneration. When this spirit dies, all nearby allies gain 2...5...8 energy. This spirit dies after 20 seconds. 25 3 45
Ingame Name (US): Marlin Backna
Large Icon Picture: http://i38.photobucket.com/albums/e1...wericonbig.jpg
Ritualists need better/more elite spirits (I mean, only 2?...). This, I believe, would be a wonderful alternative to OoS/WoR. Thanks Rahja and good luck to all.
About usage, this would more likely see more use in PvE since a body is required for the spirit, which can be hard to come by in PvP. I balanced its effect through the aforementioned corspe requirement, expensive cost, and long recharge/short duration. Although its a strong effect, smart people will target the weak spirit and it will die.
After reading Siadina's description, I decided to add some in-game story/lore with the skill....
The team was exhausted. Mortium Exercitus, the party's ritualist, had convinced his his comrades to journey into the Heart of Abbadon, one of the darkest places in the Realm of Torment, to discover what secrets Abbadon might have laid there. Guarding the entrance, however, stood a horde of Margonite followers and monsters unimaginable that Abbadon forged in his Foundry of Failed Creations. Mortium felt that whatever secret Abbadon hid amd guarded so carefully there was great enough to outweigh the risk. The Shining Mist, the group's monk, looked ahead and said "What is on that hill?" Everyone immediately turned around and saw it: a humanoid with grey skin and swirling tattoos. Moritium began running towards the being, his team panting behind him. Mortium felt the connection immediately as he saw the being: both men communed with the spirit world. Mortium finally stood before the entity, and then the entity spoke, "I am Razah: a being born from the Mists." Mortium wasn't surprised: he encountered beings like this in other places, including the Realm of Torment, but all seemed to be fashioned for evil purposes. This one, however, seem neutral about everything.
Marlin Backna, heaving up his sword of ice, then looked on the other side of the hill and gasped, "Watch yourself, guys. Here they come!" Mortium and Razah turned to see yet another vanguard of Abbadon rushing towards them. "Not again!" groan Mist, "I am still tired from the last one..." Jugs Mcgee yelled "There's Nothing to Fear!" to prepared them for the incoming charge. As they began to fight, Marlin rushed in with his sword gleaming with ice and began to fight a Word of Madness. The entire party then focused their efforts on kill this first Word, but when it died, a loud cry was heard, and a flash of turquoise light connecting Razah and the body of the Word was formed. After the light faded, a stately spirit was in its place. Mortium began feeling the effects immediately, and by the looks on everyone else's faces, they felt it too. Their energy stores seemed to be boosted, and this is exactly what they needed to quickly come out on top. After the battle, Mortium asked Razah, "How did you learn to do that?" Razah answered, "I do not know, but that was the first being that I have witnessed dying. As his soul began to depart, I reacted and trapped it into a being. It tried furiously to get out, expending much energy doing so. That is why your energy was boosted for a short while. I had to let it go as it overcome its prison..." "I understand," said Mortium. "I understand."
Last edited by MarlinBackna; Apr 24, 2008 at 04:24 PM // 16:24..
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Apr 17, 2008, 06:12 PM // 18:12
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#57
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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Quote:
Originally Posted by MarlinBackna
Power of Death - Communing Elite Skill. The next time anyone dies within earshot, a Spirit of Power is consumes that person's corpse. All allies within its range gain +0...2...3 energy regeneration. When this spirit dies, all allies in the area gain 2...5...8 energy. This spirit dies after 20 seconds. 25 3 45
Concise: Next person that dies creates a Spirit of Power. Spirit Effect: +0...2...3 energy regeneration to allies in range and 2...5...8 energy to allies in the area. Lasts 20 seconds.
Ritualists need better/more elite spirits (I mean, only 2?...). This, I believe, would be a wonderful alternative to OoS/WoR. Thanks Rahja and good luck to all.
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nice idea nice icon ^^ and gl hf 2 u 2 ^^
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Apr 17, 2008, 06:26 PM // 18:26
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#58
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by GWEXTREEMFAN
nice idea nice icon ^^ and gl hf 2 u 2 ^^
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Thanks!
A lot of skills I like so far. I like the "Right Back at You!" a lot, and the minion ones are interesting as well. Keep it up!
Last edited by MarlinBackna; Apr 19, 2008 at 04:40 AM // 04:40..
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Apr 17, 2008, 06:54 PM // 18:54
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#59
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Krytan Explorer
Join Date: Jun 2007
Guild: Desolation Lords [DL]
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"I Has a Force Field"
[Elite] Monk Stance (Divine Favor) | Energy Cost: 5 || Recharge: 18 seconds |
For 0..12..15 seconds your next 0..3..4 spells can not be interrupted.
This also adds an additional +0..3..4 attribute bonus to all the spells you use.
Usage: since this skill is a "stance" it can not be echo'ed, this skill does allow you to combine your primairy proffession (Monk) with any secondairy proffession.
Example: You could combine this skill with the elementalist as a second proffession, this allows you to easely spam up to 4 spells within a maximum of 15 seconds without getting interrupted.
Skill Icon: (little too big, but i don't know how to make it smaller).
And yes, i was being serious about this.
Last edited by Dwarf Teh Guru; Apr 17, 2008 at 06:58 PM // 18:58..
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Apr 17, 2008, 06:58 PM // 18:58
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#60
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: The Heroics
Profession: R/Mo
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Shot of Transference
Campaign: Eye of The North
Profession: Ranger
Attribute: Expertise
Type: Bow(Elite)
Energy Cost: 20 energy
Recharge: 8 seconds
Activation Time: 1/4 second
Fires a slow moving arrow at target enemy. The arrow deal half the normal damage but transfers all conditions and remaining duration to enemy. (Has a 50% to miss with Expertise less then 8.)
Icon Attached
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