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Old Dec 24, 2006, 09:08 AM // 09:08   #1
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Default Chapter 4 Knowledge Base

I was just posting in a different thread and an idea set off in my head.
We really should get all of the facts together that we know about chapter 4 already and the areas already mentioned.

Never know, we might be able to guess which direction they are taking it in. No theories here though, if we just have one thread to refer to thats based only on fact, it might make things easier for us. So, what do we already know?


*Chapter 4 will be based in the North of Tyria.

So what do we already know about the North of Tyria from the last 3 chapters? Who lives there, what races, what do they do? etc
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Old Dec 24, 2006, 11:01 AM // 11:01   #2
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North of Tyria is.......nothing. It's been a while since i've read up on Tyrian lore, so forgive me if this is inaccurate, but I recall that the northern wall was built to protect the kingdom of ascalon from the monsters and creatures roaming the wasteland outside. Dragon's Gullet and Flame Corridor give some insight on this wasteland and on the charr.
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Old Dec 24, 2006, 11:14 AM // 11:14   #3
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Beetletun's lore has been speculated quite a bit here already but I'll post it here as well then:

"Historians speculate that in time out of mind, these now-ruined watchtowers guarded Kryta from some unknown northern threat. Now the crumbled towers stand like ancient stone soldiers still awaiting the arrival of that mysterious enemy from across the great saltwater lake called Giant's Basin."

------------
There's much potential for chapter 4 in there, if C4 really is situated north of tyria then I couldn't see a better place than across that huge lake.
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Old Dec 24, 2006, 01:14 PM // 13:14   #4
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I don't think the Dragon Gullet and the Flame Corridor are the places where the Charr lived. They got through there, but don't think such an entire race could live there alone. I very much think we will go to Orr, or at least will get to know of it some more. Also, the Beetletun description drives me over the Great Basin too to battle these giants. But there's so much more to explore/think of. I mean, according to the Vizier in the cutscene at the end of Sanctum Cay the Shining Blade got slaughtered by the White Mantle. Maybe you help the Shining Blade build a new base west of the Maguuma Jungle and encounter some trespassing or something, or White Mantle trying to prevent this from happening. Also, the corsairs are a pretty big subject in the manual. Maybe we'll get on a raid to destroy them, or they have something that can bring humanity (tengunanity, centaurity and dwarfany) in great danger when placed in the wrong hands (the cliché). If they do decide to go north of Tyria, please don't do it like all the other games did with Vikings and stuff. North of Tyria doesn't need to be snowy or arctic at all in my opinion.
To conclude, I think it will most likely be situated on the other side of the Giant Basin. But then again, there are so many other places you can go. I sure hope they start a whole new story after Chapter 4, like a Guild Wars II, because this story is close to an end.
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Old Dec 26, 2006, 07:12 PM // 19:12   #5
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Im sry to say this but i think its too late for this i sked gaile a couple of days ago when they are announcing guild wars 4 and she said some time in the new year so i wouldent be suprised if they told us alittle about it in a few days i have a screen of that if u need proof just tell me and ill post it up

Last edited by Tide to Go; Dec 27, 2006 at 03:39 AM // 03:39..
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Old Dec 26, 2006, 08:38 PM // 20:38   #6
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Quote:
Originally Posted by Tide to Go
Im sry to say this but i think its too late for this i sked gaile a couple of days ago when they are announcing guild wars 4 and she said some time near christmas so i wouldent be suprised if they told us alittle about it in a few days i have a screen of that if u need proof just tell me and ill post it up
This is no thread about giving suggestions
BTW, OP, who said the next chapter will take place north of Tyria?
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Old Dec 27, 2006, 01:25 AM // 01:25   #7
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out of the facts i mean really nothing exciting will happen with charr some will live here most will want to go back to the north land yes charr lived in the north because it says that the lich forced them out of the north to attack ascalon and since lich is dead hes no longer a threat so...ya.....
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Old Dec 27, 2006, 01:44 AM // 01:44   #8
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The Charr had little to do with Vizier Khilbron (the undead lich). The Charr followed the Titans, because they worshipped them. Ascalon and Orr became destroyed by them because the Titans did. To me, the Titans were something Abbadon summoned and seeing how the total destruction didn't work, Abbadon send the Vizier to get the chosen, open the door of Komali with them and unleash more Titans.
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Old Dec 27, 2006, 02:38 AM // 02:38   #9
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Quote:
Originally Posted by Tide to Go
Im sry to say this but i think its too late for this i sked gaile a couple of days ago when they are announcing guild wars 4 and she said some time near christmas so i wouldent be suprised if they told us alittle about it in a few days i have a screen of that if u need proof just tell me and ill post it up


Yes, post it up.

Plus, its a day after christmas...so who knows?

If what your saying is true..I'm excited....
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Old Dec 27, 2006, 03:37 AM // 03:37   #10
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Quote:
Originally Posted by Njaiguni Blaze
The Charr had little to do with Vizier Khilbron (the undead lich). The Charr followed the Titans, because they worshipped them. Ascalon and Orr became destroyed by them because the Titans did. To me, the Titans were something Abbadon summoned and seeing how the total destruction didn't work, Abbadon send the Vizier to get the chosen, open the door of Komali with them and unleash more Titans.
HAD LITTLE TO DO WITH THEM aww man

it states that the lich forced the charr out of the north lands plus lich started the whole proph. because he wanted to weaken a army so he uses something to distract ascalon as he slips behind and turns his back but then we came in so..... the titans where unleashed from ring of fire by lich. i think thats what happin, but i know that the lich moving the charr is stated.
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Old Dec 27, 2006, 04:46 AM // 04:46   #11
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http://gw.gamewikis.org/wiki/Charr
Quote:
Originally Posted by Wiki
The Charr are a race of horned humanoid-lions who are native to the area far north of Ascalon. For centuries they were locked in constant warfare with Ascalon, but were held at bay by the Great Northern Wall. The Charr broke through this line of defense, causing the Searing, but have been unable to gain a lasting foothold south of the Wall despite further penetrations.

The Charr worship the Titans, to which they build impressive flaming monuments and temples. These monuments give the Charr increased power. When traveling, the Charr will erect burning effigies in their camps for their gods. These effigies can be used to tell if the Charr are still present or have left.

Like Humans, the Charr have a complex culture, specializing into all six core professions.

The Charr Invasion

At around the time of 1070 AE, when the three Kingdoms were busy fighting each other in the Guild Wars, none of them took the Charr seriously enough. At that time they were still restricted by the Great Northern Wall. But the Charr had gathered all their forces and found a way to summon a great devastating magic from the skies. How they organized themselves so well and how they mastered such arcane powers, remains a mystery, though the Titans may have helped them for their own purposes. They set out to conquer all humans:

* During the Searing, with their powerful magics, they rained fire on the lands of Ascalon past the Great Northern Wall and effectively brought Ascalon to its knees. The beautiful land of green hills and lush foliage was completely ravaged and turned into a scorched and dry land, with little to no plants or water. Most of the major cities and settlements were destroyed and turned into ruins.

* After Ascalon fell, their armies rushed towards the Kingdom of Orr. The Orrians believed their armies would hold back the Charr, but quickly faced crushing defeat and the Charr were marching on the capital, Arah. In a moment of desperation (or malicious calculation) the personal advisor of the King of Orr, Vizier Khilbron, invoked powerful forbidden magic to defeat the invading Charr forces. The result was a powerful explosion that wiped out those Charr and most of the peninsula of Orr. This event is referred to as The Cataclysm.

* The Kingdom of Kryta at first faltered before the Charr hordes and the ruling family fled. Then a man by the name of Saul D'Alessio led the fight against the Charr, and aided by gods he called the Unseen Ones he was able to turn the tide. The followers of Saul formed the White Mantle which has ruled and protected Kryta ever since.
The Vizier even tried to stop the Charr :O
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Old Dec 27, 2006, 06:27 AM // 06:27   #12
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hmmmm is it possible to see orr from a distance in pre? and the only way orr could be barried so quickly in 2 years is dessert and that blast couldent have destroyed it because theres bleached bones in the arid sea or tyria that talk about fighting giant kraken like things so orr probably isent possible to see in pre eh? since it was far in the desert....atleast with the facts they left us......
Blaze theres two diff stories to the charr and i guess mine is rong so.....you win parts of this fact battle.
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Old Dec 27, 2006, 07:47 AM // 07:47   #13
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I was thinking along the lines of some unkowns and what we have. So far points of curiosity and possible future chapters are:

Dredge: seem to have some underground networking going on and whatnot.
Dwarves: Maybe not, maybe yes.
Centaurs: The elonian centaurs and tyrian centaurs are somewhat mysterious
Tengu: Doubtful
Humans: Definitely
Charr: Probably.

Orr: Discussed a bit in a few quests in NF. Don't know if they'll expand much more on this really, it's a sunken city.
Dzalana: No clue, just that in the NF Quick Reference it has a map with Dzalana in the NW. Don't know if that's anything or it's useless with Citadel of Dagon mission.
City in Cantha: along the west coast there's buildings and such. Much is untouched in cantha really, could expand.
Northern Tyria: Eventually yeah, probably.
Islands west of elona: Nah prob not.
Mursaat and Seer: Where the hell did those guys come from? Lets go into outer space and kick their butts in their homeland. Although I'm not too sure they were good or bad either of them honestly. We sneaked with the vizier past the mursaat then he turned around and unleashed his titans which was a bad thing and you don't fight any mursaat after that.

What about those damn bloodstones?

Last edited by Kai Nui; Dec 27, 2006 at 07:53 AM // 07:53..
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Old Dec 27, 2006, 11:07 AM // 11:07   #14
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Quote:
Originally Posted by Njaiguni Blaze
BTW, OP, who said the next chapter will take place north of Tyria?
Gaile said that there are clues to Chapter 4 in the Nightfall manual. We searched, and we found something:
- 221 AE Cantha begins trading with Tyria, Elona and the northern areas.

What we can say about the north:
- There is a second pass through the Shiverpeaks much further north, deep in Charr territory.
- Long ago, giant watchtowers were built in Watchtower Coast to defend against some unknown invaders from across the sea, who apparently never came.
- The Charr did/do not live in the area above Ascalon that is visible on the map. They live further north, perhaps in some kind of fiery, volcanic region? They came down to the east of the Shiverpeaks to attack Ascalon. They did not attack the dwarves in the lower Shiverpeaks, but headed across their northern pass instead to attack Kryta. Perhaps they marched down the strip of land above Nebo Terrace that separates the two giant lakes?
- The 'dense forest' that Saul D'Alessio walked through on his way to the Mursaat city may lie northwest of Divinity Coast, stretching along the west coast of the Giant's Basin. Another route he may have taken is the stretch of land between the two lakes that I just mentioned. Both of these routes would lead to a Mursaat homeland north of Tyria.
- Perhaps there are more bloodstones in this northern region?
- If this region has a city that can be reached by boat travel from LA/Kaineng/Temple/Kamadan, it will probably be in the west, seeing as the Charr occupy the east. Unless the Charr in this region are actually friendly
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Old Dec 27, 2006, 11:49 AM // 11:49   #15
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as i was reading king symeon's post a strange idea crossed my mind
And what if charrs are enslaved to dwarves in this northen area and that is why charrs didnt attack the dwarves because they were afraid of them?
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Old Dec 27, 2006, 02:01 PM // 14:01   #16
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Nah, Shiverpeaks were just too cold. And Kai Nui, you might be on to something with the dredges, I mean, we know where they come from, but it could be an huge civilisation with it's own story and trouble.
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Old Dec 27, 2006, 02:02 PM // 14:02   #17
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Quote:
Originally Posted by Feme Assassin
as i was reading king symeon's post a strange idea crossed my mind
And what if charrs are enslaved to dwarves in this northen area and that is why charrs didnt attack the dwarves because they were afraid of them?
Not a bad idea you got there.
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Old Dec 28, 2006, 11:27 AM // 11:27   #18
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ty

but everyone is free to add his opinion
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Old Dec 31, 2006, 06:21 AM // 06:21   #19
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all I know is... that it's from the group that did factions... so... either they're going to make up for that failure[excluding ritualists ] or they're going to make a new one....
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Old Dec 31, 2006, 05:24 PM // 17:24   #20
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Maybe we'll finally get to see some of the "great giants".

Then again, I heard a rumor that chapter 4 was going to be South American themed, in which case:

"Mursaat can be found in the Southern Shiverpeaks and the Ring of Fire Islands, and in lore it is said that the Unseen Ones have a city deep inside the Maguuma Jungle." (Taken from Guildwiki)

Nightfall tied up a lot of loose ends regarding Prophecies and Factions, but nothing to do with the Mursaat.

Mind you the South American theme is just a rumor; I can't find anything in the NF handbook about it.
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