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Old Sep 14, 2006, 08:20 PM // 20:20   #61
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If there's to be any 'lore' for the cap, it's going to be related to the restrictions of the human body. Some people are weird in that they can surpass the normal limits (sort of the same way as the Chosen are able to see otherwise invisible things such as the Mursaat), be it in physical strength or magical aptitude.

Doesn't explain Argo's mysterious regression in levels, though.
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Old Sep 15, 2006, 01:02 PM // 13:02   #62
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You are right, It doesn't. Maybe he was nerfed for balance.
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Old Sep 15, 2006, 02:14 PM // 14:14   #63
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Quote:
Originally Posted by Ristaron
If there's to be any 'lore' for the cap, it's going to be related to the restrictions of the human body. Some people are weird in that they can surpass the normal limits (sort of the same way as the Chosen are able to see otherwise invisible things such as the Mursaat), be it in physical strength or magical aptitude.

Doesn't explain Argo's mysterious regression in levels, though.
My explanation for Argo is that when you were at Boreas, none of the Luxon knew about Shiro and such. After the mission, Argo became "closer to the stars" just like your character, which drops his previously high lvl down to 20 and removed his boss aura.
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Old Sep 15, 2006, 08:46 PM // 20:46   #64
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You have amazing Rpg logic Lyra. It's a gift.
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Old Sep 15, 2006, 10:50 PM // 22:50   #65
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maybe argo wasnt really a boss. the other seagaurds seem to lose lvls too so either they became alchoholics from the pain of defeat or they were empowered during the competition by a sort of temporary ritual.
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Old Sep 16, 2006, 06:51 PM // 18:51   #66
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Everybody can see Mursaat, FYI. They merely live in the depths of the jungle where virtually nobody can find them, and they suddenly appeared after ascension, merely because they knew the situation was becoming more dire and they had to get involved in the conflict, instead of hiding.

"True sight" apparently has another meaning.
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Old Oct 03, 2006, 03:26 AM // 03:26   #67
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I think enough has been said about lv20 lore, the dual proffesion theory seem the most plausible to me.Other explanation could be destiny, if the gods are whatching you, maybe you would be ignored by enemies(at least untill you're the last target), evade the majority of attacks, crit more often, deal more damages.

But, about ascencion, I think when they say "true sight"(or was it insight), they mean a more subtle sight. As far as i know, the advantages from ascension is being seen by the gods, gaining access to glint's lair (and to speak to her), accessing to the UW and FoW (which is linked to being seen by the gods, as I see it) and the 15stat point quests (which hint that it may be a insight power, or the gods giving a small boon).
Think about it i'm not even sure if the true sight and ascension are even linked together.With the Elonian/Margonites bussiness, i think they are completely separate.

What if the gift is to see/speak with the ghost of the deserts(and ascalon : Dwanya's avatar's quest, sorry for the gods' name), after all it is because of the elonian ghosts that we can change proffesion.

Now for Argo's degeneration, Maybe he was alway lvl 20. Maybe his lvl 24-ness(i think) came from the fact that he was the Luxon champion(dont remember what clan)his reputation of near-invincibility made him appear stronger, the Luxon suporting him boosted him or his confidence was boosted by being in known teritory/ in a known situation/with a known role yo play. By defeating him we humbilized him and by coming with us he lost the advantage of "fair-fight", he lost his role and the support of his people.
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Old Oct 03, 2006, 03:26 AM // 03:26   #68
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I think enough has been said about lv20 lore, the dual proffesion theory seem the most plausible to me.Other explanation could be destiny, if the gods are whatching you, maybe you would be ignored by enemies(at least untill you're the last target), evade the majority of attacks, crit more often, deal more damages.

But, about ascencion, I think when they say "true sight"(or was it insight), they mean a more subtle sight. As far as i know, the advantages from ascension is being seen by the gods, gaining access to glint's lair (and to speak to her), accessing to the UW and FoW (which is linked to being seen by the gods, as I see it) and the 15stat point quests (which hint that it may be a insight power, or the gods giving a small boon).
Think about it i'm not even sure if the true sight and ascension are even linked together.With the Elonian/Margonites bussiness, i think they are completely separate.

What if the gift is to see/speak with the ghost of the deserts(and ascalon : Dwanya's avatar's quest, sorry for the gods' name), after all it is because of the elonian ghosts that we can change proffesion.

Now for Argo's degeneration, Maybe he was alway lvl 20. Maybe his lvl 24-ness(i think) came from the fact that he was the Luxon champion(dont remember what clan)his reputation of near-invincibility made him appear stronger, the Luxon suporting him boosted him or his confidence was boosted by being in known teritory/ in a known situation/with a known role to play. By defeating him we humbilized him and by coming with us he lost the advantage of "fair-fight", he lost his role and the support of his people.

EDIT: sorry for double posting.
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Old Oct 28, 2006, 09:51 PM // 21:51   #69
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hmmm...

I suppose the Gods came to a mutual decision that no one's servants should rise higher than the others. Lest one of the God's become greater than the rest. Possibly after the debacle with Abbadon. Heck, maybe that's why old Abby got nerfed in the first place. *shrug* Just some random musings.
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Old Oct 30, 2006, 02:37 AM // 02:37   #70
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Quote:
Originally Posted by Eldin
Everybody can see Mursaat, FYI. They merely live in the depths of the jungle where virtually nobody can find them, and they suddenly appeared after ascension, merely because they knew the situation was becoming more dire and they had to get involved in the conflict, instead of hiding.

"True sight" apparently has another meaning.
Can they?

It's true that it seems that anyone can indeed see the Mursaat - but it might be that, like the base Invisibility spell in D&D, they can't fight and be invisible at the same time. By the time you meet them ingame, chances are at least ONE person in your group ascended properly (and this could be a henchie...), and they realise such and decide to fight. Without Ascension, the Mursaat STILL have to be visible to fight (thus they can be fought by non-Ascended characters, for instance) but if they choose not to fight they can also make themselves invisible, which can grant significant advantages (making it darned impossible to finish one off, for instance - it just goes invisible until it heals. Then you could have the bunch of invisible Mursaat following you around waiting until your weakened before pouncing... and so on. True Sight isn't required to fight them, it just forces them to fight fair...).

From memory (unfortunately, it looks like the wiki is down at the moment, so I can't check the exact dialogue) the Vizier tells you you need True Sight to see and have a chance against the Mursaat. Personally, I'm inclined to think the fact that you don't actually need it (if you took the Drok's Run, for instance) and that Saidra doesn't seem to need it either is simply a plot hole. That said, the other interpretation is simply that the Vizier needed you to be Ascended for later, so he simply told the PCs what would make them do what he wanted them to do.
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