Mar 22, 2007, 03:48 AM // 03:48
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#21
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Ascalonian Squire
Join Date: Oct 2005
Guild: Biscuit of Dewm [MEEP]
Profession: N/
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you could also look at it like this
common term for elves: Sylvan
GW2 Forest Spirits: Sylvari
n -> ri
slight change of name, and you got something totally new.
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Mar 22, 2007, 04:24 AM // 04:24
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#22
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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Well, its better than just going out and calling them a magical race of elves. ANet Guild War ifed the elves to give you Sylvari, and I like it.
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Mar 22, 2007, 04:54 AM // 04:54
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#23
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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I think I can tolerate an elvoid race, just so long as it's more Avatar of Melandru than Liv Tyler.
*reads thread, looks at pictures*
Oh, blargh. BLARGH I say! ELVESES! WE HATES THEM! They're not older and wiser than everyone else, but they're still designed for the Sparklypoo set. BLARGH!
At least the other three races are cool. Asura are sinister bunny-gnomes, Norns are giant shamans, and Charr are Charr.
I guess I have to admit with all these tough, gnarly races coming in, the sparkly Sylvari add balance.
Last edited by creelie; Mar 22, 2007 at 10:29 PM // 22:29..
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Mar 22, 2007, 05:14 AM // 05:14
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#24
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Everything I read about the norns seem to suggest a pre-cognitive, angelic, and witchcraft-linked people. So I have this vision of gypsy-looking angels, possibly very hippieish, earthy, peaceful, and neutral.
Sylvari I could see being elfish, in the arrogant, athletic, and royal sense. I'm picturing Kurzick-like, where they have a love for art and nature, but care more about how they look and how much better they are than everyone else. Pointy ears? Not a real requirement, I think. They could be good or evil, I dunno.
The Asuras will likely replace Dwarves as short, industrious people. Probably engineers, all about technology and all about the bigger, better weapon. I'm thinking they'll be good, but hungry for war, since war craves technology.
Charr are probably jealous of humans and what they accomplish. They could be a proud, honorable people, or they could go straight savage, or somewhere in-between. Hard to tell where they will go from here. Good or evil.
Humans will most likely continue to infest the globe with their civilization, pissing off as many other races as possible. Good and evil.
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Mar 22, 2007, 05:14 AM // 05:14
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#25
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Yes, thanks xBakox for the link.. that clearfy alot of the speculations.
It lead me into this speculation/suggestion.. if anyone is interested...
http://www.guildwarsguru.com/forum/s...php?t=10133507
Last edited by actionjack; Mar 22, 2007 at 05:16 AM // 05:16..
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Mar 22, 2007, 05:38 AM // 05:38
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#26
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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[MOD EDIT: Removed pictures]
Sylvari:
curious,gifted
-beings of light uncorrupted by sorrow/suspicion/hatred
-proficient in things related to magic/dexterity
-supernatural connection to plants, innate bond to each other
Norn:
individualistic, stubborn
-shape-shifting half giants
-value personal strength/vitory
-revere spirits of animals/call upon them like shamans
-can turn into half bear
The Norn seem to have a slight Celtic influence.
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Mar 22, 2007, 07:30 AM // 07:30
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#27
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Holy! Thanks for the info all!
BTW, that Asura really is looking.....psycho or something
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Mar 22, 2007, 06:37 PM // 18:37
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#29
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Ascalonian Squire
Join Date: Jan 2006
Location: Memphis, TN, USA
Guild: GWOnline.net Guild
Profession: N/Me
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So in other words, the Sylvari could be a hybrid of Druid/Elves?
Since there are no elves in Guild Wars, and the Druids have been gone; even before the first chapter starts.
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Mar 22, 2007, 07:03 PM // 19:03
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#30
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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all that talk about norn being able to turn into bears make it look like every race is bound to a class,or would every race has its unique abillity on top of their class skills? would be quitte lame as every warrior will want to be a norn for the increase armor+melee dmg. ofcourse i know the game is still in a very early stage
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Mar 22, 2007, 07:48 PM // 19:48
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#31
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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You guys should check out the picture of the female Norn, you'll be like "Whoa." Xena anyone? o_o
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Mar 22, 2007, 08:09 PM // 20:09
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#32
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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meh, the only ones that seem somewhat interesting are the charr and Sylvarians to me. I think I'll stick to humans though.
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Mar 22, 2007, 08:52 PM // 20:52
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#33
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Winterclaw
What I don't get is why centaurs and dwarves aren't playable since they are in Tyria as well.
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They did not say how many races were going to be in GW2. Those are the races that are gonna be introduced in EtoN and they are making them playable in GW2.
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Mar 22, 2007, 08:58 PM // 20:58
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#34
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Forge Runner
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Various posts that contained copyrighted information (including the pictures) have been removed. Please refrain from posting copies of the pictures and wording of the PCGamer article; you may summarise information that the article gives, and that is all.
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Mar 22, 2007, 09:58 PM // 21:58
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#35
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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awww, sorries
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Mar 23, 2007, 12:27 AM // 00:27
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#36
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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If they don't look cool in game, im sticking with humans lol.
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Mar 23, 2007, 01:24 AM // 01:24
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#37
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Frost Gate Guardian
Join Date: Aug 2006
Location: England, and on here... http://alexiel-star.deviantart.com/
Guild: CPx
Profession: R/Mo
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^ Agreed! My characters have to be prettyful! XD
though I know I'll make an asura cos theyre just adorable..and call it Binky or something
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Mar 23, 2007, 02:35 AM // 02:35
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#38
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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you got it all wrong........
go to this site http://www.theguildfriends.com/forum...ead.php?t=2106
it has pictures and quotes from the races
norns- half-giants with ability to transform to bear things
sylvari-sylva=tree in latin, they are forest spirits that are naive and inocent
Asura- spart, condesending little things that want to rule the bigger races, extreamly smart and technicly minded.
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Mar 23, 2007, 02:50 AM // 02:50
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#39
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Frost Gate Guardian
Join Date: Dec 2006
Location: 13N/144E FoKai
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Quote:
Originally Posted by netniwk
all that talk about norn being able to turn into bears make it look like every race is bound to a class,or would every race has its unique abillity on top of their class skills? would be quitte lame as every warrior will want to be a norn for the increase armor+melee dmg. ofcourse i know the game is still in a very early stage
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I was thinking the same exact same thing. I'm assuming that each class will have thier primary attribute. Which in this case, the Norns will have the ability to shape-shift into beasts/creatures, or from what I read somewhere, Asura's able to craft. Yes, it is too early to make conclusions.
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Mar 23, 2007, 03:26 AM // 03:26
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#40
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Alex the Great
you got it all wrong........
go to this site
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Well I already posted the pics but the mods took it down, so don't be surprised if your link magically disappears in a couple days.
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