Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Druid's Overlook

Notices

Reply
 
Thread Tools Display Modes
Old Nov 29, 2006, 03:22 PM // 15:22   #61
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Advertisement

Disable Ads
Default

I say lets go with a Newcastle-Geordie continent full of roudy drinking louts and football lovers.

Girls wearing virtually nothing, and people speaking in weird accents that no one can comprehend.

On a serious note:

Id rather a completely fresh start away from the other 3 story lines or connections.

Lets have some new non-human professions and a mainly non-human storyline. Located in a land which is new to humans, and only just being explored.

Maybe show us the origins of the the 5 original gods and how they got their power.

Take us deeper into GWs past and show us creatures/species even older then the titans, who still roam the far reaches of the world hiding from humanity.

But influencing the world without us knowing.

If you choose to be human, the story can be started by being shiprecked on your way back from cantha, and waking up on a distant shore unfamiliar to anyone.

If you choose to be a new species, it can start with you taking part in a right of passage into man-hood/women-hood. Abandoned on the island to undergo ritualst and trials, during which you become immersed in something darker.

By the end of which you have made contact with a whole new people, and you eventually reunite them with the rest of the GWs world. For better or worse.

You uncover dark secrets about the 5 gods, which are disturbing and may break alliances and worships and trust in them.

Discover mistakes which were made in their name (maybe something about how the char gained the powerfull magic to lay waste to Tryia - *coughtheseerers*).

But it will still try to keep away from the other 3 storys. It would start a whole new trilogy about the origins of humanity and GWs.

But im not sure whether that wud be in snowy location, or beach and sun, or forest. Ill let you all use your imagination.

Last edited by freekedoutfish; Nov 29, 2006 at 03:37 PM // 15:37..
freekedoutfish is offline   Reply With Quote
Old Nov 29, 2006, 07:35 PM // 19:35   #62
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

no more new classes plx, maybe new skills for existing classes, but 10 is quite enough kthx

Quote:
Originally Posted by Indoctrine
It will be Mursaat home planet
As we know, Mursaats (and Seers) are an aliens from another planet (in one place, in mineral spring are even rest of space ship). What if danger to Tyria come not from underworld, planes of gods, but from space?
Maybe some type of rescue mission of Mursaats for crashed crew, or bigger invasion plan?
But it have one weak point, after finished chapter 4 it will be difficult to logically compose with chapter 1 in this order (first 4 then 1).
Where is a spaceship?? NEVER seen it. Who says Mursaat/Seer are from another planet?
Thomas.knbk is offline   Reply With Quote
Old Nov 29, 2006, 09:51 PM // 21:51   #63
Lion's Arch Merchant
 
zeroxy's Avatar
 
Join Date: Dec 2005
Guild: Dark Angels of Rising Chaos [DaRc]
Profession: W/
Default

Viking or greco-roman theme would own
DEFINATELY no space ships!!
zeroxy is offline   Reply With Quote
Old Nov 30, 2006, 12:46 AM // 00:46   #64
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by freekedoutfish
Girls wearing virtually nothing,
Guild Wars: Making Elementalist Girls Progressively Sluttier And Sluttier Since 2004!
draxynnic is offline   Reply With Quote
Old Dec 06, 2006, 10:43 PM // 22:43   #65
Wilds Pathfinder
 
 
Join Date: Jun 2005
Location: Georgia, US
Default

Quote:
1: druids as a playable class.
Already been through how Rangers are Druids.

Quote:
1. native american style is present in Nightfall.
2. Indian style is present in Factions.
You are retarded, don't speak.
Native American styles were NOT presented in NF - it was North African, Babylonian, Islamic culture.
Factions had ORIENTAL Asian themes, mostly Chinese and Japanese.
Ritualists were a Chinese inspired class, really generally Asian if you think about it.
Assassins are basically Ninjas.

Quote:
An Indian theme would be difficult to pull off
Already had it in NF. Indian cultures are closely tied to Islamic culture. Yes, I am aware of the fact that these two are very different cultures, but so are Chinese and Japanese, but they are still very SIMILAR.

Quote:
Middle Eastern, or Indian.
Cough* NF *COUGH

Quote:
I doubt anyone wants to see a French warrior running away from a monster
Good stereotyping - remember, French were the people that saved US's ass during the Revolutionary War. A lot of cultures in history surrendered so the invading force would not DESTROY THEIR CULTURE.

Quote:
guys gaile gray has said it there is a creenshot in gwguru somewhere but i couldnt find it if you want dearch for your own gw4 will be in antarctic north theme and there are spoilers in the manual too about elona that started trading with the northenlands so lets all w8 for vikings and dwarves and maybe some giants;
Use correct modern English grammar - you sound like an idiot.
As for that screenshot, it was established a long time ago that it was a JOKE. It was very OBVIOUS from the way it was said.

Quote:
but Russia is in Asia as well, and they didn't use any Russian themes
Notice: Factions was based on ORIENTAL ASIA, Indians are in Asia too, why didn't you complain about that? Reading helps.

Quote:
grenth
For the last time, Grenth will NOT betray the other Gods because then Anet would have a fat mess in its hands to explain all the professions that are tied to Grenth.

Stay on topics and quit making so many threads that ultimately asks the same thing - you are just wasting bandwidth.
AuraofMana is offline   Reply With Quote
Old Dec 06, 2006, 11:07 PM // 23:07   #66
Frost Gate Guardian
 
Lonk's Avatar
 
Join Date: Jun 2005
Guild: Gwonline Guild [GWO]
Profession: N/R
Default

the new continent will be Badazsia, the true birthplace of Koss
Lonk is offline   Reply With Quote
Old Dec 07, 2006, 12:24 AM // 00:24   #67
Desert Nomad
 
mrmango's Avatar
 
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
Default

-.- Stop making repetitive topics.
Don't make up stupid stuff. This is not lore.
mrmango is offline   Reply With Quote
Old Dec 07, 2006, 03:12 AM // 03:12   #68
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by AuraofMana
Already been through how Rangers are Druids.
Yes and no. I'd be inclined to say that Rangers are to the fantasy image of a Druid as I think of the Dervish being to the Elementalist - the Ranger has a few powers over nature to support their fighting ability, but they're certainly not full nature-mages.

Quote:
Good stereotyping - remember, French were the people that saved US's ass during the Revolutionary War. A lot of cultures in history surrendered so the invading force would not DESTROY THEIR CULTURE.
Aye. Amusing as it is to take the piss out of the French military, keep in mind that, militarily speaking, Napoleonic France was the Nazi Germany of the early 1800s. Complete with invading Russia in the winter - and keep in mind that France has to go further than Germany to invade Russia in the first place.
draxynnic is offline   Reply With Quote
Old Dec 07, 2006, 05:25 AM // 05:25   #69
Jungle Guide
 
ValaOfTheFens's Avatar
 
Join Date: Sep 2006
Guild: Warrior Nation[WN]
Default

Quote:
Originally Posted by AuraofMana
Already been through how Rangers are Druids.
Druids have a more magical connection to nature than a Ranger. A Ranger trains his/herself to become one with nature through roughing it. They teach themselves the habits of the animals around them and eventually learn to tame them. A Druid is always a part of nature rather than in it. Animals simply come to the Druid and because a Druid respects the free will of all creatures the animal remains wild. Druids often have the ability to become animals as well. Both will be skilled in hedgecraft and wilderness survival. Though Druids often have some healing ability they will always try to use traditional medicines before using their healing gifts. Additionally, both are skilled at noticing trends in nature. Like a surge in the population of rabbits in a part of the forest could mean that the predators that hunt them have become diseased and died or become prey themselves. Rangers and Druids generally have great respect for each other because they're both dedicated to preserving the natural order. However, a Druid never forgets that the Ranger is a huntsman and takes from nature what he will rather gracefully accept what nature would offer. The Ranger never forgets that the Druid will always care for nature and preserving the balance of life more than their friendship or their lives.

Ok...I'm a geek. But I do happen to know the differences between the classes. GW named Rangers correctly but mislabeled Monks. Monks would be better classified as Clerics. Monks use melee weapons or fight open handed. They have a bit more emphasis on physical capabilities than Clerics and so they do more melee damage and have more Smiting than Healings or Prot spells.

*sigh* its too late for this level of geekiness. going to sleep now...
ValaOfTheFens is offline   Reply With Quote
Old Dec 07, 2006, 09:44 PM // 21:44   #70
Krytan Explorer
 
c_ras's Avatar
 
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
Default

What I posted in another thread (whether it may be for Ch. 4 or another Chapter)............



ok I thought I would throw out what I think. I have two ideas and the second one is probably more complete than the first.

The first one I'll make fairly quickly. Because the Devs of Chapter 4 did Factions, I could easily see some storyline happening and the area being either East of the Jade Sea or South of the Echovald Forest. There seems like a lot of Cantha that is yet to be explored. Cantha is a continent and so far it seems really small for a continent (or at least imcomplete). As far as a storyline goes, I'm clueless.

The second idea is actually the more complete and the one I like of the two. I would like to see Ch. 4's storyline based around Lord Ordran. There really isn't much info about him, but according to the GW Timeline, he was the first mortal to enter the Rifts. This event happened 224 years ago (from present day GW time). According to what I have read, the Rift is a place of perfect balance of all things, including time. It is also the final resting place for souls after death. I am thinking that when he entered the Rift (or any mortal for that matter), over time he began to grow in power. Because time is balance (doesn't go forward...doesn't go backward), I think he may still be alive. With all this....there has just got to be something going on that could make for a good storyline. I can see the storyline being that you have to travel into the Rift for some reason whether to kill an evil-turned Lord Ordran or to stop some army from flooding the portals to destroy Tyria.

With that said, I think the theme might go to a more dark/sinister feel. I think the chapter will take place on the Northern part of Tyria as well as in the Rift. You'll probably see the city of Drascir (the former Ascalon capital) along with the Tombs of Drascir as well as other cities that are mentioned but forgotten.

Just my thoughts and ideas.

Last edited by c_ras; Dec 07, 2006 at 09:47 PM // 21:47..
c_ras is offline   Reply With Quote
Old Dec 08, 2006, 01:18 AM // 01:18   #71
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by ValaOfTheFens
Druids have a more magical connection to nature than a Ranger. A Ranger trains his/herself to become one with nature through roughing it. They teach themselves the habits of the animals around them and eventually learn to tame them. A Druid is always a part of nature rather than in it. Animals simply come to the Druid and because a Druid respects the free will of all creatures the animal remains wild. Druids often have the ability to become animals as well. Both will be skilled in hedgecraft and wilderness survival. Though Druids often have some healing ability they will always try to use traditional medicines before using their healing gifts. Additionally, both are skilled at noticing trends in nature. Like a surge in the population of rabbits in a part of the forest could mean that the predators that hunt them have become diseased and died or become prey themselves. Rangers and Druids generally have great respect for each other because they're both dedicated to preserving the natural order. However, a Druid never forgets that the Ranger is a huntsman and takes from nature what he will rather gracefully accept what nature would offer. The Ranger never forgets that the Druid will always care for nature and preserving the balance of life more than their friendship or their lives.

Ok...I'm a geek. But I do happen to know the differences between the classes. GW named Rangers correctly but mislabeled Monks. Monks would be better classified as Clerics. Monks use melee weapons or fight open handed. They have a bit more emphasis on physical capabilities than Clerics and so they do more melee damage and have more Smiting than Healings or Prot spells.

*sigh* its too late for this level of geekiness. going to sleep now...
You're drawing too much from D&D (or some other source other than GW or the original definitions of the term) here. At heart, the definition of a monk is basically a member of a clergy that lives (or at least trained) in a monastery. It's common nowadays for monks to be associated with martial arts traditions, but in European monastic traditions, unless they happened to be in an order of religious knighthood monks were no more likely to be any form of trained fighter than the local vicar.

That said, while using the term 'Druid' itself would cause some armour confusion (with the Ranger Druid set) the fact remains that the nature priest/wizard role isn't really there. You can come close with various combinations of Monk, Ranger, and Elementalist, but when you get down to it, apart from a couple of Ranger spirits and traps and the ability to charm pets, there isn't all that much that allows a character to manipulate the living world. We have no ability, for instance, to create anything resembling the wall of thorns described on Melandru's statue, unless you count the Brambles spirit.

Now, this may be deliberate, on two counts - first being getting the balance right on plant-based magic, and second being the question of how it integrates with various terrains (either you have to mark some terrains as being plant-friendly or not-plant-friendly, or you'll get druids - or whatever takes the place of druids - raising plants in the middle of deserts or paved streets). However, the druid can certainly fill an archetype the Ranger can't - the question is whether the game mechanics can really handle that archetype.
draxynnic is offline   Reply With Quote
Old Dec 08, 2006, 02:47 PM // 14:47   #72
Jungle Guide
 
ValaOfTheFens's Avatar
 
Join Date: Sep 2006
Guild: Warrior Nation[WN]
Default

Quote:
Originally Posted by draxynnic
You're drawing too much from D&D (or some other source other than GW or the original definitions of the term) here. At heart, the definition of a monk is basically a member of a clergy that lives (or at least trained) in a monastery. It's common nowadays for monks to be associated with martial arts traditions, but in European monastic traditions, unless they happened to be in an order of religious knighthood monks were no more likely to be any form of trained fighter than the local vicar.
GW's fantasy elements are pretty much based on the established archtypes of D&D and traditional fantasy. If anything, the Monks of GW are more directly associated with the Eastern image of a monk. Their style of dress, they way they move, and their tattoos all remind me more of an Eastern style monk than a European monk. Truthfully a Dervish would fit the role of a Europeon monk better. Mainly because of the robes and the scythe, as monks grew their own food and spent a goodly amount of time in the fields.
ValaOfTheFens is offline   Reply With Quote
Old Dec 09, 2006, 04:19 AM // 04:19   #73
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

The short answer is... similar, but different. Guild Wars draws from the common fantasy archetypes, but D&D doesn't set the archetypes, it's just the best-known example of them.

Yes, there are Eastern influences in the art for Monks, but the point I was making is that, historically, not all (in fact, very few) monks were fighters - therefor giving the label to a class that is almost purely a support class does not constitute a mislabelling. Heck, the use of the term 'cleric' to refer to the healing class - and, mechanically, the D&D style armoured cleric that also acts as a second-rank melee character - is actually relatively uncommon outside of D&D and games and novels strongly influenced by D&D.
draxynnic is offline   Reply With Quote
Old Dec 11, 2006, 04:19 AM // 04:19   #74
Frost Gate Guardian
 
I Write Sins's Avatar
 
Join Date: Dec 2006
Location: Ft Irwin, California
Guild: Webel Wising [wawr]
Profession: Mo/
Default

tyriA...canthA...elonA...i bet this continents name is gonna end in "A" too....bet no one else noticed that HAH! imo next one should be done in Toy land....or some weird dark land where we can kill abbadon in a uber cool moving-floors type place...
I Write Sins is offline   Reply With Quote
Old Dec 11, 2006, 10:49 AM // 10:49   #75
Frost Gate Guardian
 
Join Date: Feb 2006
Location: Cornwall, UK
Profession: W/N
Default

Guildwars Chapter 4: Attack of the Moa Birds
Venus was her name is offline   Reply With Quote
Old Dec 11, 2006, 11:12 AM // 11:12   #76
Banned
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by I Write Sins
tyriA...canthA...elonA...i bet this continents name is gonna end in "A" too....bet no one else noticed that HAH! imo next one should be done in Toy land....or some weird dark land where we can kill abbadon in a uber cool moving-floors type place...
Alabama?

The entire world map is a swamp and the bad guy is a inbred named barthalomule.
Hand of Ruin is offline   Reply With Quote
Old Dec 11, 2006, 01:06 PM // 13:06   #77
Academy Page
 
Join Date: Sep 2006
Guild: XXL-Small Size Ex CCler guild
Default

anet reserved the domain rights for www.guildwarsutopia.com perhaps this could be the name of the next chapter??
w3r1 is offline   Reply With Quote
Old Dec 11, 2006, 01:36 PM // 13:36   #78
Ascalonian Squire
 
Join Date: Aug 2005
Profession: R/Mo
Default

Quote:
Originally Posted by c_ras
I would like to see Ch. 4's storyline based around Lord Ordran.
Good idea !
The clue will be there since chapter 1
As he was powerful enough as a mortal to create portal to the mist, he may have become much more once inside the Mists.

Quote:
anet reserved the domain rights for www.guildwarsutopia.com perhaps this could be the name of the next chapter??
I wonder what this utopia will be ?
United tyrian kingdoms that are gonna fall back again into a new Guild Wars ?
Lord Odran's one:
A noble goal

Lord Odran, a great arcanist specializing in the study of temporal distortions, desired to make a plea to the gods. Like King Doric many centuries before him, he had sought to bring peace to his home land (unknown at this time) by communicating with the Gods. He wanted to undo the Exodus of the Gods and bring back the gods to restore peace and harmony.

source guildWiki
gabazieute is offline   Reply With Quote
Old Dec 12, 2006, 01:58 AM // 01:58   #79
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
Default

Quote:
I wonder what this utopia will be ?
United tyrian kingdoms that are gonna fall back again into a new Guild Wars ?
Lord Odran's one:
even those this isent the subject i had to say something. I like this idea alot and if u have read about the quotes i have posted from the npcs the game might have something to do with orr also known as utopia *cought* and i think it sunk so.... ya .....
Tide to Go is offline   Reply With Quote
Old Jan 05, 2007, 12:08 AM // 00:08   #80
Academy Page
 
Join Date: Dec 2006
Location: Ascalon
Default

A Norse theme would be friggen bad@$$. If they do that I'd preorder that so fast
CidBlackwood is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:52 PM // 21:52.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("