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Old Jul 29, 2008, 10:49 PM // 22:49   #1
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Default Tyrian Layout

I was looking over the maps and I started wondering about how exactly the layout of the planet "Tyria" could be.

I did some searching and I found a lot of people have been saying that Tyria as we know it right now with Elona and Cantha is very small.

I also am curious what lies to the easy and west of the main continent.

Now depending on the size of the planet (I would guess people assume its Earth sized) but if it is indeed smaller, like the size of Mars, could what we see in fact be all that there is?

What if Cantha was connected to the northern-most part of Tyria, it would explain how the Charr got assassins and ritualists. I haven't seen any Charr dervishes and some Charr menders have some paragon skills so we know the charr have been to Elona (or they have captured some elonian characters, possibly sunspears).

Its just a thought that came to mind one day and I probably am 100% wrong in this thought but I figured I'd see what others thought.
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Old Jul 29, 2008, 11:06 PM // 23:06   #2
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http://guildwars.wikia.com/wiki/Tyria_%28world%29

that map shows you everything...
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Old Jul 30, 2008, 12:40 AM // 00:40   #3
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It's pretty much been decided that Cantha is not north of Tyria. Aside from that, simply because the enemies have those professions does not mean they have been to those locations. It's really a matter of game mechanics more than actual lore. (With the exception of the Charr, which seem to have had some of their population in Elona at one time, as we see mummified Charr in the Desolation.)
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Old Jul 30, 2008, 07:18 AM // 07:18   #4
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Quote:
Originally Posted by GmrLeon
(With the exception of the Charr, which seem to have had some of their population in Elona at one time, as we see mummified Charr in the Desolation.)
Oooh, we do?? Man, I should pay more attention when I'm playing...could you post a screenie?
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Old Jul 30, 2008, 07:36 AM // 07:36   #5
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Just go to the Bone Palace, go near the portal directly in front of Palawa Joko, and look to your right. That NPC is pretty much confirmed to be a mummified Charr. Why they're there, of all places, is unknown.
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Old Jul 30, 2008, 09:09 PM // 21:09   #6
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Dude....you are right O.o

Never noticed.

Hah, it got a tail too ^^

Last edited by Arduin; Jul 30, 2008 at 09:16 PM // 21:16..
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Old Jul 31, 2008, 03:51 PM // 15:51   #7
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Quote:
Originally Posted by Arduinna
Dude....you are right O.o

Never noticed.

Hah, it got a tail too ^^
Looks familiar.
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Old Jul 31, 2008, 10:15 PM // 22:15   #8
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Oooh cool! Thanks. I really do need to pay more attention...
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Old Jul 31, 2008, 10:27 PM // 22:27   #9
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Quote:
Originally Posted by GmrLeon
It's pretty much been decided that Cantha is not north of Tyria. Aside from that, simply because the enemies have those professions does not mean they have been to those locations. It's really a matter of game mechanics more than actual lore. (With the exception of the Charr, which seem to have had some of their population in Elona at one time, as we see mummified Charr in the Desolation.)
Didn't they cross Elona in their attempt to reach Orr or something like that?
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Old Aug 01, 2008, 12:14 AM // 00:14   #10
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Quote:
Originally Posted by Nightow
Didn't they cross Elona in their attempt to reach Orr or something like that?
Actually, Orr is north of Elona. I have no idea what they were doing that far south.




As for the main topic of the thread:

The (canceled) expansion, Guild Wars:Utopia was supposed to uncover western territories, along with some of the areas uncovered in EoTN, I believe.

If this is all there is of Tyria, than it would be a really, REALLY small planet, as all 3 of the currently explorable continents could fit snuggly on Manhattan island. It would be nowhere near the size of Mars, which is about half the size of Earth. So it's safe to assume that there is a TON more of the planet, Tyria that we aren't (and possibly never will be) able to explore.

To give you a sense of distance on the world map, if you were to draw a straight line between Beacon's Perch and Droknar's Forge, that line would be about 1 mile long. The entire Guild Wars world is pretty poorly laid out, as no area this small, with this type of climate could possibly exist naturally.

Edit: Just added something I forgot to mention.

Last edited by GoodApollo1234; Aug 01, 2008 at 12:19 AM // 00:19..
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Old Aug 01, 2008, 03:49 AM // 03:49   #11
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Orrr... we could just take it as given that travel times have been compressed for playability, and in the 'real' Tyria distances are larger and the 'aggro bubble' represents the actual distance the bad guys can see?

If we take it literally, what happens if we start comparing the inside area of dungeons to the outside? Will we decide that the Cathedral of Flames, the Catacombs of Kathandrax, Rragar's Menagerie and the Ooze Pit all bump up against one another?

The terrain is an abstraction intended to create a fun game. The thought strikes me that rather than trying to analyse the literal speeds we see characters moving at, it might be more worthwhile considering the travel speeds the NPCs seem to talk about. For instance, it is at least strongly implied that the distance covered by the Borlis Pass mission is about a day's travel for the refugees, as each location is used as a location to stay for the night before moving on. Even taking into account mountainous terrain, wagons, the cold, Stone Summit and centaur attacks, and less-than-optimally-fit travellers, that implies that this distance is at least a few miles, however quickly the heroes may be able to race across it if unopposed.
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Old Aug 01, 2008, 05:49 AM // 05:49   #12
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Quote:
Originally Posted by draxynnic
Orrr... we could just take it as given that travel times have been compressed for playability, and in the 'real' Tyria distances are larger and the 'aggro bubble' represents the actual distance the bad guys can see?
I've tried thinking of it that way. I've sorta come to accept that Anet just sucks at scaling. Not that I blame them. Modeling an entire continent is hard work.

Personally, I would have preferred if they'd given us a not-to-scale map of the world, like the classic LoTR map:

http://192.107.108.56/portfolios/n/n...idEarthMap.jpg

Along with individual maps of zones, that would be a flawless system.
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Old Aug 14, 2008, 09:55 PM // 21:55   #13
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Quote:
Originally Posted by GoodApollo1234
I have no idea what they were doing that far south.
the charr are cat like creatures, right? you have the small ginger cats that your nextdoor-neighbour owns who use your front drive as a litterbox, and you have the 'if you come near me i'll rip you to shreds' cats, a.k.a the lions + tigers etc

the charr cats aren't too different in personality, but could it just be that, as elona is based on africa, the charr there are the equivilent to lions, and the charr that we see in tyria are the equivilent to the ginger cats? in gw world, their personalities and aggression are the same. a better example then lions and domesticated cats would probably be wolves and dogs. from the same family tree, but living in different areas(wolves generally in forests, and dogs in peoples home), also, some dogs can be aggressive too i.e pit bulls

just my thoughts on it
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Old Sep 07, 2008, 07:33 PM // 19:33   #14
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you know that kryta, the maguuma jungle and tarnished coast all look like hot climates wouldnt that mean that west is closer to the eqautor or something? or they have 2 suns and one is closer to elona?

also if cantha is attacked to the northern part of tyria, why havnt the charr migrated north to cantha, and wouldnt the jade wind affect places like sifhalla cos its right at the bottom of cantha
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Old Sep 07, 2008, 09:31 PM // 21:31   #15
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Quote:
Originally Posted by Benderama
also if cantha is attacked to the northern part of tyria, why havnt the charr migrated north to cantha, and wouldnt the jade wind affect places like sifhalla cos its right at the bottom of cantha
If, and that's a HUGE improbable if, Cantha was north of Tyria, there would still be some distance for the mountain-range to die out, so they wouldn't be DIRECTLY linked. Just like, one continent between them is the closest it can get. The climate and geography cannot support it being any closer.
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Old Sep 08, 2008, 04:22 AM // 04:22   #16
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Quote:
Originally Posted by Benderama
you know that kryta, the maguuma jungle and tarnished coast all look like hot climates wouldnt that mean that west is closer to the eqautor or something? or they have 2 suns and one is closer to elona?
There are other factors than simple lattitude. The Shiverpeaks are supposed to be like the Himalayas, which are pretty close to the equator, while the temperate climate of presearing Ascalon and the Charr Homelands comes from them being situated on a large plateau between several mountain ranges - the northeast is at a higher altitude than the west even when you get past the Shiverpeaks. That alone might explain it, but there could also be something like the Gulf Stream (which in the real world is why Europe is warmer than Siberia... one of the global warming fears is that the Gulf Stream will be disrupted and actually cause Europe to get colder) along the west coast - possibly up the coast from Elona.
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Old Sep 08, 2008, 10:17 PM // 22:17   #17
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Quote:
Originally Posted by Arduinna
Dude....you are right O.o

Never noticed.

Hah, it got a tail too ^^
looks more like a mummified tengu than a charr to me.

anyway, is it certain that tyria(continent), cantha, and elona r the only continents in planet tyria?
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Old Sep 08, 2008, 10:36 PM // 22:36   #18
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The mummified Charr do look a lot like Tengu, have were considered as such for a while. But if you look at the tail of the undead, the charr, and the Tengu, you see the similarity between the Undead and the Charr. Also, the undead doesn't have a beak (and has teeth).
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Old Sep 08, 2008, 10:50 PM // 22:50   #19
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Quote:
Originally Posted by Taba Boy
looks more like a mummified tengu than a charr to me.

anyway, is it certain that tyria(continent), cantha, and elona r the only continents in planet tyria?
It looks nothing like a Tengu. I wont even go into how it has an actual tail while the Tengu have feathers in place of a tail.

And as of now there are only 3 continents and the Battle Ilse. Any other supposed continents are moot since it will be years until we're ever introduced to them.

We can however see that there is land connected to Western/Eastern/Northen Tyria,Northen Elona and Southern/Eastern Cantha. So while we wont be finding out about new continents for a few years we can be sure there are areas of land around the world of Tyria, that we've never seen.
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Old Sep 09, 2008, 01:49 AM // 01:49   #20
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It doesn't seem all that hard to explain how some Charr got as far south as the Desolation.

A large Charr army headed for Orr, passing through part of the Crystal Desert to get there. Not all of them necessarily died when Orr blew up. A few at the rear may have been thrown into disarray by the cataclysm, wandered around lost, and ended up down around the Desolation. Or, some units may have gone astray as they passed through on the way to Orr, perhaps cut off from the main column by an attack of the Forgotten or something.
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