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Old Apr 10, 2007, 06:27 AM // 06:27   #1
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Default GW:EN portals already in place?

I was doing an IDS run with some allies last night and the thought struck me that the orbs by the statue in the ice imp cave could be used as portals to the underground areas that will be opened up in GW:EN. Any thoughts?

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Old Apr 10, 2007, 06:30 AM // 06:30   #2
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Wizard's tower, anyone?
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Old Apr 10, 2007, 10:54 AM // 10:54   #3
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I was thinking the same thing with the "lit up, cracked doorways" in vabbi...like the Do Not Touch in the Forum Highlands, I'm sure there is one just like it in the Holding of Chokhin with no current use...

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Old Apr 10, 2007, 11:20 AM // 11:20   #4
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Never struck me. Perhaps that thing is something from the Asura? it would be interesting to finally get it explained.
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Old Apr 10, 2007, 05:01 PM // 17:01   #5
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trippy i saw that once but just blew it off as a knocked over torch with magical blue fire like the IDS lol.
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Old Apr 10, 2007, 08:36 PM // 20:36   #6
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i hated that think, it dident rez u and it had a horrible noise......dident think much of it, but since it isent used for anything, the future could have been there the whole time.
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Old Apr 10, 2007, 08:47 PM // 20:47   #7
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thats been there scince the begining i remember seeing when i used to do IDS runs before factions was out
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Old Apr 10, 2007, 09:52 PM // 21:52   #8
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Quote:
Originally Posted by anubis_master
thats been there scince the begining i remember seeing when i used to do IDS runs before factions was out
Nobody ever said it hadnt been there since the beginning. But theres a small chance it could be something to do with EotN (still betting Asura).


EotN seems lie Anets way to send off the current Tyria before GW2. That thing deserves a explanation!

Last edited by Free Runner; Apr 10, 2007 at 11:54 PM // 23:54..
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Old Apr 10, 2007, 10:08 PM // 22:08   #9
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Quote:
Originally Posted by anubis_master
thats been there scince the begining i remember seeing when i used to do IDS runs before factions was out
Yep, it has - even before IDS came out, but that's not the point. There's even a second one behind the statue (to the left of where my char is standing)

Then there's those door way looking things that go down into the ground in some of ther Desert Outposts. I've always wondered where they go.
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Old Apr 11, 2007, 07:28 PM // 19:28   #10
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we were there, and it's a beacon just like in beacon's perch mission, so this isnt any special..
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Old Apr 12, 2007, 01:24 AM // 01:24   #11
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Quote:
Originally Posted by keli
we were there, and it's a beacon just like in beacon's perch mission, so this isnt any special..
What's a beacon doing in the northern part of the mountains with no bodies of water around it?
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Old Apr 12, 2007, 03:31 AM // 03:31   #12
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Quote:
Originally Posted by Craero
What's a beacon doing in the northern part of the mountains with no bodies of water around it?
A better question would be "Why is there a beacon inside a cave?" Putting that question aside, it only the pointy things around the orb look like the beacons in Beacon's Perch. Those beacons hold fiery flames, not some swirling, noise-making orb.

Another place that entrance to the underground areas in GW:EN is those secret passages that King Ironhammer goes into in the cut-scene in the Iron Mines Mission (I think that's the right mission). I wonder if they play a part in it.
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Old Apr 12, 2007, 09:31 AM // 09:31   #13
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Quote:
Originally Posted by Celestial Beaver
I was thinking the same thing with the "lit up, cracked doorways" in vabbi...like the Do Not Touch in the Forum Highlands, I'm sure there is one just like it in the Holding of Chokhin with no current use...

I had the exact same thought ive noticed there several more of them over Elona. The thing in Lys's Cave is simply a knocked over Beacon.

I think the entrances in Tryia will be in the reopened Catacombs of Ascalon, deep in Sorrows Furnace, Possibly in the remains or Orr, and possibly somewhere deep in Magumma jungle all of which are yet to be opened. In Cantha i guess there be one in the Undercity, and one somewhere under the Jade Sea and deep in the Petrified Forest.
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Old Apr 16, 2007, 10:52 PM // 22:52   #14
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you all forget that right near that very cave is also a Seer, defiant to the unseen, and possible tie-in to another race being there first.
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Old Apr 16, 2007, 10:58 PM // 22:58   #15
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Or you just find a new "crack" in the landscape near Lion's Arch, Kaineng Center, or Kamadan. :P
Calm down now people. (Btw, why do you have phantasm on your bar Kook? I'm a stickler :P)
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Old Apr 17, 2007, 07:34 PM // 19:34   #16
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Obvious problems with that theory:

You only need to own one campaign of Guild Wars to play Eye of the North, what if you own only factions? How would those function as portals if they're in places you can't actually visit?

They could act as alternate entrances or exits to dungeons, but not as the sole point of entry/exit, otherwise you might find that some people couldn't get into/out of them.
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Old Apr 17, 2007, 09:40 PM // 21:40   #17
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well obviously this would only be for that campaign....read back and you notice someone post about the cracked doorways in Vabbi (which is nightfall) which would be the same type of thing, and i am pretty sure there are areas like this in Factions....but i hate exploring Factions and wouldnt be bothered to go look for anything llike that there.

Since you need to own only one campaign it would seem logical to add areas similar to this to each Campaign....or even then you can make areas like the "Grenth's Hall" in the UW which would do the same thing but be a "core" pathway which all 3 campaigns can access (just requires ascention...which according to the info on EotN, would be a good idea since all of the content in EotN is all max level content meant for players that already have GW experience.)
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Old Apr 28, 2007, 10:55 AM // 10:55   #18
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Curious thing is that if you say it was there before Factions or Nightfall came out, that would mean those objects were placed there BEFORE the developers ever thought of making Eye of the North. So there was probably ANOTHER reason they were put there. Whatever that reason was we probably will never know, but yes, I tihnk they will be used in GWEN.
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Old Apr 28, 2007, 03:37 PM // 15:37   #19
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There's some place in The Scar (area in the Crystal Desert), in the South/Western part of the area with two Teleporters but without activators. It should teleport you to some small area with one of those doors Kook~NBK~ mentioned earlier in this thread.=s
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Old Apr 30, 2007, 02:30 AM // 02:30   #20
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I believe there is light in that cave that gleams down onto the Lysse statue. So possibly just Deldrimor Torches that fell during a cave in. And as for what they are doing there? Well if you look at your map The cave lines up with Rin. So possibly it was the marker torches for people traveling from Rin and heading towards ThunderHead Keep or any of the main cities in that area.

So I'll go ahead and answer this question should it arise. Why didn't rurick take the settlers this way? Because he wanted to go to Kryta of course so he wanted to take the most logically direct route.
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