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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Tyria ... is on Earth ! - Guild Wars Forums - GW Guru
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Old Mar 06, 2009, 01:53 PM // 13:53   #1
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Default Tyria ... is on Earth !

It's been a long time i was wondering where Tyria could be... On Earth, on another planet ? Well I think i've found the answer, or at least a strange clue. It is well known that strangely enough, when one looks to the west one can see the sun. Yet, in the Desolation, it is not the sun but the moon that is displayed. I was wandering in the Desolation when it came to me to take a gaze at that moon and to my surprise, I found it really looked like the Moon. So I made a screen and compared, here are the images :






Obviously, Tyria does not look like any continent, so what are ur ideas here ?

EDIT : ok forget it ... I just did not see someone had already made such a comparison on another thread ... any moderator to delete / close that useless thread ?

Last edited by Duncan Idaho; Mar 06, 2009 at 01:55 PM // 13:55..
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Old Mar 06, 2009, 03:06 PM // 15:06   #2
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Ummm it's true, I also realized, with some estimates putting the precious planet I have guild wars between the earth and the moon, is spinning in an orbit parallel to the geostationary, but as we are not characters from Guild Wars, do not ya. It is a shame, I once saw a iboga is away.

The dinosaurs were not extinct, they left the planet single guild wars.
Only Togo and kanaxai can travel to earth. Togo is a small church masses in the north pole and kanaxai comes every year to participate in the San Fermines , held in Spain, as partcipa bull, that's clear.
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Old Mar 06, 2009, 03:10 PM // 15:10   #3
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Tyria is on tyria, the planet is called tyria. iirc
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Old Mar 06, 2009, 03:48 PM // 15:48   #4
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Tyria is on planet Tyria - its a fantasy world created by Anet. The use of the Moon does not mean it is on Earth. It means Anet wanted Tyria to have a Sun and a Moon.
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Old Mar 06, 2009, 03:55 PM // 15:55   #5
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LOL I wanna see Fire Imps in real world! Time to head over to Tyria... is there a direct plane line to it?
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Old Mar 06, 2009, 04:00 PM // 16:00   #6
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Do you think maybe the programmers/animators might possibly have used reference images of earth's moon when designing the landscape in the desolation? I mean, I know how crazy that sounds?

/closethisstupidthread
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Old Mar 06, 2009, 04:13 PM // 16:13   #7
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you know, i think i have another clue. there was some grass in my backyard that REALLY looks like some grass in the plains of jarin..
/closethis
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Old Mar 06, 2009, 06:01 PM // 18:01   #8
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Hey, I like that approach. Well found, Duncan. If only the moon didn't face the same direction all the time, you could pinpoint where on earth Tyria was too. More clues to where Tyria 'is' plz. This could be fun: 'The Hunt for Tyria'.

/keepopen
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Old Mar 06, 2009, 06:29 PM // 18:29   #9
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i think the tyria world is in a tidal locked orbit around earth in the earth-moon L1 point.
every continent in the game is on the moon side which explains why we never see earth, and tyria being in the earth-moon L1 point explains why you can stare at the sky in the desolation as long as you want and the moon will never move.
the reason you can't see the moon in some places where you should be able to see it is because it is blocked by a cloud.
i know all this because there is a picture of the moon in guild wars
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Old Mar 07, 2009, 09:49 AM // 09:49   #10
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Why does everybody assume that Tyria is even a planet? It's not an uncommon theme in fantasy to have a "realm" or "world" that exists more as a plane than as what we'd call a planet. Usually the land masses of these worlds are surrounded by some sort of vast unending ocean or mist. Also remember the Realm of Torment? It physically existed, our characters could walk around on it's land, however it in no way conformed to the "planet" definition. Just something to think about >.>
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Old Mar 07, 2009, 10:05 AM // 10:05   #11
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For everyone who dont speak german:

It is Lion's Arch, a town in germany.



Askalon in Israel:

Last edited by Now Diabolical; Mar 07, 2009 at 11:37 AM // 11:37..
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Old Mar 07, 2009, 12:21 PM // 12:21   #12
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Quote:
Originally Posted by The 8th View Post
Why does everybody assume that Tyria is even a planet? It's not an uncommon theme in fantasy to have a "realm" or "world" that exists more as a plane than as what we'd call a planet. Usually the land masses of these worlds are surrounded by some sort of vast unending ocean or mist. Also remember the Realm of Torment? It physically existed, our characters could walk around on it's land, however it in no way conformed to the "planet" definition. Just something to think about >.>
Its been confirmed by Anet to be a planet called Tyria. After a long thread of theories being thrown around it as also been agreed by many that Tyria is not just a plane and is an actual planet.

The Realm of Torment bypasses this idea though along with the Fissure Of Woe, Underworld and the Hall of Heroes. Due to the mystery of the Mists which seems to work like our universe we're not able to yet figure out if they are just dimensions or planes (due to the fact that most of them appear to have been created straight off by the gods unlike Tyria which was there before they arrived)
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Old Mar 07, 2009, 08:36 PM // 20:36   #13
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Quote:
Originally Posted by Free Runner View Post
Quote:
Originally Posted by The 8th View Post
Why does everybody assume that Tyria is even a planet? It's not an uncommon theme in fantasy to have a "realm" or "world" that exists more as a plane than as what we'd call a planet. Usually the land masses of these worlds are surrounded by some sort of vast unending ocean or mist. Also remember the Realm of Torment? It physically existed, our characters could walk around on it's land, however it in no way conformed to the "planet" definition. Just something to think about >.>
Its been confirmed by Anet to be a planet called Tyria. After a long thread of theories being thrown around it as also been agreed by many that Tyria is not just a plane and is an actual planet.

The Realm of Torment bypasses this idea though along with the Fissure Of Woe, Underworld and the Hall of Heroes. Due to the mystery of the Mists which seems to work like our universe we're not able to yet figure out if they are just dimensions or planes (due to the fact that most of them appear to have been created straight off by the gods unlike Tyria which was there before they arrived)
Tyria is actually both a planet and a realm.



In other words, a realm, at least in Guild Wars, can be both a planet, or a plain of existence.

The Rift, I won't bother explaining here since my views of it can pretty much be found here.
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Old Mar 07, 2009, 09:48 PM // 21:48   #14
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I have an image of the moon in Tyria, too.

Funny, I've never seen that face on the moon, or any celestial body in our solar system.
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Old Mar 12, 2009, 05:07 PM // 17:07   #15
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Quote:
Originally Posted by Now Diabolical View Post
For everyone who dont speak german:

It is Lion's Arch, a town in germany.



Askalon in Israel:

Not entirely true. I live in Israel, and the city is called "Ashquelon" pronounced Ash-Qe-Lon and spelled אשקלון in hebrew.

I always thought Surmia is Syria, and than the story with the wall could be about Jerusalem, western wall etc.
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Old Mar 13, 2009, 03:26 AM // 03:26   #16
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Quote:
Originally Posted by Yoom Omer View Post
Not entirely true. I live in Israel, and the city is called "Ashquelon" pronounced Ash-Qe-Lon and spelled אשקלון in hebrew.
Correct, but in Latin, it is spelled and pronounced Ascalon exactly, just like a number of other real-world locations have different names and pronunciations. (Going off-topic, but this is especially true for Germany, where the names for the country in different languages have at least three different roots.)
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