Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Druid's Overlook

Notices

Reply
 
Thread Tools Display Modes
Old May 16, 2007, 11:08 PM // 23:08   #1
Ascalonian Squire
 
Join Date: Sep 2006
Profession: W/
Advertisement

Disable Ads
Default Is the world of Tyria flat or spherical?

Seriously, I don't know. Which is it? What do you think?
Aggravaar is offline   Reply With Quote
Old May 17, 2007, 02:45 AM // 02:45   #2
Furnace Stoker
 
Mournblade's Avatar
 
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
Default

Why limit it to that? It could be disc shaped or oblong. It could be convex! =)

I would argue that it was flat because nobody has gone from one end to the other yet, and because there doesn't seem to be a consistant ring of zones (temperate, tropical, etc)
Mournblade is offline   Reply With Quote
Old May 17, 2007, 03:54 AM // 03:54   #3
Hold it!
 
Silly Warrior's Avatar
 
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
Default

Theres no real evidence, because the people living on it don't know.

But it's obviously going to be a round-ish shape .
__________________
The Arctic Marauders [TAM]
Genius may have its limitations, but stupidity is not thus handicapped.
Silly Warrior is offline   Reply With Quote
Old May 17, 2007, 08:21 AM // 08:21   #4
Desert Nomad
 
Sophitia Leafblade's Avatar
 
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
Default

Im sure its flat! thats the way the world should be (jk)
Sophitia Leafblade is offline   Reply With Quote
Old May 17, 2007, 08:39 AM // 08:39   #5
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Clearly it's flat.


it's like...obvious.


Unless your monitor has a slight curve of course...
Cebe is offline   Reply With Quote
Old May 17, 2007, 12:00 PM // 12:00   #6
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Obviously it'll be a globe, like all other planets...
fenix is offline   Reply With Quote
Old May 17, 2007, 12:39 PM // 12:39   #7
Wilds Pathfinder
 
GranDeWun's Avatar
 
Join Date: May 2005
Default

Flat. That's why it's always daylight.
GranDeWun is offline   Reply With Quote
Old May 17, 2007, 03:38 PM // 15:38   #8
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

It's a dodecahedron, sheesh, isn't it obvious?

Seriously, the GW2 Logo seems to imply that it's a sphere.
Onarik Amrak is offline   Reply With Quote
Old May 18, 2007, 03:25 AM // 03:25   #9
Krytan Explorer
 
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
Default

its a rhombus nuff said
storm of daeth is offline   Reply With Quote
Old May 19, 2007, 12:30 AM // 00:30   #10
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

There's gravity, the planet must be round, or at the least a slightly bulgy globe (like Earth).
Skyy High is offline   Reply With Quote
Old May 19, 2007, 03:21 AM // 03:21   #11
Furnace Stoker
 
Mournblade's Avatar
 
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
Default

Gravity is a myth. Tyria sucks.
Mournblade is offline   Reply With Quote
Old May 19, 2007, 03:37 AM // 03:37   #12
Forge Runner
 
Eldin's Avatar
 
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
Default

Tyria has ultra strong gravity.

I know what you're thinking - what about those cinematics when something explodes or collapses? Well, EVERY building/structure on Tyria is magically and invisibly chained to...umm...ever OTHER building/structure on Tyria to stop them from being pulled down until the cinematic triggers the destruction of a chain.

What stops them from all caving inward from being chained? Well, the chaining process is very organized. IE, objects are chained together until they can't be chained much more without a massive cavein. This cluster is chained to a giant monolith.

In GW:EN, the Great Destroyer seeks to destroy the ULTIMATE monolith chained to the lesser monoliths. If destroyed, everything will be pulled down by Tyria's powerful gravity and it will be utter chaos.

How do we /jump? Special effects and all that.
Eldin is offline   Reply With Quote
Old May 19, 2007, 11:28 AM // 11:28   #13
Frost Gate Guardian
 
Join Date: Jun 2006
Location: Australia
Guild: Know Your Enemy [PMS]
Profession: Mo/
Default

Quote:
Originally Posted by fenix
Obviously it'll be a globe, like all other planets...
unless the world is actually part of a plain system, where everything is divided into different layers of existance and being. for example, the gods could live on the plain above the one we are in.

And gravity is a poor excuse for it being a sphere... a universal magic would work just as easily.
Crowell The Fallen is offline   Reply With Quote
Old May 21, 2007, 08:46 AM // 08:46   #14
Desert Nomad
 
Sophitia Leafblade's Avatar
 
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
Default

Quote:
Originally Posted by GranDeWun
Flat. That's why it's always daylight.
Seems to make sense to me, also explains why the weather never changes too, obviously there is no wind in Tryia either else projectiles etc. would stray a lot more.
Sophitia Leafblade is offline   Reply With Quote
Old May 21, 2007, 01:04 PM // 13:04   #15
Furnace Stoker
 
Mournblade's Avatar
 
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
Default

The horizon line is flat too, which supports the Flat Tyria theory. =)
Mournblade is offline   Reply With Quote
Old May 21, 2007, 02:35 PM // 14:35   #16
Wilds Pathfinder
 
viper11025's Avatar
 
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
Default

It's the first game...could be flat.
viper11025 is offline   Reply With Quote
Old May 21, 2007, 04:56 PM // 16:56   #17
Academy Page
 
Maria Moon's Avatar
 
Join Date: Jul 2006
Location: South Africa
Guild: Farmers Union [CASH]
Profession: E/
Default

Quote:
Originally Posted by Sophitia Leafblade
Seems to make sense to me, also explains why the weather never changes too, obviously there is no wind in Tryia either else projectiles etc. would stray a lot more.
there are areas in the game where it is "night time"

eg, Vehtendi Valley
Maria Moon is offline   Reply With Quote
Old May 21, 2007, 05:20 PM // 17:20   #18
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

And it rains in Nolani. But i'm hoping for a flat world, they ownz.
Hobbs is offline   Reply With Quote
Old May 21, 2007, 07:51 PM // 19:51   #19
Ascalonian Squire
 
Join Date: Sep 2006
Profession: W/
Default

This is what I found in the game:

The celestial monuments in Nahpui Quarter suggest that Canthans have, at least, considered the idea of spherical celestial bodies and orbits.

Since I could find no recognisable patterns engraved on the spheres (Tyrian continents) they might not actually represent the world of Tyria but, for example, other planets or stars. Notice that the “lights” in the mechanism (which seem to represent stars) are much smaller than the planets they orbit. If all the stars in the GW universe are gigantic balls of burning gasses it means that the Canthan idea of astrology is fundamentally flawed.

In Astralarium (btw, it's interesting that the sky above that area is black and the stars are clearly visible even though the sun is above the horizon) I found statues of a person holding what appears to be the moon. This means that the moon round (not necessarily Tyria itself).

On the pillars there are instruments that resemble the astrolabe. Astrolabes in the *ahem* real world were used for monitoring the movements of the sun, the stars and other celestial bodies. It's safe to assume, I think, that there is a night and day cycle in Tyria. The stars are either moving around Tyria or Tyria is constantly rotating.


Last but not least: there is a compass rose on the map. This indicates the existence of magnetic poles or, at least, a constant magnetic field (if Tyria is a flat disc the source of this field could be in the centre of the world).

My conclusions so far: There is a night and day cycle and there is some rotation involved in the tyrian planetary/solar/celestial system. I found hints that Tyria is round but no definite yet.

I hope it's flat, I wanna see some nice location on the rim, hanging over the cosmic void, with a huge waterfall in the background.
Aggravaar is offline   Reply With Quote
Old May 21, 2007, 08:47 PM // 20:47   #20
Forge Runner
 
Eldin's Avatar
 
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
Default

Very nice research, Aggravaar. The flat world idea is still possible, and in some ways I'd prefer it due to it being unique. Kind of like in that animated Sinbad movie. At the end of the world, the ocean endlessly flows off the edge like a massive waterfall (and other realms and parallel dimensions are seem floating across the gap between themselves and the Earth). The concept of realms and other worlds can still be done with a globe, but we'd have to go with magic or LOLZORZSPACETRAVL! Magic works better. In a flat world scenario, it's used to bridge gaps in space and time, which is cooler than just "TELEPRT OUTTA DIS UNIVERSE".

About it being flat due to a lack of weather/time, that is simply due to engine limitations. If Guild Wars was real, there would be a day/night cycle and wind. You cannot expect a MMORPG to double as a planet simulator.

The global appearance of Tyria for the GW2 logo is probably an effect. If you look at that image, you can see the full curves of the globe and you can't even see all of Tyria. If Tyria was a globe and followed the size rules in the GW2 logo, then Tyria takes up more than half the globe, leaving little room for Cantha, Elona, and possible other continents.

Then again, Elona could be scaled a bit, and Cantha could be on the other side of the globe. The maps in Guild Wars think 2 dimensionally, with "south south south" equalling Cantha. In real life "south south south" equals through Antarctica and then to the other face of the planet. Though if that was the case, we'd see considerable climate change, especially around the Battle Isles since it is sort of the halfway mark (with it leaning a bit closer to Cantha) between Tyria and Cantha.
Eldin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:14 PM // 21:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("