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Old Jan 24, 2007, 03:09 AM // 03:09   #1
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Default Ideas for chapter 4

You know..Guild Wars just left off with Ascalon being undefended from the Charr. They should make some sort of thing that helps us understand what happend to Ascalon. Did they push em back? Did the Charr conquer Ascalon? If the Ascalonians won, did they ever launch a counter attack? IMO, they should make a chapter where you push deep into Charr lands and discover what this mysterious warrlike race is. Who where they lead by? What where they fighting for? why the heck would they want to blow up and conquer Ascalon? Where they mindless and ruthless? Or had a reason to fight and were united under a leader? How did the death of the only Prince affect Ascalon and King Abderlin? The Charr? This and more questions still wander in my mind.

Even though there has been unresolved threats such as Corsairs and stuff in other chapters, the Charr seemed like a heck of a problem. The Ascalonians were being pushed hard. In Shiverpeaks, it seemed like the Deldrimor Dwarves were able to supress the Stone Summit and the White Mantle//Krytans were able to stop the remenants of the Undead onslaught (as the end of Prophecies resolved). The Charr seemed pretty threatening...I mean the magnititude of that blast that crippled Ascalon was like nuclear.
------EDIT------
Also ive noticed in ALL chapters there is an unresolved Chaos. In Tyria... If the White Mantle where evil wouldnt that cause civil revolts in stuff in Kryta? Eventually affecting Shiverpeak and Ascalon Areas? The Undead still had forces, they just were leaderless. In Cantha... there were still huge mafias and gang violence unresolved (even w/ quests) constant gang warfare. How would they cope with this? and also the luxons and kurzicks only agreed with their alliance to stop Shiro... but what about after? wouldnt the defeat of Shiro not solve the problem, just east it? I mean alot were killed in this fight if you recall. Did you see how much the Afflicted killed?! How weakened the Canthan military force had become after fighting Shiroken? If Tyrian of Elonian forces wanted to, the split up Cantha could be conquered easily by such a well organized military police force such as the White mantle. In Tyria, they are divided but know when to unite and when to stop. In elona, Constant Corsairs? Undead Deserts? Friggin Alligator warriors? I know this is a game and all, but wouldnt an Empire with all these foes crumbe the instant they went to war? I still wonder how such weakened forces are able to maintain such a stable order Guild Wars reflects. I know its a game, but its just a sense of realism its lacking. Nonetheless, Guild Wars is a superb game and still appeals to me. But every game has its flaws and errors.

Last edited by hoboplasm; Jan 24, 2007 at 04:15 AM // 04:15..
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Old Jan 24, 2007, 03:45 AM // 03:45   #2
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they did tell us what happined, the ascalon guards where cought off guard too bussy fighting with the other kingdoms, so they fell back to kingdom of orr and died....it tells us alot about the charr, even why they came here.

chapter 4 will be like lost planet i bet

we searched for the sanctuary(that one ascilon city lost to the charr, thats in the charr homeland......north....but what we found was war........
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Old Jan 24, 2007, 04:05 AM // 04:05   #3
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Well guild wars has tended to go with a racial profile with each type of expansion. We started out with the typical white characters. Moved on to the oriental/asian look. Then we went with the dark skinned/egyptian/middle eastern look. So I think next should be something like the Aztec empire. Maybe we can have a latino look with Aztec temples found in the jungles, lots of human sacrifice, lots of astrology.
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Old Jan 24, 2007, 04:11 AM // 04:11   #4
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Default I saw your message....

You know the three kingdoms? like Orr, ascilon.....well the kingdoms where at war, and no one had time to pay attention to the charr coming from the north

The charr have many documents on them about where they live(North of ascilon) and what they worshiped, many things like that, just type them in, in Google or something.

Ascilon was too bussy holding their ground with their backs turned twords the other kingdoms. While the charr came rushing into the kingdom out of no where, ascilon was having some trouble. Packs and packs of these charr just came rushing from the north trying to make it over the Northern Wall. The army of ascilon dident know all of these charr came to tear them apart, so they did the best they could to fight the kingdoms...AND, the charr at the same time. It came down to the Ascilon army being out numbered so they fell back to Orr. The charr followed them to Orr and started killing everyone in that kingdom too. This lead to the explosion, the charr where to out numbered and this royal guy (I think the lich in his human form...) Protected himself with dark magic and exploded the place, everyone died, and the city sank.

About the City over the mountains to the north.....it was abbandon by Ascilon because of the charr, so the charr took it over.I herd this in another post somewhere in here, ill go find it.

When i was talking about The lost planet(game) they got a preview that says, "we traveled over the mountains searching for the santuary, but what we found was war It would be my guess that:

Could mean (in the case of guild wars) we traveled over the mountains to recover the lost city....but what we found was war, involving charr, and other races, we will get allies (new races) cool stuff like that.

not as detailed as I could get, but.....I may edit it tomarrow with more detail in the detail
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Old Jan 24, 2007, 07:58 AM // 07:58   #5
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Quote:
Originally Posted by Tide to Go
You know the three kingdoms? like Orr, ascilon.....well the kingdoms where at war, and no one had time to pay attention to the charr coming from the north

The charr have many documents on them about where they live(North of ascilon) and what they worshiped, many things like that, just type them in, in Google or something.

Ascilon was too bussy holding their ground with their backs turned twords the other kingdoms. While the charr came rushing into the kingdom out of no where, ascilon was having some trouble. Packs and packs of these charr just came rushing from the north trying to make it over the Northern Wall. The army of ascilon dident know all of these charr came to tear them apart, so they did the best they could to fight the kingdoms...AND, the charr at the same time. It came down to the Ascilon army being out numbered so they fell back to Orr. The charr followed them to Orr and started killing everyone in that kingdom too. This lead to the explosion, the charr where to out numbered and this royal guy (I think the lich in his human form...) Protected himself with dark magic and exploded the place, everyone died, and the city sank.

About the City over the mountains to the north.....it was abbandon by Ascilon because of the charr, so the charr took it over.I herd this in another post somewhere in here, ill go find it.

When i was talking about The lost planet(game) they got a preview that says, "we traveled over the mountains searching for the santuary, but what we found was war It would be my guess that:

Could mean (in the case of guild wars) we traveled over the mountains to recover the lost city....but what we found was war, involving charr, and other races, we will get allies (new races) cool stuff like that.

not as detailed as I could get, but.....I may edit it tomarrow with more detail in the detail
Ascalon did not fall back to Orr, they were defeated and ended up struggling to survive. The Charr's goal was to go to Arah to become ascended. Though I'm not sure why some of them split up to go to Kryta, it was probably the Titans' idea to do so.

And about Drascir since you must have read that thread, it is only a city. There were prisoners that needed to be free in the Ruins of Surmia mission. That place is Drascir.

Though the most interesting thing about Drascir is that there is a Tomb somewhere in the area just like how the Tomb of the Primeval Kings was. It was another way to get to the Underworld and then to the Hall of Heroes. Also Lord Victo of Orr was buried there and he assists the prophecies heroes (Mhenlo, Cynn, Aidan, Eve, and four others) into the Rifts. Read it about here
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Old Jan 24, 2007, 11:25 AM // 11:25   #6
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Quote:
Originally Posted by hoboplasm
Also ive noticed in ALL chapters there is an unresolved Chaos. In Tyria... If the White Mantle where evil wouldnt that cause civil revolts in stuff in Kryta? Eventually affecting Shiverpeak and Ascalon Areas? The Undead still had forces, they just were leaderless. In Cantha... there were still huge mafias and gang violence unresolved (even w/ quests) constant gang warfare. How would they cope with this? and also the luxons and kurzicks only agreed with their alliance to stop Shiro... but what about after? wouldnt the defeat of Shiro not solve the problem, just east it? I mean alot were killed in this fight if you recall. Did you see how much the Afflicted killed?! How weakened the Canthan military force had become after fighting Shiroken? If Tyrian of Elonian forces wanted to, the split up Cantha could be conquered easily by such a well organized military police force such as the White mantle. In Tyria, they are divided but know when to unite and when to stop. In elona, Constant Corsairs? Undead Deserts? Friggin Alligator warriors? I know this is a game and all, but wouldnt an Empire with all these foes crumbe the instant they went to war? I still wonder how such weakened forces are able to maintain such a stable order Guild Wars reflects. I know its a game, but its just a sense of realism its lacking. Nonetheless, Guild Wars is a superb game and still appeals to me. But every game has its flaws and errors.
Well, one thing to remember is that unlike modern day society, life in medieval times could be quite rough even in peacetime, with bandits and the like on the roads. Hostile intelligent species in the area just makes it worse.

In times of peace, most of these threats are mostly kept in check by the local governments. What we see, though, is during a period in which the government's forces are being diverted to whatever the major threat in the campaign is, or immediately afterwards before they've got themselves mobilised to return to dealing with the normal problems. Outside of such massive upheavals, however...caravans still need to hire guards to get from point A to B, but a careful traveller generally won't get themsleves killed on the way.

Essentially, in the times of the game, there is a certain degree of low-level chaos that always arises in a society without threatening to bring it down even in times of relative prosperity - there's a reason why extremely well-policed states are often described in fantasy with the cliche of "a woman can cross the country unescorted with a bag of gold and expect to remain unmolested along the way". Such security is unusual - generally in medieval times anyone travelling would want to either be able to defend themselves or have people who can defend them.

Essentially, in the societies we see, you EXPECT them to have a few problems, even without being aggravated by something big happening. It's just that in peacetime, these are kept more in control than what we see, and in a conventional war, the other side usually has the same low-level internal trouble and they typically balance out.
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Old Jan 24, 2007, 05:37 PM // 17:37   #7
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Quote:
Originally Posted by tarbok1
Well guild wars has tended to go with a racial profile with each type of expansion. We started out with the typical white characters. Moved on to the oriental/asian look. Then we went with the dark skinned/egyptian/middle eastern look. So I think next should be something like the Aztec empire. Maybe we can have a latino look with Aztec temples found in the jungles, lots of human sacrifice, lots of astrology.
The latino look is the majority of central and south America who when the Spaniards first came and intermingled so to speak ... the indigenous people looked different
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Old Jan 31, 2007, 11:44 PM // 23:44   #8
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well there are not many cultures left for them to make an expansion, i can think of Spanish, Aztec/Mayan, native americans (could be with az and maya), Indian, and maybe another european contery. I think Indian (as in from India) would be cool. Native americans might look too lol

EDIT-----
Well if they did do the whole Spanish native american thang, They could have the aztecs and mayans at war with their own gods then the spanish come with the 6 gods we know of and try to convert em >.>. Some class options would be like Jaguar Fighter (that may be too close to warrior), I was thinking mystic but then i thought ritualist. There might be a class that focuses on the gods (kinda like the dervishes avatars except more skills about gods) I hope they get more into lore with this.

Last edited by AnkurP992; Jan 31, 2007 at 11:48 PM // 23:48..
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Old Feb 01, 2007, 01:19 AM // 01:19   #9
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I was thinking they might do something like have a game which has a Norse Mythology theme or a Greek theme. They could have profits or something able to see into the future and give more chance of dodging enemy attacks or something. Maybe a Thief class, because they do not have a rogue class yet and they have all the other traditional RPG characters only in different forms. W/Mo= Paladin. Ranger = Obvious. R/Rit = Druid. Mo/W = Kind of cleric. W/R or W/A = Kind of barbarian. Necromancer = obvious N/Mo is traditional necromancer though. Warrior obvious. Monk obvious. Wheres the Rogue though? T/A or aka Theif/Assasin can be Rogue. If they really wanted to make a big change though they could add a new race like elf but I cant see the point of that.
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Old Feb 02, 2007, 02:25 PM // 14:25   #10
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ye i realy think there should be a little chapter for ascalon, in tyria itsself, above kryta you know, thats the perfect place for a new ascalon, maybe with tree's in spring, and not in autumn the revenge of ascalon :P
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Old Feb 03, 2007, 02:48 AM // 02:48   #11
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I think you will probably be able to turn into a different creature for a few levels in the fourth game as everyone liked being abel to do that. I hope they make it so you do that anyway. Also they might introduce a new race such as centaur which can move faster than normal people but will be weaker than soem other area than humans.
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Old Feb 03, 2007, 04:47 AM // 04:47   #12
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In the latest dev. report it is pretty much comfired that no new races will be added in Ch4. Devs are thinking about it but haven't done anything with that yet.
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Old Feb 03, 2007, 07:00 AM // 07:00   #13
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Quote:
Originally Posted by Vorianatriedes
I think you will probably be able to turn into a different creature for a few levels in the fourth game as everyone liked being abel to do that. I hope they make it so you do that anyway. Also they might introduce a new race such as centaur which can move faster than normal people but will be weaker than soem other area than humans.
If no races I think u where close.....nightfall art book shows a shape shifter turning into some type of monkey monster......could be a proffesion
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Old Feb 03, 2007, 09:59 AM // 09:59   #14
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Quote:
Originally Posted by Tide to Go
If no races I think u where close.....nightfall art book shows a shape shifter turning into some type of monkey monster......could be a proffesion
it also shows a warrior like proffesion with ball and chain
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Old Feb 05, 2007, 11:52 AM // 11:52   #15
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Quote:
Originally Posted by Feme Assassin
it also shows a warrior like profession with ball and chain
That was just early art for the Dervish, but as u can see the weapon got changed to a scythe instead and the ball and chains got minimized to parts of the armor.
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Old Feb 05, 2007, 06:53 PM // 18:53   #16
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Originally Posted by Sophitia Leafblade
That was just early art for the Dervish, but as u can see the weapon got changed to a scythe instead and the ball and chains got minimized to parts of the armor.
ok but we may see a proff with ball and chain you dont know about it do you?
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Old Feb 08, 2007, 06:09 PM // 18:09   #17
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Perhaps the devs are concentrating on the gameplay more, and adding more stuff to the game

We are supposed to be having a new type of storage after all..

I'm betting on more customisation on the armor

ie. instead of a cape that is traditionally worn on the back, how about a sash type or one that hangs over the shoulder, or is tied at the waste?

New types of weapons, more designs and variations on them.

I'd like to see a Ball & Chain or a Mace for warriors.
A Weapon, like the generic Mesmer "Cane" that is actually held like a cane/walking stick.
Perhaps, the ability to do more with your pet as a ranger, give your pet their own skill bar, with say...3/4 spaces in it for skills that they can attempt to use. (This is a big change, but I think it would do more for rangers to carry their pets other than to use for IWAY or show off!)

As I mentioned in another thread, if they did put another class in, for me it would have to be the rumoured "Druid" that keeps cropping up, or at least my idea for it :

Have skills that change you into the local Fauna, and gain their skills, so a cross between being a Junundu and the Dervish Avatar's.
I'd love to transform into a wolf and start bounding at an enemy using skills to bite at their ankles Maybe even elite skills to become an enemy..ooh (just thought of it)

Anyway. My two pennies
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Old Feb 09, 2007, 11:30 PM // 23:30   #18
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Quote:
Originally Posted by Tide to Go
You know the three kingdoms? like Orr, ascilon.....well the kingdoms where at war, and no one had time to pay attention to the charr coming from the north

The charr have many documents on them about where they live(North of ascilon) and what they worshiped, many things like that, just type them in, in Google or something.

Ascilon was too bussy holding their ground with their backs turned twords the other kingdoms. While the charr came rushing into the kingdom out of no where, ascilon was having some trouble. Packs and packs of these charr just came rushing from the north trying to make it over the Northern Wall. The army of ascilon dident know all of these charr came to tear them apart, so they did the best they could to fight the kingdoms...AND, the charr at the same time. It came down to the Ascilon army being out numbered so they fell back to Orr. The charr followed them to Orr and started killing everyone in that kingdom too. This lead to the explosion, the charr where to out numbered and this royal guy (I think the lich in his human form...) Protected himself with dark magic and exploded the place, everyone died, and the city sank.

About the City over the mountains to the north.....it was abbandon by Ascilon because of the charr, so the charr took it over.I herd this in another post somewhere in here, ill go find it.

When i was talking about The lost planet(game) they got a preview that says, "we traveled over the mountains searching for the santuary, but what we found was war It would be my guess that:

Could mean (in the case of guild wars) we traveled over the mountains to recover the lost city....but what we found was war, involving charr, and other races, we will get allies (new races) cool stuff like that.

not as detailed as I could get, but.....I may edit it tomarrow with more detail in the detail
Tide to go, are you a crack addict? have you even played the game?
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Old Feb 10, 2007, 09:39 AM // 09:39   #19
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The next guild wars expansion will consist of a single zone inhabited solely by tameable pygmy hippos. Why? Because graphical glitches be damned, I want me a pygmy hippo!!! Arenanet how dare you tease us with hippos only to take them from us!
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Old Feb 19, 2007, 07:07 PM // 19:07   #20
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ye.. cuz i wanted a flying hippo
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