Feb 21, 2008, 02:17 PM // 14:17
|
#21
|
Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
|
I bet you could figure out the land-speed of a typical character....
Continent might be small, but when you run at 30mph, its REEEEALLY small.
/shrug
|
|
|
Mar 15, 2008, 03:59 PM // 15:59
|
#22
|
Desert Nomad
|
GW1 uses only like 20% of its map as explorable ares. The other 80% is only stupid boring filler to make the map complete >.>
this sucks most... could we really explore everything of the maps, then would the gameworld feel much much much.... bigger, as we have the feeling now about it....
When I saw the map of the continent tyria for the 1st time, I was somewhat of amazed of this real huge size ... so more I was then dissappointed of the world map, how less of it is really used for explorement for us ....
This isn't only in Tyria so, anet didcthesame shit with Cantha, Elona and the Add On too and that lests a Game imo look absolutely not professional.
When a game gives its players the feeling, as if ever would be huge chunks of the game missing and as if the game would be incomplete ...
I personally would have prefered, when anet would have brought out a 4th big campaign with Utopia, giving us another big continent or 2 contients however to complete the world of tyria, so that they would be able to show us finally a real high detailed full 3D GLOBE of Tyria as world map, instead of this Add On, which is only like a tiny cut off of what utopia could have been, when they would have made it...
A 4th Campaign, with like 40-50 Missions spread on 1-2 new continents being based on the culture of North & South America.
I think a 4th big campaign would have been a much better End to the GW-Era, then this cutted Add On, which was brought to us even incomplete with a missing Hard Mode first, and showing us only mainly the Norns and Asuras, takes away the possibilty for us Dwarf Lovers to play maybe later with Dwarfs and shows us absolutely nothing about the imo most interesting and beutiful race of all the new races - the Sylvari, other that we get the info, that they are "made" through the help of 2 Centaurs.
When I see all those awesome concepts of Utopica, I could personally cry, that anet ditched all this gorgeous stuff to give us instead a ugly short version of it with this Add on, which has nearly no story at all and is otherwise only a packet of 18 dungeons full of reskins.
When Utopia would have come out, the game would have also now 2 more nice professions, from which one would correct the total stupid concept of the paragon. With Utopia we would have also now the Chronomancer and the Bard, because those 2 professions were the concept arts for utopia ...
The bard could have received then all the Song skills ect. of the paragon and the paragon could become then with some concept tweaks somethign more unique, then only a Wannabe Warrior/Angel-Bard, then could have made Anet out of the paragon more something, that comes near to a african Hunter Profession, which would have fitted much better to the african based Nightfall, but that correction woulf have meant, that they would have also to correct the NF lore about those dumb sunspear stuff and that all would mean way too much work and I'm sure, thats the reason, why Anet dissed Utopia, because they realized - it would simple mean too much work to rework their crap concepts about NF with Utopia, so they decided to make the short version ...
poorly >.< *however , everything is only personal acceptance, no fact.*
But the fact, that Utopia would have given us a real Bard profession lets me believe this and it makes no sense, to give us a real bard and to let then an other profession with a wannabe bard-concept in the game, how it is...
I hope for the future for GW2 at least, that we will hopefully see mroe Continents, because 3 is imo simple too less for a real complete world.
Even our Earth has 6 Continents (7, if we count the Antarctis/Arctis with them) (Europe, Asia, Africa, North-America, South-America, Australia)
So we can hopefully await more for the World of Tyria, at least for GW2
|
|
|
Mar 15, 2008, 08:34 PM // 20:34
|
#23
|
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
|
I just got a thought...seeing how Anet is taking a long time with GW2, and yes I know that it takes a long time to make a game, couldn't they be expanding the scale of the world for GW2? or at least including more explorable areas then what we have, making the maps bigger? I think that would be really cool if so, maybe we could just have one map of the ENTIRE world, not just the continent tyria or what we have seen in all three continents combined. Just a random thought I had.
__________________________________________________ _______________
Another thought come to me form reading the post above mine *which I missed b4*, in gw2, Anet could simply give all 3 current continents in one game, then add in what would have been the location of Utopia, and their professions, later on in an expansion or something? I still would love the idea one 1 single map, and maybe making it a 3d map like previously thought of by Phoenix Tears, which would also be sweet, but I am not expecting somethign like that... Would still be sweet.
Last edited by Konig Des Todes; Mar 15, 2008 at 08:45 PM // 20:45..
|
|
|
Mar 16, 2008, 07:35 PM // 19:35
|
#24
|
Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
|
About six months ago, in a thread (sorry for it highlighting the word miles BTW, that was my search term) in Riverside, I estimated that the size of Elona was only about 5 miles, East to West, by 4 miles, North to South. That was all based on estimation, but still, it showed just how tiny the portion of Tyria we have access to is. I live in a city that is about 40 miles across (just measured it on Google earth ) So even if my measurements were off by a long shot, the portion of Tyria that we have access to is a tiny, tiny space in comparison to our world.
I think this shows that there is a lot of room for expansion in further GW chapters.
|
|
|
Mar 21, 2008, 10:44 AM // 10:44
|
#25
|
Frost Gate Guardian
Join Date: Dec 2006
Location: Dayton, OH
Guild: The Epic Fail Guild [EFG]
Profession: A/
|
Quote:
Originally Posted by Operative 14
About six months ago, in a thread (sorry for it highlighting the word miles BTW, that was my search term) in Riverside, I estimated that the size of Elona was only about 5 miles, East to West, by 4 miles, North to South. That was all based on estimation, but still, it showed just how tiny the portion of Tyria we have access to is. I live in a city that is about 40 miles across (just measured it on Google earth ) So even if my measurements were off by a long shot, the portion of Tyria that we have access to is a tiny, tiny space in comparison to our world.
I think this shows that there is a lot of room for expansion in further GW chapters.
|
This is *exactly* what I'm talking about. It takes me half an hour to bike 13 miles; it takes half an hour to walk your character from Western Istahn to (skipping the Ocean) Eastern Vabbi.
|
|
|
Apr 23, 2008, 07:07 PM // 19:07
|
#26
|
Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
|
But Guild Wars is really big for game-world. Especially compared to most offline game-worlds. But if you compare it to a MMORPG-world, it's maybe not that big (most free2play world's are much smaller though), but still big enough for me (and I think most players).
|
|
|
May 05, 2008, 01:21 PM // 13:21
|
#27
|
Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
|
Quote:
Originally Posted by Lukas
If you think GW is too small maybe you should try TES2 Hammerfell. I've heard it takes IRL weeks to walk the whole length of the world. And that's just a couple of provinces, not the complete continent.. thank God they scaled down the world to Morrowind and oblivion..
|
morrowind and oblivion were just a province each, which is why it seemed to be scaled down. the first game, arena, however i think is the biggest game made to date. think its about 17 million square miles you can explore or something ridiculous like that. eds mmo ftw
|
|
|
May 05, 2008, 01:26 PM // 13:26
|
#28
|
Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
|
Quote:
Originally Posted by Mechz
This is *exactly* what I'm talking about. It takes me half an hour to bike 13 miles; it takes half an hour to walk your character from Western Istahn to (skipping the Ocean) Eastern Vabbi.
|
bike 13 miles in half hour, i dont think so tim!!
|
|
|
May 05, 2008, 11:06 PM // 23:06
|
#29
|
Forge Runner
|
Z0MG MY MESMAR CAN RUN AROUND THE WORLD IS LESS THAN 80 DAYS Z0MG!
Cast Dwarven Stabability ya ya ya
Cast Echo he he he
Cast Dash go go go!
Cast Dash again yeehaw!
Seriously, if there were no mobs to fight, my mesmer would reach one end of the world the world to another with its constant +50% run speed ^_^
|
|
|
May 06, 2008, 08:07 AM // 08:07
|
#30
|
Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
|
It wouldn't be possible with a reasonably-sized art team (i.e. less than about the size of the gaming industry put together) to flesh out the millions of square miles of terrain you would find in a full-scale world. They'd have to generate the vast majority of it procedurally, and focus the artists on more memorable places such as major cities and mission areas.
That said, it would be interesting for someone to take the step to doing that. It's probably where MMORPGs are going, since worlds are getting progressively bigger and more detailed at the same time. A subset of this technology has already been seen in Daggerfall and, more recently, Oblivion (for things like placing trees and making all the dungeons from blocks); however, so far nobody has tried to implement a fully-fledged procedural terrain/area generator into a highly detailed game. Daggerfall was relatively primitive and un-detailed; Diablo 1/2, Hellgate: London and Oblivion simply randomly joined hand-made areas together.
|
|
|
May 11, 2008, 01:03 PM // 13:03
|
#31
|
Forge Runner
Join Date: Apr 2006
Location: Western Australia.
Guild: Crystal Mountain [CM]
Profession: W/
|
If it's small to us, imagine how small it is to the Dragons or the Gods.
XD
|
|
|
May 11, 2008, 01:20 PM // 13:20
|
#32
|
Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
|
Well, think about it, Europe was small until the 16th Century and people started exploring the world... maybe we just haven't seen all of it?
But yes, I see your point. What we can actually go to is quite small.
|
|
|
May 11, 2008, 01:40 PM // 13:40
|
#33
|
Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
|
On the other side of the world is Azeroth.
|
|
|
May 11, 2008, 03:15 PM // 15:15
|
#34
|
Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
|
Quote:
Originally Posted by Sleeper Service
this was covered in some other thread, the world is not small its us that are really really big.
50 Ft tall to be exact.
|
lol. qft 123456
|
|
|
May 11, 2008, 04:26 PM // 16:26
|
#35
|
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
|
I'm still hoping that GW2 will have a 3d global map that makes Tyria, Elona, and Cantha small. Those continents look more like Kingdoms and not actual continents, let alone countries.
|
|
|
Jun 28, 2008, 06:08 PM // 18:08
|
#36
|
Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
|
Actually, a couple of weeks ago, when I was (incredibly) bored, I measured how long a mile would be relative to the whole map of Tyria (it being the biggest of the 3 continents). I did this by using my warrior, activating dolyak sig, and given that the average grown man's walking stride is roughly 2-3ft (from the back foot's toe to the front foot's toe), I figured that Tyria (the continent, including the GW:EN territories) is roughly 12 square miles. I agree, that's ridiculously small.
So running to Droks is pretty much equal to running to your friend's house about a mile away. That is if ice imps, rock-throwing giants, and bird-men attacked you on your way there.
All 3 of the continents could probably fit snuggly on Manhattan island
What really makes me mad is the fact that Anet crammed Mountains, jungles, planes, deserts, and volcanic islands into an area that small. It's almost insulting to our intelligence lol. Oh well. All in the name of a virtual world that's aesthetically pleasing.
|
|
|
Jun 28, 2008, 06:48 PM // 18:48
|
#37
|
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
|
Quote:
Originally Posted by GoodApollo1234
What really makes me mad is the fact that Anet crammed Mountains, jungles, planes, deserts, and volcanic islands into an area that small. It's almost insulting to our intelligence lol. Oh well. All in the name of a virtual world that's aesthetically pleasing.
|
And now that we know this, ANet knows we know this, and will make Tyria 5x the size in GW2 so we won't be able to run anywhere without it taking hours .
All joking aside, I really do hope that Tyria (as a world and continent) will be much bigger in GW2, the bigger the better.
|
|
|
Jun 29, 2008, 12:30 AM // 00:30
|
#38
|
Krytan Explorer
|
Quote:
Originally Posted by Rushin Roulette
If you think about it, then you can run form one city cenntre to the other in about 10 minutes max (not counting monster encounters). Try that in the real world .
|
I hate it when I'm running from LA to San Diego and monster encounters make it take 30min longer
Quote:
Originally Posted by NecroticChanter
On the other side of the world is Azeroth.
|
I knew it!
In all honestly, I also hope they improve the land mass and explorable areas in GW2. I imagine they will because it seems one of the most important reasons behind creating a new game engine, but I hope they do extensively.
Last edited by aaje vhanli; Jun 29, 2008 at 12:40 AM // 00:40..
|
|
|
Jun 29, 2008, 04:56 PM // 16:56
|
#39
|
Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
|
Quote:
Originally Posted by Azazel The Assassin
And now that we know this, ANet knows we know this, and will make Tyria 5x the size in GW2 so we won't be able to run anywhere without it taking hours .
All joking aside, I really do hope that Tyria (as a world and continent) will be much bigger in GW2, the bigger the better.
|
100% Agreed. Even if they completely trashed the idea of having an actual world map and just gave us a sort of rough, not-to-scale map with few details, sorta like in the LOTR books, I'd be happy. In fact, I'd kinda prefer that, assuming they'd give us smaller, more detailed maps of individual areas as well.
Hopefully they'll at least wise up and make a world that's geographically possible.
|
|
|
Jun 30, 2008, 07:53 AM // 07:53
|
#40
|
Pre-Searing Cadet
Join Date: Jun 2008
Location: Long Beach, California
Guild: Crew to the Extreme [CREW]
Profession: A/E
|
Quote:
Originally Posted by Limu Tolkki
Yeah, there's probably more than we see and we cant explore everything now. However imo towns are just too small. I dont usually compare gw to wow but tbh in wow towns ppl actually live in there. Gw towns barely have buildings.
|
Yeah, GW should have been alot more sim'ish. I mean, if you go to Kamadan, there are literally no buildings. I mean, there's that temple thing, but no homes or anything.You have a real good point. And the homes that do exist in the game are in explorable areas.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:41 PM // 20:41.
|