Apr 28, 2006, 03:53 AM // 03:53
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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In the Mhenlo quest to get from Tyria to Cantha, Mhenlo mentions that the Charr have been driven back to their homeland, so it looks like we won't be seeing the Charr for a while.
I was so hoping for a 12vs Charr invasion army mission sometime in the future
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May 01, 2006, 12:01 AM // 00:01
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#22
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Frost Gate Guardian
Join Date: Apr 2006
Location: playing GW
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im guessing with the defet of there gods (the titans) there not up for any invasions anytime soon
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May 01, 2006, 05:54 AM // 05:54
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#23
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Ascalonian Squire
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Quote:
Originally Posted by Nevin
It was proven false, apparently that lady had pulled the same trick in other fast food restaurants. Although the finger was a first and only, they do not know where she got the finger from though.
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It was the finger of a friend of her husband/boyfriend. The man lost it in some kind of machinery accident, and gave it to the boyfriend/husband of that lady to cover a monetary debt he owed
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May 04, 2006, 06:56 PM // 18:56
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#24
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Ascalonian Squire
Join Date: Feb 2006
Location: Glen Burnie, Maryland, USA
Guild: (Currently Looking!)
Profession: Mo/
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Quote:
Originally Posted by Eos
Is it possible that the Mursaat were controlling them from behind the scenes, trying to stop the powerful ascalon empire from interfering with their plans? I mean if the charr could just do a little ritual and obliterate an entire nation, why wouldnt they have just done that long ago? I think they were given the power to perform the searing by some higher force.
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Actually, I think the Mursaat would be the last ones to help them. Take a long north of the Wall before the Searing and you'll notice some strangely constructed effigies. They look almost exactly like Titans...
Now, along the lines of your questing, you'll hear during Fires in the North, etc, that the Charr burn these effigies as a means of worship.
So, 2 + 2 = the Charr worship the Titans. In Last Day Dawns, they even fight side by side. The Mursaat are keeping the Titans on lockdown because THEY'RE afraid of them. I think there's much more to the Charr than what's on the surface, but going back and carefully exploring what's going on with this knowledge.
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May 04, 2006, 09:23 PM // 21:23
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#25
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Quote:
Originally Posted by Sabrdrak
Actually, I think the Mursaat would be the last ones to help them. Take a long north of the Wall before the Searing and you'll notice some strangely constructed effigies. They look almost exactly like Titans...
Now, along the lines of your questing, you'll hear during Fires in the North, etc, that the Charr burn these effigies as a means of worship.
So, 2 + 2 = the Charr worship the Titans. In Last Day Dawns, they even fight side by side. The Mursaat are keeping the Titans on lockdown because THEY'RE afraid of them. I think there's much more to the Charr than what's on the surface, but going back and carefully exploring what's going on with this knowledge.
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Do please take pictures of this so we may examine them :P
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May 04, 2006, 10:09 PM // 22:09
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#26
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Wilds Pathfinder
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I have a pic of those effigies north of the wall in pre-searing on my other computer. I'll try and post a pic.
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May 31, 2006, 04:18 AM // 04:18
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#27
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia(the land of lesser games)
Guild: neptunes grace
Profession: R/W
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I miss the charr I felt that anet built the scene really well.
Then they just dropped their story into the dirt. I would of loved to see some continuation of the charr story line maybe in the next chapters to come.
Aahhhh I rember back in my days when I had just starting guild wars having a look around dragon gullet actually thinking I was off to yaks bend lol its a real shame they never put a outpost there.
Such a large area with only giant sized bones to look at(I wonder maybe dragon bones), it was one of the most interesting looking areas in the game.
I wonder what could of been further north maybe more charr settlement or a kingdom just like the humans ascalon settlement but run by charr, and the poor charr attacking the humans are just rebels or a more evil tribe like you see with the tengu. I did rember the manual for prophercies going on about how no one had gone far north and returned or lived to tell the tale.
Last edited by markus_thom; May 31, 2006 at 04:25 AM // 04:25..
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Jun 07, 2006, 10:06 PM // 22:06
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#28
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Maybe some future chapter will have us all playing the Charr just before the invasion, going through some event that triggers it, and then at first winning only to be eventually pushed back and placed into some status those south of the wall have yet to discover...
We could get our low levels in 'Charr boot camp' training for the searing, and then the game forwards maybe four or five years as we come to in the Charr homelands and try to keep our individual tribes together as the Charr 'nation' splinters (sort of like what happened when the last of Genghis Kahn's ruling-line died and the Mongols fractured).
The chapter could end with the discovery of some great threat to both Charr and humanity alike, and we get the reason for the chapter after it - which has Ascalonians and Charr working together...
So... what exactly was up there in Dragon's Gullet?
Last edited by arcady; Jun 07, 2006 at 10:08 PM // 22:08..
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Jun 07, 2006, 10:31 PM // 22:31
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#29
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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On those effigies...
I think I took screens of everything up north save for those.
I've got some shots of the 'cannon' used for the searing, and of some unusual architecture. I remember the wooden effigies, and they're also all over post-searing missions, but I never screened them.
I've got one character left in pre-searing, and as I bring her up I will try to take a screen of what I -think- the effigies are. The quest to go north of the wall is one of two 'only in a team' quests in pre-searing, so a lot of people rush it as the quest goal is right near the entrence -but there's a huge explorable area beyond that that is visually one of the most fascinating places I've seen in the game so far. Getting a partner willing to let you wander around up there for half a day though is not easy. You have to get someone to let you go up there alone. But it is worth it if you like GW-art.
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Jun 09, 2006, 04:15 AM // 04:15
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#30
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Frost Gate Guardian
Join Date: Jul 2005
Location: Washington, DC
Guild: A Most Excellent Guild [DUDE]
Profession: Mo/Me
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The Muursaat origin lies deep in the Krytan forests. GW lore states D'allessio walked through the forests for days until he found the Muursaat city.
And Glint didn't profit from anything; I killed her >=]
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Jun 09, 2006, 12:43 PM // 12:43
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#31
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia(the land of lesser games)
Guild: neptunes grace
Profession: R/W
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Quote:
Originally Posted by arcady
Maybe some future chapter will have us all playing the Charr just before the invasion, going through some event that triggers it, and then at first winning only to be eventually pushed back and placed into some status those south of the wall have yet to discover...
We could get our low levels in 'Charr boot camp' training for the searing, and then the game forwards maybe four or five years as we come to in the Charr homelands and try to keep our individual tribes together as the Charr 'nation' splinters (sort of like what happened when the last of Genghis Kahn's ruling-line died and the Mongols fractured).
The chapter could end with the discovery of some great threat to both Charr and humanity alike, and we get the reason for the chapter after it - which has Ascalonians and Charr working together...
So... what exactly was up there in Dragon's Gullet?
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Lol you never know maybe the charr were drove mad by some predator in their homeland and chose to blame the humans, tho the boot camp idea does sound like fun heh. Nothing really much in dragon gullet besides big bones ruins of a temple in a big lake of tar. It would be fun to see what it looked like in pre searing. Theres a picture of grenth there to.
Last edited by markus_thom; Jun 09, 2006 at 12:47 PM // 12:47..
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Jun 15, 2006, 07:29 PM // 19:29
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#32
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Dark Humans
Profession: Mo/W
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It's that lich.
The reason of the charr invasion is imho obviously the lich.
I think this would be a correct summary of things:
- The lich while still alive found ancient texts mentioning the titans and searches more about it.
- The lich, while still alive, discovers that the charr worship the titans and with his knowledge ( and perhaps the scepter of orr ) he manages to communicate with them through telepatically impersonating (sp?) their gods.
- He orders the charr to assault the human countries who would abviously be a threat to his world domination.
- He blows up orr as part of his dark ritual to become a lich ( leaving everyone behind thinking that it was an unintended mistake )
- Now something goes wrong in his plan, the mursaat safekeepers of the titans, interfere and make with their magics guide that allesio to them, he didnt find them. they found him.
- Through the krytans they ( the mursaat ) are able to keep the scepter of orr out of the hands of the lich.
- The lich needs help and thus makes a pact with the rebels ( shining blade it was right? )
- from here on it goes pretty much like the game says.
some extra information
The mursaat were an ancient race who were almost utterly destroyed by the titans, they couldn't beat them. Instead they improsoned them and sacrificed humans to keep it that way. They first did it without getting noticed, but with the charr assaulting the human nations they needed to interfere else their victims would get eradicated.
This is all just guessing, below is some more of the extreme quessing.
The titans were lead by the seer that enchants your armor to be mursaat resistant. He used some kind of magic item wich was used in crafting the scepter of orr to command them. The seer was mursaat royalty, the mursaat royalty reigned over the normal mursaat with an iron fist in the form of the titans. These titans ensured that the normal mursaat did as the royalty said. But one day the normal mursaat rebelled and improsoned the titans and killed the royalty. The seer managed to escape and he fled to the southern shiverpeaks. After years of hiding the mursaat come to the southern shiverpeaks and he is forced to help you in order to push the mursaat back and take revenge for their rebellion.
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Jun 16, 2006, 02:28 AM // 02:28
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#33
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Something to note:
The seer(s) was as afraid of the Titans as everyone else when they broke out. Of course, that could be that they no longer have control, but it's worth noting.
It's also worth noting for the record that it/they are an cahoots with Glint - the one in Iron Mines mentions being informed about you by Glint.
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Jun 16, 2006, 12:29 PM // 12:29
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#34
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Dark Humans
Profession: Mo/W
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you explained the titan fear yourself ,
and the working together with glint can be easily explained with the fact that they share a common goal: defeating the lich.
My theory behind this is that ofcourse the seer would want the scepter of orr so that he could control the titans and rule the mursaat once again.
And seeing as it is unknown what happened to the scepter after the lich has been beaten the seer might have just been able to get it back . This could set a story for a future chapter, though unlikely since it would future a lot of the same enemies as in prophecies ( the titans and the mursaat )
Of course this is just all a theory and I could easily be wrong, though imho it's a pretty good theory that could be the right one .
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Jun 16, 2006, 06:17 PM // 18:17
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#35
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Here's an interesting tidbit for you guys:
Many of the post-Searing Ascalon locations (the best example being right outside Nolani Academy) have what the Guild Wars lore terms a "flaming effigy -a tribute to their fiery gods", which looks exactly like a titan. This all but proves that the Charr worship the Titans as gods. However, there are more types of these effigies, scattered throught northern Ascalon after the searing, and they have the appearance not of Titans, but of... MURSAAT! Really, they do! There's one just south of the entrance to Grendich Courthouse if you want to see for yourself. Crazy shit.
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Jun 17, 2006, 06:23 AM // 06:23
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#36
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Ascalonian Squire
Join Date: Mar 2006
Location: Australia
Guild: Pirates of the Searing [YoHo]
Profession: R/
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Quote:
Originally Posted by Doomlord_Slayermann
However, there are more types of these effigies, scattered throught northern Ascalon after the searing, and they have the appearance not of Titans, but of... MURSAAT! Really, they do! There's one just south of the entrance to Grendich Courthouse if you want to see for yourself. Crazy shit.
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Do you mean this effigy?
To me it actually looks more like the Lich, what with the wings on it and such. The Mursaat don't have wings, and the Charr worshipping the Titans as well as the Lich makes much more sense.
Of course, it could be anything really and there's no indication that it is the Lich at all besides some slight resemblance.
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Jun 17, 2006, 03:15 PM // 15:15
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#37
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Acca
Do you mean this effigy?
To me it actually looks more like the Lich, what with the wings on it and such. The Mursaat don't have wings, and the Charr worshipping the Titans as well as the Lich makes much more sense.
Of course, it could be anything really and there's no indication that it is the Lich at all besides some slight resemblance.
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The Mursaat definitely have wings. Look closer.
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Jun 19, 2006, 05:17 PM // 17:17
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#38
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Ascalonian Squire
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Back to the original topic... maybe the Charr invade Ascalon because Ascalon was originally Charr territory, and the humans just drove them away a long time before the start of Prophecies...
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Jun 20, 2006, 12:05 AM // 00:05
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#39
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Wilds Pathfinder
Join Date: Feb 2006
Location: House Zu Heltzer, laughing at them.
Guild: The [GEAR] Trick
Profession: N/Me
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Quote:
Originally Posted by arcady
Maybe some future chapter will have us all playing the Charr just before the invasion, going through some event that triggers it, and then at first winning only to be eventually pushed back and placed into some status those south of the wall have yet to discover...
We could get our low levels in 'Charr boot camp' training for the searing, and then the game forwards maybe four or five years as we come to in the Charr homelands and try to keep our individual tribes together as the Charr 'nation' splinters (sort of like what happened when the last of Genghis Kahn's ruling-line died and the Mongols fractured).
The chapter could end with the discovery of some great threat to both Charr and humanity alike, and we get the reason for the chapter after it - which has Ascalonians and Charr working together...
So... what exactly was up there in Dragon's Gullet?
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Hate to burst your bubble, but A-Net has been insistent in their "Humans Only" policy. No other races. Ever.
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Jun 20, 2006, 05:26 AM // 05:26
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#40
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Goats17
Hate to burst your bubble, but A-Net has been insistent in their "Humans Only" policy. No other races. Ever.
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Um...- There is no such thing as a policy like this]
- Only two chapters into the game, so who knows?
In short, you don't know what you're talking about because NO ONE knows what they're talking about.
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