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Old Sep 18, 2008, 12:43 AM // 00:43   #61
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Quote:
Originally Posted by Demonstar
lol the barridan estate wasn't really an estate. It was a building. With farm land.
And houses which are lived in by those he allows. That's generally what an estate of medieval dukes or lords was like back then. They had their main house, sometimes within it, and they oversaw the work of those they allowed to live on it and did this and that stuff that I'm not going to go into.
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Old Sep 18, 2008, 05:47 AM // 05:47   #62
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I wouldn't mind taking a whack at it, but where does the estate begin and end? If I remember correctly there is no boundary line we can look at to make a guess at where that 2 sq. kilometers begins and ends.

Time to hop back to Pre-searing and take a look.
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Old Sep 18, 2008, 06:35 AM // 06:35   #63
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Make an upper and lower guess. Then we can at least set bounds on the size of the Tyria map.
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Old Sep 18, 2008, 11:18 AM // 11:18   #64
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I would have assumed the whole of Green Hills County, as we knew it in Pre, constituted the estate. (Though, more strictly, "county" is the domain of a count or earl, not a duke.)

However, at the very least, the estate has to include all the land westward from the first farm to the western hills, and between the Wall and the portal to Wizard's Folly from north to south. All of that area contains permanent structures and much is under cultivation.
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Old Sep 18, 2008, 11:31 AM // 11:31   #65
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I'd say, to the east, it ends where the Earth Elementals stop spawning, at the farms.

For the west, I'm not sure, I'd have to take another look.
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Old Sep 20, 2008, 07:03 PM // 19:03   #66
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Look at the map of Tyria that we have so far, on the first page of this thread. Notice how ridiculously narrow and tall it is. If the world is spherical, this implies that there is tons of space to the east and west left to fill in.
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Old Sep 20, 2008, 08:44 PM // 20:44   #67
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Don't know if this has already been said but, here's my explanation to why tyria is so "small", it's figurativley small to us, but really the scaling isn't that far off, it's the pacing of the game, IT seems small because you can complete a campaign in a day and run a zone in like five minutes, but if you actually pay attention to the kindof speed set forth by the game, you'll realize it actually takes our character years in GW time to make it through a campaign. Say this isn't true? Well, I've got simple proof, it's as easy as looking at how much gwen has aged since you last saw her multiple campaigns ago before you meet her again in EOTN.
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Old Sep 20, 2008, 10:18 PM // 22:18   #68
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Quote:
Originally Posted by Skyy High View Post
Look at the map of Tyria that we have so far, on the first page of this thread. Notice how ridiculously narrow and tall it is. If the world is spherical, this implies that there is tons of space to the east and west left to fill in.
There would be a lot of space, about one or two continents in every direction. But of course, it might not be spherical

Quote:
Originally Posted by Joe Fierce View Post
Don't know if this has already been said but, here's my explanation to why tyria is so "small", it's figurativley small to us, but really the scaling isn't that far off, it's the pacing of the game, IT seems small because you can complete a campaign in a day and run a zone in like five minutes, but if you actually pay attention to the kindof speed set forth by the game, you'll realize it actually takes our character years in GW time to make it through a campaign. Say this isn't true? Well, I've got simple proof, it's as easy as looking at how much gwen has aged since you last saw her multiple campaigns ago before you meet her again in EOTN.
I don't think the campaigns take a year in full to complete. I'd say a few months, no more then half a year. As to your gwen comment, read the timeline. There is 3 years between the END of Factions/Prophecies (proph ends at the end of the season of the scion *fall basically* and factions seems to happen right after *that is, the mainland happens right after lich's death*). And then there is 1 year between the END of Nightfall and the beginning of Eye of the North.

Right there is 4 years, then there is the two years from pre-searing to post-searing. That is 6 years. Gwen in EN seems to be 18 or so, so that means 12 or so in pre, which is logical.

Prophecies and Factions together probably equals a whole year. Nightfall (from where elonian characters start) seems to be about 4-5 months at most (I think the first three missions, preparations of the attack and before, took 1-2 month length). For Nightfall, the later into the game, the faster pace it seems to be (I know I would rush to get out of the Realm of Torment if I was in there).
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Old Sep 21, 2008, 09:46 AM // 09:46   #69
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I would think that Nightfall only lasted a few months (possibly 4 or 5) with Prophecies lasting over half a year (and then Factions taking place in the remaining months). The reason for the short adventures is not the size of each continent being small though - Factions and Nightfall are races against time, with Prophecies having a slower pace (since the Antagonist is pretty much moving with you)

Prophecies and Factions certainly cant take a year each as the timeline shows they started and ended in the same year, and reading Cynns quote in Factions about "not seeing this much trouble since the fire island chain", it would seem Factions took place immediatly after the Lichs defeat in Prophecies.

On the matter of the world being very small, I believe that the whole game is scaled down to allow more detail to go into things. A bigger world would also mean they have to cramp more monsters into areas and possibly put strain on players with very old computers.
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Old Sep 24, 2008, 01:20 PM // 13:20   #70
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Tyria is normal-sized, but our characters run at the speed of Story.
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Old Sep 24, 2008, 07:05 PM // 19:05   #71
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Even then though, if you consider the characters movement speed, how long would it take to simply walk from one end of the map to the other (I.E. like from Serenity Temple to Bloodstone Fen or Quarrel Falls)? Less than a day I'd think, even if you did have to stop and attack monsters along the way. Now think of how far you could walk (or run) in a day, and it would be a rather small distance compared to the surface of an entire planet.

I wouldn't say Tyria is physically any larger than a good sized city on Earth, but the storyline and environments infers the area you have access to is much larger.
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Old Oct 02, 2008, 06:21 PM // 18:21   #72
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Here is something new to use to measure the distance of Tyria. A bit smaller measurement but also a bit more precise.

Scorpion Wire:
Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you.

Wiki Notes:
"100 feet" is wand range or 1/3 radar range. (approximately 1.2 danger zone radius).

Although it won't be in metric so mostly only americans will know what distance that is, it can still be measured.

I'm very busy this weekend and still have projects to do afterwards so I cannot get to this right now, BUT, how to do this, imo, would be to measure one area in terms of radar distances, then divide by 3 to get how many parts of 100' there are, then compare that length in a fully explored map (like one from wiki).

As it seems to me, the best place to go to measure the distance would be somewhere in EN or NF (as those areas are much more open).

This would take more time then the Barriden Estate measurement, but it would be more precise, seeing how we don't know where the borders are.
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Old Oct 02, 2008, 08:48 PM // 20:48   #73
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A fellow already did that in the thread I linked to above, though I would be curious to see if you got similar or different results than him.
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Old Oct 02, 2008, 10:43 PM // 22:43   #74
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The only link I saw was to a thread you made which was measuring the distance of Elona via foot strides, which is an estimation in the size of foot strides and therefore very fallible to error. Not to mention the scaling is not to real-world standards.

I'm looking through that thread to find a post on using scorpion wire to measure.

But basically, radar=300 feet, according to the scorpion wire skill. So Let's see where that gets us, I'll try to go do a quick thing outside Ascalon city, measure 300 feet, then expand it on a Tyria map and whatnot....

I'll get back to this tomorrow or something. Maybe just later today, I got nothing to do now it seems so.


Edit: A Sample of the 300 feet comparison:

That line does not look like 300 feet in game play at all...

Another Edit:

Approx. width of explorable width of Crystal Desert=a little over 4800 feet.

This is going by a little faster then I thought. I might have the whole Tyrian width and length (including EN) within a couple hours.

Last edited by Konig Des Todes; Oct 02, 2008 at 11:56 PM // 23:56..
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Old Oct 03, 2008, 02:29 AM // 02:29   #75
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Look on the second page, Max Gladius was the one that did it based on Scorpion Wire and associated relationships to other map markers.

It looks as though you're coming up with a similar measurement and scale to what he had. Which is understandable, but interesting also.

Last edited by Operative 14; Oct 04, 2008 at 12:57 AM // 00:57..
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Old Oct 03, 2008, 03:50 AM // 03:50   #76
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A while ago I got Tyria's Width and Length done. Didn't feel like posting it yet, but I might as well.

Image is big and speaks for itself.


http://i273.photobucket.com/albums/j...nceofTyria.jpg

Errr... the image is big pre-uploading it... now it is unreadable >.<

For those who cannot read:
Each spot of yellow text, with two exceptions (lowest on verticle and farthest to the right on horizontal) say Approx. 7500 Feet.

Lowest on Verticle says Approx 6600 Feet.

Farthest to the right on Horizontal says Approx 2400 Feet.

The white text says:
Total Width of Tyrian Map:
Approx 32700 Feet (Probably a little less) (6.19338 Miles) (9.96696 Kilometers)

Total Legnth of Tyrian Map:
Approx 26900 Feet (Probably a little less) (6.98886 Miles) (11.24712 Kilometers)

For some reason, that all just doesn't seem right. Probably because of how close the numbers are for width and length compared to how they look... ehhhh

Last edited by Konig Des Todes; Oct 03, 2008 at 04:04 AM // 04:04..
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Old Oct 03, 2008, 06:43 AM // 06:43   #77
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It's a game.

Now that THAT is out of the way:

Imagine that every dimension you can measure in the game is multiplied by a constant. All the game is doing is attenuating the time it takes to cover certain things. You run from one town to another...perhaps this journey would take weeks in a real world...but for brevity's sake it scales it down to something someone can actually enjoy while playing...dare I say it...A GAME.

I don't want to play a game where it takes weeks of actual gameplay to get from one objective to another. Sorry...if you want to do that...turn off the computer and actually live life.
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Old Oct 03, 2008, 07:18 AM // 07:18   #78
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Quote:
Originally Posted by A11Eur0 View Post
It's a game.

Now that THAT is out of the way:

Imagine that every dimension you can measure in the game is multiplied by a constant. All the game is doing is attenuating the time it takes to cover certain things. You run from one town to another...perhaps this journey would take weeks in a real world...but for brevity's sake it scales it down to something someone can actually enjoy while playing...dare I say it...A GAME.

I don't want to play a game where it takes weeks of actual gameplay to get from one objective to another. Sorry...if you want to do that...turn off the computer and actually live life.
While it is no mystery that it is scaled down, the point was to see where it was scaled down too. about 6 miles by 7 miles is not big for a continent obviously, I'd say it's about 10-100 fold the size of what it actually is. We don't say we want to take weeks to do something, we're just figuring out how big the world is, with it's current scaling.

Anyways, please don't post any "it's just a game" posts in the lore forum. The purpose of this is to look into it as more then a game. That way (if the ANet staff ever reads this stuff), the storyline and lore can be improved from ideas and theories posted here. That is, like I said, if ANet staff ever reads the lore forums.

Saying "it's just a game" in a lore forum is basically saying "it's just pixels" to those who stare at the naked characters in pre. Pointless to state and Obvious.
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Old Oct 07, 2008, 02:59 AM // 02:59   #79
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Although we at least like to think we have a bit more class than the pixel-starers...

Also, as a comment: Most people in countries that have converted to metric still have at least a rough concept of the Imperial system. A foot is approximately thirty centimetres. A mile is approximately 1.6 kilometres. There are approximately 2.2 pounds to the kilogram.

This is doubly so for people who are interested in fantasy RPGs or fantasy in general, which tend to use imperial measurements.

In short, it's a bit patronising to say that only Americans are likely to understand measurements in feet - I'd imagine that there are very few if any people reading this forum who can't visualise a distance in feet, whether directly or by mentally converting it to metric.
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Old Oct 07, 2008, 04:25 AM // 04:25   #80
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Err, who is this directed to? Because I for one never said anything about non-americans not knowing about the imperial system, or how to convert. And although I recall someone else saying such, I cannot find where.


And pixel-starers? Ya lost me...
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