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Old Sep 17, 2007, 01:43 PM // 13:43   #41
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Default The Ascension show, Thursday 20th August 9pm til Midnight GMT

This week on The Ascension (20th September), we're discussing:

Your thoughts of -

Game Skill Balance!

What do you think?
Is it a piss poor job?
What needs changing? What do you like?

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll also be discussing GW:EN PvE skills in the station #GuildWars IRC channel

Thursday night, 9pm til Midnight GMT, 4pm til 7pm EST

Last edited by Lonesamurai; Sep 17, 2007 at 01:48 PM // 13:48..
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Old Sep 20, 2007, 09:36 PM // 21:36   #42
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OK, questions guys and gals...

Am i wasting my time with this show? is it really needed or wanted?

Let me know what you think of the shows so far and whether carrying on is a good idea or not

or is it just that guild wars is in a slump and the game is generally quiet too? what do you guys and gals think?

Last edited by Lonesamurai; Sep 20, 2007 at 10:39 PM // 22:39..
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Old Sep 27, 2007, 05:05 PM // 17:05   #43
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Tonight on The Ascension, we're discussing:

Your thoughts of -


Updates!

Whats your favourite?
Whats the worst update so far?
What needs changing? What do you like?

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll see you in the station #GuildWars IRC channel

Tonight, 9pm til Midnight GMT, 4pm til 7pm EST

Last edited by Lonesamurai; Sep 27, 2007 at 05:10 PM // 17:10..
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Old Oct 02, 2007, 10:28 AM // 10:28   #44
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Default Change of timeslot? Your thoughts

hey guys and trolls, just a quick question for the masses

I'm thinking of changing the time slot for the show from the current 9pm til Midnight GMT slot (4pm til 7pm EST), to Midnight til 3am GMT (7pm til 10pm EST)

What are your thoughts on the change?
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Old Oct 02, 2007, 12:29 PM // 12:29   #45
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That will make it easier for north Americans to listen. I may be able to get a couple of guildies to tune in . . .
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Old Oct 02, 2007, 12:38 PM // 12:38   #46
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Quote:
Originally Posted by savagehenry
That will make it easier for north Americans to listen. I may be able to get a couple of guildies to tune in . . .
Ok, thats one vote for then...

Damn, late nights for me if i do change the show time, oh well
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Old Oct 04, 2007, 09:03 AM // 09:03   #47
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Default The Ascension Show, Live! Thursday 4th October!

Tonight on The Ascension, we're discussing:

Your thoughts of -



The /report function...

Do you hate it??
Ruined your RA/AB experience??
Best thing to happen to GW PvP in a long while?

Come and talk about it and any other topics that are close to your heart!

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll see you in the station #GuildWars IRC channel

Tonight, 9pm til Midnight GMT, 4pm til 7pm EST

Last edited by Lonesamurai; Oct 04, 2007 at 09:06 AM // 09:06..
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Old Oct 04, 2007, 11:10 PM // 23:10   #48
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Default Show IRC Transcript 4th October 2007

Thank you to Andrew Patrick for joining us in the IRC this evening, for a transcript of the IRC discussion, jump over to http://forum.sanitarium.fm/viewtopic...=44&p=886#p886

Enjoy and see you next week

~Lone
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Old Oct 05, 2007, 12:34 AM // 00:34   #49
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Dude this is pretty cool, way better than that crap cartoon healbot blues.
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Old Oct 05, 2007, 12:56 AM // 00:56   #50
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Quote:
Originally Posted by freaky naughty
Dude this is pretty cool, way better than that crap cartoon healbot blues.
Umm, its not the same thing as Healbot... Not quite sure what you mean there
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Old Oct 11, 2007, 12:56 PM // 12:56   #51
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Tonight on The Ascension, we're discussing:

Your thoughts of -

Quote:
Originally Posted by James Phinney
Dev Corner: Imagining Guild Wars 2



ArenaNet's James Phinney talks about developing Guild Wars 2 Every great game starts with a simple question: What do we want to play next? If you aren't passionate about the game you're working on, it is already doomed to mediocrity. And the best way to make sure you're passionate? Make something you want to play.
For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars campaign. Very quickly it became clear that we could move the game forward by leaps and bounds... but only if we were willing to rebuild it from the ground up. Here's what we thought we could accomplish:
  • Give players immense freedom of movement. The underlying systems in Guild Wars allowed us to make a very responsive, yet hack-proof game, but they also prevented us from giving players the ability to jump and swim and explore their environment freely. We’ll still keep movement hack-proof, but we want players in Guild Wars 2 to simply enjoy moving around.
  • Allow players to encounter each other in common, persistent areas. The instancing of Guild Wars gave us a ton of story-telling and gameplay advantages over our competitors, but instanced areas and persistent areas each have their strengths and weaknesses. We want to give players the best of both worlds.
  • Let players choose from multiple playable races (including our own unique addition to the fantasy genre, the Charr). Our team takes a lot of pride in the look and feel of each of the professions in the game, but some of the early technical choices we made for them prevented us from even considering introducing playable races. Now we have a chance to make new choices that give players more options.
  • Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work.
  • Make everything about Guild Wars better. When you look back honestly on a game you've made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.
Beyond the sweeping gameplay improvements that we are introducing, we also know that any sequel worth its salt needs to show major graphical improvements. Let’s face it, a lot of people love this game because it is beautiful. We fully intend to stay true to the Guild Wars tradition of looking better than the competition while featuring surprisingly inclusive system specs. (And, as a designer, I’ve got some very talented and hard-working programmers and artists to thank for that!) Even so, not having to worry about backward-compatibility with the original Guild Wars engine and tools gives us an abundance of opportunities to make Guild Wars 2 jaw-droppingly beautiful. At the same time, new budgets for textures and poly-counts, and a whole new bag of tricks from our in-house graphics gurus, mean that every environment, character, and effect we’re making truly looks like a whole new game.
Getting excited about new graphics and new gameplay ideas is only part of the equation for us, though. As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars, we risked creating another me-too MMO in the Everquest tradition. Plenty of those games already exist, though, and making yet another has never been our goal. Instead, from the start, we talked a lot about the core principles of Guild Wars.
  • Guild Wars isn't a hassle to play. Fundamentally, we made a choice to not build a game around time-sinks and inconvenience. Our streaming updates, instant map travel, character templates, account-wide storage, easily removed death penalty, and myriad of core features are all based on this principle. Although some details would need to change, we wanted the sequel to stay true to this tradition.
  • Guild Wars lets you play the way you want to play. We've had a few years now of observing our players and their tendencies and preferences. Whether their play-style focuses on exploration, story, wealth, collection, achievements, socializing, PvP, playing solo or with strangers or friends, our goal is to give them a rich and rewarding experience playing the game they want to play. With Guild Wars 2, we'd seek to diversify their options even further.
  • Guild Wars encourages skillful play. If you’re going to spend as much time playing a game as people spend playing their favorite online RPG, it had better engage you socially, viscerally, and, yes, intellectually. From the very foundation of the Guild Wars design, we’ve tried to create a game that rewards clever and active play. We’re confident we’ll do an even better job this time around.
  • Guild Wars tells a story. We've learned a lot over the years about running events in common areas, and how to get the best effect out of instances. Guild Wars 2 gives us an opportunity to take that knowledge and apply it in even better ways.
  • Guild Wars has no monthly fee. Let's face it: one of the reasons that Guild Wars has enjoyed so much success is that people like owning a game after they buy it. They like being able to take a break without a subscription continuing to drain their bank account. They like being able to buy and experience other games, too. Now we plan to bring that same model to a game with persistent areas, playable races, freedom of movement, incredible depth, spectacular graphics, and gameplay that builds on the best of Guild Wars while taking things to new heights.
Yowza. Looking back on what I’ve written, I’m a little surprised at how effusive I’ve been. Thing is . . . that’s just the sort of energy and enthusiasm we’re feeling around the office right now. I believe it’s because all of the guiding principles, lessons learned, and new ideas amount to one simple thing: we are moving forward, making the best Guild Wars we know how to make. And we can’t wait to play it. James Phinney, Guild Wars Game Design Team Lead




Do you hate the ideas/plans??
Do you want GW1 circa 2005 back??
What are you also looking forward to??

Come and talk about it and any other topics that are close to your heart!

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll see you in the station #GuildWars IRC channel

Tonight, 9pm til Midnight GMT, 4pm til 7pm EST
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Old Oct 24, 2007, 11:35 PM // 23:35   #52
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Default The Ascension show, Thursday 25th October 9pm til Midnight GMT

Tonight on The Ascension, we're discussing:

Your thoughts of -



Yes... Heroes...
Like them or Love them?
Ruined the game???
Best thing to happen to GW PvP in a long while?

Come and talk about it and any other topics that are close to your heart!

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll see you in the station #GuildWars IRC channel

Tonight, 9pm til Midnight GMT, 4pm til 7pm EST
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Old Nov 01, 2007, 10:21 AM // 10:21   #53
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Default The Ascension show, Live! Thursday 1st November 9pm til Midnight GMT

Tonight (1st November)on The Ascension, we're discussing:

Your thoughts of -



Holiday Events!

Like them or Love them?
Better than any other game around?
Couldn't be bothered, its just a hat?

Come and talk about it and any other topics that are close to your heart!

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll see you in the station #GuildWars IRC channel

Tonight, 9pm til Midnight GMT, 4pm til 7pm EST
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Old Nov 04, 2007, 01:48 PM // 13:48   #54
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ok guys, I just got flames for the show not being another WoC and you know what? i loved it...

I'm not trying to remake WoC, i'm trying to make a show for everyone to listen to, vets and newbies alike... so I'd like help from all the veterans here to make the show better...

suggestions?
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Old Nov 07, 2007, 10:12 PM // 22:12   #55
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woot!!!!!! go sanitarium!!!!!

anyhow, hello people, adogg from the sanitarium here to say "advertise this radio site to your friends cause, the more people we get, and more donations we get, the more we can give back to all the lucky people who helped populate it."
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Old Nov 08, 2007, 03:54 AM // 03:54   #56
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Awesome. new web radio for me!
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Old Nov 08, 2007, 12:21 PM // 12:21   #57
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Quote:
Originally Posted by Vulkanyaz
Awesome. new web radio for me!
Welcome aboard

*and many thanks to Inde for the sticky on this, cookies in the post *
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Old Nov 08, 2007, 12:22 PM // 12:22   #58
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Default The Ascension Show, Live! Thursday 8th November!

Tonight (8th November)on The Ascension, we're discussing:

Your thoughts of -



Instancing...

Does it make Guild Wars the unique game it is?
Is GW2 going to flop as a persistent game
The ability to play with ANYONE in the game, any time, through changing districts...

Come and talk about it and any other topics that are close to your heart!

PM me here, or through the station forum @ http://forum.sanitarium.fm and i'll read out as many as i get on air and we'll see you in the station #GuildWars IRC channel

Tonight, 9pm til Midnight GMT, 4pm til 7pm EST

Last edited by Lonesamurai; Nov 08, 2007 at 12:43 PM // 12:43..
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Old Nov 08, 2007, 02:56 PM // 14:56   #59
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Congrats on the sticky, Lone.

Keep up the good work and don't let the b'tards* grind you down.







*yeah, I know - b'tards like me.
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Old Nov 08, 2007, 04:28 PM // 16:28   #60
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Quote:
Originally Posted by Snograt
Congrats on the sticky, Lone.

Keep up the good work and don't let the b'tards* grind you down.







*yeah, I know - b'tards like me.
and here people told me this wasn't gonna work...
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